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  3. Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

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  • M murrayl@lemmy.world

    Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

    R This user is from outside of this forum
    R This user is from outside of this forum
    riplemmdotee@lemmy.today
    wrote last edited by
    #7

    Well, it looks like someone did an interview with a medieval historian about Manor Lords.

    https://youtu.be/KS56GUgb-08

    1 Reply Last reply
    18
    • H hailseitan@lemmy.world

      E This user is from outside of this forum
      E This user is from outside of this forum
      Ephera
      wrote last edited by
      #8

      It's pretty much just a hook into infodumping about medieval cities...

      H 1 Reply Last reply
      21
      • D DrSleepless

        Video games aren’t supposed to be realistic, they’re supposed to be fun

        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.world
        wrote last edited by
        #9

        You can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.

        1 Reply Last reply
        9
        • E Ephera

          It's pretty much just a hook into infodumping about medieval cities...

          H This user is from outside of this forum
          H This user is from outside of this forum
          hailseitan@lemmy.world
          wrote last edited by
          #10

          In a games community…

          G 1 Reply Last reply
          2
          • Don Antonio MaginoD Don Antonio Magino

            It’s still interesting to analyse them like the cultural products they are.

            F This user is from outside of this forum
            F This user is from outside of this forum
            fartmaster69@lemmy.dbzer0.com
            wrote last edited by
            #11

            Yeah, examining the ways they are inaccurate tells us a lot about ourselves.

            1 Reply Last reply
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            • Agent_KaryoA Agent_Karyo
              This post did not contain any content.
              EarMasterE This user is from outside of this forum
              EarMasterE This user is from outside of this forum
              EarMaster
              wrote last edited by earmaster@lemmy.world
              #12

              Well then I guess the Wolfenstein games aren't historically accurate either…?

              What a shock!

              1 Reply Last reply
              7
              • H hailseitan@lemmy.world

                In a games community…

                G This user is from outside of this forum
                G This user is from outside of this forum
                grantuseyes@lemmy.zip
                wrote last edited by
                #13

                Some of us like getting insight into the stuff that inspires the things we consume.

                1 Reply Last reply
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                • I it_depends_man@lemmy.world

                  Pretty insightful. Key takeaways:

                  1. linear growth didn't really happen like that
                  2. pre-planning would be good
                  3. experience of tax collectors skimming the surplus, plus hazards of rural life.
                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  lad
                  wrote last edited by
                  #14

                  Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                  Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                  L A 2 Replies Last reply
                  8
                  • S lad

                    Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                    Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                    L This user is from outside of this forum
                    L This user is from outside of this forum
                    leftzero@lemmy.dbzer0.com
                    wrote last edited by
                    #15

                    relatively stable between the twelfth and the eighteenth century

                    Hm... wasn't there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot..?

                    S 1 Reply Last reply
                    1
                    • D DrSleepless

                      Video games aren’t supposed to be realistic, they’re supposed to be fun

                      ValmondV This user is from outside of this forum
                      ValmondV This user is from outside of this forum
                      Valmond
                      wrote last edited by
                      #16

                      Noo I want to spend 50 years before I can have a second well!

                      1 Reply Last reply
                      13
                      • S lad

                        Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                        Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        aqarius@lemmy.world
                        wrote last edited by
                        #17

                        If I remember Devereaux, the village itself was set up to minimise that risk first and foremost, at the expense of optimisation for max yields. So, every year was around subsistence, never much above, but also never much lower.

                        1 Reply Last reply
                        2
                        • L leftzero@lemmy.dbzer0.com

                          relatively stable between the twelfth and the eighteenth century

                          Hm... wasn't there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot..?

                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          lad
                          wrote last edited by
                          #18

                          I don't know, we need a medievalist here

                          L 1 Reply Last reply
                          0
                          • D DrSleepless

                            Video games aren’t supposed to be realistic, they’re supposed to be fun

                            ☂️-U This user is from outside of this forum
                            ☂️-U This user is from outside of this forum
                            ☂️-
                            wrote last edited by
                            #19

                            realistic is sometimes fun

                            1 Reply Last reply
                            11
                            • D DrSleepless

                              Video games aren’t supposed to be realistic, they’re supposed to be fun

                              I This user is from outside of this forum
                              I This user is from outside of this forum
                              ilovepizza@lemmy.world
                              wrote last edited by
                              #20

                              Simulator then?

                              1 Reply Last reply
                              1
                              • Agent_KaryoA Agent_Karyo
                                This post did not contain any content.
                                JackbyDevJ This user is from outside of this forum
                                JackbyDevJ This user is from outside of this forum
                                JackbyDev
                                wrote last edited by
                                #21

                                This is a great article! It's really interesting.

                                I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

                                The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

                                Agent_KaryoA 1 Reply Last reply
                                3
                                • S lad

                                  I don't know, we need a medievalist here

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  leftzero@lemmy.dbzer0.com
                                  wrote last edited by
                                  #22

                                  Well, there was that little thing called the black death, if I recall correctly...

                                  S 1 Reply Last reply
                                  1
                                  • JackbyDevJ JackbyDev

                                    This is a great article! It's really interesting.

                                    I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

                                    The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

                                    Agent_KaryoA This user is from outside of this forum
                                    Agent_KaryoA This user is from outside of this forum
                                    Agent_Karyo
                                    wrote last edited by
                                    #23

                                    I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn's flood mechanics aren't all that realistic.

                                    A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

                                    JackbyDevJ 1 Reply Last reply
                                    3
                                    • M murrayl@lemmy.world

                                      Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      sharkticon@lemmy.zip
                                      wrote last edited by
                                      #24

                                      I am looking forward to Manor Lords when it gets released. Been tracking it for years.

                                      1 Reply Last reply
                                      1
                                      • D DrSleepless

                                        Video games aren’t supposed to be realistic, they’re supposed to be fun

                                        G This user is from outside of this forum
                                        G This user is from outside of this forum
                                        grueling_spool@sh.itjust.works
                                        wrote last edited by
                                        #25

                                        Sure, but exploring the way games abstract reality can be interesting and worthwhile.

                                        1 Reply Last reply
                                        9
                                        • Agent_KaryoA Agent_Karyo

                                          I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn's flood mechanics aren't all that realistic.

                                          A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

                                          JackbyDevJ This user is from outside of this forum
                                          JackbyDevJ This user is from outside of this forum
                                          JackbyDev
                                          wrote last edited by
                                          #26

                                          I'm not saying they're realistic, just that it has some of the flood/farming mechanics the blog author wanted to see in a game.

                                          1 Reply Last reply
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