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Pet Peeves with Games?

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  • M mohab

    I hate RNG so much 😂 I don't get it. Life has too much RNG, I play video games because it's a predominantly skill-based controlled environment.

    It's like picking up a piano and there's a 35% chance F# is just F every time you play the damn note 😂

    I guess it makes sense if you're role playing and want your experience to mimic real life, which is why they're mostly used in RPGs, but I also feel so immersed playing skill-based games without RNG, so I can't assess its actual value.

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    ryathal@sh.itjust.works
    wrote last edited by
    #81

    I don't mind RNG, I mind games that rely on it over proper design. Xcom has tons of RNG, but it's generally still possible to win most maps with proper strategy. Most roguelikes have this problem where any given run is impossible to win regardless of play.

    1 Reply Last reply
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    • M mohab

      I'm just glad my favorite games don't have any of this and are still infinitely replayable.

      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.world
      wrote last edited by
      #82

      Would you mind listing some of those? Because that's a tough bar to clear.

      M 1 Reply Last reply
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      • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

        Would you mind listing some of those? Because that's a tough bar to clear.

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        M This user is from outside of this forum
        mohab
        wrote last edited by
        #83

        Ayyy, I love linking to Gamebrary:
        https://gamebrary.com/b/pUM4ceVfPR2l9K2qqLDN

        ampersandrew@lemmy.worldA 1 Reply Last reply
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        • E This user is from outside of this forum
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          eleijeep
          wrote last edited by
          #84

          You want to repeat the inordinate amounts of bullshit?

          FartsWithAnAccentF 1 Reply Last reply
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          • D deepthought42@lemmy.world

            I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don't let you use the weapons & skills/techniques that you'd used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that's contrary to what you'd used up till that point.

            teftT This user is from outside of this forum
            teftT This user is from outside of this forum
            teft
            wrote last edited by
            #85

            Cyberpunk 2077 one of the quests in the expansion drops you into basically Alien: Isolation when up until that point you can beat the shit out of or hack the brains out of any other NPC you've come across. You go from being a cybered out demigod to basically a rat in a maze being chased by a giant metal invincible doberman.

            N D 2 Replies Last reply
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            • M mohab

              Ayyy, I love linking to Gamebrary:
              https://gamebrary.com/b/pUM4ceVfPR2l9K2qqLDN

              ampersandrew@lemmy.worldA This user is from outside of this forum
              ampersandrew@lemmy.worldA This user is from outside of this forum
              ampersandrew@lemmy.world
              wrote last edited by
              #86

              I mean, character action games and score chasers do tend to fall in that optimal answer bucket. You're free to freestyle and get a lower score, but without RNG, there will be one way to play that always works. If that counts as infinitely replayable, then so does any other game you enjoy. And for fighting games, that RNG is just substituted for your opponents' decision making.

              M 1 Reply Last reply
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              • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                I mean, character action games and score chasers do tend to fall in that optimal answer bucket. You're free to freestyle and get a lower score, but without RNG, there will be one way to play that always works. If that counts as infinitely replayable, then so does any other game you enjoy. And for fighting games, that RNG is just substituted for your opponents' decision making.

                M This user is from outside of this forum
                M This user is from outside of this forum
                mohab
                wrote last edited by
                #87

                You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works.

                Most score you on style as well, not just efficiency. And massive breadth and depth of combat interactions yield more than one way that works, not just one. Even for shmups, routing can vary depending on the player, their skill, and understanding of the game. It's not a timid sandbox wherein only one way works.

                If that counts as infinitely replayable, then so does any other game you enjoy.

                Keyword is enjoy. I don't see myself replaying DMC5 for as long as I've been playing some of my favorite games because I enjoy it less.

                And for fighting games, that RNG is just substituted for your opponents’ decision making.

                Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don't see any RNG-like behavior in this interaction.

                ampersandrew@lemmy.worldA 1 Reply Last reply
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                • P pyrinix

                  Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                  I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                  This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                  nogooduser@lemmy.world
                  wrote last edited by
                  #88

                  Mine is similar to yours in that it’s when I come back to a game after a while. My problem is that the difficulty of the game has increased in line with where I am but I’ve forgotten the moves.

                  1 Reply Last reply
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                  • teftT teft

                    Cyberpunk 2077 one of the quests in the expansion drops you into basically Alien: Isolation when up until that point you can beat the shit out of or hack the brains out of any other NPC you've come across. You go from being a cybered out demigod to basically a rat in a maze being chased by a giant metal invincible doberman.

                    N This user is from outside of this forum
                    N This user is from outside of this forum
                    nikosey@lemmy.world
                    wrote last edited by
                    #89

                    That was mine too. I hated it. I was playing to feel like a badass in Night City, not to scamper around and hide like a rat until the invincible robot catches me and drills into my face again. I was so happy to finally get out of there. Not because i beat it, but because it was finally OVER.

                    1 Reply Last reply
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                    • E Ech

                      is waiting for me at the lab" or "I think I should [y]", it starts to piss me off.

                      It's like they don't trust the player to play the game "right". Games are more than just sprinting from one objective to another. Can't even take the time to fully look over a puzzle before the game starts telling you what to do next.

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                      otp@sh.itjust.works
                      wrote last edited by
                      #90

                      "Quick! A giant meteor is heading for our planet! Collision is expected in less than a week!"

                      ...but if I sleep 7 times while doing all this level grinding and doing sidequests, nothing goes wrong...

                      E 1 Reply Last reply
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                      • M mohab

                        You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works.

                        Most score you on style as well, not just efficiency. And massive breadth and depth of combat interactions yield more than one way that works, not just one. Even for shmups, routing can vary depending on the player, their skill, and understanding of the game. It's not a timid sandbox wherein only one way works.

                        If that counts as infinitely replayable, then so does any other game you enjoy.

                        Keyword is enjoy. I don't see myself replaying DMC5 for as long as I've been playing some of my favorite games because I enjoy it less.

                        And for fighting games, that RNG is just substituted for your opponents’ decision making.

                        Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don't see any RNG-like behavior in this interaction.

                        ampersandrew@lemmy.worldA This user is from outside of this forum
                        ampersandrew@lemmy.worldA This user is from outside of this forum
                        ampersandrew@lemmy.world
                        wrote last edited by ampersandrew@lemmy.world
                        #91

                        Most score you on style as well, not just efficiency.

                        Right, but the style has point values assigned to you. If they're unchanging, there is a way that will always work best, every time. At a high level (correct me if I'm wrong, as I'm somewhat new to this genre), rewarding style is similar to rewarding variety, juggles, and getting multiple enemies in the same attack. If you go down the checklist of your arsenal, you can always hit the variety. If you know exactly how the enemies behave, you can reliably get multiple enemies in the same aerial combo that the scoring system rewards most. The same actions give you the same output, and one of those score values will be the highest out of all other possible options. One set of actions will reliably always handle the same mob if it's deterministic.

                        Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don’t see any RNG-like behavior in this interaction.

                        That's just damage. The rest of the fighting game is rock paper scissors. A beats B beats C beats A. At round start, what button do you press? There's always some option that beats your option, and that's before we've even calculated the resulting damage. Some of what they're doing is responding to what you've been doing, but the rest of what they're doing is trying to be unpredictable; AKA random. (And that's before we even talk about characters like Faust.)

                        Keyword is enjoy. I don’t see myself replaying DMC5 for as long as I’ve been playing some of my favorite games because I enjoy it less.

                        That's interesting. As I said, I'm somewhat new to this genre. The short version is that Hi-Fi Rush got me interested in checking out all of the DMC games (minus the reboot), and 5 ended up being my favorite of that series (but still not as good as Hi-Fi Rush).

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                        • O otp@sh.itjust.works

                          "Quick! A giant meteor is heading for our planet! Collision is expected in less than a week!"

                          ...but if I sleep 7 times while doing all this level grinding and doing sidequests, nothing goes wrong...

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                          Ech
                          wrote last edited by
                          #92

                          That's a quirk of the medium I've learned to accept. Some games do it well by having chunks of "on-rails" bits and others of "free-roam" based on what's happening in the story so that it makes more sense.

                          Jeffool J 1 Reply Last reply
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                          • P pyrinix

                            Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                            I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                            This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

                            vortexal@sopuli.xyzV This user is from outside of this forum
                            vortexal@sopuli.xyzV This user is from outside of this forum
                            vortexal@sopuli.xyz
                            wrote last edited by vortexal@sopuli.xyz
                            #93

                            It's a minor pet peeve but I've disliked it when games have multiple weapons that share ammo, especially when the game doesn't explicitly tell you this. Some examples of games that do this are Doom and Half-Life. The reason I dislike this, is mainly because of how I play shooters in general. I always try to preserve my ammo by prioritizing my weakest weapons but in games that do this, I'm actually potentially wasting ammo because I'll either have less ammo for the other, usually more powerful, weapon(s), or I might not even get to use that better weapon because I had no idea it shared ammo with a weaker weapon.

                            K D F 3 Replies Last reply
                            3
                            • vortexal@sopuli.xyzV vortexal@sopuli.xyz

                              It's a minor pet peeve but I've disliked it when games have multiple weapons that share ammo, especially when the game doesn't explicitly tell you this. Some examples of games that do this are Doom and Half-Life. The reason I dislike this, is mainly because of how I play shooters in general. I always try to preserve my ammo by prioritizing my weakest weapons but in games that do this, I'm actually potentially wasting ammo because I'll either have less ammo for the other, usually more powerful, weapon(s), or I might not even get to use that better weapon because I had no idea it shared ammo with a weaker weapon.

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                              katana314@lemmy.world
                              wrote last edited by
                              #94

                              Totally agree with this one. I just posted about Quake Brutalist Jam 3, but it still annoys me that any use of the multi-missile launcher cuts into my time with the grenade launcher, and so on.

                              Dead Space 3 gave me an aneurysm because they just have one resource: "aMmO".

                              I don't even mind the oft-irritating "Ammo full for Pufferfish Launcher" notification, because it's at least a reminder I should use the Pufferfish Launcher more often.

                              1 Reply Last reply
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                              • P pyrinix

                                Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                                I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                                This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                                S This user is from outside of this forum
                                snowcano@startrek.website
                                wrote last edited by
                                #95

                                I started keeping a Note on my phone titled Game Diary with different sections for games I’m playing, and write down what I was doing, my train of thought and what I wanted to do next, things I had to check on our fix etc, at the time I put it down. It’s helped immensely when I come back to something after a while and encounter exactly what you’re talking about.

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                                5
                                • b0nk3rs@lemmy.worldB b0nk3rs@lemmy.world
                                  • Games that jump straight into things without letting me see the options menu first.

                                  • Not having the Playstation icons as a preset when I want to use my PS4 controller on PC.

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                                  very_well_lost@lemmy.world
                                  wrote last edited by very_well_lost@lemmy.world
                                  #96

                                  I can't remember specific examples (probably because I didn't stick with any of them very long), but I've played several games that don't even let you touch the options until after you've finished some tutorial section... which is especially annoying for players who play with inverted y axis.

                                  1 Reply Last reply
                                  3
                                  • P pyrinix

                                    Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                                    I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                                    This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

                                    w3dd1eW This user is from outside of this forum
                                    w3dd1eW This user is from outside of this forum
                                    w3dd1e
                                    wrote last edited by
                                    #97

                                    Yeah I have a bad habit of never finishing games despite playing the first 1/4 of the game several times.

                                    I need a refresher like TV shows do when they come back for a new season.

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                                    4
                                    • E eleijeep

                                      You want to repeat the inordinate amounts of bullshit?

                                      FartsWithAnAccentF This user is from outside of this forum
                                      FartsWithAnAccentF This user is from outside of this forum
                                      FartsWithAnAccent
                                      wrote last edited by
                                      #98

                                      No, I just wrote it wrong.

                                      1 Reply Last reply
                                      0
                                      • P pyrinix

                                        Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                                        I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                                        This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                                        S This user is from outside of this forum
                                        screen_shatter@lemmy.world
                                        wrote last edited by
                                        #99

                                        For Stardew check your achievements and it will probably help to figure out what to do. If you made it to the island the room on the far west side has a checklist for getting "perfection" as well. When I finally got the movie theater I was also working on that checklist.

                                        1 Reply Last reply
                                        2
                                        • P pyrinix

                                          Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                                          I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                                          This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

                                          58008@lemmy.world5 This user is from outside of this forum
                                          58008@lemmy.world5 This user is from outside of this forum
                                          58008@lemmy.world
                                          wrote last edited by
                                          #100
                                          • I don't give the slightest fuck who provided the middleware for the cloth physics, stop impeding me from playing the game to show me this shit every fucking time I launch it.
                                          • Continue and New Game are often the wrong way around in the main menu. Why would you have New Game at the top/default selection position? How often would someone be clicking that as opposed to Continue?
                                          • Unskippable dialogue and cut-scenes. I've read devs describe cut-scenes as a reward for the player achieving a certain milestone. I see them as punishment. Especially so if I want to replay the game. It's a game, not a movie. Leave me the fuck alone already.
                                          • It should be forbidden to sell a game on Steam that requires an account and launcher from Ubisoft or whoever. If you sell it on Steam, you use Steam, and if you wanna use your own shit then you don't get to use the Steam storefront and must forgo all the advertising and exposure you enjoy there.
                                          • Walk-and-talks, especially when my normal walk speed is like a sprint compared to that of the NPC in question.
                                          • Narratively, my character is a saviour to a group of people who provide me with weapons and ammo to help me save them, but the cunts charge me for it?? "Hey thanks for single-handedly saving us and fighting the tyrannical evil empire, while you're out there risking life and limb for us please use our cool weapons and bullets! That'll be 500 credits, cheers!" Motherfucker? What are you even spending it on? WHERE are you even spending it?
                                          • Fake endings. I was playing RDR2, and thought I was coming to the end of the game, all signs pointed to an imminent ending. So I was mentally in a place where I was ready to pack up and uninstall it, just had to finish the last few quests, already wondering what I'd play next. Then there's an entire 500-hour chapter that comes after. So I keep going, and am constantly thinking "surely it's just another quest or two..." but it just never fucking ends. Had I known or expected all this extra shit, it would be different. But I was already halfway out they door before you called me back in for another week's worth of the same malarkey.
                                          • Time-wasting as a core mechanic. I love No Man's Sky, but so many of the quests in that game involve literally waiting 24 real-world hours for the next phase of the quest. Which, when completed, leads to another 24-hour wait. Who exactly does this serve?
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