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  3. 'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN

'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN

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  • thingsiplay@lemmy.mlT thingsiplay@lemmy.ml

    I regret not to have played these Elder Scrolls games when they were new. These are really special games. At the time, I wasn't a fan of western RPGs and leaned heavily into JRPGs. But man, I regret it.

    I Cast FistI This user is from outside of this forum
    I Cast FistI This user is from outside of this forum
    I Cast Fist
    wrote last edited by
    #65

    JRPGs have their charm and, depending on your age, will feel a lot more relatable and "easy to get started" than most western RPGs. I don't remember when I started caring more about WRPG over JRPG, but I think it happened when I was 17, I suspect Warcraft 3 and World of Warcraft played a significant role in that.

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    • B bigbananadealer@lemmy.world

      did you read the article

      L This user is from outside of this forum
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      lightnsfw@reddthat.com
      wrote last edited by
      #66

      No need. Either the headline is accurate and they disagree with the premise of the article or the headline is rage bait in which case they don't deserve clicks.

      B 1 Reply Last reply
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      • thingsiplay@lemmy.mlT thingsiplay@lemmy.ml

        I regret not to have played these Elder Scrolls games when they were new. These are really special games. At the time, I wasn't a fan of western RPGs and leaned heavily into JRPGs. But man, I regret it.

        L This user is from outside of this forum
        L This user is from outside of this forum
        lightnsfw@reddthat.com
        wrote last edited by
        #67

        Then there was me bouncing between Morrowind and Chrono Cross depending on who's turn it was with the PC.

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        • L lightnsfw@reddthat.com

          No need. Either the headline is accurate and they disagree with the premise of the article or the headline is rage bait in which case they don't deserve clicks.

          B This user is from outside of this forum
          B This user is from outside of this forum
          bigbananadealer@lemmy.world
          wrote last edited by
          #68

          yeah the title is ragebait. the guy says a remake could be great but a remaster as it is would be way too archaic

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          • I iamthetot
            This post did not contain any content.
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            blametheantifa@lemmy.world
            wrote last edited by
            #69

            I still play Daggerfall at least once a year. It was all downhill after Daggerfall.

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            • I iamthetot
              This post did not contain any content.
              whotookkarl@lemmy.dbzer0.comW This user is from outside of this forum
              whotookkarl@lemmy.dbzer0.comW This user is from outside of this forum
              whotookkarl@lemmy.dbzer0.com
              wrote last edited by
              #70

              Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.

              B 1 Reply Last reply
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              • whotookkarl@lemmy.dbzer0.comW whotookkarl@lemmy.dbzer0.com

                Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.

                B This user is from outside of this forum
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                boonhet@sopuli.xyz
                wrote last edited by
                #71

                Yeah, make the combat not suck ass as a newbie trying the game out for the first time and it'd be awesome.

                R 1 Reply Last reply
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                • S supersquirrel@sopuli.xyz

                  The gameplay sucked but what makes Morrowind a far superior game to Skyrim and Oblivion is Morrowind is weird.

                  Bethesda is only capable of making boring big budget fantasy epic setpieces these days, gone is the feeling of going into a random shop and reading a random book, gone is the feeling of "what the hell is over the next hill!?".

                  You always know what you are going to get with Bethesda, they won't take ANY risks. Bethesda will never again present a vision of fantasy that doesn't simply meet the expectations of well worn fantasy tropes, as far as they are concerned that would be bad for business to do otherwise.

                  If you showed me of a picture of dragon from Skyrim, a dragon from Harry Potter and a dragon from Lord Of The Rings I don't think I could tell them apart, the same cannot be said for almost any aspect of Morrowind down to basic things like the architecture of its buildings.

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                  Cethin
                  wrote last edited by
                  #72

                  I disagree on it being weird the thing that makes it great. No, it's because they cared. They wrote a deep intriguing story, and they trusted the player to treat the world as meaningful and to learn on their own. They expected you to read and to be interested.

                  Now, everything is dumbed down and simple, and it's baby fed to the player. There's little to discover that isn't shoved down your throat. Sure, there's (precedurally generated) loot to gather, but nothing more.

                  Morrowind was built as a world, and then they set a game there. The people, locations, and events make sense in that world. Starting especially with Skyrim, but even with Oblivion, it's built as a theme park. The world is just there to entertain you, but there's nothing behind the fecade.

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                  • I Cast FistI I Cast Fist

                    A time honored tradition of getting lost because of misreading the journal. I don't remember which quest it was, but it was one that asked me to find something heading south. The first time I went south I got pretty much to the end of Vvanderfell. Next time I tried doing the walk, I kept to the road. It didn't take more than 1 minute from the city (Balmora? Can't remember) to where I was supposed to go.

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                    Cethin
                    wrote last edited by
                    #73

                    I know there's one quest that gives the wrong directions. I assume that's part of the reason they don't do it anymore. If they modify the game and the position of something changes they need to go back and modify any text that referred to it. With a quest marker they just mark the location and it works automatically. It shouldn't be that hard to make a procedural text directions generator though, but that wouldn't work with 100% voices lines.

                    Thats part of the reason I think that is flawed. They can't have characters give you detailed lore about the world because it needs to be voiced, so they have to shove it in a book, which means you can't have a conversation about it. I think a hybrid approach would be better, but there's no way Bethesda is going to do that now.

                    I guess there is an argument for AI generated voices for this task. It'd be doing something that is impossible to do otherwise, so it's not replacing anyone.

                    Sorry, that was a huge tangent/rant.

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                    • B boonhet@sopuli.xyz

                      Yeah, make the combat not suck ass as a newbie trying the game out for the first time and it'd be awesome.

                      R This user is from outside of this forum
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                      righthandofikaros@lemmy.world
                      wrote last edited by
                      #74

                      The combat doesn't suck. Morrowinds combat is good, you just don't understand how it works when you are new to the game.

                      The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy's Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.

                      The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.

                      Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don't understand how the game works.

                      ? 1 Reply Last reply
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                      • I iamthetot
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                        JaysynJ This user is from outside of this forum
                        JaysynJ This user is from outside of this forum
                        Jaysyn
                        wrote last edited by
                        #75

                        Is he high? There are thousands of people still playing & modding Morrowind.

                        1 Reply Last reply
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                        • LeonD Leon

                          The best Swedish accent I've heard was the Russian gangster father of Alfie Allen in the first John Wick film. Makes sense given that the actor, Michael Nyqvist was Swedish.

                          Skyrim's NPCs sound and act like they've been lobotomised.

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                          FackCurs
                          wrote last edited by
                          #76

                          Skyrim's NPCs sound and act like they've been lobotomised

                          So they’re going for a Danish accent I see

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                          • I iamthetot
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                            abundance114@lemmy.world
                            wrote last edited by
                            #77

                            I mean I want a modern version of it with the jank removed, but I want the same systems, same story ya.

                            Oblivion and Skyrim constantly disappointed me with the simplification of the RPG systems.

                            I should be able to cast a jump spell that sends me to the moon; and the spell runs out before I reach the moon, where I die terribly.

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                            3
                            • I iamthetot
                              This post did not contain any content.
                              papstjl4u@lemmy.worldP This user is from outside of this forum
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                              papstjl4u@lemmy.world
                              wrote last edited by
                              #78

                              A friend of mine does this monthly. He has invested more time in MW than my group of friends in FO4 and Starfield.

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                              • I iamthetot
                                This post did not contain any content.
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                                etterra@discuss.online
                                wrote last edited by
                                #79

                                Morrowind gave me motion sickness, so if it's remastered I could actually play it.

                                1 Reply Last reply
                                2
                                • R righthandofikaros@lemmy.world

                                  The combat doesn't suck. Morrowinds combat is good, you just don't understand how it works when you are new to the game.

                                  The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy's Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.

                                  The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.

                                  Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don't understand how the game works.

                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote last edited by
                                  #80

                                  The problem with translating classical RPG combat into an FPS is that the game already has physical missing based on player skill. The dice roll stacks on top of that. Add in the total lack of communication on whether a miss was you or the dice, and it makes the player think that the hitboxes just suck.

                                  Later games that do something similar tend to move it to the enemy, giving them a chance to parry for reduced damage. It's mechanically very similar, but it feels way better for the player since they can see the hit still connect.

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