Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

The Fedi Forum

  1. Home
  2. Games
  3. Legal action over 'unfair' Steam game store prices given go ahead

Legal action over 'unfair' Steam game store prices given go ahead

Scheduled Pinned Locked Moved Games
games
72 Posts 39 Posters 2 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

    In 2005 when Roblox came out? No. League of Legends came out in 2009, and I had barely started shopping on Steam for non-Valve games back then. Most of us were still buying games on disc at Walmart. Minecraft was doing early access before Steam had the feature.

    T This user is from outside of this forum
    T This user is from outside of this forum
    tothegravemylove@sh.itjust.works
    wrote last edited by tothegravemylove@sh.itjust.works
    #61

    Jesus Christ, I had no idea know Roblox was that old. (2006 btw, not 2005) I thought LoL and Minecraft were the oldest, which both came out in 2009, and Steam had already cemented itself by then. It was definitely past its infancy, and what other digital game store was it competing with back then? I was already using it, and there was nowhere else I downloaded games from other than individual game's websites. It WAS the defacto storefront. Walmart is a store, not a storefront.

    ampersandrew@lemmy.worldA 1 Reply Last reply
    0
    • J This user is from outside of this forum
      J This user is from outside of this forum
      Joelk111
      wrote last edited by
      #62

      I haven't read the article yet, but isn't it about Steam's unfair cut?

      F 1 Reply Last reply
      0
      • dan1101@lemmy.worldD dan1101@lemmy.world

        Think of it this way, claiming the free game costs them bandwidth. Downloading the game costs them even more bandwidth. Yeah my bandwidth isn't much but collectively with everyone claiming the games that adds up. I have played and enjoyed a few like Dead Island 2, but I would never give Tim Sweeney and Epic game store money. I will just cost them money.

        F This user is from outside of this forum
        F This user is from outside of this forum
        fyrilsol
        wrote last edited by
        #63

        That...still doesn't make sense.

        They waste money anyways. They have to be spending a lot to developers who are willing to have their games be given away for free.

        Let them spend and waste on that, as well as just the sheer volume of bothering to stay in business. They must also be spending a lot to get so many licenses on Fortnite too. That's far more wasting than just bandwidth.

        1 Reply Last reply
        1
        • T tothegravemylove@sh.itjust.works

          Jesus Christ, I had no idea know Roblox was that old. (2006 btw, not 2005) I thought LoL and Minecraft were the oldest, which both came out in 2009, and Steam had already cemented itself by then. It was definitely past its infancy, and what other digital game store was it competing with back then? I was already using it, and there was nowhere else I downloaded games from other than individual game's websites. It WAS the defacto storefront. Walmart is a store, not a storefront.

          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.world
          wrote last edited by
          #64

          Steam was a launcher for games most people still bought on discs back then. I remember 2007 was the first time I bought a game on Steam, and it wasn't a regular habit for years after that. It wasn't about which other digital store you used; it was that, as a digital store, it held no power in the market compared to brick and mortar. Plus, back then, PC gaming was definitively second fiddle to consoles.

          T 1 Reply Last reply
          0
          • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

            Steam was a launcher for games most people still bought on discs back then. I remember 2007 was the first time I bought a game on Steam, and it wasn't a regular habit for years after that. It wasn't about which other digital store you used; it was that, as a digital store, it held no power in the market compared to brick and mortar. Plus, back then, PC gaming was definitively second fiddle to consoles.

            T This user is from outside of this forum
            T This user is from outside of this forum
            tothegravemylove@sh.itjust.works
            wrote last edited by tothegravemylove@sh.itjust.works
            #65

            Except your original comment said nothing about the power it had against brick and morter, you said several of the games listed were old enough that steam was in its infancy and not the defacto storefront when they came out. The only one that came out when Steam was in its infancy was Roblox, and as for the rest, if there's no other storefronts around to speak of, then its the defacto storefront.

            ampersandrew@lemmy.worldA 1 Reply Last reply
            0
            • J Joelk111

              I haven't read the article yet, but isn't it about Steam's unfair cut?

              F This user is from outside of this forum
              F This user is from outside of this forum
              fyrilsol
              wrote last edited by
              #66

              Yeah it is. But Epic is sounding like they never take a pay cut. Only, they still do. The way it works is, is that for the first 6 months, Epic allows a developer 100% of their revenue. Afterwards, they take 12%. But they also offer 0% revenue share on the first million earned on a game by a developer.

              The issue really is that Epic makes it sound like they never take a pay cut, when they do, it just works differently.

              1 Reply Last reply
              1
              • T tothegravemylove@sh.itjust.works

                Except your original comment said nothing about the power it had against brick and morter, you said several of the games listed were old enough that steam was in its infancy and not the defacto storefront when they came out. The only one that came out when Steam was in its infancy was Roblox, and as for the rest, if there's no other storefronts around to speak of, then its the defacto storefront.

                ampersandrew@lemmy.worldA This user is from outside of this forum
                ampersandrew@lemmy.worldA This user is from outside of this forum
                ampersandrew@lemmy.world
                wrote last edited by
                #67

                If consumers' regular buying habits at the time were not to buy on Steam by default (which they weren't), then it's unimpressive, and not a feasible poster child, for one's game's ability to survive in the modern market without Steam. That's the point I was making. Brick and mortar was the de facto storefront for PC games at the time that most of those games came out, so it was not strange for an always-online game to sell itself online-only on their own web sites. These days, skipping Steam is not a path most will take, and for good reason.

                T 1 Reply Last reply
                0
                • C criticalinvite@lemmy.world

                  It's the crux of the law suit? They are claiming that valve are applying it to non-steam key games. I think this is their website https://steamyouoweus.co.uk/faqs/

                  These price parity clauses apply to all games listed on Steam, not only those distributed via Steam Keys. As a result, other platforms cannot offer better deals, limiting consumer choice and keeping prices higher across the board. This harms competition in the market and stops other platforms from improving their services.

                  Though I do think the last part is nonsense.

                  It also says it in the article, though I suppose it is less clear:

                  The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve "forces" game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

                  The suggestion is that they are enforcing this on somewhere like gog, where they don't give you a steam key?

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  mnemonicmonkeys@sh.itjust.works
                  wrote last edited by
                  #68

                  It's the crux of the law suit

                  The plaintiffs making the claim doesn't make it fact like you're suggesting. The entire lawsuit is hinging on a single email from years ago. That's not steady ground.

                  This is doubly true when you actually look at prices on other storefronts. How was EGS able to have lower prices or even give games away for free when said games were/are available on Steam at the same time?

                  C 1 Reply Last reply
                  2
                  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                    If consumers' regular buying habits at the time were not to buy on Steam by default (which they weren't), then it's unimpressive, and not a feasible poster child, for one's game's ability to survive in the modern market without Steam. That's the point I was making. Brick and mortar was the de facto storefront for PC games at the time that most of those games came out, so it was not strange for an always-online game to sell itself online-only on their own web sites. These days, skipping Steam is not a path most will take, and for good reason.

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    tothegravemylove@sh.itjust.works
                    wrote last edited by
                    #69

                    You're moving the goalpost, have a nice day.

                    ampersandrew@lemmy.worldA 1 Reply Last reply
                    0
                    • T tothegravemylove@sh.itjust.works

                      You're moving the goalpost, have a nice day.

                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      ampersandrew@lemmy.world
                      wrote last edited by
                      #70

                      I think you just internalized this to be only about online shopping, but that was never what I meant.

                      1 Reply Last reply
                      0
                      • M mnemonicmonkeys@sh.itjust.works

                        It's the crux of the law suit

                        The plaintiffs making the claim doesn't make it fact like you're suggesting. The entire lawsuit is hinging on a single email from years ago. That's not steady ground.

                        This is doubly true when you actually look at prices on other storefronts. How was EGS able to have lower prices or even give games away for free when said games were/are available on Steam at the same time?

                        C This user is from outside of this forum
                        C This user is from outside of this forum
                        criticalinvite@lemmy.world
                        wrote last edited by
                        #71

                        It is the crux of the lawsuit, I don't think I suggested anything. The original post is asking what they are on about. I replied with what they are on about.

                        1 Reply Last reply
                        0
                        • M This user is from outside of this forum
                          M This user is from outside of this forum
                          meekerthanbeaker@lemmy.world
                          wrote last edited by
                          #72

                          I don't feel like I'm flexing, just stating numbers, but whatever. I've already had an Epic account from way back, and it takes like 20 seconds of my time each week to claim the free game(s). I have such a large backlog of games on other platforms that I just don't go to Epic first to select something to play.

                          I keep them in case there's something I want to play on a particular day that I don't already own on another platform. And there have been a few recently that I'm becoming more interested in.

                          My original point is that I go with Steam because I enjoy their interface a lot more than Epic's. Epic needs to do more work. GOG as well. And Valve seems to be a better company overall, so my money goes to them.

                          1 Reply Last reply
                          0
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • 3
                          • 4
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          Powered by NodeBB Contributors
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • World