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  3. Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

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  • P popcar2

    Because Steam is the world's biggest games store on PC while Epic is statistically insignificant. What's the question?

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    fyrilsol
    wrote last edited by fyrilsol@kbin.melroy.org
    #49

    Epic is irrelevant because Epic has not given anyone a single solitary reason to use their launcher and platform. Tim Sweeny loves the smell of his own shit in the morning after he takes a big wet dump in the toilet. So much so, he doesn't even flush for a while.

    That launcher of theirs has a knack of sucking out all of your system resources, namely bandwidth and CPU, just to download games. Meanwhile, Valve gives you so many options to work around that.

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    31
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      fyrilsol
      wrote last edited by
      #50

      He's also Tencent's bitch too.

      1 Reply Last reply
      33
      • T tothegravemylove@sh.itjust.works

        Walmart didn't let local stores go out of business, it deliberately undercut local stores in order to drive them out if business.

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        zahille7@lemmy.world
        wrote last edited by
        #51

        It's not a perfect analogy, but you get my point.

        1 Reply Last reply
        2
        • F fartsparkles@lemmy.world

          If Epic spent half as much money as they are suing organisations and instead funded developing their shop into a gaming community platform like Steam, they’d probably have caught up by now.

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          reksas@sopuli.xyz
          wrote last edited by
          #52

          its not about making better product for epic. its about removing competition so they dont have to.

          M137M L 2 Replies Last reply
          62
          • ripcord@lemmy.worldR This user is from outside of this forum
            ripcord@lemmy.worldR This user is from outside of this forum
            ripcord@lemmy.world
            wrote last edited by
            #53

            hey, I'm going to give you a $5 Million exclusivity deal

            This isn't something they need to.do, as they have a monopoly.

            F D 2 Replies Last reply
            0
            • N Nelots

              Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

              ripcord@lemmy.worldR This user is from outside of this forum
              ripcord@lemmy.worldR This user is from outside of this forum
              ripcord@lemmy.world
              wrote last edited by
              #54

              Star Citizen I guess. If by "well" it is meant "making lots of money"

              But yeah it's not realistic at all for 99+% of devs/games

              1 Reply Last reply
              2
              • ripcord@lemmy.worldR ripcord@lemmy.world

                hey, I'm going to give you a $5 Million exclusivity deal

                This isn't something they need to.do, as they have a monopoly.

                F This user is from outside of this forum
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                fyrilsol
                wrote last edited by
                #55

                ...Okay?

                1 Reply Last reply
                4
                • P popcar2

                  Because Steam is the world's biggest games store on PC while Epic is statistically insignificant. What's the question?

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                  atrielienz@lemmy.world
                  wrote last edited by atrielienz@lemmy.world
                  #56

                  Why is Epic insignificant?

                  They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

                  In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

                  They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

                  They offer a user review system.

                  They also added cloud saves in July of 2025.

                  The thing is, they offer none of the other features Steam offers:

                  • In-Home Streaming
                  • Remote Play with Friends
                  • Family Accounts
                  • Achievements
                  • Price Adjusted Bundles
                  • Gifting Games
                  • Shopping Cart
                  • TV/Big Screen Mode

                  Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

                  What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

                  So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                  It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

                  Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

                  Edit
                  This is a sanity check because I wasn't correct with my numbers by mistake.

                  So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                  These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

                  I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

                  What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

                  https://gamalytic.com/blog/steam-revenue-infographic

                  https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say

                  G K T tattorack@lemmy.worldT 4 Replies Last reply
                  12
                  • Joanie ParkerL Joanie Parker

                    I wish they'd just focus on fixing Unreal. It's a shit show.

                    W This user is from outside of this forum
                    W This user is from outside of this forum
                    warm
                    wrote last edited by
                    #57

                    You dont like games that look like you have grease smeared over your monitor?

                    1 Reply Last reply
                    9
                    • A atrielienz@lemmy.world

                      Why is Epic insignificant?

                      They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

                      In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

                      They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

                      They offer a user review system.

                      They also added cloud saves in July of 2025.

                      The thing is, they offer none of the other features Steam offers:

                      • In-Home Streaming
                      • Remote Play with Friends
                      • Family Accounts
                      • Achievements
                      • Price Adjusted Bundles
                      • Gifting Games
                      • Shopping Cart
                      • TV/Big Screen Mode

                      Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

                      What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

                      So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                      It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

                      Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

                      Edit
                      This is a sanity check because I wasn't correct with my numbers by mistake.

                      So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                      These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

                      I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

                      What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

                      https://gamalytic.com/blog/steam-revenue-infographic

                      https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say

                      G This user is from outside of this forum
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                      grimy@lemmy.world
                      wrote last edited by grimy@lemmy.world
                      #58

                      Steam isn't being sued by Sweeny, they are being sued on behalf of 14 million UK gamers.

                      Also, epic has an estimated 3% to 7% of the market share (not 42 which makes no sense with steam having the other 80%), yet they should be regulated as well. If you stopped bootlicking for half a second, you would realise that this isn't about who's the worst but the fact that they are all bad (except itch, bless them).

                      Your enjoyment of their product doesn't mean it isn't having a serious and negative impact on the industry. Amazon is really convenient too, can you defend them next please?

                      A 1 Reply Last reply
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                      • T twodogsfighting@lemdro.id

                        No one gives a flat fuck about epics launcher.

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                        grimy@lemmy.world
                        wrote last edited by
                        #59

                        Everyone does the moment steam gets sued by consumers. It's like the bar is set by epic or something and we can't expect better things from any of them because of it.

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                        2
                        • N Nelots

                          Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

                          magnificentsteiner@lemmy.zipM This user is from outside of this forum
                          magnificentsteiner@lemmy.zipM This user is from outside of this forum
                          magnificentsteiner@lemmy.zip
                          wrote last edited by
                          #60

                          Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.

                          N 1 Reply Last reply
                          11
                          • N nannerbanner@literature.cafe

                            Yeah, it's no longer for sale. If you bought it before it was delisted, you can still download/play it through steam. What is fucking atrocious is that I had to go and make an account with epic to play. Well, they can spam and sell my 'nannerbanner'sfakeemailforepiccunts@proton.me' all they want. Fucking cunts. .

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                            mic_check_one_two@lemmy.dbzer0.com
                            wrote last edited by
                            #61

                            Yeah, I bought my own domain specifically so I could set up a catch-all email service. Everything sent to my domain hits the same inbox, but I can easily see who has sold my info. If I start getting spam addressed to “walmart@example.com” then I know Walmart sold my info. And I can easily set a rule to automatically mark anything addressed to that burned account as spam.

                            Lots of websites quickly caught onto the “just add a + after your regular email” trick, and set up an internal rule to remove any of the + tags. So that old trick is largely useless.

                            1 Reply Last reply
                            15
                            • eli@lemmy.worldE eli@lemmy.world

                              They are being accused of price fixing with the whole "can't sell games for cheaper on other store fronts compared to the steam listing" thing

                              warm@kbin.earth explains it better below:

                              It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.

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                              guerillagorillas@lemmy.world
                              wrote last edited by
                              #62

                              Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.

                              S 1 Reply Last reply
                              10
                              • Snot FlickermanS Snot Flickerman

                                Oh well that's totally fair, honestly.

                                It locks out real competitive pricing.

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                                mic_check_one_two@lemmy.dbzer0.com
                                wrote last edited by mic_check_one_two@lemmy.dbzer0.com
                                #63

                                It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…

                                Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.

                                It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.

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                                  kinsnik@lemmy.world
                                  wrote last edited by
                                  #64

                                  I don't know if valve are or aren't abusing their monopolistic position. I am not a lawyer and i don't have a horse in the race.

                                  I was just answering to someone who said "if you don't like valve policies, dont publish your games there", which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably

                                  Epic can do things much more freely, because they dont hold a monopoly on pc games

                                  F 1 Reply Last reply
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                                  • F firmdistribution@lemmy.world

                                    Seems like buying games to remove them from your competitor is a scummier thing to do.

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                                    ilikeboobies@lemmy.ca
                                    wrote last edited by ilikeboobies@lemmy.ca
                                    #65

                                    Marketshare, and you have to remember the difference between platform and store. If Epic made them exclusive to the Epic Machine™ then there would be a problem but moving from Steam to Epic doesn't remove Windows support.

                                    Imagine Target bought Great Value (Walmart brand) and moved it from Walmart to target. Would anyone care?

                                    T 1 Reply Last reply
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                                    • K kinsnik@lemmy.world

                                      I don't know if valve are or aren't abusing their monopolistic position. I am not a lawyer and i don't have a horse in the race.

                                      I was just answering to someone who said "if you don't like valve policies, dont publish your games there", which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably

                                      Epic can do things much more freely, because they dont hold a monopoly on pc games

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                                      fyrilsol
                                      wrote last edited by fyrilsol@kbin.melroy.org
                                      #66

                                      It's hard to really call Valve a monopoly when, there is competition. If there's no competition, then Valve would clearly be a monopoly.

                                      It's not like back in the 90s when Microsoft bundled their Windows OS with Internet Explorer that edged out Netscape back then. Because there really wasn't a lot of browser alternatives available to have made it where competition was there. Microsoft was considered a monopoly back then because competition was very little during their peak then.

                                      In the digital PC gaming landscape, it's entirely different. There are numerous marketplaces for digital games. And they're big enough to where Valve is just simply an alternative and can go without if someone chooses.

                                      Valve doesn't force anyone to use Steam or strong-arms people to buy games from them. They just exist, the people have spoken both by their own loyalty and their wallets. And that made companies like Epic mad and jealous. They just came late into the game when Valve was developing itself.

                                      1 Reply Last reply
                                      9
                                      • magnificentsteiner@lemmy.zipM magnificentsteiner@lemmy.zip

                                        Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.

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                                        Nelots
                                        wrote last edited by nelots@piefed.zip
                                        #67

                                        Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn't even true... their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I'll admit I'm splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.

                                        So I really don't think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.

                                        magnificentsteiner@lemmy.zipM 1 Reply Last reply
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                                        • eli@lemmy.worldE This user is from outside of this forum
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                                          eli@lemmy.world
                                          wrote last edited by
                                          #68

                                          Yes this is a more apt description, sorry, this whole thing has been stupid tbh.

                                          1 Reply Last reply
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