Games you really want to play, but can't or won't?
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I played it on steam deck about a year ago, and TBH it struggled. Though it's probably been optimised better since, I think development is ongoing. Still the best driving game I've played.
BeamNG is hungry for memory, and afaik became only hungrier with some update last year or so. And it's generally not very fast, and been so for ages. I doubt it will ever be optimized, they're probably just betting on hardware outpacing it.
The game has a bit weird architecture where every onscreen widget is a Lua script, and they all communicate with the game via the network. Scenario scripts are done the same way, from what I understand. Although Assetto Corsa has Python and Lua widgets running without any hiccups, so I guess BeamNG's engine is just heavy.
However, it was running vaguely tolerably on my laptop from the last decade, so anything newish should handle it fine.
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
The Talos Principle 2. The micro stuttering makes it unplayable for me, and it will never get fixed.
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rust,
- i'm on linux
- its rust
Can't you do
rustup updateand go from there? -
It's still a buggy mess, but it's usually very pretty and occasionally fun.
buggy mess? not at all. 100+ hours, i don't even remember a single bug. I'm sure i must have encountered some but clearly the nothing memorable. could be buggy but buggy mess is a ridiculous overstatement.
giving you the benefit of the doubt it could be related to hardware difference or something.
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Mouse-heavy games like Cities: Skylines, Sims 3, and other management games. Due to a chronic injury, I'm force to mainly play with a controller, and trying to play these games with a controller would be abysmal.
Perhaps a decent touchpad would work better for you. You would only need to fondle the surface and lightly tap it with one or two fingers. But you should investigate in advance if the touchpad allows clicks via tapping, as e.g. some drivers don't support the right click without pressing into the surface, which can be heavy on the wrist. Macbook touchpads worked great for me, being large, responsive, and easy to press.
However, doing lots of scrolling with a touchpad could be rather inconvenient.
If your issue is the position of the hand, you might be interested in vertical mouses, which would allow at least some cursoring, perhaps for more important use-cases. Personally I'm also using the Vimium addon for the browser to avoid the mouse on the web.
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Alan Wake 2, I loved the 1st but I'm not using Epic's shitty store. Especially with Epic's general anti-linux stance.
Just pirate it. It's a cool game. Great story too.
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I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.
I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.
Same with Battlefield 6.
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AC Shadows
I want to play it but fuck Ubisoft
Sail the high seas. That way you don't support them and get to play it. I haven't pirated a game for many years but some game houses deserves what comes to them
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Sometimes I think it's nostalgia talking, then I go back and play Civ II or Civ IV and confirm that no, no it is not.
Right?? Lmao I've done the same
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I keep trying Civ VI and keep uninstalling it before finishing a single game.
I can't put my finger on exactly what's changed since earlier games, but it's lost a lot of the addicting charm and intuitive flow that made me play prior versions for days. Also, the goofy-ass style and overly dramatic narrative starts to irk me.
If that's the trend of the franchise I sure won't be touching any of the later ones.
Did you ever try Beyond Earth? I felt similarly about that one. Luckily V still hits even after 15 years!
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buggy mess? not at all. 100+ hours, i don't even remember a single bug. I'm sure i must have encountered some but clearly the nothing memorable. could be buggy but buggy mess is a ridiculous overstatement.
giving you the benefit of the doubt it could be related to hardware difference or something.
I encounter some kind of bizarre NPC behavior or graphics glitch about every ten minutes.
For example NPCs panicking for obvious or not so obvious reasons, trying to flee but nearly or actually hurting people by driving or running away, which incites the ire of NCPD, which results in them gunning down those civilians, which causes more to panic and flee, and suddenly the cops are just dumping lead at everyone with a pulse but no badge. I'm sure you've noticed the random screaming and cops shooting but I guess you never bothered to figure out why.
Another common one is people missing textures, their limbs (especially heads) wiggling chaotically or missing entirely, and then of course the classic A-pose. The latter is much more rare than on release in my experience, but I often catch someone just barely coming out of it as I turn to look at them and the game freshly renders their animation.
None of the above is game breaking, but it's plenty noticeable if you're paying attention, and it's not the kind of thing you expect to see from a full priced AA or AAA game years after its release. Snaps my immersion in half every time.
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I encounter some kind of bizarre NPC behavior or graphics glitch about every ten minutes.
For example NPCs panicking for obvious or not so obvious reasons, trying to flee but nearly or actually hurting people by driving or running away, which incites the ire of NCPD, which results in them gunning down those civilians, which causes more to panic and flee, and suddenly the cops are just dumping lead at everyone with a pulse but no badge. I'm sure you've noticed the random screaming and cops shooting but I guess you never bothered to figure out why.
Another common one is people missing textures, their limbs (especially heads) wiggling chaotically or missing entirely, and then of course the classic A-pose. The latter is much more rare than on release in my experience, but I often catch someone just barely coming out of it as I turn to look at them and the game freshly renders their animation.
None of the above is game breaking, but it's plenty noticeable if you're paying attention, and it's not the kind of thing you expect to see from a full priced AA or AAA game years after its release. Snaps my immersion in half every time.
that's wild. never encountered such noticeable bugs myself, I guess I was lucky.
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Bloodborne
The last console I owned was a PS3, and I don't plan on ever having another. Sony thankfully mostly got with the program and released a bunch of their stuff on PC, but Bloodborne remains a standout.
Emulating bloodborne is really good now. It is 100% playable with rare minor bugs now. Highly recommend playing it. It's the best souls orne out there. Imo
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Did you ever try Beyond Earth? I felt similarly about that one. Luckily V still hits even after 15 years!
Yah I did, it was kinda wacky, not as bad as Civ VI but not great, I'm not opposed to the concept but I think they could have done a lot better with the idea than just "toxic gas" as the most memorable, key mechanic.
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The problem with low level Deadlock is that you end up in games with people who have never played before. The game got way better when I reached high ranks. Now i'm at a cataclysmic losing streak and i'm back to low ranks. It can be brutal.
Well yeah it helps to play with friends
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
The Dark Souls series takes place in a fascinating universe and I'm sure the lore is enthralling… I just refuse to play games that are made artificially hard for the sake of it. If it's single-player, the devs shouldn't have an opinion on how much time each player is comfortable wasting on it. Give me "story" difficulty, cheats, etc., and let me decide what to do with them. All you're hurting are your own sales.
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BeamNG is hungry for memory, and afaik became only hungrier with some update last year or so. And it's generally not very fast, and been so for ages. I doubt it will ever be optimized, they're probably just betting on hardware outpacing it.
The game has a bit weird architecture where every onscreen widget is a Lua script, and they all communicate with the game via the network. Scenario scripts are done the same way, from what I understand. Although Assetto Corsa has Python and Lua widgets running without any hiccups, so I guess BeamNG's engine is just heavy.
However, it was running vaguely tolerably on my laptop from the last decade, so anything newish should handle it fine.
Ah, fair enough. I played it for a bit and then moved on, partly because the steam deck was struggling with it. TBF I'm impressed the steam deck could play it at all.
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The one that upped it by 30% worked for me on a Steam Deck. I can't parry everything, but i can at least hit the parry now.
I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.
I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.
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I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.
I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.
I play overwatch and rivals on Linux, no issue
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Metal Gear Online 2? Didn't know that was still playable
Look up SaveMGO! There's still a loyal community playing games daily.
Once I get my updating issues resolved, I'm hoping to join them