What is the definitive way to play certain games?
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I have been thinking of whether there was a pokemon mod that does something like this.
I’d like something that gets rid of trade evolutions and puts all 151 in a single game.
I’m sure it’s out there. So, I guess that’s my half assed attempt at an answer.
A modder named Drayano has pretty much defined this category of ROM hack and I think has his own version of every major game from generations 3-6
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There are a host of open source remakes of old game engines that fix bugs and update them for modern systems as well as add support for higher resolutions and widescreen aspect ratios. Here's a few off the top of my head:
- OpenMW for The Elder Scrolls III: Morrowind. This is probably the most famous one.
- Daggerfall Unity for The Elder Scrolls II: Daggerfall.
- OpenRA for Red Alert, Tiberian Dawn, Dune 2000, and (in pre-alpha form) Tiberian Sun and Red Alert 2 (the latter requiring extra fiddling with Github repositories).
- KeeperFX for Dungeon Keeper.
- OpenRCT2 for Roller Coaster Tycoon 2.
- OpenTTD for Transport Tycoon Deluxe.
- OpenJKDF2 for Dark Forces 2 and its standalone Mysteries of the Sith expansion.
- Arx Libertatis for Arx Fatalis, though IIRC the version sold now integrates an older build of it; one without the fixes for glyph drawing - it's worth upgrading for that alone as spellcasting is a nightmare without the fix.
- TRX for Tomb Raider I and II.
- Tfix, T2Fix, and the Sneaky Upgrade for Thief 1/2/3 respectively. These are mods, not wholesale engine replacements, but serve the same purpose.
These are just the ones I know of. There are probably loads more.
Edit: the Ur-Quan Masters for Star Control II. I can't believe I forgot about this! Star Control II is one of the best and most influential games that most people have never heard about.
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First off, here's a big list of unofficial ports:
https://www.pcgamingwiki.com/wiki/List_of_unofficial_ports
Dhewm 3 for Doom 3. Just updates the game engine to run better on modern hardware since id tech 4 is open source. Mod support sort of, not every mod is compatible. They helpfully list those that do here: https://dhewm3.org/mods.html
The Sims 2 High DPI patch, self explanatory:
https://github.com/lah7/sims2-4k-ui-patchVCMI - Heroes of Might and Magic 3 open source engine/game extension. Has a built in mod manager, really handy: https://vcmi.eu/
Coming soon / WIP: I'm excited to play this port of the MS-DOS game Albion when it reaches feature parity with the original:
Does VCMI includes the ability to play the original campaigns with everything they had, on whatever language they were installed? It's not clear in their FAQ.
I tried installing the original with HD mod through lutris on a PC I am converting to linux, only to discover HD mod just doesn't support the French version of the game.
Lutris apparently passes down the system language to the installer with no option to change it. I'm sure there is a way to change the install script, but I haven't really looked into it yet.
If there's a way to pass down the French version in VCMI and get about the same improvements HD mod provides, and get all that to run natively, maybe I won't have to.
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There's something like 20 versions of Machaarior 2. Dos versions are the best.
Pyre Light intensifies
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To clarify, if I was introducing someone to the Diablo series for the first time and told them they'd have to start on the first one. I wouldn't want them playing the bare vanilla version. There is a Bezelbub mod out there that gives the game lots of QoL improvements, you'd be thinking you're playing a build of Diablo 2 before its final version.
So, if I had to tell anyone what the best way to play that game would be, it is the Bezelbub mod. That was how I've beaten the first game anyways.
The definitive way to play Skyrim is to take a shot every time someone says "dragon".
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The definitive way to play Skyrim is to take a shot every time someone says "dragon".
Recommending that might be tantamount to manslaughter. Better check with a lawyer first.
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To clarify, if I was introducing someone to the Diablo series for the first time and told them they'd have to start on the first one. I wouldn't want them playing the bare vanilla version. There is a Bezelbub mod out there that gives the game lots of QoL improvements, you'd be thinking you're playing a build of Diablo 2 before its final version.
So, if I had to tell anyone what the best way to play that game would be, it is the Bezelbub mod. That was how I've beaten the first game anyways.
For League of Legends the definitive way to play is to not start. I swear I do not know of any other game that has such addictive properties while being so absolutely fucking awful. You don’t stop playing this game, You take extended breaks.
Friends don’t let friends play League -
Recommending that might be tantamount to manslaughter. Better check with a lawyer first.
OK, what about "eat the same things your character eats"?
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I have been thinking of whether there was a pokemon mod that does something like this.
I’d like something that gets rid of trade evolutions and puts all 151 in a single game.
I’m sure it’s out there. So, I guess that’s my half assed attempt at an answer.
There's one called simply Pokemon Blue - 151.
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To clarify, if I was introducing someone to the Diablo series for the first time and told them they'd have to start on the first one. I wouldn't want them playing the bare vanilla version. There is a Bezelbub mod out there that gives the game lots of QoL improvements, you'd be thinking you're playing a build of Diablo 2 before its final version.
So, if I had to tell anyone what the best way to play that game would be, it is the Bezelbub mod. That was how I've beaten the first game anyways.
Devil May Cry 3 sucks balls without the style switcher mod. Combat and combo routes feel so limited.
They eventually added a style switcher to the last re-release, but that's stuck on the Switch. My recommendation will be to either play the Switch version or mod it on PC.
I personally don't like the OG trilogy as much as DMC fans do, so I'd probably recommend DMC4 or 5 as an entry point anyway.
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I have been thinking of whether there was a pokemon mod that does something like this.
I’d like something that gets rid of trade evolutions and puts all 151 in a single game.
I’m sure it’s out there. So, I guess that’s my half assed attempt at an answer.
Have a search for "universal pokémon randomiser" (there are apparently loads of different forks of it now), it's main feature is to randomise which pokémon you encounter, their types, moves, etc, but you could skip that and just set "change trade evolutions" and "catch em all mode" to get exactly what you want. I would recommend playing it randomised though!
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Recommending that might be tantamount to manslaughter. Better check with a lawyer first.
Quick question: Did you get the password and username fields mixed up when you made your Sopuli account?
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I've been playing BG3 with a loot randomizer. It really makes you have to think about your builds because you can't rely on certain gear anymore. Makes it almost feel like a roguelike.
Of course, if you don't look up any builds a first playthrough of BG3 will be indistinguishable from one with a loot randomizer.
Obligatory, if you do want a roguelike BG3 you can get that with the Trials of Tav mod.
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There are a host of open source remakes of old game engines that fix bugs and update them for modern systems as well as add support for higher resolutions and widescreen aspect ratios. Here's a few off the top of my head:
- OpenMW for The Elder Scrolls III: Morrowind. This is probably the most famous one.
- Daggerfall Unity for The Elder Scrolls II: Daggerfall.
- OpenRA for Red Alert, Tiberian Dawn, Dune 2000, and (in pre-alpha form) Tiberian Sun and Red Alert 2 (the latter requiring extra fiddling with Github repositories).
- KeeperFX for Dungeon Keeper.
- OpenRCT2 for Roller Coaster Tycoon 2.
- OpenTTD for Transport Tycoon Deluxe.
- OpenJKDF2 for Dark Forces 2 and its standalone Mysteries of the Sith expansion.
- Arx Libertatis for Arx Fatalis, though IIRC the version sold now integrates an older build of it; one without the fixes for glyph drawing - it's worth upgrading for that alone as spellcasting is a nightmare without the fix.
- TRX for Tomb Raider I and II.
- Tfix, T2Fix, and the Sneaky Upgrade for Thief 1/2/3 respectively. These are mods, not wholesale engine replacements, but serve the same purpose.
These are just the ones I know of. There are probably loads more.
Edit: the Ur-Quan Masters for Star Control II. I can't believe I forgot about this! Star Control II is one of the best and most influential games that most people have never heard about.
XWVM to play X-Wing and TIE Fighter.
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To clarify, if I was introducing someone to the Diablo series for the first time and told them they'd have to start on the first one. I wouldn't want them playing the bare vanilla version. There is a Bezelbub mod out there that gives the game lots of QoL improvements, you'd be thinking you're playing a build of Diablo 2 before its final version.
So, if I had to tell anyone what the best way to play that game would be, it is the Bezelbub mod. That was how I've beaten the first game anyways.
if you're playing FFXIV, especially on Linux, don't bother with the official launcher/updater. Use XIVLauncher, hell even use that if you're playing on Windows. Updates a hell of a lot faster plus you also get the dalamud stuff which adds a few quality of life plugin improvements.
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Does VCMI includes the ability to play the original campaigns with everything they had, on whatever language they were installed? It's not clear in their FAQ.
I tried installing the original with HD mod through lutris on a PC I am converting to linux, only to discover HD mod just doesn't support the French version of the game.
Lutris apparently passes down the system language to the installer with no option to change it. I'm sure there is a way to change the install script, but I haven't really looked into it yet.
If there's a way to pass down the French version in VCMI and get about the same improvements HD mod provides, and get all that to run natively, maybe I won't have to.
It's on a seperate page:
https://vcmi.eu/translators/Translations/
Edit: oh I got confused you said OG with HD mod. Well, hopefully you have better luck with VCMI.
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Quick question: Did you get the password and username fields mixed up when you made your Sopuli account?
That's crazy talk! What kind of lunatic would make a password without at least 3 symbols?!
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Fallout Fixt for anyone wanting to dive into the OG fallout.
I'd like to add a bit to this.
FALLOUT ET TU (Fallout 1in2) - Fallout 1 converted to Fallout 2 engine
Fallout 2 Restoration Project, updated - Bug fixes, QoL and more for Fallout 2
Fallout 2 Unofficial Patch, updated - Bug fixes only
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It's on a seperate page:
https://vcmi.eu/translators/Translations/
Edit: oh I got confused you said OG with HD mod. Well, hopefully you have better luck with VCMI.
Well I was trying to run OG with HD, the original game already had a French version (it's the one I've always played, even back in 2000). But I just learned that the HD mod was not directly compatible with it, though there might be workarounds. As is, it crashes as soon as I start a map.
Honestly even though I'd heard of the project before, I had competely forgotten about VCMI, so thank you for reminding me of it (very good timing too). If VCMI let me do what I am trying to do, really there's no point messing with the OG install. I'll try it when I can get back to it.
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To clarify, if I was introducing someone to the Diablo series for the first time and told them they'd have to start on the first one. I wouldn't want them playing the bare vanilla version. There is a Bezelbub mod out there that gives the game lots of QoL improvements, you'd be thinking you're playing a build of Diablo 2 before its final version.
So, if I had to tell anyone what the best way to play that game would be, it is the Bezelbub mod. That was how I've beaten the first game anyways.
In the time since Quake released, common rendering systems and resolution options on monitors have changed. ID's solution to put it back on Steam was some gargantuan monolith wrapper that might've used Unity or something, and ties to an online ID, so that it could release on consoles. The open source community's solution was to take the original, open-source engine release, and port it upwards. Playing through the recent Quake Brutalist Jam 3, a map pack using a set of reinvented weapons and altered enemies, they recommend you use the "ironwail" source port, which even has a native Linux build.