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  3. Why are people still romanticizing No Man’s Sky’s “redemption” arc?

Why are people still romanticizing No Man’s Sky’s “redemption” arc?

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  • T This user is from outside of this forum
    T This user is from outside of this forum
    talkingflower@lemmy.world
    wrote last edited by talkingflower@lemmy.world
    #1

    This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

    Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

    It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

    So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


    NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

    https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


    According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

    W Aielman15A D E B 22 Replies Last reply
    65
    • T talkingflower@lemmy.world

      This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

      Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

      It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

      So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


      NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

      https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


      According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

      W This user is from outside of this forum
      W This user is from outside of this forum
      woolynelson@lemmy.world
      wrote last edited by
      #2

      Because most other game developers would have crapped out the initial project and moved on.

      defunct_punkP T 2 Replies Last reply
      152
      • T talkingflower@lemmy.world

        This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

        Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

        It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

        So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


        NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

        https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


        According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

        Aielman15A This user is from outside of this forum
        Aielman15A This user is from outside of this forum
        Aielman15
        wrote last edited by
        #3

        A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.

        They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.

        I don't like the game, and I wish the devs acted differently so that a redemption arc wasn't needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.

        T 1 Reply Last reply
        28
        • T talkingflower@lemmy.world

          This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

          Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

          It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

          So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


          NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

          https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


          According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

          D This user is from outside of this forum
          D This user is from outside of this forum
          devadander@lemmy.world
          wrote last edited by
          #4

          Why not? The studio worked hard to deliver a good product.

          1 Reply Last reply
          19
          • T talkingflower@lemmy.world

            This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

            Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

            It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

            So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


            NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

            https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


            According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

            E This user is from outside of this forum
            E This user is from outside of this forum
            Encrypt-Keeper
            wrote last edited by encryptkeeper@lemmy.world
            #5

            I agree, and a big part of that is that everything they’ve added over the years just feels bolted-on.

            I tried to give it a shot a little while back and tried to do one of the things that was initially promised you could do, be a trader. Pretty standard space game fare. Only to find out it’s a pretty pointless and broken experience because the way you do interstellar trade in that game is by putting goods in your pockets and walking through portals that exist in every single space station. You never even get in your ship lol.

            The game still just feels like a tech demonstration of a bunch of disparate systems that fail to integrate with eachother in any meaningful way. They’ve made the puddle much wider over the years but their outright refusal to make it any deeper is absolutely nuts.

            1 Reply Last reply
            24
            • W woolynelson@lemmy.world

              Because most other game developers would have crapped out the initial project and moved on.

              defunct_punkP This user is from outside of this forum
              defunct_punkP This user is from outside of this forum
              defunct_punk
              wrote last edited by
              #6

              Indeed. And even delayed fulfillment of the original promises is impressive given how vast the scope of the original pitch was. I'm just happy to have it, even if it took a couple years longer than expected to get.

              Take a look at Star Citizen if you want to know the alternative, OP

              G T 2 Replies Last reply
              44
              • defunct_punkP defunct_punk

                Indeed. And even delayed fulfillment of the original promises is impressive given how vast the scope of the original pitch was. I'm just happy to have it, even if it took a couple years longer than expected to get.

                Take a look at Star Citizen if you want to know the alternative, OP

                G This user is from outside of this forum
                G This user is from outside of this forum
                Goodeye8
                wrote last edited by
                #7

                Anthem in some ways is a better example because Start Citizen is never going to release, they can cruise on their promises until the company goes bankrupt. Anthem however was released in an unfinished state hardly reaching the hype it generated and then EA just cut their losses and left it like that.

                1 Reply Last reply
                14
                • W woolynelson@lemmy.world

                  Because most other game developers would have crapped out the initial project and moved on.

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  talkingflower@lemmy.world
                  wrote last edited by talkingflower@lemmy.world
                  #8

                  Remember that HG made £40 million in 2022 from good people like you, of course, they are going to keep at it.

                  https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

                  S M W 3 Replies Last reply
                  7
                  • defunct_punkP defunct_punk

                    Indeed. And even delayed fulfillment of the original promises is impressive given how vast the scope of the original pitch was. I'm just happy to have it, even if it took a couple years longer than expected to get.

                    Take a look at Star Citizen if you want to know the alternative, OP

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    talkingflower@lemmy.world
                    wrote last edited by
                    #9

                    Bringing Star Citizen up is a race to the bottom.

                    D 1 Reply Last reply
                    11
                    • Aielman15A Aielman15

                      A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.

                      They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.

                      I don't like the game, and I wish the devs acted differently so that a redemption arc wasn't needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.

                      T This user is from outside of this forum
                      T This user is from outside of this forum
                      talkingflower@lemmy.world
                      wrote last edited by
                      #10

                      I mean, if the game is actually good with its common space tropes as their marketing materials, instead of having the need to be culturally reframed into a "chill sandbox". 10 years of disjointed game mechanics and bugs still implies bad game design.

                      Aielman15A 1 Reply Last reply
                      2
                      • T talkingflower@lemmy.world

                        This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                        Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                        It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                        So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                        NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                        https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                        According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                        B This user is from outside of this forum
                        B This user is from outside of this forum
                        bc_viper@lemmy.world
                        wrote last edited by
                        #11

                        I played it last year, I wasn't Impressed. It was meh at best.

                        1 Reply Last reply
                        2
                        • T talkingflower@lemmy.world

                          Remember that HG made £40 million in 2022 from good people like you, of course, they are going to keep at it.

                          https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          surewhynotlem@lemmy.world
                          wrote last edited by
                          #12

                          "like you"

                          He didn't say he bought it. He was explaining the very obvious answer to your very obvious question. Why get all weirdly accusatory and righteous?

                          T 1 Reply Last reply
                          36
                          • T talkingflower@lemmy.world

                            This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                            Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                            It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                            So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                            NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                            https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                            According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                            KronusdarkK This user is from outside of this forum
                            KronusdarkK This user is from outside of this forum
                            Kronusdark
                            wrote last edited by
                            #13

                            I think the true test of that arc will be when. Light no fire releases.

                            1 Reply Last reply
                            4
                            • T talkingflower@lemmy.world

                              This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                              Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                              It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                              So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                              NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                              https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                              According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                              I This user is from outside of this forum
                              I This user is from outside of this forum
                              isolox@lemmy.world
                              wrote last edited by
                              #14

                              Idk, idc. The game has been getting free updates for years and I enjoy it. Most devs would have ditched immediately.

                              T 1 Reply Last reply
                              34
                              • I This user is from outside of this forum
                                I This user is from outside of this forum
                                iamthetot
                                wrote last edited by
                                #15

                                Curious what they said would be in No Man's Sky that isn't now in it.

                                1 Reply Last reply
                                2
                                • S surewhynotlem@lemmy.world

                                  "like you"

                                  He didn't say he bought it. He was explaining the very obvious answer to your very obvious question. Why get all weirdly accusatory and righteous?

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  talkingflower@lemmy.world
                                  wrote last edited by
                                  #16

                                  Why so sensitive? What's the accusation? All I pointed out was that HG made a lot of money from people over the years; it makes a lot of sense that they did not abandon the project.

                                  S 1 Reply Last reply
                                  2
                                  • T talkingflower@lemmy.world

                                    This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                                    Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                                    It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                                    So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                                    NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                                    https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                                    According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                                    pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                                    pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                                    pixeltree@lemmy.blahaj.zone
                                    wrote last edited by
                                    #17

                                    Because instead of the usual triple a studio promising the moon for sales then delivering a pebble and not giving a shit, it was a guy who got caught up in the hype and handled it badly, and then him and his small studio worked their asses off to make the game justify the price charged. I know it's hard to drop the cynicism living in the modern world has instilled in us, but I genuinely think it was a collosal fuckup and not malicious, and they ACTUALLY put the time and effort in to deliver the promises they could and a fuckload more atuff that wasn't. In a day and age of companies lying on purpose for profit and not giving a shit, it's a breath of fresh air.

                                    T 1 Reply Last reply
                                    55
                                    • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

                                      Because instead of the usual triple a studio promising the moon for sales then delivering a pebble and not giving a shit, it was a guy who got caught up in the hype and handled it badly, and then him and his small studio worked their asses off to make the game justify the price charged. I know it's hard to drop the cynicism living in the modern world has instilled in us, but I genuinely think it was a collosal fuckup and not malicious, and they ACTUALLY put the time and effort in to deliver the promises they could and a fuckload more atuff that wasn't. In a day and age of companies lying on purpose for profit and not giving a shit, it's a breath of fresh air.

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                                      T This user is from outside of this forum
                                      talkingflower@lemmy.world
                                      wrote last edited by talkingflower@lemmy.world
                                      #18

                                      That I am willing to give the benefit of the doubt, but the mythology of redemption through free update is part of being a beta tester for LNF, that's pragmatism on HG's part shift their burden to the fans, not a colossal fuck-up as you claimed.

                                      1 Reply Last reply
                                      2
                                      • T talkingflower@lemmy.world

                                        I mean, if the game is actually good with its common space tropes as their marketing materials, instead of having the need to be culturally reframed into a "chill sandbox". 10 years of disjointed game mechanics and bugs still implies bad game design.

                                        Aielman15A This user is from outside of this forum
                                        Aielman15A This user is from outside of this forum
                                        Aielman15
                                        wrote last edited by
                                        #19

                                        Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.

                                        There's nothing wrong with not liking NMS, and as I said, I don't like it either, but I wouldn't say that the game doesn't fit the promises made just because you don't like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it's like that for every sandbox game. I don't like Minecraft and Factorio either, but like, it's my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.

                                        T 1 Reply Last reply
                                        10
                                        • T talkingflower@lemmy.world

                                          Bringing Star Citizen up is a race to the bottom.

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                                          D This user is from outside of this forum
                                          dogs0n@sh.itjust.works
                                          wrote last edited by dogs0n@sh.itjust.works
                                          #20

                                          I think they are saying "look at star citizen as the alternative" meaning never finished, but by comparison No Man's Sky is complete now?

                                          Maybe i'm reading it wrong though.

                                          1 Reply Last reply
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