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  3. Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult"

Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult"

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  • Tony BarkT This user is from outside of this forum
    Tony BarkT This user is from outside of this forum
    Tony Bark
    wrote last edited by
    #1

    Manor Lords and Terra Invicta publishers Hooded Horse are imposing a strict ban on generative AI assets in their games, with company co-founder Tim Bender describing it as an “ethics issue” and “a very frustrating thing to have to worry about”.

    “I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t,” Bender told Kotaku in a recent interview. “It is now written into our contracts if we’re publishing the game, ‘no fucking AI assets.'” I assume that's not a verbatim quote, but I'd love to be proven wrong.

    The publishers also take a dim view of using generative AI for “placeholder” work, or indeed any ‘non-final’ aspect of game development. “We’ve gotten to the point where we also talk to developers and we recommend they don’t use any gen AI anywhere in the process because some of them might otherwise think, ‘Okay, well, maybe what I’ll do is for this place, I’ll put it as a placeholder,’ right?” Bender went on.

    Luminous5481 [they/them]L B 2 Replies Last reply
    21
    • Tony BarkT Tony Bark

      Manor Lords and Terra Invicta publishers Hooded Horse are imposing a strict ban on generative AI assets in their games, with company co-founder Tim Bender describing it as an “ethics issue” and “a very frustrating thing to have to worry about”.

      “I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t,” Bender told Kotaku in a recent interview. “It is now written into our contracts if we’re publishing the game, ‘no fucking AI assets.'” I assume that's not a verbatim quote, but I'd love to be proven wrong.

      The publishers also take a dim view of using generative AI for “placeholder” work, or indeed any ‘non-final’ aspect of game development. “We’ve gotten to the point where we also talk to developers and we recommend they don’t use any gen AI anywhere in the process because some of them might otherwise think, ‘Okay, well, maybe what I’ll do is for this place, I’ll put it as a placeholder,’ right?” Bender went on.

      Luminous5481 [they/them]L This user is from outside of this forum
      Luminous5481 [they/them]L This user is from outside of this forum
      Luminous5481 [they/them]
      wrote last edited by
      #2

      I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t

      seeing as how using genAI even during development is still rare enough that it makes the news, I can't imagine it's been as big of a problem for them as they make it seem. this sounds more like a smaller publisher taking a popular public stance for the PR.

      N U 2 Replies Last reply
      0
      • Luminous5481 [they/them]L Luminous5481 [they/them]

        I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t

        seeing as how using genAI even during development is still rare enough that it makes the news, I can't imagine it's been as big of a problem for them as they make it seem. this sounds more like a smaller publisher taking a popular public stance for the PR.

        N This user is from outside of this forum
        N This user is from outside of this forum
        northernlights@lemmy.today
        wrote last edited by
        #3

        I've seen games in store listings that were obviously AI slop copying their entire game, Manor Lords (which is awesome btw)

        C 1 Reply Last reply
        0
        • Tony BarkT Tony Bark

          Manor Lords and Terra Invicta publishers Hooded Horse are imposing a strict ban on generative AI assets in their games, with company co-founder Tim Bender describing it as an “ethics issue” and “a very frustrating thing to have to worry about”.

          “I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t,” Bender told Kotaku in a recent interview. “It is now written into our contracts if we’re publishing the game, ‘no fucking AI assets.'” I assume that's not a verbatim quote, but I'd love to be proven wrong.

          The publishers also take a dim view of using generative AI for “placeholder” work, or indeed any ‘non-final’ aspect of game development. “We’ve gotten to the point where we also talk to developers and we recommend they don’t use any gen AI anywhere in the process because some of them might otherwise think, ‘Okay, well, maybe what I’ll do is for this place, I’ll put it as a placeholder,’ right?” Bender went on.

          B This user is from outside of this forum
          B This user is from outside of this forum
          baggie@lemmy.zip
          wrote last edited by
          #4

          There's a problem in movies that I keep thinking about in relation to this.

          Movies often use music from other movies in early cuts to get something rough together. They time the scenes around the music, they work with it for ages, and finally it's time to make an original track to replace the rough copy.

          But they have to use something that's the same tempo, because of how the scenes were timed around the old music. And it has to fit in the same vibe, because that's what the old music felt like.

          So you end up with a piece of music that's usually pretty close to the temporary music, and a lot of Hollywood osts sound almost identical as a result. When I see people talk about using gen ai for placeholders and concept art, I see that same problem turning up.

          O 1 Reply Last reply
          3
          • B baggie@lemmy.zip

            There's a problem in movies that I keep thinking about in relation to this.

            Movies often use music from other movies in early cuts to get something rough together. They time the scenes around the music, they work with it for ages, and finally it's time to make an original track to replace the rough copy.

            But they have to use something that's the same tempo, because of how the scenes were timed around the old music. And it has to fit in the same vibe, because that's what the old music felt like.

            So you end up with a piece of music that's usually pretty close to the temporary music, and a lot of Hollywood osts sound almost identical as a result. When I see people talk about using gen ai for placeholders and concept art, I see that same problem turning up.

            O This user is from outside of this forum
            O This user is from outside of this forum
            omgpwnies@lemmy.world
            wrote last edited by
            #5

            I wonder if that's why so many sequences use "4 on the floor" arranged roughly around a 12 bar pattern, or a specific piece of classical music that the studio could have gotten from public domain

            B 1 Reply Last reply
            1
            • O omgpwnies@lemmy.world

              I wonder if that's why so many sequences use "4 on the floor" arranged roughly around a 12 bar pattern, or a specific piece of classical music that the studio could have gotten from public domain

              B This user is from outside of this forum
              B This user is from outside of this forum
              baggie@lemmy.zip
              wrote last edited by
              #6

              Yep, that was exactly the reason.

              1 Reply Last reply
              1
              • Luminous5481 [they/them]L Luminous5481 [they/them]

                I fucking hate gen AI art and it has made my life more difficult in many ways… suddenly it infests shit in a way it shouldn’t

                seeing as how using genAI even during development is still rare enough that it makes the news, I can't imagine it's been as big of a problem for them as they make it seem. this sounds more like a smaller publisher taking a popular public stance for the PR.

                U This user is from outside of this forum
                U This user is from outside of this forum
                utjebe@reddthat.com
                wrote last edited by
                #7

                That just sounds as they aren't using it property or having way too high expectations of what it can do from all the hype around.

                GenAI can definitely help and accelerate your work, but when it is used sensibly. If you let it do most of the work, it will generate so much crap that you will not have capacity to review nor shape it to a desired state.

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                • N northernlights@lemmy.today

                  I've seen games in store listings that were obviously AI slop copying their entire game, Manor Lords (which is awesome btw)

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  clamdrinker@lemmy.world
                  wrote last edited by
                  #8

                  Honestly, asset flips or pure ai slop are often not something you would consider a 'real game'. They are closer to a scam than anything. And they certainly wouldn't be published by a reputable publisher. I think that's also what OP was referring to, a game that meets some minimal level of development and involvement.

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