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  3. Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

Scheduled Pinned Locked Moved Games
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  • I iamthetot

    Hm do you cook chocolate?

    A This user is from outside of this forum
    A This user is from outside of this forum
    aeronmelon@lemmy.world
    wrote last edited by
    #14

    Yes?

    N 1 Reply Last reply
    15
    • A aeronmelon@lemmy.world

      Yes?

      N This user is from outside of this forum
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      Nelots
      wrote last edited by
      #15

      You're telling me chocolate isn't some natural pre-existing resource? Smh. Next you're going to tell me chocolate milk doesn't come from chocolate milk cows.

      shaggysnacks@lemmy.myserv.oneS 1 Reply Last reply
      3
      • N FunkyCheese

        He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

        P This user is from outside of this forum
        P This user is from outside of this forum
        panda_abyss@lemmy.ca
        wrote last edited by
        #16

        I think you just have to leave people like this to work on these projects as they feel inspired/motivated.

        There’s no sense getting worked up about when it releases, this isn’t Winds of Winter where Stardew left us with a cliffhanger or any unresolved situation.

        1 Reply Last reply
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        • A aeronmelon@lemmy.world

          Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

          No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

          I This user is from outside of this forum
          I This user is from outside of this forum
          iamthetot
          wrote last edited by
          #17

          That would be nice in a perfect world but bills need to be paid. I'm not defending crunch time, but not every project can afford to be "ready when it's ready". I don't think many companies would survive like that.

          Joanie ParkerL 1 Reply Last reply
          1
          • A aeronmelon@lemmy.world

            Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

            No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

            D This user is from outside of this forum
            D This user is from outside of this forum
            darthelmet@lemmy.world
            wrote last edited by
            #18

            While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

            But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

            SSTFS E W N other_catO 5 Replies Last reply
            21
            • I iamthetot

              That would be nice in a perfect world but bills need to be paid. I'm not defending crunch time, but not every project can afford to be "ready when it's ready". I don't think many companies would survive like that.

              Joanie ParkerL This user is from outside of this forum
              Joanie ParkerL This user is from outside of this forum
              Joanie Parker
              wrote last edited by
              #19

              Concerned ape can afford to put this game out in 2035 lol.

              SSTFS I 2 Replies Last reply
              12
              • Joanie ParkerL Joanie Parker

                Concerned ape can afford to put this game out in 2035 lol.

                SSTFS This user is from outside of this forum
                SSTFS This user is from outside of this forum
                SSTF
                wrote last edited by
                #20

                The above comments were talking about how this policy should apply to every game development project. Which is a nice thought, but not realistic for every situation.

                J 1 Reply Last reply
                3
                • D darthelmet@lemmy.world

                  While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                  But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                  SSTFS This user is from outside of this forum
                  SSTFS This user is from outside of this forum
                  SSTF
                  wrote last edited by setsneedtofeed@lemmy.world
                  #21

                  Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it's "almost ready, just one more delay" isn't reasonable.

                  I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.

                  If there isn't a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.

                  In the solo/small amateur team dev, self-publishing model that ROI pressure isn't coming externally from a separate publisher. It is means solo devs are making their first games usually on a budget of nothing, as a side project to their day jobs. In some cases like with Concerned Ape it turns out great. In many cases development comes out tediously slowly, like with Death Trash. In innumerable cases the games just die.

                  In cases like Wasteland 2 it was a full professional team working full time using crowdfunding. An alternate model, but still limited by budget pressure. There was no publisher to pay back, but when the crowd funding money was gone, it was gone. That game did come out and it was enjoyable, but clearly it wasn't "done when it's done" levels of polish by the team since they used the profits from the game to release a "Director's Cut" which was a whole polishing pass on the game they simply couldn't afford the first time.

                  G 1 Reply Last reply
                  4
                  • SSTFS SSTF

                    The above comments were talking about how this policy should apply to every game development project. Which is a nice thought, but not realistic for every situation.

                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jcbazpx@lemmy.world
                    wrote last edited by
                    #22

                    Oh yes, I'm sure all those billion dollar companies would have all shut down by now if they had to wait a few weeks to put out a game. Putting out buggy unplayable shit was an absolute necessity.

                    SSTFS 1 Reply Last reply
                    2
                    • 4 4am@lemmy.zip

                      Devs need to think about modding from the very beginning.

                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      dudewitbow@lemmy.zip
                      wrote last edited by
                      #23

                      it works if your games are fundamentally different like in this case. the cons about modding is that expectations of sequels are higher than normal because youre no longer comparing the game to the previous, but to the modded version of the previous.

                      for example, outside of performance reasons, City Skylines 2 had that fate.

                      1 Reply Last reply
                      2
                      • J jcbazpx@lemmy.world

                        Oh yes, I'm sure all those billion dollar companies would have all shut down by now if they had to wait a few weeks to put out a game. Putting out buggy unplayable shit was an absolute necessity.

                        SSTFS This user is from outside of this forum
                        SSTFS This user is from outside of this forum
                        SSTF
                        wrote last edited by
                        #24

                        Let's look at the initial comment in the chain:

                        all game developers need to put their foot down and say “it’s ready when it’s ready.”

                        No marketing deadlines, no “crunch time,” make the game until the game is made

                        It isn't saying publishers should be more flexible about deadline delays, it is saying there simply shouldn't be deadlines at all.

                        Shoveling infinite money at a developer who tells you it will be ready when it's ready is the Chris Roberts model of game development. While it certainly produces interesting results, it is unrealistic and undesirable to expect it as the standard.

                        Games that are developing well but need a little more time to fix issues should be given flexibility by publishers, but at the end of the day there are stretch ideas and content that has to be cut. Doing that cutting and keeping the project focused is what a lead on the dev team should be doing throughout the entire development. If a game has a realistic deadline given the expected scope and the dev team comes back and says they actually need another year of production, then it is worth looking into if that extra time is going to make the game a year's worth of investment better or not.

                        J 1 Reply Last reply
                        2
                        • SSTFS SSTF

                          Let's look at the initial comment in the chain:

                          all game developers need to put their foot down and say “it’s ready when it’s ready.”

                          No marketing deadlines, no “crunch time,” make the game until the game is made

                          It isn't saying publishers should be more flexible about deadline delays, it is saying there simply shouldn't be deadlines at all.

                          Shoveling infinite money at a developer who tells you it will be ready when it's ready is the Chris Roberts model of game development. While it certainly produces interesting results, it is unrealistic and undesirable to expect it as the standard.

                          Games that are developing well but need a little more time to fix issues should be given flexibility by publishers, but at the end of the day there are stretch ideas and content that has to be cut. Doing that cutting and keeping the project focused is what a lead on the dev team should be doing throughout the entire development. If a game has a realistic deadline given the expected scope and the dev team comes back and says they actually need another year of production, then it is worth looking into if that extra time is going to make the game a year's worth of investment better or not.

                          J This user is from outside of this forum
                          J This user is from outside of this forum
                          jcbazpx@lemmy.world
                          wrote last edited by
                          #25

                          Rather than choosing an arbitrary time, you should choose a state of the game to call finished. Limited time will always lead to crunch inevitably.

                          SSTFS 1 Reply Last reply
                          2
                          • D darthelmet@lemmy.world

                            While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                            But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                            E This user is from outside of this forum
                            E This user is from outside of this forum
                            Encrypt-Keeper
                            wrote last edited by
                            #26

                            True, but this developer has done this before. Theres currently no reason not to have faith in them.

                            1 Reply Last reply
                            16
                            • D darthelmet@lemmy.world

                              While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                              But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                              W This user is from outside of this forum
                              W This user is from outside of this forum
                              wonderingwanderer
                              wrote last edited by
                              #27

                              When it reaches the "good/mostly done but not perfect/could still be better" stage, it's time to pre-release it for alpha/beta testing while you work out the kinks and add features.

                              I remember playing Minecraft in alpha version before it even switched to beta. It was fine.

                              Even full releases can have updates and expansions to add new features, it's totally fine. But the core development of the game shouldn't be rushed just to get it published.

                              1 Reply Last reply
                              1
                              • I iamthetot
                                This post did not contain any content.
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                                madzielle@lemmy.dbzer0.com
                                wrote last edited by
                                #28

                                People need to chill out. patience is a fuckin virtue

                                1 Reply Last reply
                                28
                                • I iamthetot
                                  This post did not contain any content.
                                  root@lemmy.worldR This user is from outside of this forum
                                  root@lemmy.worldR This user is from outside of this forum
                                  root@lemmy.world
                                  wrote last edited by
                                  #29

                                  Let the man cook

                                  1 Reply Last reply
                                  5
                                  • I iamthetot
                                    This post did not contain any content.
                                    A This user is from outside of this forum
                                    A This user is from outside of this forum
                                    adolfschmitler@lemmy.world
                                    wrote last edited by
                                    #30

                                    Dude came out with a FREE update to stardew valley while in the middle of making chocolatier. I doubt any serious stardew fan is thinking this.

                                    G 1 Reply Last reply
                                    28
                                    • I iamthetot
                                      This post did not contain any content.
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                                      vane@lemmy.world
                                      wrote last edited by
                                      #31

                                      Sums up gaming industry. Lots of crap and insane fanboys.

                                      1 Reply Last reply
                                      5
                                      • N Nelots

                                        You're telling me chocolate isn't some natural pre-existing resource? Smh. Next you're going to tell me chocolate milk doesn't come from chocolate milk cows.

                                        shaggysnacks@lemmy.myserv.oneS This user is from outside of this forum
                                        shaggysnacks@lemmy.myserv.oneS This user is from outside of this forum
                                        shaggysnacks@lemmy.myserv.one
                                        wrote last edited by
                                        #32

                                        You got to harvest the chocolate milk from a river with a bunch of workers. It's all how chocolate and candy is made. There is a movie based on it.

                                        https://youtu.be/ugQNEXRRZKk

                                        1 Reply Last reply
                                        2
                                        • D darthelmet@lemmy.world

                                          While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                                          But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                                          N This user is from outside of this forum
                                          N This user is from outside of this forum
                                          notmyoldredditname@lemmy.world
                                          wrote last edited by notmyoldredditname@lemmy.world
                                          #33

                                          I recently launched a business as a solo dev / founder. It was agonizing trying to get all the last details done and be happy enough to finally say, this is what I'm going to release.

                                          I could have gone on forever if I'd let myself. Oh they need this, oh they need that! This other thing can be better!

                                          Now that it's out, that pressure is gone, and I can just do smaller updates now which are focused more heavily on the feedback I'm getting from customers.

                                          I probably could have released 3-4 months earlier had I been better about it.

                                          1 Reply Last reply
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