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The Fedi Forum

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lol.

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  • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

    @49016@mastodon.catgirl.cloud niri's hot corner is consistent with everything else here: you cannot activate it whilst holding a left click. this one was surprising to me because I expected it to override this focus behaviour since it's compositor managed but I guess not; the hot corner obeys regular pointer focus rules

    sodigay :pride_heart: foreverS This user is from outside of this forum
    sodigay :pride_heart: foreverS This user is from outside of this forum
    sodigay :pride_heart: forever
    wrote last edited by
    #10

    @49016@mastodon.catgirl.cloud actually I see why hot corner doesn't activate here: a full screened app also stops it from activating; as it should. this is probably the reason that the hot corner follows regular pointer focus rules and hit tracking.

    ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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    • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

      @49016@mastodon.catgirl.cloud actually I see why hot corner doesn't activate here: a full screened app also stops it from activating; as it should. this is probably the reason that the hot corner follows regular pointer focus rules and hit tracking.

      ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
      ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
      ⬡-49016 :neobot_box_cat_ears:
      wrote last edited by
      #11

      @sodiboo oh actually hi hello since you are involved in niri already: does niri support per-window GLSL shaders?

      sodigay :pride_heart: foreverS 1 Reply Last reply
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      • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

        @sodiboo oh actually hi hello since you are involved in niri already: does niri support per-window GLSL shaders?

        sodigay :pride_heart: foreverS This user is from outside of this forum
        sodigay :pride_heart: foreverS This user is from outside of this forum
        sodigay :pride_heart: forever
        wrote last edited by
        #12

        @49016@mastodon.catgirl.cloud uhm uhh . no. I don't think so.

        it supports defining like, three different custom shaders for specific animations you can customize, but they don't get any window metadata and can't be controlled by window rules.

        I assume by "per-window shaders" this specifically means always-active shaders decorating a pariticular window in its regular non-animating state? if so, I believe that
        has been asked about before, and from what I remember, it wasn't implemented due to concerns about the performance of long-running custom shaders.

        sodigay :pride_heart: foreverS 1 Reply Last reply
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        • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

          @49016@mastodon.catgirl.cloud uhm uhh . no. I don't think so.

          it supports defining like, three different custom shaders for specific animations you can customize, but they don't get any window metadata and can't be controlled by window rules.

          I assume by "per-window shaders" this specifically means always-active shaders decorating a pariticular window in its regular non-animating state? if so, I believe that
          has been asked about before, and from what I remember, it wasn't implemented due to concerns about the performance of long-running custom shaders.

          sodigay :pride_heart: foreverS This user is from outside of this forum
          sodigay :pride_heart: foreverS This user is from outside of this forum
          sodigay :pride_heart: forever
          wrote last edited by
          #13

          @49016@mastodon.catgirl.cloud what, specifically, is it looking to accomplish with per-window shaders? is there a particular effect it wants to achieve? or just to play around with the capability?

          ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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          • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

            @49016@mastodon.catgirl.cloud what, specifically, is it looking to accomplish with per-window shaders? is there a particular effect it wants to achieve? or just to play around with the capability?

            ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
            ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
            ⬡-49016 :neobot_box_cat_ears:
            wrote last edited by
            #14

            @sodiboo transparency everywhere. it is a sucker for some good blur and the easiest way to get it to work consistently is a shader that does a bit of chroma-keying

            it works pretty darn well on h*pr with a custom shader; it eats a bit of gpu but not noticeably

            sodigay :pride_heart: foreverS 1 Reply Last reply
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            • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

              @sodiboo transparency everywhere. it is a sucker for some good blur and the easiest way to get it to work consistently is a shader that does a bit of chroma-keying

              it works pretty darn well on h*pr with a custom shader; it eats a bit of gpu but not noticeably

              sodigay :pride_heart: foreverS This user is from outside of this forum
              sodigay :pride_heart: foreverS This user is from outside of this forum
              sodigay :pride_heart: forever
              wrote last edited by
              #15

              @49016@mastodon.catgirl.cloud ooh! window transparency and blur is really cool yes.

              currently, no, niri does not support this kind of thing. closest one can get is just regular transparency without any blur.

              but, there is a new background effect protocol, and once that is implemented in niri, it will have the capability to do, well, background effects! such as blur!

              and then, perhaps not right away, it can even be generalized to support custom shader background effects as a window rule? idk I'm not totally familiar with graphics code but like this sounds plausible methinks.

              ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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              • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                @49016@mastodon.catgirl.cloud ooh! window transparency and blur is really cool yes.

                currently, no, niri does not support this kind of thing. closest one can get is just regular transparency without any blur.

                but, there is a new background effect protocol, and once that is implemented in niri, it will have the capability to do, well, background effects! such as blur!

                and then, perhaps not right away, it can even be generalized to support custom shader background effects as a window rule? idk I'm not totally familiar with graphics code but like this sounds plausible methinks.

                ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                ⬡-49016 :neobot_box_cat_ears:
                wrote last edited by
                #16

                @sodiboo wait does niri not support background blur already? 😧

                sodigay :pride_heart: foreverS 1 Reply Last reply
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                • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

                  @sodiboo wait does niri not support background blur already? 😧

                  sodigay :pride_heart: foreverS This user is from outside of this forum
                  sodigay :pride_heart: foreverS This user is from outside of this forum
                  sodigay :pride_heart: forever
                  wrote last edited by
                  #17

                  @49016@mastodon.catgirl.cloud no. unfortunately not. no blur effects anywhere.

                  (but it
                  is now a standardized Wayland protocol, so if someone wants to add background blur it should be fairly straightforward to implement that protocol probably)

                  ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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                  • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                    @49016@mastodon.catgirl.cloud no. unfortunately not. no blur effects anywhere.

                    (but it
                    is now a standardized Wayland protocol, so if someone wants to add background blur it should be fairly straightforward to implement that protocol probably)

                    ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                    ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                    ⬡-49016 :neobot_box_cat_ears:
                    wrote last edited by
                    #18

                    @sodiboo .. ok how hard would it be to hack shaders into niri

                    olivia, :neofox_flag_sapphic: :neofox_flag_trans:O sodigay :pride_heart: foreverS 2 Replies Last reply
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                    • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

                      @sodiboo .. ok how hard would it be to hack shaders into niri

                      olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                      olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                      olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                      wrote last edited by
                      #19
                      @49016 @sodiboo there's shaders for other purposes (animations and stuff)
                      ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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                      • olivia, :neofox_flag_sapphic: :neofox_flag_trans:O olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                        @49016 @sodiboo there's shaders for other purposes (animations and stuff)
                        ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                        ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                        ⬡-49016 :neobot_box_cat_ears:
                        wrote last edited by
                        #20

                        @oli @sodiboo ok so would it be possible to just add a, well, idle animation to windows

                        olivia, :neofox_flag_sapphic: :neofox_flag_trans:O 1 Reply Last reply
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                        • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

                          @oli @sodiboo ok so would it be possible to just add a, well, idle animation to windows

                          olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                          olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                          olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                          wrote last edited by
                          #21
                          @49016 @sodiboo i don't see why it wouldn't be possible
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                          • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

                            @sodiboo .. ok how hard would it be to hack shaders into niri

                            sodigay :pride_heart: foreverS This user is from outside of this forum
                            sodigay :pride_heart: foreverS This user is from outside of this forum
                            sodigay :pride_heart: forever
                            wrote last edited by
                            #22

                            @49016@mastodon.catgirl.cloud honestly no idea. I've only barely touched the rendering code and I'm not very familiar with EGL.

                            but COSMIC has an implementation of background blur that's... in the works I think? a PR? maybe it was merged? should be a decent thing to work from since both use the same rendering primitives from Smithay.

                            sodigay :pride_heart: foreverS 1 Reply Last reply
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                            • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                              @49016@mastodon.catgirl.cloud honestly no idea. I've only barely touched the rendering code and I'm not very familiar with EGL.

                              but COSMIC has an implementation of background blur that's... in the works I think? a PR? maybe it was merged? should be a decent thing to work from since both use the same rendering primitives from Smithay.

                              sodigay :pride_heart: foreverS This user is from outside of this forum
                              sodigay :pride_heart: foreverS This user is from outside of this forum
                              sodigay :pride_heart: forever
                              wrote last edited by
                              #23

                              @49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it

                              sodigay :pride_heart: foreverS olivia, :neofox_flag_sapphic: :neofox_flag_trans:O 2 Replies Last reply
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                              • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                                @49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it

                                sodigay :pride_heart: foreverS This user is from outside of this forum
                                sodigay :pride_heart: foreverS This user is from outside of this forum
                                sodigay :pride_heart: forever
                                wrote last edited by
                                #24

                                @49016@mastodon.catgirl.cloud oh maybe this is the one I saw. https://github.com/Smithay/smithay/pull/1758

                                even better then, Smithay itself implementing it generally would be even easier to implement in nori than ripping it out of another compositor.

                                but it's not finished and still marked draft so I have no idea what it's like to use at this state; I haven't looked at it closely

                                olivia, :neofox_flag_sapphic: :neofox_flag_trans:O 1 Reply Last reply
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                                • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                                  @49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it

                                  olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                                  olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                                  olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                                  wrote last edited by
                                  #25
                                  @sodiboo @49016 i'm not sure there was

                                  i do know that nferhat implemented blur in fht-compositor and then visualglitch91 ported it to a pr for niri

                                  github.com/YaLTeR/niri/pull/1634
                                  1 Reply Last reply
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                                  • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                                    @49016@mastodon.catgirl.cloud oh maybe this is the one I saw. https://github.com/Smithay/smithay/pull/1758

                                    even better then, Smithay itself implementing it generally would be even easier to implement in nori than ripping it out of another compositor.

                                    but it's not finished and still marked draft so I have no idea what it's like to use at this state; I haven't looked at it closely

                                    olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                                    olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                                    olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                                    wrote last edited by
                                    #26
                                    @sodiboo @49016 i wouldn't have guessed the protocol name ​​
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