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  3. New Fable game removes feature core to franchise's DNA

New Fable game removes feature core to franchise's DNA

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  • M monkdervierte@lemmy.zip

    I think Elex did it pretty good. Subtle but visible.

    M This user is from outside of this forum
    M This user is from outside of this forum
    mrfinnbean@lemmy.world
    wrote last edited by
    #18

    Was it any good game? It has been sitting in my library for ever, but i heard its kind of meh, so i have been putting it of.

    M 1 Reply Last reply
    0
    • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

      If only more people had heeded her message, we wouldn't have ended up with the "morality" system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

      T This user is from outside of this forum
      T This user is from outside of this forum
      talkingflower@lemmy.world
      wrote last edited by talkingflower@lemmy.world
      #19

      "We all have our heroes. And when we watch them fall, we die inside. She made a choice once… and I did not."

      "It is such a quiet thing, to fall. But far more terrible is to admit it."

      With dialogues like these binary morality system just seems dumb.

      Oh yes, and I put these two quotes together to mirror how both Kreia and Atris made their choices.

      1 Reply Last reply
      1
      • M mrfinnbean@lemmy.world

        Was it any good game? It has been sitting in my library for ever, but i heard its kind of meh, so i have been putting it of.

        M This user is from outside of this forum
        M This user is from outside of this forum
        monkdervierte@lemmy.zip
        wrote last edited by monkdervierte@lemmy.zip
        #20

        It's ok. With faction relations and stuff. And cobbling up a troll with a jetpack and a legensary sword has something. While the lore is ok. But you need a reshade to get rid of the "gray fog", especially in the swamps. I mean the 1., didn't play the 2. yet.

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        • I iamthetot

          I don't think the headline is fair at all. I think it's there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

          B This user is from outside of this forum
          B This user is from outside of this forum
          brsrklf@jlai.lu
          wrote last edited by
          #21

          Well, if I get what they're doing this time, it's different.

          Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it's not supposed to be realistic, it's like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.

          You can even "boost" your evilness with stuff like eating live chicks. Nobody witnesses you doing that.

          There's a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you're a character among others. You're one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.

          It sounds like this time, they're going for something a lot more classic, i.e. scoring how people feel about your choices.

          I 1 Reply Last reply
          9
          • I iamthetot

            I don't think the headline is fair at all. I think it's there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

            K This user is from outside of this forum
            K This user is from outside of this forum
            kryptoniancodemonkey@lemmy.world
            wrote last edited by
            #22

            Right? Also it's not like the mechanic is universally loved. The good vs evil decision features of games (like in Fable, Infamous, Knights of the Old Republic, etc.) are often heavily criticized for being obvious, simplistic, forced, and sometimes even punishing to some play styles or mistakes by restricting some skills behind one alignment or the other.

            I liked it as a mechanic personally, but I am also interested to see how the new evolution on the mechanic works. Maybe it's shit, maybe it's a more nuanced version of the old one. We'll see.

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            • I inclementimmigrant@lemmy.world

              TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

              Q This user is from outside of this forum
              Q This user is from outside of this forum
              qarbone@lemmy.world
              wrote last edited by
              #23

              Thanks for the TL;DR. The title led me to believe the post was going to be clickbait built off a nothingburger and it seems I was right.

              1 Reply Last reply
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              • B brsrklf@jlai.lu

                Well, if I get what they're doing this time, it's different.

                Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it's not supposed to be realistic, it's like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.

                You can even "boost" your evilness with stuff like eating live chicks. Nobody witnesses you doing that.

                There's a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you're a character among others. You're one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.

                It sounds like this time, they're going for something a lot more classic, i.e. scoring how people feel about your choices.

                I This user is from outside of this forum
                I This user is from outside of this forum
                iamthetot
                wrote last edited by
                #24

                What do you think I meant by reimagined?

                B B 2 Replies Last reply
                0
                • I iamthetot

                  What do you think I meant by reimagined?

                  B This user is from outside of this forum
                  B This user is from outside of this forum
                  brsrklf@jlai.lu
                  wrote last edited by
                  #25

                  Not sure, but I certainly don't get "it's there" from "there is something else instead that feels completely different from the original design".

                  I 1 Reply Last reply
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                  • I iamthetot

                    What do you think I meant by reimagined?

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                    B This user is from outside of this forum
                    bastion@feddit.nl
                    wrote last edited by
                    #26

                    Probably what they wrote.

                    1 Reply Last reply
                    3
                    • B brsrklf@jlai.lu

                      Not sure, but I certainly don't get "it's there" from "there is something else instead that feels completely different from the original design".

                      I This user is from outside of this forum
                      I This user is from outside of this forum
                      iamthetot
                      wrote last edited by
                      #27

                      We'll have to agree to disagree about it feeling completely different then! Not least of which because I haven't gotten to feel it at all, since it's not out. It looks very cool and fun imho though! Still think the headline is unfair.

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                      0
                      • I inclementimmigrant@lemmy.world

                        TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        RollingZeppelin
                        wrote last edited by
                        #28

                        I don't really care if they want to rework the good/evil system. What sucks is that they took out the body morphing completely so your character model won't change with the skills they're acquiring. Seems like a lazy choice, and doesn't bode well for the rest of the game IMO.

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