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  3. Digital Foundry: Nvidia G-Sync Pulsar is a Motion Clarity Revelation

Digital Foundry: Nvidia G-Sync Pulsar is a Motion Clarity Revelation

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  • simpleS This user is from outside of this forum
    simpleS This user is from outside of this forum
    simple
    wrote last edited by
    #1
    This post did not contain any content.
    L T brobot9000@lemmy.worldB V blackmist@feddit.ukB 5 Replies Last reply
    61
    • simpleS simple
      This post did not contain any content.
      L This user is from outside of this forum
      L This user is from outside of this forum
      louneko@lemmy.world
      wrote last edited by
      #2

      "Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that's it, it's going to look native, just one more. Just let me do one more, please."

      Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?

      Nvidia can go and eat sand.

      undercoverulrikhd@programming.devU R 2 Replies Last reply
      40
      • simpleS simple
        This post did not contain any content.
        T This user is from outside of this forum
        T This user is from outside of this forum
        Tim_Bisley
        wrote last edited by
        #3

        So annoying this is hardware tied to the monitors. This is the new gsync premium tax. The vast number of features monitors can have these days make it a proposition of Goldilocks proportions.

        R 1 Reply Last reply
        12
        • T Tim_Bisley

          So annoying this is hardware tied to the monitors. This is the new gsync premium tax. The vast number of features monitors can have these days make it a proposition of Goldilocks proportions.

          R This user is from outside of this forum
          R This user is from outside of this forum
          rai@lemmy.dbzer0.com
          wrote last edited by
          #4

          I agree, but it sounds like this tech requires actual special hardware to pull off, rather than just a chip to say “you’ve got the right brand of video card,” which is always what G-Sync felt like (and is.)

          A 1 Reply Last reply
          8
          • R rai@lemmy.dbzer0.com

            I agree, but it sounds like this tech requires actual special hardware to pull off, rather than just a chip to say “you’ve got the right brand of video card,” which is always what G-Sync felt like (and is.)

            A This user is from outside of this forum
            A This user is from outside of this forum
            arcane2077@sh.itjust.works
            wrote last edited by
            #5

            Not really. G-sync was established before the free and open freesync and VESA adaptive standards were published. The issue was that nvidia locked it behind their license fees, not that it required extra (extremely cheap) hardware. Same thing is happening here.

            As far as long-standing, extremely profitable monopolies go, Nvidia is the ONLY exception (so far in human history) in that they have never stopped or slowed down innovating and furthering advancements in technology.

            T 1 Reply Last reply
            5
            • A arcane2077@sh.itjust.works

              Not really. G-sync was established before the free and open freesync and VESA adaptive standards were published. The issue was that nvidia locked it behind their license fees, not that it required extra (extremely cheap) hardware. Same thing is happening here.

              As far as long-standing, extremely profitable monopolies go, Nvidia is the ONLY exception (so far in human history) in that they have never stopped or slowed down innovating and furthering advancements in technology.

              T This user is from outside of this forum
              T This user is from outside of this forum
              tunalobster@lemmy.world
              wrote last edited by
              #6

              It wasn't cheap hardware. It was a full FPGA!

              1 Reply Last reply
              3
              • L louneko@lemmy.world

                "Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that's it, it's going to look native, just one more. Just let me do one more, please."

                Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?

                Nvidia can go and eat sand.

                undercoverulrikhd@programming.devU This user is from outside of this forum
                undercoverulrikhd@programming.devU This user is from outside of this forum
                undercoverulrikhd@programming.dev
                wrote last edited by
                #7

                You should probably watch the video before criticising the tech

                1 Reply Last reply
                6
                • simpleS simple
                  This post did not contain any content.
                  brobot9000@lemmy.worldB This user is from outside of this forum
                  brobot9000@lemmy.worldB This user is from outside of this forum
                  brobot9000@lemmy.world
                  wrote last edited by
                  #8

                  Yeah it’s all the Shit TAA covering up lazy developers cost cutting.

                  https://youtu.be/lJu_DgCHfx4

                  TAA is a plague and is artificially inflating the performance cost of games to sell new GPUs and pump the Ai bubble up some more.

                  1 Reply Last reply
                  5
                  • L louneko@lemmy.world

                    "Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that's it, it's going to look native, just one more. Just let me do one more, please."

                    Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?

                    Nvidia can go and eat sand.

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    righthandofikaros@lemmy.world
                    wrote last edited by righthandofikaros@lemmy.world
                    #9

                    "Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that's it, it's going to look native, just one more. Just let me do one more, please."

                    Literally Digital Foundry for the last like, 10 years.

                    Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is "nearly perfect." And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.

                    V 1 Reply Last reply
                    7
                    • simpleS simple
                      This post did not contain any content.
                      V This user is from outside of this forum
                      V This user is from outside of this forum
                      verdi@feddit.org
                      wrote last edited by
                      #10

                      Fuck Digital Foundry, they are a marketing tool for the same companies that are destroying our hobbies.

                      1 Reply Last reply
                      4
                      • R righthandofikaros@lemmy.world

                        "Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that's it, it's going to look native, just one more. Just let me do one more, please."

                        Literally Digital Foundry for the last like, 10 years.

                        Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is "nearly perfect." And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.

                        V This user is from outside of this forum
                        V This user is from outside of this forum
                        verdi@feddit.org
                        wrote last edited by
                        #11

                        Just go back to Alex's review of RT in Dying Light 2 where he analyses the entrance to a church/mausoleum and completely misses he's analysing a gamma crushed render due to a bug. It's like being a surgeon and replacing a heart with a tennis ball. More than half of their coverage is sponsored content in a classical example of the eshitification of youtube and the rest is highly dubious nowadays.

                        1 Reply Last reply
                        3
                        • simpleS simple
                          This post did not contain any content.
                          blackmist@feddit.ukB This user is from outside of this forum
                          blackmist@feddit.ukB This user is from outside of this forum
                          blackmist@feddit.uk
                          wrote last edited by
                          #12

                          So black frame insertion with VRR? Is that what it is? Struggling to tell and struggling even harder to care.

                          Can't help but think the motion would look even clearer without DLSS bullshitting entire frames out of nowhere.

                          1 Reply Last reply
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