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  3. Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

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  • regrettable_incident@lemmy.worldR regrettable_incident@lemmy.world

    That's all it does so far.

    But I doubt AI games will succeed, people are always going to want the human touch when it comes to art.

    G This user is from outside of this forum
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    Goodeye8
    wrote last edited by
    #29

    That’s all it does so far.

    Isn't that the AI hype in a nutshell? "It's all it does right now but if you add insert hopes and dreams it's going to revolutionize X".

    I mean, human touch will play a role but I think the tech overall just nowhere near where it should be to make games. It would actually need to understand what it is doing because there needs to be some intentionality there. Something as simple as a counter going up when you kill an enemy, but I think even that goes beyond what current models are even remotely capable. They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session? I have my doubts.

    M 1 Reply Last reply
    32
    • S GreenBottles

      Very different things.

      G This user is from outside of this forum
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      Goodeye8
      wrote last edited by
      #30

      Because one is completely useless and the other is great at making the illusion of not being completely useless?

      1 Reply Last reply
      8
      • F fecundpossum@lemmy.world

        This. My back log of physical DS and 3ds games is extensive and grows a little every time I remember I have the eBay app on my phone. Sorry wallet.

        TruscapeT This user is from outside of this forum
        TruscapeT This user is from outside of this forum
        Truscape
        wrote last edited by
        #31

        3ds and DS cartridges both have a limited lifespan and are likely to experience save failure as the years pile on - have you considered hacking your 3ds and getting a flashcart for DS games?

        (You also won't be giving money to scalpers on ebay)

        F 1 Reply Last reply
        3
        • G ggtdbz@lemmy.dbzer0.com

          As a dedicated fan of walking simulators I can already see the amount of shovelware we need to dig through to find the good stuff multiplying by orders of magnitude.

          It’s been a year since I played INFRA and I’ve thought about it without fail at least once a week and it damn well isn’t because they haphazardly made boring environments.

          G This user is from outside of this forum
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          Goodeye8
          wrote last edited by
          #32

          Well that's something I didn't think about before. How would you even release an AI game? It's just a prompt and the rest is a black box.

          G 1 Reply Last reply
          1
          • W werecat@lemmy.world

            So… it’s as good as Starfield then but without load screens?

            G This user is from outside of this forum
            G This user is from outside of this forum
            Goodeye8
            wrote last edited by
            #33

            Even better, it's Starfield but your character is moving in 4D space and things pop in and out of existence depending on your position in the 4D space. And of course no loading screens.

            1 Reply Last reply
            30
            • G Goodeye8

              That’s all it does so far.

              Isn't that the AI hype in a nutshell? "It's all it does right now but if you add insert hopes and dreams it's going to revolutionize X".

              I mean, human touch will play a role but I think the tech overall just nowhere near where it should be to make games. It would actually need to understand what it is doing because there needs to be some intentionality there. Something as simple as a counter going up when you kill an enemy, but I think even that goes beyond what current models are even remotely capable. They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session? I have my doubts.

              M This user is from outside of this forum
              M This user is from outside of this forum
              mrfinnbean@lemmy.world
              wrote last edited by
              #34

              They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session?

              The article was little light on the details, but if the whole game is run on ai thats what is going to happen. But if AI is creating real code and the game it creates has real files that are saved on the computer, things like point counters are not anymore tied by the limits of AI's memory.

              But i just dont see how AI in its current state could make large cohesive projects.

              Also there is no such thing as artificial intellect. AI is just nice marketing word for something that tries to mimic what real AI would be.

              G 1 Reply Last reply
              2
              • apeman42@lemmy.worldA apeman42@lemmy.world

                If this is widely adopted, I have enough emulators and classic PC games to never buy another game in my life and still be entertained the whole time. Good luck, corpo dipshits.

                U This user is from outside of this forum
                U This user is from outside of this forum
                UnspecificGravity
                wrote last edited by
                #35

                The problem with this, and most other "ai products" isn't just that they are immortal attacks in human labor and and intellectual property, they also simply don't work.

                1 Reply Last reply
                1
                • G Goodeye8

                  This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

                  A This user is from outside of this forum
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                  agentTeiko
                  wrote last edited by
                  #36

                  Yeah this is more investors being stupid. Hell this would be impact VFX and Architects but the logic they are using. The whole thing is a cool demo but little real world application like like with most genAI.

                  1 Reply Last reply
                  12
                  • I Cast FistI I Cast Fist

                    killedbygoogle.com's already polishing the new tombstone

                    tourist@lemmy.worldT This user is from outside of this forum
                    tourist@lemmy.worldT This user is from outside of this forum
                    tourist@lemmy.world
                    wrote last edited by
                    #37

                    The people running that site must be extremely overworked

                    1 Reply Last reply
                    24
                    • regrettable_incident@lemmy.worldR regrettable_incident@lemmy.world

                      That's all it does so far.

                      But I doubt AI games will succeed, people are always going to want the human touch when it comes to art.

                      U This user is from outside of this forum
                      U This user is from outside of this forum
                      UnspecificGravity
                      wrote last edited by
                      #38

                      Given that what it "does so far" already required the theft of the sum total of human creativity available online and the sacrifice of the survivability of humanity due to climate change, kinda seems like there isn't much else to wring out of this.

                      1 Reply Last reply
                      7
                      • M mrfinnbean@lemmy.world

                        They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session?

                        The article was little light on the details, but if the whole game is run on ai thats what is going to happen. But if AI is creating real code and the game it creates has real files that are saved on the computer, things like point counters are not anymore tied by the limits of AI's memory.

                        But i just dont see how AI in its current state could make large cohesive projects.

                        Also there is no such thing as artificial intellect. AI is just nice marketing word for something that tries to mimic what real AI would be.

                        G This user is from outside of this forum
                        G This user is from outside of this forum
                        Goodeye8
                        wrote last edited by
                        #39

                        It's not generating any code. You don't even get a game out of the model, you only get a video of what you played. It's like an AI video generator except you have control over the camera and character.

                        M G 2 Replies Last reply
                        9
                        • ekZeppE ekZepp

                          Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                          The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                          Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

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                          paradachshund@lemmy.today
                          wrote last edited by
                          #40

                          Welcome to the stock market: where the money's made up and the rules don't matter!

                          B 1 Reply Last reply
                          114
                          • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

                            Genie is pretty cool as it stands from a technical standpoint, but... 1 minute of some really, really bottom tier walking simulator gameplay is not going to destroy the gaming market.

                            Investors are so easily manipulated.

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                            J This user is from outside of this forum
                            jacksilver@lemmy.world
                            wrote last edited by
                            #41

                            Yeah, I think a lot of people forget that Google (and AI research like this) pumps out a lot of work like this that shows amazing new advances. However, that doesn't mean any of this is near ready.

                            Here is a 2018 paper about using world models (a concept where a model is developing an understanding of a "world") that used it to create an interactive Doom AI model - https://arxiv.org/abs/1803.10122 just to show that this stuff has been in the works for a long time.

                            1 Reply Last reply
                            10
                            • ekZeppE ekZepp

                              Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                              The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                              Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                              C This user is from outside of this forum
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                              criss_cross@lemmy.world
                              wrote last edited by
                              #42

                              So people are idiots. Got it.

                              I dunno man working on a video game as a side hobby they’re the worst things I’d use for gen ai. There’s too many things from pathing to physics and collision that require human input to make work.

                              Anytime I’ve tried it’s given some absolute shit results.

                              B 1 Reply Last reply
                              33
                              • G Goodeye8

                                Well that's something I didn't think about before. How would you even release an AI game? It's just a prompt and the rest is a black box.

                                G This user is from outside of this forum
                                G This user is from outside of this forum
                                ggtdbz@lemmy.dbzer0.com
                                wrote last edited by
                                #43

                                The companies that market machine learning tools to investors and the masses have not been set up by people who believe art has value. Everything is content, and content exists to be aggregated alongside advertisements or displayed for a fee.

                                I genuinely hate that actual artists can’t use a lot of pretty neat novel digital levers to make stuff. Because it’s synonymous with garbage. The ability to leap across the uncanny valley has lost all novelty and is downright banal now.

                                But the answer to your question is the same as every desperate attempt at getting a “good” use case for slop generators. It’s for cranking out low effort trash.

                                1 Reply Last reply
                                3
                                • G Goodeye8

                                  It's not generating any code. You don't even get a game out of the model, you only get a video of what you played. It's like an AI video generator except you have control over the camera and character.

                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  mrfinnbean@lemmy.world
                                  wrote last edited by
                                  #44

                                  So its a glorified a procedural generator that does not save anything it makes?

                                  What the fuck. Its like saying game devs are being replaced because people see dreams when they sleep.

                                  C 1 Reply Last reply
                                  10
                                  • ekZeppE ekZepp

                                    Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                                    The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                                    Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                                    T This user is from outside of this forum
                                    T This user is from outside of this forum
                                    Tanis Nikana
                                    wrote last edited by
                                    #45

                                    We play games because they’re stories and challenges put forth by other humans that look interesting.

                                    Even if a slop machine put together a cohesive game involving metaphor and emotions, it’s still not human and it still won’t be played and enjoyed. It would ring hollow, just like AI sound files that try to approximate human music.

                                    S 1 Reply Last reply
                                    10
                                    • ekZeppE ekZepp

                                      Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                                      The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                                      Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                                      R This user is from outside of this forum
                                      R This user is from outside of this forum
                                      reksas@sopuli.xyz
                                      wrote last edited by
                                      #46

                                      i wish i knew how to use this stupidity, but i dont know what stock would be useful to get. I dont want to buy anything from america, ubisoft is bad investment always anyway and only finnish game company i can think/find doesnt even seem affected.

                                      1 Reply Last reply
                                      0
                                      • ekZeppE ekZepp

                                        Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                                        The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                                        Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                                        BeeegScaaawyCrippleH This user is from outside of this forum
                                        BeeegScaaawyCrippleH This user is from outside of this forum
                                        BeeegScaaawyCripple
                                        wrote last edited by
                                        #47

                                        Hmmm. let's build something we know and take some time, and know how to modify and build off it, or! we could spitball into the shit machine and it can shit us out a shit we don't know how any of the shit in it works and then spend twelve times as long untangling its web. SHIT MACHINE AHOY!

                                        1 Reply Last reply
                                        7
                                        • S slazer2au

                                          So what i am hearing is buy in the dip?

                                          BeeegScaaawyCrippleH This user is from outside of this forum
                                          BeeegScaaawyCrippleH This user is from outside of this forum
                                          BeeegScaaawyCripple
                                          wrote last edited by
                                          #48

                                          no these are a bunch of dips making it happen

                                          1 Reply Last reply
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