Meta is closing down three VR studios as part of its metaverse cuts
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there are other versions of the metaverse that work very well and are making money.
What do you mean?
ChatVR, RecRoom, Roblox, BattleBit, Project Loom (Which Google killed for no reason, but it wasn't because of lack of success), and of course the OG, Second Life.
Hell you could even make the arguement for Elite Dangerous and Star Citizen if they ever finish it.
Some of those projects haven't just been successful they're so successful that they are starting to affect government policy.
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Zuckerberg got lucky once, used the talents of others to capitalize on that luck. If he was smart, he would have quickly retired and set about enjoying his wealth but instead he's wasted small fortunes running Facebook. Got high on his own supply when really he was never especially talented at anything.
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ChatVR, RecRoom, Roblox, BattleBit, Project Loom (Which Google killed for no reason, but it wasn't because of lack of success), and of course the OG, Second Life.
Hell you could even make the arguement for Elite Dangerous and Star Citizen if they ever finish it.
Some of those projects haven't just been successful they're so successful that they are starting to affect government policy.
How have they affected government policy, beyond Roblox probably causing some laws being passed about exploitation and protection of minors?
You have a point, I think the big thing FB failed to capitalize on is that someone who wants to use ChatVR or Roblox has to go into chatVR or roblox. FB had an opportunity to build an entire ecosystem they control, and they failed to get anyone inside of it.
I genuinely have no idea how they managed to spend that much money and not get a single decent app. Horizons literally looked like a tech demo someone slapped together for a gamejam or something.
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I do like the idea of business people doing business in a VR boardroom instead of flying all over the place and wasting company money on hotels and fine dining. Nothing to do with meta but how a VR tool can be used for things other than gaming.
I bought a Quest 3s about a year ago and am an old school, single-player gamer. Meta sure tried hard to get me to socialize and meet "friends" while VR'ing but I was never interested. Also, because of the whole surveillance layer built into new tech I worry about my interior spatial domicile information being exposed. Not that there is a big secret in a house floor plan but I just don't like people sneakily looking at my shit.
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I do like the idea of business people doing business in a VR boardroom instead of flying all over the place and wasting company money on hotels and fine dining. Nothing to do with meta but how a VR tool can be used for things other than gaming.
I bought a Quest 3s about a year ago and am an old school, single-player gamer. Meta sure tried hard to get me to socialize and meet "friends" while VR'ing but I was never interested. Also, because of the whole surveillance layer built into new tech I worry about my interior spatial domicile information being exposed. Not that there is a big secret in a house floor plan but I just don't like people sneakily looking at my shit.
I do like the idea of business people doing business in a VR boardroom instead of flying all over the place and wasting company money on hotels and fine dining. Nothing to do with meta but how a VR tool can be used for things other than gaming.
Sure but I fear that they all feel so important that they won't use it.
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I do like the idea of business people doing business in a VR boardroom instead of flying all over the place and wasting company money on hotels and fine dining. Nothing to do with meta but how a VR tool can be used for things other than gaming.
Sure but I fear that they all feel so important that they won't use it.
Sigh...I agree.
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I remember when Amazon went all-in on gaming. Everyone was skeptical, and they partnered up with so many Asian companies.
Then they pulled out. Then they pulled back in. And now they're kinda in a weird place.
What did they make?
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ChatVR, RecRoom, Roblox, BattleBit, Project Loom (Which Google killed for no reason, but it wasn't because of lack of success), and of course the OG, Second Life.
Hell you could even make the arguement for Elite Dangerous and Star Citizen if they ever finish it.
Some of those projects haven't just been successful they're so successful that they are starting to affect government policy.
You're just listing random games, none of which are remotely related to the metaverse...
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You're just listing random games, none of which are remotely related to the metaverse...
Do you even know what we're talking about? Have you ever played any of those games, they are very much in the style of what meta where trying to do.
If you took Meta's description of what the "Metaverse" is and then looked at chatVR it's basically the same product.
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Do you even know what we're talking about? Have you ever played any of those games, they are very much in the style of what meta where trying to do.
If you took Meta's description of what the "Metaverse" is and then looked at chatVR it's basically the same product.
Yes I have. And they all act as independent games, not the centralized hub for all work and play "ready player one" style that meta was pitching this whole things as. Those non meta products being semi successful games doesn't mean the overarching master plan for the metaverse was ever feasible, or even desired. Facebook didn't have a good game to tout in the end, let alone the rest of it. Despite the billions they spent on whatever the fuck they spent it on.
It really seems YOU don't know what we're talking about.
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New world and Amazon Luna (maybe im getting the names Mixed up)
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New world and Amazon Luna (maybe im getting the names Mixed up)
Yeah, I eventually found a Wikipedia page about Amazon Game Studios, they still exist and make games, and it looks like they only make mediocre stuff even when they have chances to make something interesting (like King of Meat, that seems to be a well received game, but has awful name, is too pricey, and is almost unknown, making the online too small)