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Pet Peeves with Games?

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  • b0nk3rs@lemmy.worldB b0nk3rs@lemmy.world
    • Games that jump straight into things without letting me see the options menu first.

    • Not having the Playstation icons as a preset when I want to use my PS4 controller on PC.

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    very_well_lost@lemmy.world
    wrote last edited by very_well_lost@lemmy.world
    #96

    I can't remember specific examples (probably because I didn't stick with any of them very long), but I've played several games that don't even let you touch the options until after you've finished some tutorial section... which is especially annoying for players who play with inverted y axis.

    1 Reply Last reply
    3
    • P pyrinix

      Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

      I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

      This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

      w3dd1eW This user is from outside of this forum
      w3dd1eW This user is from outside of this forum
      w3dd1e
      wrote last edited by
      #97

      Yeah I have a bad habit of never finishing games despite playing the first 1/4 of the game several times.

      I need a refresher like TV shows do when they come back for a new season.

      1 Reply Last reply
      4
      • E eleijeep

        You want to repeat the inordinate amounts of bullshit?

        FartsWithAnAccentF This user is from outside of this forum
        FartsWithAnAccentF This user is from outside of this forum
        FartsWithAnAccent
        wrote last edited by
        #98

        No, I just wrote it wrong.

        1 Reply Last reply
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        • P pyrinix

          Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

          I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

          This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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          screen_shatter@lemmy.world
          wrote last edited by
          #99

          For Stardew check your achievements and it will probably help to figure out what to do. If you made it to the island the room on the far west side has a checklist for getting "perfection" as well. When I finally got the movie theater I was also working on that checklist.

          1 Reply Last reply
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          • P pyrinix

            Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

            I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

            This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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            58008@lemmy.world
            wrote last edited by
            #100
            • I don't give the slightest fuck who provided the middleware for the cloth physics, stop impeding me from playing the game to show me this shit every fucking time I launch it.
            • Continue and New Game are often the wrong way around in the main menu. Why would you have New Game at the top/default selection position? How often would someone be clicking that as opposed to Continue?
            • Unskippable dialogue and cut-scenes. I've read devs describe cut-scenes as a reward for the player achieving a certain milestone. I see them as punishment. Especially so if I want to replay the game. It's a game, not a movie. Leave me the fuck alone already.
            • It should be forbidden to sell a game on Steam that requires an account and launcher from Ubisoft or whoever. If you sell it on Steam, you use Steam, and if you wanna use your own shit then you don't get to use the Steam storefront and must forgo all the advertising and exposure you enjoy there.
            • Walk-and-talks, especially when my normal walk speed is like a sprint compared to that of the NPC in question.
            • Narratively, my character is a saviour to a group of people who provide me with weapons and ammo to help me save them, but the cunts charge me for it?? "Hey thanks for single-handedly saving us and fighting the tyrannical evil empire, while you're out there risking life and limb for us please use our cool weapons and bullets! That'll be 500 credits, cheers!" Motherfucker? What are you even spending it on? WHERE are you even spending it?
            • Fake endings. I was playing RDR2, and thought I was coming to the end of the game, all signs pointed to an imminent ending. So I was mentally in a place where I was ready to pack up and uninstall it, just had to finish the last few quests, already wondering what I'd play next. Then there's an entire 500-hour chapter that comes after. So I keep going, and am constantly thinking "surely it's just another quest or two..." but it just never fucking ends. Had I known or expected all this extra shit, it would be different. But I was already halfway out they door before you called me back in for another week's worth of the same malarkey.
            • Time-wasting as a core mechanic. I love No Man's Sky, but so many of the quests in that game involve literally waiting 24 real-world hours for the next phase of the quest. Which, when completed, leads to another 24-hour wait. Who exactly does this serve?
            1 Reply Last reply
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            • P pyrinix

              Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

              I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

              This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

              MyNameIsAtticusM This user is from outside of this forum
              MyNameIsAtticusM This user is from outside of this forum
              MyNameIsAtticus
              wrote last edited by
              #101

              It's a niche gripe because i like achievement hunting, but it kills a lot of motivation for me in a game when there's separate achievements for a high difficulty. I feel like there's been only 3 times i actively enjoyed it out of all the game's i've done. That being Halo (it's like a right of passage for that game's culture, and Halo 2 is the only one that's the worst), Uncharted 4, and The Last of Us Part II.

              There's also games that are just overloaded with stuff. I'm not sure how to describe it, but a lot of games i've run into just feel like they had a ton of stuff shoved in and it just throws me off. The Sonic adventure games were like this for me

              1 Reply Last reply
              2
              • P pyrinix

                Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                guyoverthere123@lemmy.dbzer0.com
                wrote last edited by
                #102

                Internet for single player.

                I love Hitman, but the need to be connected to a server just to play rubs me the wrong way.

                1 Reply Last reply
                16
                • P pyrinix

                  Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                  I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                  This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

                  acefuzzlord@lemmy.zipA This user is from outside of this forum
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                  acefuzzlord@lemmy.zip
                  wrote last edited by
                  #103

                  I like somewhat buggy messes like Oblivion, but if your game keeps randomly crashing on me, like New Veags without stability mods, I will be pretty peeved after a while.

                  Same with games like Oaken Tower where, even though I cannot prove it, I swear they lower the odds of finding the items you have and need until you cannot afford it after rerolls and level ups and such. That, or you have a max upgraded item and it won't stop giving you that specific item that you cannot use multiples of for whatever reason. Or you sell that item because it has stopped appearing in shop and decides to show up multiple times after selling and doing a singular reroll.

                  1 Reply Last reply
                  2
                  • P pyrinix

                    Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                    I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                    This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                    sleepmode@lemmy.world
                    wrote last edited by
                    #104

                    When you know a choice you made should have immediate or impending consequences, but the world carries on as if it's business as usual. I was actually surprised when the opposite happened in Outer Worlds 2 recently. If you trigger a certain event and don't go deal with it ASAP, it will happen without you and there are consequences.

                    J 1 Reply Last reply
                    7
                    • P pyrinix

                      Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                      I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                      This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

                      JackbyDevJ This user is from outside of this forum
                      JackbyDevJ This user is from outside of this forum
                      JackbyDev
                      wrote last edited by
                      #105
                      • Games should have some way to take notes in game.
                      • External wikis are great and I love them, but they aren't an excuse for not explaining how your game works within your game. There needs to be good in game guides.
                      • All games need some way to save and quit. Looking at you, rogue likes. People have lives. That's more important than protecting some weird form of honor by making the excuse that it's to prevent save scumming.
                      1 Reply Last reply
                      12
                      • P pyrinix

                        Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                        I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                        This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                        cocodapuf@lemmy.world
                        wrote last edited by
                        #106

                        When you're watching a dramatic cutscene, but then someone needs your attention, so you hit esc... which skips the cutscenes instead of pausing?! What the actual fuck? The button that pauses the game in every other context now (surprise!) skips the cutscene? Why would you do that?!

                        1 Reply Last reply
                        10
                        • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                          Speaking for myself, the average game got way better when the industry figured out it was better to mix the tutorial with the story. Bespoke tutorials felt like homework, and a lot of people are inclined to skip them, never figure out how the game works, and then come away with a negative opinion of the game. In general, and I'm curious to hear your perspective on this, you can make it exciting by starting the story en media res, so your character is using all of their usual verbs; then you can sidestep that immersion breaking moment by having the button prompts exist in a freeze frame thing, outside of the context of the story, that highlights the action it wants you to do. Do you prefer the bespoke tutorials that we got in the likes of 90s PC games? Do you like the way Gears of War does it, where it still keeps it contextual in the course of the story, but they very clearly give you an option to say that you know what you're doing?

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                          Ephera
                          wrote last edited by
                          #107

                          I think, you're perhaps conflating story with gameplay here? I do think, it's good to incorporate the tutorial into normal gameplay. So, you start playing the actual game right away and get told the controls as you need them. And sure, if it is a story-driven game, that probably means there has to be a story segment before all that to explain why you're starting on this journey to begin with. So, I'm not saying I want the tutorial to be an entirely separate thing, like it typically was in the 90s.

                          I'm mainly just complaining about when it's too intermixed, because I'd like to be able to skip all the text boxes where they're rambling about the story. If they switch mid-sentence to explaining what you're supposed to do and what buttons to press, then I'm likely to miss that while skipping through the story bits.
                          Preferably, there's a separate info box on screen after the dialogue ends (which is a good idea for several reasons), but it could also just be highlighted, if they want it to be within the dialogue.

                          ampersandrew@lemmy.worldA 1 Reply Last reply
                          0
                          • S sleepmode@lemmy.world

                            When you know a choice you made should have immediate or impending consequences, but the world carries on as if it's business as usual. I was actually surprised when the opposite happened in Outer Worlds 2 recently. If you trigger a certain event and don't go deal with it ASAP, it will happen without you and there are consequences.

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                            jakeroxs@sh.itjust.works
                            wrote last edited by
                            #108

                            In theory this is really cool, but unless you really get into a game and are willing to replay, it just feels bad as a player missing content because of a timer you didn't know about.

                            1 Reply Last reply
                            3
                            • P pyrinix

                              Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                              I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                              This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                              W This user is from outside of this forum
                              weebkent@ani.social
                              wrote last edited by weebkent@ani.social
                              #109

                              This is specifically for rhythm games, but I hate it when they don't give you a judgement error during the play (early/late indicators) or a total of early/late hits in the results screen.

                              Even when they do show that information, sometimes they don't even tell you by how much on average in ms, only the amount of hits that are early and late. You could be consistently late by as small as 5ms, or something stupid like 50ms but you wouldn't know. And now you just have to eyeball the offset adjustment, going back and forth, in and out between the settings menu and a song to check if you did it right.

                              Oh, and I hope the game uses millisecond offset instead of some esoteric arbitrary scale with no label — bonus points if it's not granular enough to set right so you end up with an offset that is either uncomfortably early or uncomfortably late no matter what you do.

                              And also, the offset calibration tool is useless in every rhythm game. It does not help whatsoever, and if anything it makes it more confusing to set things up 🙂

                              1 Reply Last reply
                              5
                              • K katana314@lemmy.world

                                I’d really like to see a set of publishers/creators that take a hard line stance on this, and reject contracts with, eg, Speedtree, if they insist on a dedicated startup video.

                                Kudos to Arc Raiders. When I boot it up, aside from an EAC launcher logo, it goes straight to Speranza.

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                                viscloreader@lemmy.world
                                wrote last edited by
                                #110

                                Iirc Masahiro Sakurai (the guy from smash bros) openly stated to he refused to work with dolby in Kirby in the forgotten land because they insisted their logo be plastered before the title screen.

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                                2
                                • P pogodem0n@lemmy.world

                                  Unpausable and unskippable cutscenes

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                                  cheesenoodle@lemmy.world
                                  wrote last edited by
                                  #111

                                  Been playing Monster hunter World recently and holy crap is that game obnoxious with the cutscenes, even mid-fight if a monster you've never seen before happens to wander past.

                                  1 Reply Last reply
                                  4
                                  • vortexal@sopuli.xyzV vortexal@sopuli.xyz

                                    It's a minor pet peeve but I've disliked it when games have multiple weapons that share ammo, especially when the game doesn't explicitly tell you this. Some examples of games that do this are Doom and Half-Life. The reason I dislike this, is mainly because of how I play shooters in general. I always try to preserve my ammo by prioritizing my weakest weapons but in games that do this, I'm actually potentially wasting ammo because I'll either have less ammo for the other, usually more powerful, weapon(s), or I might not even get to use that better weapon because I had no idea it shared ammo with a weaker weapon.

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                                    dragon-donkey3374
                                    wrote last edited by
                                    #112

                                    Deus Ex Invisible War did this except EVERY weapon used the same ammo type lol

                                    1 Reply Last reply
                                    1
                                    • C CerebralHawks

                                      Nintendo is infamous for this. Animal Crossing is a great game on the Switch, but it’s meant for one person. You can join an island, but unless the island creator has everything unlocked, you can’t progress the game. And even if they have, there are certain recipes you can’t get without cheating (treasure islands) for some reason.

                                      Pokémon is the same way. They literally want you to buy a second Switch.

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                                      bravesirrbn ☑️
                                      wrote last edited by
                                      #113

                                      You can create/use multiple users on the Switch itself, are the saves then not separate?

                                      rebekahwsd@lemmy.worldR C 2 Replies Last reply
                                      1
                                      • P pyrinix

                                        Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                                        I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                                        This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                                        P This user is from outside of this forum
                                        LordWarfire
                                        wrote last edited by
                                        #114

                                        Games that don’t act like they are games. Too many designers think they are making “high art”. Examples:

                                        Not being able to save any time for any reason - I have a life, stuff happens. I need to be able to save and leave the game at any time - during gameplay, dungeons, cutscenes, any time. Make it a suspend state if it must - but respect reality.

                                        Non-pausable cutscenes - you are not the most important part of my life so you need to be able to pause without losing content.

                                        Non-skippable cutscenes - I might have seen this 10 times before, let me skip.

                                        Dialogue history - if you let me skip dialogue then you must have a dialogue history. I might have hit the skip button by accident so let me see what I missed.

                                        Indicate when there isn’t new dialogue - make the chat options change when there is new dialogue, making it so I have to interact with the NPC or object again just to see if there is new dialogue is infuriating.

                                        Show when an activity will fail - don’t make me search barrels that are empty. Skyrim does this perfectly.

                                        If you have a map let me annotate it - somehow a magicly populating map is allowed in your world but I don’t have a pencil to write “come back here with a shovel”?

                                        M 1 Reply Last reply
                                        15
                                        • dual_sport_dork 🐧🗡️D dual_sport_dork 🐧🗡️

                                          Basically every console RPG ever. Certainly those which are not voice acted, and present characters "talking" at you by slowly ghost typing their lines out one character at a time into a text box and then awaiting your input at the end before proceeding to the next line, but inevitably with the dialog box refusing to even start listening for button presses until some seconds after I've read the text multiple times over, plus its partially completed form several times more.

                                          I'm adding another dishonorable mention on this front which isn't even a text box: That fucking treasure chest opening animation in Vampire Survivors. If you know, you know.

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                                          bravesirrbn ☑️
                                          wrote last edited by
                                          #115

                                          I have to disagree with you on the Vampire Survivors chest, the music that plays during the animation is an absolute banger

                                          dual_sport_dork 🐧🗡️D 1 Reply Last reply
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