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  3. "AI is Theft, I Have to Use It, Otherwise I'll Get Fired": GDC Reports One-Third of Game Workers Are Using GenAI for Daily Tasks

"AI is Theft, I Have to Use It, Otherwise I'll Get Fired": GDC Reports One-Third of Game Workers Are Using GenAI for Daily Tasks

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  • Aielman15A Aielman15

    If you were to listen to the internet, it would seem that AAA studios are be on their last gasp, with indie devs dancing on their graves.

    The reality is that, aside from the big indie game of the moment (think Silksong or Expedition 33, if you want to count the latter as indie), most gamers don't care or don't even know indie games exist in the first place.
    I have a few gamer friends (each of whom spends a few hours daily on games), and only one of them plays maybe one indie game per year, and only those who manage to breach through his bubble via influencers and streamers.

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    feyd@programming.dev
    wrote last edited by
    #7

    Ehhh I know a lot of people that play indie games, but generally they only play one or two genres of them. Part of it is that the terminology gets confusing because people mean different things. Like, other than baldur's gate, I couldn't tell you the last western AAA game I played. But I played FF7 rebirth which is definitely AAA but not what people are always talking about when that talk about AAA sinking. There are also tons of studios that you probably wouldn't call AAA but you also wouldn't call indie. Like, I probably play more games from Falcom than any other studio. They're not huge headcount-wise or cutting edge technology-wise but they've been consistently making games since the 80s. I think a lot of people don't bucket those types of developers in their heads at all.

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    • I inclementimmigrant@lemmy.world
      This post did not contain any content.
      jordanlund@lemmy.worldJ This user is from outside of this forum
      jordanlund@lemmy.worldJ This user is from outside of this forum
      jordanlund@lemmy.world
      wrote last edited by
      #8

      I could see using AI for tasks that are so mind numbing and mundane it might actually be cruel to make a human do it.

      "I need a perfectly tileable concrete wall texture for a video game, make it light gray with random spots of yellow and white paint."

      Took about a minute.

      But then, if you're going to do THAT, there are already royalty free libraries where it's already done.

      S M M S 4 Replies Last reply
      17
      • jordanlund@lemmy.worldJ jordanlund@lemmy.world

        I could see using AI for tasks that are so mind numbing and mundane it might actually be cruel to make a human do it.

        "I need a perfectly tileable concrete wall texture for a video game, make it light gray with random spots of yellow and white paint."

        Took about a minute.

        But then, if you're going to do THAT, there are already royalty free libraries where it's already done.

        S This user is from outside of this forum
        S This user is from outside of this forum
        saledovil@sh.itjust.works
        wrote last edited by
        #9

        Nobody did that by hand even before Gen Ai was invented. Even before photography or computers, there were techniques to get textures without manually drawing them. The splotches, for example, could be accomplished by shaking the brush at the canvas.

        1 Reply Last reply
        22
        • jordanlund@lemmy.worldJ jordanlund@lemmy.world

          I could see using AI for tasks that are so mind numbing and mundane it might actually be cruel to make a human do it.

          "I need a perfectly tileable concrete wall texture for a video game, make it light gray with random spots of yellow and white paint."

          Took about a minute.

          But then, if you're going to do THAT, there are already royalty free libraries where it's already done.

          M This user is from outside of this forum
          M This user is from outside of this forum
          melonpoly@lemmy.world
          wrote last edited by melonpoly@lemmy.world
          #10

          Those sort of things are easy to do with procedural textures. You're example isn't even tileable.

          jordanlund@lemmy.worldJ 1 Reply Last reply
          38
          • M melonpoly@lemmy.world

            Those sort of things are easy to do with procedural textures. You're example isn't even tileable.

            jordanlund@lemmy.worldJ This user is from outside of this forum
            jordanlund@lemmy.worldJ This user is from outside of this forum
            jordanlund@lemmy.world
            wrote last edited by
            #11

            Well of course not, AI did it in 1 minute. 🤣

            M P 2 Replies Last reply
            5
            • jordanlund@lemmy.worldJ jordanlund@lemmy.world

              Well of course not, AI did it in 1 minute. 🤣

              M This user is from outside of this forum
              M This user is from outside of this forum
              melonpoly@lemmy.world
              wrote last edited by
              #12

              You have no point then, AI isn't even able to do something mundane. 🤣🤣🤣🤣🤣🤣🤣🤣

              jordanlund@lemmy.worldJ 1 Reply Last reply
              23
              • M melonpoly@lemmy.world

                You have no point then, AI isn't even able to do something mundane. 🤣🤣🤣🤣🤣🤣🤣🤣

                jordanlund@lemmy.worldJ This user is from outside of this forum
                jordanlund@lemmy.worldJ This user is from outside of this forum
                jordanlund@lemmy.world
                wrote last edited by
                #13

                It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.

                But as I noted, there are also already royalty free libraries for this stuff as well.

                M 1 Reply Last reply
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                • jordanlund@lemmy.worldJ jordanlund@lemmy.world

                  It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.

                  But as I noted, there are also already royalty free libraries for this stuff as well.

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  melonpoly@lemmy.world
                  wrote last edited by
                  #14

                  I don't think you know anything about texturing. Even if you eventually got to a point where it gave you something usable it's not going to be consistent.

                  If you're job is to create 100+ textures and you're only able to get 90% of the way there for each variation, you're fucked. You can create infinite variations of a texture with procedural once your initial setup is done. AI couldn't even get a basic bitch texture right how is it going to deal with more complex textures?

                  1 Reply Last reply
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                  • F feyd@programming.dev

                    The question is who funds these theoretical new studios? Indie studios more often than not have to make deals with the devil so they can eat. Then, even if their game is a smash hit, the investors take the lion's share of profit and still control the actual devs by the purse strings. This society is sick.

                    J This user is from outside of this forum
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                    jimmy90@lemmy.world
                    wrote last edited by
                    #15

                    what is going to happen when the prices rocket up and who is going to create the content for future AI?

                    1 Reply Last reply
                    1
                    • jordanlund@lemmy.worldJ jordanlund@lemmy.world

                      Well of course not, AI did it in 1 minute. 🤣

                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      pipe01@programming.dev
                      wrote last edited by
                      #16

                      ...so you're proving yourself wrong?

                      jordanlund@lemmy.worldJ 1 Reply Last reply
                      9
                      • P pipe01@programming.dev

                        ...so you're proving yourself wrong?

                        jordanlund@lemmy.worldJ This user is from outside of this forum
                        jordanlund@lemmy.worldJ This user is from outside of this forum
                        jordanlund@lemmy.world
                        wrote last edited by
                        #17

                        Not at all wrong, just showing what can be done with virtually zero effort and time.

                        I could most likely perfect it in a few minutes more, still a fraction of the time of doing it by hand. I'm not extending a proof of concept to win arguments on the Internet. 😉

                        But as I noted at the bottom of the comment, which apparently nobody bothered to read, there are ALREADY royalty free libraries for this kind of thing. So it also has to be faster than searching libraries that are already there.

                        Of course that action is it's own time sink as anyone who has gone looking for "the perfect font" can tell you.

                        M 1 Reply Last reply
                        1
                        • jordanlund@lemmy.worldJ jordanlund@lemmy.world

                          I could see using AI for tasks that are so mind numbing and mundane it might actually be cruel to make a human do it.

                          "I need a perfectly tileable concrete wall texture for a video game, make it light gray with random spots of yellow and white paint."

                          Took about a minute.

                          But then, if you're going to do THAT, there are already royalty free libraries where it's already done.

                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          MotoAsh
                          wrote last edited by
                          #18

                          The problem with your example is there are traditional algorithms that can do that, and better.

                          jordanlund@lemmy.worldJ 1 Reply Last reply
                          4
                          • jordanlund@lemmy.worldJ jordanlund@lemmy.world

                            Not at all wrong, just showing what can be done with virtually zero effort and time.

                            I could most likely perfect it in a few minutes more, still a fraction of the time of doing it by hand. I'm not extending a proof of concept to win arguments on the Internet. 😉

                            But as I noted at the bottom of the comment, which apparently nobody bothered to read, there are ALREADY royalty free libraries for this kind of thing. So it also has to be faster than searching libraries that are already there.

                            Of course that action is it's own time sink as anyone who has gone looking for "the perfect font" can tell you.

                            M This user is from outside of this forum
                            M This user is from outside of this forum
                            MotoAsh
                            wrote last edited by
                            #19

                            It's not really a proof of concept if it doesn't even meet the only mildly challenging criteria laid out...

                            You're getting roasted because you basically did the equivalent of going, "well I asked ChatGPT and it said, [demonstrably wrong answer]".

                            1 Reply Last reply
                            0
                            • Aielman15A Aielman15

                              If you were to listen to the internet, it would seem that AAA studios are be on their last gasp, with indie devs dancing on their graves.

                              The reality is that, aside from the big indie game of the moment (think Silksong or Expedition 33, if you want to count the latter as indie), most gamers don't care or don't even know indie games exist in the first place.
                              I have a few gamer friends (each of whom spends a few hours daily on games), and only one of them plays maybe one indie game per year, and only those who manage to breach through his bubble via influencers and streamers.

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              skunkworkz@lemmy.world
                              wrote last edited by skunkworkz@lemmy.world
                              #20

                              Indie devs don’t need to reach mainstream mindshare to become successful. An indie team that’s stays small and nimble doesn’t need to reach a million unit in sales. Like how many mainstream gamers have heard of Tiny Glade a game that made a few million dollars created by two people.

                              1 Reply Last reply
                              3
                              • jordanlund@lemmy.worldJ jordanlund@lemmy.world

                                I could see using AI for tasks that are so mind numbing and mundane it might actually be cruel to make a human do it.

                                "I need a perfectly tileable concrete wall texture for a video game, make it light gray with random spots of yellow and white paint."

                                Took about a minute.

                                But then, if you're going to do THAT, there are already royalty free libraries where it's already done.

                                S This user is from outside of this forum
                                S This user is from outside of this forum
                                skunkworkz@lemmy.world
                                wrote last edited by skunkworkz@lemmy.world
                                #21

                                Someone skilled in Substance Designer can also do that in minutes. And then you have a file that can generate an infinite number of variations that look artistically consistent including normal maps, roughness maps etc.

                                1 Reply Last reply
                                2
                                • I inclementimmigrant@lemmy.world
                                  This post did not contain any content.
                                  deafboy@lemmy.worldD This user is from outside of this forum
                                  deafboy@lemmy.worldD This user is from outside of this forum
                                  deafboy@lemmy.world
                                  wrote last edited by
                                  #22

                                  1 Reply Last reply
                                  14
                                  • I inclementimmigrant@lemmy.world
                                    This post did not contain any content.
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                                    M This user is from outside of this forum
                                    middleagesmodem@lemmy.world
                                    wrote last edited by
                                    #23

                                    Theft of what? The jobs are a legitimate concern though.

                                    I 1 Reply Last reply
                                    0
                                    • F feyd@programming.dev

                                      The question is who funds these theoretical new studios? Indie studios more often than not have to make deals with the devil so they can eat. Then, even if their game is a smash hit, the investors take the lion's share of profit and still control the actual devs by the purse strings. This society is sick.

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      middleagesmodem@lemmy.world
                                      wrote last edited by
                                      #24

                                      Isn't that already the case though?

                                      1 Reply Last reply
                                      0
                                      • M middleagesmodem@lemmy.world

                                        Theft of what? The jobs are a legitimate concern though.

                                        I This user is from outside of this forum
                                        I This user is from outside of this forum
                                        inclementimmigrant@lemmy.world
                                        wrote last edited by
                                        #25

                                        I guess you're living up to your user name.

                                        https://torrentfreak.com/nvidia-contacted-annas-archive-to-secure-access-to-millions-of-pirated-books/

                                        and

                                        https://variety.com/2025/digital/news/wga-disney-openai-deal-theft-of-our-work-1236606872/

                                        and

                                        https://www.hollywoodreporter.com/business/business-news/george-rr-martin-openai-court-legal-1236413461/

                                        But of course when corporations infringe on copyright it's fine right it's not theft at all.

                                        1 Reply Last reply
                                        3
                                        • M MotoAsh

                                          The problem with your example is there are traditional algorithms that can do that, and better.

                                          jordanlund@lemmy.worldJ This user is from outside of this forum
                                          jordanlund@lemmy.worldJ This user is from outside of this forum
                                          jordanlund@lemmy.world
                                          wrote last edited by
                                          #26

                                          They can, but they also don't meet the corporate dictate of "Everyone use AI." 😉

                                          M 1 Reply Last reply
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