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  3. Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

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  • L leftzero@lemmy.dbzer0.com

    relatively stable between the twelfth and the eighteenth century

    Hm... wasn't there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot..?

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    lad
    wrote last edited by
    #18

    I don't know, we need a medievalist here

    L 1 Reply Last reply
    0
    • D DrSleepless

      Video games aren’t supposed to be realistic, they’re supposed to be fun

      ☂️-U This user is from outside of this forum
      ☂️-U This user is from outside of this forum
      ☂️-
      wrote last edited by
      #19

      realistic is sometimes fun

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      11
      • D DrSleepless

        Video games aren’t supposed to be realistic, they’re supposed to be fun

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        ilovepizza@lemmy.world
        wrote last edited by
        #20

        Simulator then?

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        • Agent_KaryoA Agent_Karyo
          This post did not contain any content.
          JackbyDevJ This user is from outside of this forum
          JackbyDevJ This user is from outside of this forum
          JackbyDev
          wrote last edited by
          #21

          This is a great article! It's really interesting.

          I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

          The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

          Agent_KaryoA 1 Reply Last reply
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          • S lad

            I don't know, we need a medievalist here

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            leftzero@lemmy.dbzer0.com
            wrote last edited by
            #22

            Well, there was that little thing called the black death, if I recall correctly...

            S 1 Reply Last reply
            1
            • JackbyDevJ JackbyDev

              This is a great article! It's really interesting.

              I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

              The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

              Agent_KaryoA This user is from outside of this forum
              Agent_KaryoA This user is from outside of this forum
              Agent_Karyo
              wrote last edited by
              #23

              I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn's flood mechanics aren't all that realistic.

              A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

              JackbyDevJ 1 Reply Last reply
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              • M murrayl@lemmy.world

                Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

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                sharkticon@lemmy.zip
                wrote last edited by
                #24

                I am looking forward to Manor Lords when it gets released. Been tracking it for years.

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                • D DrSleepless

                  Video games aren’t supposed to be realistic, they’re supposed to be fun

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                  grueling_spool@sh.itjust.works
                  wrote last edited by
                  #25

                  Sure, but exploring the way games abstract reality can be interesting and worthwhile.

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                  9
                  • Agent_KaryoA Agent_Karyo

                    I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn's flood mechanics aren't all that realistic.

                    A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

                    JackbyDevJ This user is from outside of this forum
                    JackbyDevJ This user is from outside of this forum
                    JackbyDev
                    wrote last edited by
                    #26

                    I'm not saying they're realistic, just that it has some of the flood/farming mechanics the blog author wanted to see in a game.

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                    • Agent_KaryoA Agent_Karyo
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                      humanspiral@lemmy.ca
                      wrote last edited by
                      #27

                      Default difficulty... Certain wiping out of every living being in your village, and failure. Conclusions in article are fairly poor as they are "games are already designed smartly, and there's nothing that should be changed."

                      A good game concept would be to put the player as a "middle manager" with feudal lord as the client. The mission is how to best oppress the villagers in order to graduate to better employment: managing a bigger city.

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                      • L leftzero@lemmy.dbzer0.com

                        Well, there was that little thing called the black death, if I recall correctly...

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                        lad
                        wrote last edited by
                        #28

                        Ah, yeah, there was, that's not how most of the time went, though

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