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The Fedi Forum

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  3. Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

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  • D DrSleepless

    Video games aren’t supposed to be realistic, they’re supposed to be fun

    ☂️-U This user is from outside of this forum
    ☂️-U This user is from outside of this forum
    ☂️-
    wrote last edited by
    #19

    realistic is sometimes fun

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    11
    • D DrSleepless

      Video games aren’t supposed to be realistic, they’re supposed to be fun

      I This user is from outside of this forum
      I This user is from outside of this forum
      ilovepizza@lemmy.world
      wrote last edited by
      #20

      Simulator then?

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      1
      • Agent_KaryoA Agent_Karyo
        This post did not contain any content.
        JackbyDevJ This user is from outside of this forum
        JackbyDevJ This user is from outside of this forum
        JackbyDev
        wrote last edited by
        #21

        This is a great article! It's really interesting.

        I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

        The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

        Agent_KaryoA 1 Reply Last reply
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        • S lad

          I don't know, we need a medievalist here

          L This user is from outside of this forum
          L This user is from outside of this forum
          leftzero@lemmy.dbzer0.com
          wrote last edited by
          #22

          Well, there was that little thing called the black death, if I recall correctly...

          S 1 Reply Last reply
          1
          • JackbyDevJ JackbyDev

            This is a great article! It's really interesting.

            I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

            The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

            Agent_KaryoA This user is from outside of this forum
            Agent_KaryoA This user is from outside of this forum
            Agent_Karyo
            wrote last edited by
            #23

            I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn's flood mechanics aren't all that realistic.

            A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

            JackbyDevJ 1 Reply Last reply
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            • M murrayl@lemmy.world

              Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

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              sharkticon@lemmy.zip
              wrote last edited by
              #24

              I am looking forward to Manor Lords when it gets released. Been tracking it for years.

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              1
              • D DrSleepless

                Video games aren’t supposed to be realistic, they’re supposed to be fun

                G This user is from outside of this forum
                G This user is from outside of this forum
                grueling_spool@sh.itjust.works
                wrote last edited by
                #25

                Sure, but exploring the way games abstract reality can be interesting and worthwhile.

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                9
                • Agent_KaryoA Agent_Karyo

                  I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn's flood mechanics aren't all that realistic.

                  A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

                  JackbyDevJ This user is from outside of this forum
                  JackbyDevJ This user is from outside of this forum
                  JackbyDev
                  wrote last edited by
                  #26

                  I'm not saying they're realistic, just that it has some of the flood/farming mechanics the blog author wanted to see in a game.

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                  • Agent_KaryoA Agent_Karyo
                    This post did not contain any content.
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                    humanspiral@lemmy.ca
                    wrote last edited by
                    #27

                    Default difficulty... Certain wiping out of every living being in your village, and failure. Conclusions in article are fairly poor as they are "games are already designed smartly, and there's nothing that should be changed."

                    A good game concept would be to put the player as a "middle manager" with feudal lord as the client. The mission is how to best oppress the villagers in order to graduate to better employment: managing a bigger city.

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                    • L leftzero@lemmy.dbzer0.com

                      Well, there was that little thing called the black death, if I recall correctly...

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      lad
                      wrote last edited by
                      #28

                      Ah, yeah, there was, that's not how most of the time went, though

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