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  3. One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals

One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals

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  • simpleS simple
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    sinningstromgald@lemmy.world
    wrote last edited by
    #2

    So, what y'all doing now?

    ShadowS 1 Reply Last reply
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    • simpleS simple
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      righthandofikaros@lemmy.world
      wrote last edited by
      #3

      Sounds like a massive opportunity to form a lot of new indie studios that isn't happening. Or people aren't announcing it.

      reisen@sh.itjust.worksR 1 Reply Last reply
      14
      • R righthandofikaros@lemmy.world

        Sounds like a massive opportunity to form a lot of new indie studios that isn't happening. Or people aren't announcing it.

        reisen@sh.itjust.worksR This user is from outside of this forum
        reisen@sh.itjust.worksR This user is from outside of this forum
        reisen@sh.itjust.works
        wrote last edited by
        #4

        it's not happening because at the same time the willingness of investors to find new studios and games also drastically went down

        A R 2 Replies Last reply
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        • reisen@sh.itjust.worksR reisen@sh.itjust.works

          it's not happening because at the same time the willingness of investors to find new studios and games also drastically went down

          A This user is from outside of this forum
          A This user is from outside of this forum
          atropos@lemmy.world
          wrote last edited by
          #5

          Can we crowdsource one? I'd throw a few grand into a new studio with the right leadership and governance.

          T R 2 Replies Last reply
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          • simpleS simple
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            ScrubblesS This user is from outside of this forum
            ScrubblesS This user is from outside of this forum
            Scrubbles
            wrote last edited by
            #6

            Man good thing they're coming out with so many new games. I'd be worried about the long term health of these big companies if it weren't for the solid pipes of great new titles rolling out

            1 Reply Last reply
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            • S sinningstromgald@lemmy.world

              So, what y'all doing now?

              ShadowS This user is from outside of this forum
              ShadowS This user is from outside of this forum
              Shadow
              wrote last edited by
              #7

              I was at a gaming studio that closed down in late 2024, most of the people I've talked to since have left games and work in general tech.

              1 Reply Last reply
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              • A atropos@lemmy.world

                Can we crowdsource one? I'd throw a few grand into a new studio with the right leadership and governance.

                T This user is from outside of this forum
                T This user is from outside of this forum
                thinkercharmercoderfarmer@slrpnk.net
                wrote last edited by
                #8

                As someone who was recently laid off if anyone wants to front the cash I'm currently available for cheap.

                K 1 Reply Last reply
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                • simpleS simple
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                  taiyang@lemmy.world
                  wrote last edited by
                  #9

                  Not too surprised. What I've seen from friends and family in the industry is a mix of union busting and natural shrinking after the 2020 boom. AI is kinda frowned upon for those AAA companies (at least at middle management and below) so it wasn't so much job replacement although that option might still galvanize union busting.

                  Granted the companies in question are Japanese and Korean developers, so the US side is mostly licensing and marking and such. And if I'm being honest, some of those marketers really should lose their jobs, or at least stop getting paid twice that of actual talented people... sigh.

                  1 Reply Last reply
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                  • simpleS simple
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                    fandangalo@lemmy.world
                    wrote last edited by fandangalo@lemmy.world
                    #10

                    I was included in this. Was laid off back in June 2025. One of the best places I ever worked.

                    The industry is super tough. I got very lucky & started a new job at the beginning of the month. Being out of work for 6 months sucked, and some people I mentor have been out much longer.

                    K 1 Reply Last reply
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                    • simpleS simple
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                      grimy@lemmy.world
                      wrote last edited by grimy@lemmy.world
                      #11

                      One-third is the cut most game stores take.

                      Y 1 Reply Last reply
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                      • reisen@sh.itjust.worksR reisen@sh.itjust.works

                        it's not happening because at the same time the willingness of investors to find new studios and games also drastically went down

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        righthandofikaros@lemmy.world
                        wrote last edited by
                        #12

                        Investors are not required to form an indie studio. They are not required to build a fun game that makes a lot of money. Indie studios do not require massive injections of cash. Most indie studios are formed on what is available to the team collectively. It isn't something that is easy, it takes effort, but it is not impossible. Most indie studios are initially formed with like, less than $20k USD in total investment. Many are just one guy with a budget of $0.

                        It is more likely that the amount of money that an investor would realistically need to give is considered too small to be worth the PR, but too big to just give away in a whim. Enough that one or multiple studio members could easily take out a personal load to invest into the studio without needing a private investor.

                        Now, if those people are demanding multiple big six+ figure investments, then they aren't trying to form an indie studio, they're trying to form a AAA studio that is publisher independant. Which is an unreasonable ask.

                        J 1 Reply Last reply
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                        • G grimy@lemmy.world

                          One-third is the cut most game stores take.

                          Y This user is from outside of this forum
                          Y This user is from outside of this forum
                          yeahiknow3@lemmy.dbzer0.com
                          wrote last edited by
                          #13

                          Steam takes more, right?

                          G 1 Reply Last reply
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                          • R righthandofikaros@lemmy.world

                            Investors are not required to form an indie studio. They are not required to build a fun game that makes a lot of money. Indie studios do not require massive injections of cash. Most indie studios are formed on what is available to the team collectively. It isn't something that is easy, it takes effort, but it is not impossible. Most indie studios are initially formed with like, less than $20k USD in total investment. Many are just one guy with a budget of $0.

                            It is more likely that the amount of money that an investor would realistically need to give is considered too small to be worth the PR, but too big to just give away in a whim. Enough that one or multiple studio members could easily take out a personal load to invest into the studio without needing a private investor.

                            Now, if those people are demanding multiple big six+ figure investments, then they aren't trying to form an indie studio, they're trying to form a AAA studio that is publisher independant. Which is an unreasonable ask.

                            J This user is from outside of this forum
                            J This user is from outside of this forum
                            jaaake@lemmy.world
                            wrote last edited by jaaake@lemmy.world
                            #14

                            Investors are not required to form an indie studio, in the case where every team member of that studio has some means to pay their own rent/mortgage, bills, and feed themselves for the entire duration of the project. If you're in the US, you'll also need to figure out how you're paying for health insurance. This could be a passion project in addition to a day job, but coordinating work/life balance in that scenario with multiple team members is exponentially difficult.

                            Money adds up quick. Let's use some round numbers and say you want to hire a team with some experience (those folks that just got laid off and are looking for work). Let's say everybody on the team costs the project $100k/year in salary & benefits. Let's just imagine that includes costs a normal employer would pay: insurance premiums, IT hosting costs, all the little stuff. Note, this is underpaying people with more than 5 years experience who live in California (where many game dev studios are based). Let's say you can get the game made in one year with everybody starting on day one and ending on ship day, exactly 365 days later. People will be wearing multiple hats, but let's be general.

                            • 1x Gameplay Programmer
                            • 1x 3D Artist (general modeler)
                            • 1x 2D Artist (general texture artist)
                            • 1x Game Designer (Camera/Controls/Combat)
                            • 1x Audio Designer

                            $500k

                            Expanding that team:

                            • 1x Animator
                            • 1x Character Artist
                            • 1x Environment Artist
                            • 1x Prop Artist
                            • 1x VFX Artist
                            • 1x Lighting Specialist
                            • 1x Tools Programmer
                            • 1x Render/Optimization Programmer
                            • 1x Level Designer
                            • 1x Narrative Designer

                            $1.5M

                            That's a 15 person studio, where people are still wearing multiple hats like UI, Music, IT, Testing, other things I'm forgetting about. This isn't anywhere close to a AAA sized team of 100+ people.

                            This is also assuming you can stick to a STRICT time schedule. In reality you're probably going to need a very small team at the start and not grow until you finish prototyping, then again once you've done a vertical slice.

                            Anyway. This post got real long. The gist of it is the people making the game need that money to live. There should be space in the industry to make a game with a team this size, paying your employees something close to what the big studios pay them. Getting that kind of money has been incredibly difficult these past few years.

                            K R 2 Replies Last reply
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                            • Y yeahiknow3@lemmy.dbzer0.com

                              Steam takes more, right?

                              G This user is from outside of this forum
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                              grimy@lemmy.world
                              wrote last edited by
                              #15

                              30% like the rest.

                              Y 1 Reply Last reply
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                              • G grimy@lemmy.world

                                30% like the rest.

                                Y This user is from outside of this forum
                                Y This user is from outside of this forum
                                yeahiknow3@lemmy.dbzer0.com
                                wrote last edited by
                                #16

                                I hate having to install Steam to play games. Fucking malware.

                                S 1 Reply Last reply
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                                • Y yeahiknow3@lemmy.dbzer0.com

                                  I hate having to install Steam to play games. Fucking malware.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  systemglitch@lemmy.world
                                  wrote last edited by
                                  #17

                                  Steam is the best thing to happen to gaming period.

                                  G Y 2 Replies Last reply
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                                  • S systemglitch@lemmy.world

                                    Steam is the best thing to happen to gaming period.

                                    G This user is from outside of this forum
                                    G This user is from outside of this forum
                                    grimy@lemmy.world
                                    wrote last edited by
                                    #18

                                    Steam is the best thing to happen to Gaben. It's better than the other options as a product but the bar is really low and steam takes advantage just as much as the other players. The soft monopoly going on is clearly having an effect imo.

                                    S 1 Reply Last reply
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                                    • G grimy@lemmy.world

                                      Steam is the best thing to happen to Gaben. It's better than the other options as a product but the bar is really low and steam takes advantage just as much as the other players. The soft monopoly going on is clearly having an effect imo.

                                      S This user is from outside of this forum
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                                      starski@lemmy.zip
                                      wrote last edited by
                                      #19

                                      What are the examples of steam "taking advantage just as much as the other players?"

                                      G 1 Reply Last reply
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                                      • S starski@lemmy.zip

                                        What are the examples of steam "taking advantage just as much as the other players?"

                                        G This user is from outside of this forum
                                        G This user is from outside of this forum
                                        grimy@lemmy.world
                                        wrote last edited by grimy@lemmy.world
                                        #20

                                        By not competing with them. Gaben has 1.5 billion dollars worth of yachts. Steam doesn't need to be taking 30% and only does so because everyone else does. I guess big companies colluding, each with a billionaire at the helm, is kind of the law of the market tbh but it's not "the best".

                                        S BeeegScaaawyCrippleH 2 Replies Last reply
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                                        • G grimy@lemmy.world

                                          By not competing with them. Gaben has 1.5 billion dollars worth of yachts. Steam doesn't need to be taking 30% and only does so because everyone else does. I guess big companies colluding, each with a billionaire at the helm, is kind of the law of the market tbh but it's not "the best".

                                          S This user is from outside of this forum
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                                          starski@lemmy.zip
                                          wrote last edited by
                                          #21

                                          Idk, I think 30% is perfectly fair considering what a massive market steam is and the huge amount of publicity you get from putting it on steam. I'll agree that by certain definitions steam is a monopoly, but they aren't committing any anti competition practices, and this is further proven by them taking the standard 30% if they wanted to they could only take 10%, and that would probably be seen as anti competition by quite a few countries, as many other companies couldn't deal with trying to make their percentage lower. Steam is essentially being the standard here, and if any other service wanted to take a smaller cut they could, and developers would turn to it more often. For instance, itch.io. if steam were a true monopoly, you could be certain that itch.io wouldn't exist anymore. Ill change my mind on this when steam loses a SINGLE monopoly lawsuit, and until then you guys need to do more research on actual monopolies.

                                          G 1 Reply Last reply
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