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  3. One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals

One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals

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  • S systemglitch@lemmy.world

    Steam is the best thing to happen to gaming period.

    Y This user is from outside of this forum
    Y This user is from outside of this forum
    yeahiknow3@lemmy.dbzer0.com
    wrote last edited by yeahiknow3@lemmy.dbzer0.com
    #25

    The economic illiteracy in this thread is so bad, it’s embarassing.

    For a decade, until it was forced by regulators, Steam refused to return games even when they were completely broken. It does not need to take 30% for providing a limited service with absurd profit margins. It exists because of oligopoly and laziness.

    You might as well say that Audible is good for the book industry (it’s not) and that Walmart is good for the local economy.

    1 Reply Last reply
    4
    • P pinball_wizard@lemmy.zip

      But Microsoft pinky promised that allowing them to breach anti-trust law would not result in layoffs.

      Game studios purchased by Microsoft

      K This user is from outside of this forum
      K This user is from outside of this forum
      knock_knock_lemmy_in@lemmy.world
      wrote last edited by
      #26

      Shouldn't indy studios be springing up everywhere?

      Jeffool J 1 Reply Last reply
      2
      • F fandangalo@lemmy.world

        I was included in this. Was laid off back in June 2025. One of the best places I ever worked.

        The industry is super tough. I got very lucky & started a new job at the beginning of the month. Being out of work for 6 months sucked, and some people I mentor have been out much longer.

        K This user is from outside of this forum
        K This user is from outside of this forum
        knock_knock_lemmy_in@lemmy.world
        wrote last edited by
        #27

        What would happen if the layed off created new studios together?

        E R 2 Replies Last reply
        5
        • J jaaake@lemmy.world

          Investors are not required to form an indie studio, in the case where every team member of that studio has some means to pay their own rent/mortgage, bills, and feed themselves for the entire duration of the project. If you're in the US, you'll also need to figure out how you're paying for health insurance. This could be a passion project in addition to a day job, but coordinating work/life balance in that scenario with multiple team members is exponentially difficult.

          Money adds up quick. Let's use some round numbers and say you want to hire a team with some experience (those folks that just got laid off and are looking for work). Let's say everybody on the team costs the project $100k/year in salary & benefits. Let's just imagine that includes costs a normal employer would pay: insurance premiums, IT hosting costs, all the little stuff. Note, this is underpaying people with more than 5 years experience who live in California (where many game dev studios are based). Let's say you can get the game made in one year with everybody starting on day one and ending on ship day, exactly 365 days later. People will be wearing multiple hats, but let's be general.

          • 1x Gameplay Programmer
          • 1x 3D Artist (general modeler)
          • 1x 2D Artist (general texture artist)
          • 1x Game Designer (Camera/Controls/Combat)
          • 1x Audio Designer

          $500k

          Expanding that team:

          • 1x Animator
          • 1x Character Artist
          • 1x Environment Artist
          • 1x Prop Artist
          • 1x VFX Artist
          • 1x Lighting Specialist
          • 1x Tools Programmer
          • 1x Render/Optimization Programmer
          • 1x Level Designer
          • 1x Narrative Designer

          $1.5M

          That's a 15 person studio, where people are still wearing multiple hats like UI, Music, IT, Testing, other things I'm forgetting about. This isn't anywhere close to a AAA sized team of 100+ people.

          This is also assuming you can stick to a STRICT time schedule. In reality you're probably going to need a very small team at the start and not grow until you finish prototyping, then again once you've done a vertical slice.

          Anyway. This post got real long. The gist of it is the people making the game need that money to live. There should be space in the industry to make a game with a team this size, paying your employees something close to what the big studios pay them. Getting that kind of money has been incredibly difficult these past few years.

          K This user is from outside of this forum
          K This user is from outside of this forum
          knock_knock_lemmy_in@lemmy.world
          wrote last edited by
          #28

          Can kick-starter work for funding? Weekend game jam, demo, kick-start, develop, repeat.

          kjell@lemmy.worldK R 2 Replies Last reply
          0
          • T thinkercharmercoderfarmer@slrpnk.net

            As someone who was recently laid off if anyone wants to front the cash I'm currently available for cheap.

            K This user is from outside of this forum
            K This user is from outside of this forum
            knock_knock_lemmy_in@lemmy.world
            wrote last edited by
            #29

            I would front $10 if you can produce a fun "game jam winning" level of prototype.
            You just need a few thousand more like me.

            1 Reply Last reply
            1
            • G grimy@lemmy.world

              By not competing with them. Gaben has 1.5 billion dollars worth of yachts. Steam doesn't need to be taking 30% and only does so because everyone else does. I guess big companies colluding, each with a billionaire at the helm, is kind of the law of the market tbh but it's not "the best".

              BeeegScaaawyCrippleH This user is from outside of this forum
              BeeegScaaawyCrippleH This user is from outside of this forum
              BeeegScaaawyCripple
              wrote last edited by
              #30

              how is steam not competing with them? steam outcompeted them.

              G 1 Reply Last reply
              0
              • BeeegScaaawyCrippleH BeeegScaaawyCripple

                how is steam not competing with them? steam outcompeted them.

                G This user is from outside of this forum
                G This user is from outside of this forum
                grimy@lemmy.world
                wrote last edited by
                #31

                Everyone's fine with staying in their lane and charging the standard percentage. Keeping the status quo to maximize profits isn't competing.

                https://en.wikipedia.org/wiki/Price_fixing

                BeeegScaaawyCrippleH 1 Reply Last reply
                0
                • K knock_knock_lemmy_in@lemmy.world

                  What would happen if the layed off created new studios together?

                  E This user is from outside of this forum
                  E This user is from outside of this forum
                  eronth@lemmy.world
                  wrote last edited by
                  #32

                  Being able to get in contact easily (with the laid off) would be rough, and creating a new studio with no passive income and only promises is a hard sell. But that's honestly not a terrible idea. Get devs to coalesce into indie studios ready to make whatever passion game they've had rattling around.

                  potoooooooo ✅️I 1 Reply Last reply
                  5
                  • G grimy@lemmy.world

                    Everyone's fine with staying in their lane and charging the standard percentage. Keeping the status quo to maximize profits isn't competing.

                    https://en.wikipedia.org/wiki/Price_fixing

                    BeeegScaaawyCrippleH This user is from outside of this forum
                    BeeegScaaawyCrippleH This user is from outside of this forum
                    BeeegScaaawyCripple
                    wrote last edited by
                    #33

                    you should study a little game theory and industrial design. some markets balance that way

                    G 1 Reply Last reply
                    0
                    • simpleS simple
                      This post did not contain any content.
                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      damage@feddit.it
                      wrote last edited by
                      #34

                      That's fucking brutal

                      kjell@lemmy.worldK 1 Reply Last reply
                      8
                      • K knock_knock_lemmy_in@lemmy.world

                        Shouldn't indy studios be springing up everywhere?

                        Jeffool J This user is from outside of this forum
                        Jeffool J This user is from outside of this forum
                        Jeffool
                        wrote last edited by jeffool@lemmy.world
                        #35

                        Investment money is not as plentiful as it was several years ago. I've heard it in several interviews with developers or devs themselves. (Game Maker's Notebook, Mike and Rami are Still Here, and a few devs on YouTube come to mind.)

                        G 1 Reply Last reply
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                        • BeeegScaaawyCrippleH BeeegScaaawyCripple

                          you should study a little game theory and industrial design. some markets balance that way

                          G This user is from outside of this forum
                          G This user is from outside of this forum
                          grimy@lemmy.world
                          wrote last edited by
                          #36

                          "Price fixing happens, it's a normal part of a healthy market"

                          Doesn't make it right or legal. Stop defending billionaires please.

                          BeeegScaaawyCrippleH 1 Reply Last reply
                          0
                          • G grimy@lemmy.world

                            "Price fixing happens, it's a normal part of a healthy market"

                            Doesn't make it right or legal. Stop defending billionaires please.

                            BeeegScaaawyCrippleH This user is from outside of this forum
                            BeeegScaaawyCrippleH This user is from outside of this forum
                            BeeegScaaawyCripple
                            wrote last edited by
                            #37

                            i'm not defending them. i've done the math.

                            1 Reply Last reply
                            0
                            • D damage@feddit.it

                              That's fucking brutal

                              kjell@lemmy.worldK This user is from outside of this forum
                              kjell@lemmy.worldK This user is from outside of this forum
                              kjell@lemmy.world
                              wrote last edited by kjell@lemmy.world
                              #38

                              Is it dot com bubble levels of lay offs? I just want to have some kind of reference point, not being rude.

                              potoooooooo ✅️I R 2 Replies Last reply
                              7
                              • K knock_knock_lemmy_in@lemmy.world

                                Can kick-starter work for funding? Weekend game jam, demo, kick-start, develop, repeat.

                                kjell@lemmy.worldK This user is from outside of this forum
                                kjell@lemmy.worldK This user is from outside of this forum
                                kjell@lemmy.world
                                wrote last edited by
                                #39

                                Yes? Isn't kick-starter made for this case? The problem is that the money from kick-starter is usually not enough, it is more to prove to other investors that people are interested so the other investors dare to go in with more money.

                                1 Reply Last reply
                                0
                                • kjell@lemmy.worldK kjell@lemmy.world

                                  Is it dot com bubble levels of lay offs? I just want to have some kind of reference point, not being rude.

                                  potoooooooo ✅️I This user is from outside of this forum
                                  potoooooooo ✅️I This user is from outside of this forum
                                  potoooooooo ✅️
                                  wrote last edited by
                                  #40

                                  Based on cursory search: not yet, but 2023-present have been highest layoff levels since 2001. Again, I know nothing.

                                  kjell@lemmy.worldK 1 Reply Last reply
                                  5
                                  • E eronth@lemmy.world

                                    Being able to get in contact easily (with the laid off) would be rough, and creating a new studio with no passive income and only promises is a hard sell. But that's honestly not a terrible idea. Get devs to coalesce into indie studios ready to make whatever passion game they've had rattling around.

                                    potoooooooo ✅️I This user is from outside of this forum
                                    potoooooooo ✅️I This user is from outside of this forum
                                    potoooooooo ✅️
                                    wrote last edited by ivanafterall@lemmy.world
                                    #41

                                    Also crowdsourcing has worked many times when trusted names/teams are behind a project.

                                    1 Reply Last reply
                                    1
                                    • potoooooooo ✅️I potoooooooo ✅️

                                      Based on cursory search: not yet, but 2023-present have been highest layoff levels since 2001. Again, I know nothing.

                                      kjell@lemmy.worldK This user is from outside of this forum
                                      kjell@lemmy.worldK This user is from outside of this forum
                                      kjell@lemmy.world
                                      wrote last edited by
                                      #42

                                      Then it is really bad. I hope they find other jobs.

                                      1 Reply Last reply
                                      2
                                      • kjell@lemmy.worldK kjell@lemmy.world

                                        Is it dot com bubble levels of lay offs? I just want to have some kind of reference point, not being rude.

                                        R This user is from outside of this forum
                                        R This user is from outside of this forum
                                        rumba@lemmy.zip
                                        wrote last edited by
                                        #43

                                        It's messy, there are a lot of people laid off, but also there are a lot of companies snatching up talent. I know some games people that have been laid off three times in the past 2 years 😕

                                        kjell@lemmy.worldK 1 Reply Last reply
                                        3
                                        • K knock_knock_lemmy_in@lemmy.world

                                          What would happen if the layed off created new studios together?

                                          R This user is from outside of this forum
                                          R This user is from outside of this forum
                                          rumba@lemmy.zip
                                          wrote last edited by
                                          #44

                                          All the venture switched over to AI. Nobody wants to fund new studios. Games are brutal, only one in a massive pile ever become profitable. Gamedev is roughly full time work, but they still need to eat.

                                          1 Reply Last reply
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