Riot Games lays off roughly 80 employees from 2XKO team
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I have never been less interested in a fighting game in my life. I'm confident I'm more interested in MK1 than this game, and I've had 0 interest in MK for years.
The entire LoL IP always felt soulless and bland to me, nevermind Riot's awful history of greed and misconduct.
I also hate how everyone started shilling hard for this game even before it came out (oh hi, Core-A Gaming, Sajam, and TGAs), which put me off even more.
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I just now got the name of the game.
2XKO.
Best 2 out of 3. Ugh...
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After watching some playthroughs, I can comfortably say that this game is awful. That said, I donโt like 2D fighters, but this would absolutely not make me want to play one.
The queue-room idea was pretty cool as a concept though.
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I just now got the name of the game.
2XKO.
Best 2 out of 3. Ugh...
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๏ธNo, it is 2XKO because it is 2v2 and you need to KO both characters. It is a garbage name
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After watching some playthroughs, I can comfortably say that this game is awful. That said, I donโt like 2D fighters, but this would absolutely not make me want to play one.
The queue-room idea was pretty cool as a concept though.
I'm not into fighting games at all, but i thought 2xko looked cool. But the waiting room isn't really anything new. And having only that little of a roster, where you have to pay for half of it seems super weird.
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Fatal Fury: City of the Wolves has Cristiano Ronaldo and Salvatore Ganacci in it. Having a goofy soccer character as a character is out of place in that game, I don't want real people in fighting games at all, and to top it off, Rinaldo is a piece of shit anyway.
Wacky characters aren't really out of place for Fatal Fury, or fighting games in general. Duck King for example never was too serious either, and Mai is a joke / comic relief character as well. In fact I'd say fighting games weren't 100% serious since World Warrior.
Regarding Ronaldo, I agree with the point, though I think the fact that he is in the game is the Saudis, and SNK managed to get a pretty good fighting game character designed around that. The fact that they had to include him specifically and not generic soccer dude shows how out of touch the Saudis are with the audience. But I guess they don't have a problem with rapists in the first place.
I won't stand any slander against Ganacci though, he seemed really happy to be included in the game, played it and even visited tournaments.
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After watching some playthroughs, I can comfortably say that this game is awful. That said, I donโt like 2D fighters, but this would absolutely not make me want to play one.
The queue-room idea was pretty cool as a concept though.
I do prefer 2D fighters, but I personally don't like how 2XKO looks. I don't know how to put it. Floaty? That said if I wanted to go into a tag fighter, it'd probably be Skullgirls; yeah the game is super dead but the game is snappy, has fun characters and still like good because of its style.
All that said I'd give the game an honest try if I could because that's only fair before talking smack. But I can't
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i can't believe how much the FGC was glazing this turd for YEARS. XD
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I have never been less interested in a fighting game in my life. I'm confident I'm more interested in MK1 than this game, and I've had 0 interest in MK for years.
The entire LoL IP always felt soulless and bland to me, nevermind Riot's awful history of greed and misconduct.
I also hate how everyone started shilling hard for this game even before it came out (oh hi, Core-A Gaming, Sajam, and TGAs), which put me off even more.
the best thing they have is the netflix show
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But doesnโt it speak volumes about the genre of the eighth best selling game of 2023 canโt support three years of service (as in meaningful content updates)?
Oh, they could have, but this is NetherRealm Studios. This is the first time they went 4 years between fighting games. Ordinarily, they're on a two-year cadence, and each game sells multiple millions of copies. Which do you think makes more money? Selling a game at $60-$70, or selling DLC to people who already bought an old game? The experiment they tried this past game was the big cinematic expansion, because it was successful for MK11, but they were going to do a series of episodes for MK1 that basically meant the story was never-ending; and they replaced the Krypt mode with Invasions, which was also intended to be never-ending. Neither of those things took off, and this big cinematic expansion also cost $50. Their average customer was not thrilled about Kameos, so it makes far more sense for them to just put out the next Injustice game, as long as their parent company can keep from collapsing long enough that DC superheroes are still intellectual property that this studio is allowed to use.
While there werenโt any Fatal Fury entries, the characters did have presence over the years via King of Fighters, and Mai and Terry were even in SF6.
King of Fighters games are not multimillion sellers. People being vaguely aware of Mai and Terry does a bit of help, but brand recognition takes longer than that. Fatal Fury didn't get enough production value out of its development budget to do anything like SF6's world tour mode, or NRS's story modes, that would bring in the less sweaty players. Instead, it just got Saudi money thrown into marketing a game that was never going to make that money back.
SF6, arguably the biggest game in the genre, is currently in 60th place in the steam 24 hour charts. You might argue consoles have a higher share for the genre than games you find on steam, but still, thatโs not totally mainstream.
No, in fact, that's an old way of thinking. Since the pandemic, there have been a few ways where we've been able to measure the share of players on each platform in certain fighting games, and PC is the biggest one every time; I'm sure there are outliers, but PC is the largest platform whether we're talking about fighting games or not. 60th place on Steam's charts is phenomenal and not at all niche! There are so many games on Steam being played by about 140M people per month. Only being beaten by 59 of them is incredibly successful.
KoF is pretty big everywhere but NA/Eur. last one did very well.
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I was quite surprised when Terry Bogart was announced for Smash.
Lots of people were like "is he even notable enough to get a spot as a DLC character?", and I was not far from thinking that too. KoF is basically that niche series only a couple fighting game nerds care about where I live.
And then there were the South American people, etc coming into the thread saying "Are you crazy? of course he is! Who the fuck is Ryu anyway?"
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No, it is 2XKO because it is 2v2 and you need to KO both characters. It is a garbage name
Does that mean you go 2 out of 3 twice against both characters, or is it like Marvel vs Capcom where it's still just 2 out of 3 once but against a team of 2?
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I do prefer 2D fighters, but I personally don't like how 2XKO looks. I don't know how to put it. Floaty? That said if I wanted to go into a tag fighter, it'd probably be Skullgirls; yeah the game is super dead but the game is snappy, has fun characters and still like good because of its style.
All that said I'd give the game an honest try if I could because that's only fair before talking smack. But I can't
Skullgirls is very much still alive. I play it every week, and there are people still holding beginner brackets and such.
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What?
Are there fighting games with real people?
Def Jam New York is literally nothing but real world rappers.
The Kung-Fu Master Jackie Chan has Jackie Chan.
Samurai Showdown features a couple historical characters.
And if you wanna count them, every fight night, every UFC game, and Mike Tyson's Punch-Out!! although, I figure you were asking about Street Fighter/MK/Tekken type games.
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Def Jam New York is literally nothing but real world rappers.
The Kung-Fu Master Jackie Chan has Jackie Chan.
Samurai Showdown features a couple historical characters.
And if you wanna count them, every fight night, every UFC game, and Mike Tyson's Punch-Out!! although, I figure you were asking about Street Fighter/MK/Tekken type games.
That's fair, I guess I was focused more on the bigger players in fighting games which usually focus on fictional worlds/fighters.
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That's fair, I guess I was focused more on the bigger players in fighting games which usually focus on fictional worlds/fighters.
I just thought of Street Fighter: The Movie: The Game and I guess technically it has real people too. But they're playing as fictional characters. You could still say that Jean Claude Van Dam is in it. lol
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lmao shoutout to riot not putting a mention of legends of runeterra into the league client until after its pvp mode was abandoned
Iโm still mad at what they took from me when they buried LoR
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After watching some playthroughs, I can comfortably say that this game is awful. That said, I donโt like 2D fighters, but this would absolutely not make me want to play one.
The queue-room idea was pretty cool as a concept though.
I hadn't been following it as I don't like tag fighters and don't trust f2p games, but what's wrong with it in terms of gameplay? I was under the impression that the initial reception (even when it was in beta) wasn't bad.
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I hadn't been following it as I don't like tag fighters and don't trust f2p games, but what's wrong with it in terms of gameplay? I was under the impression that the initial reception (even when it was in beta) wasn't bad.
I just cannot see how thereโs any complexity to it. Compared to league, whatโs the point if you can just hit square to win?