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  3. Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

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  • apeman42@lemmy.worldA apeman42@lemmy.world

    If this is widely adopted, I have enough emulators and classic PC games to never buy another game in my life and still be entertained the whole time. Good luck, corpo dipshits.

    F This user is from outside of this forum
    F This user is from outside of this forum
    fyrilsol
    wrote last edited by
    #17

    Same. I have spent years building my game libraries just for stupid shit like this.

    1 Reply Last reply
    2
    • G Goodeye8

      This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

      S This user is from outside of this forum
      S This user is from outside of this forum
      GreenBottles
      wrote last edited by
      #18

      Its a step in that direction though

      G 1 Reply Last reply
      3
      • G Goodeye8

        This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

        regrettable_incident@lemmy.worldR This user is from outside of this forum
        regrettable_incident@lemmy.worldR This user is from outside of this forum
        regrettable_incident@lemmy.world
        wrote last edited by
        #19

        That's all it does so far.

        But I doubt AI games will succeed, people are always going to want the human touch when it comes to art.

        G U I 3 Replies Last reply
        14
        • G Goodeye8

          This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

          W This user is from outside of this forum
          W This user is from outside of this forum
          werecat@lemmy.world
          wrote last edited by werecat@lemmy.world
          #20

          So… it’s as good as Starfield then but without load screens?

          G 1 Reply Last reply
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          • ekZeppE ekZepp

            Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

            The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

            Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

            BaroqueInMindB This user is from outside of this forum
            BaroqueInMindB This user is from outside of this forum
            BaroqueInMind
            wrote last edited by baroqueinmind@piefed.social
            #21

            I tried an in-browser demo of something like this that Microsoft recently took down, and it was an image diffuser running an agent that could contextualize mouse+keyboard or gamepad gameplay inputs to behind-the-hood text prompts.

            It looked like I was playing a Quake 2 clone, and almost played exactly like it, but weirdly turn-based when I didn't do anything because it was just an AI generating images. It remembered the corpses of the bad guys I shot and it also kinda remembered the environment it made, including ramps that go up another floor and opened doorways that led to other areas.

            Its cool, but not really a good game, very jank and likely resource intensive, which made sense why they took it down.

            1 Reply Last reply
            12
            • ekZeppE ekZepp

              Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

              The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

              Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

              thingsiplay@lemmy.mlT This user is from outside of this forum
              thingsiplay@lemmy.mlT This user is from outside of this forum
              thingsiplay@lemmy.ml
              wrote last edited by
              #22

              I wonder how bugs are patched or any updates are made to the games. There is no source code either, right? Even if it produces full games, they seem to be worthless and a copy paste at best. Whatever happens in the future, there will always be classic programmers and designers with a vision and talent, who will create wonderful games. And that is even a good selling point.

              1 Reply Last reply
              4
              • apeman42@lemmy.worldA apeman42@lemmy.world

                If this is widely adopted, I have enough emulators and classic PC games to never buy another game in my life and still be entertained the whole time. Good luck, corpo dipshits.

                thingsiplay@lemmy.mlT This user is from outside of this forum
                thingsiplay@lemmy.mlT This user is from outside of this forum
                thingsiplay@lemmy.ml
                wrote last edited by
                #23

                I also have probably emulators for approx. 90 consoles / systems and have full set of games for most... Even if no game is produced anymore, we can buy current gen PC and console games, including Switch and Steam. In addition to emulation of older systems. And then there is the modding scene... with never ending content for out beloved games, even remasters from fans.

                If the gaming industry goes wild, then I have no fear of missing out. And there are enough games (even to buy) that will serve me for the rest of my life.

                1 Reply Last reply
                1
                • S GreenBottles

                  Its a step in that direction though

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  Goodeye8
                  wrote last edited by
                  #24

                  There were also steps in the NFT games direction. Steps in some direction doesn't mean those steps will lead to somewhere.

                  S 1 Reply Last reply
                  10
                  • ekZeppE ekZepp

                    Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                    The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                    Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                    bananaisaberry@lemmy.zipB This user is from outside of this forum
                    bananaisaberry@lemmy.zipB This user is from outside of this forum
                    bananaisaberry@lemmy.zip
                    wrote last edited by
                    #25

                    Genie is pretty cool as it stands from a technical standpoint, but... 1 minute of some really, really bottom tier walking simulator gameplay is not going to destroy the gaming market.

                    Investors are so easily manipulated.

                    J T 2 Replies Last reply
                    49
                    • G Goodeye8

                      This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      ggtdbz@lemmy.dbzer0.com
                      wrote last edited by
                      #26

                      As a dedicated fan of walking simulators I can already see the amount of shovelware we need to dig through to find the good stuff multiplying by orders of magnitude.

                      It’s been a year since I played INFRA and I’ve thought about it without fail at least once a week and it damn well isn’t because they haphazardly made boring environments.

                      G 1 Reply Last reply
                      4
                      • G Goodeye8

                        There were also steps in the NFT games direction. Steps in some direction doesn't mean those steps will lead to somewhere.

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                        S This user is from outside of this forum
                        GreenBottles
                        wrote last edited by
                        #27

                        Very different things.

                        G 1 Reply Last reply
                        1
                        • I Cast FistI I Cast Fist

                          Step 3: market remains irrational, loops back to step 3

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                          kronarbob@lemmy.world
                          wrote last edited by
                          #28

                          So... No profit for me ? I'm sad, but not surprised

                          1 Reply Last reply
                          2
                          • regrettable_incident@lemmy.worldR regrettable_incident@lemmy.world

                            That's all it does so far.

                            But I doubt AI games will succeed, people are always going to want the human touch when it comes to art.

                            G This user is from outside of this forum
                            G This user is from outside of this forum
                            Goodeye8
                            wrote last edited by
                            #29

                            That’s all it does so far.

                            Isn't that the AI hype in a nutshell? "It's all it does right now but if you add insert hopes and dreams it's going to revolutionize X".

                            I mean, human touch will play a role but I think the tech overall just nowhere near where it should be to make games. It would actually need to understand what it is doing because there needs to be some intentionality there. Something as simple as a counter going up when you kill an enemy, but I think even that goes beyond what current models are even remotely capable. They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session? I have my doubts.

                            M 1 Reply Last reply
                            32
                            • S GreenBottles

                              Very different things.

                              G This user is from outside of this forum
                              G This user is from outside of this forum
                              Goodeye8
                              wrote last edited by
                              #30

                              Because one is completely useless and the other is great at making the illusion of not being completely useless?

                              1 Reply Last reply
                              8
                              • F fecundpossum@lemmy.world

                                This. My back log of physical DS and 3ds games is extensive and grows a little every time I remember I have the eBay app on my phone. Sorry wallet.

                                TruscapeT This user is from outside of this forum
                                TruscapeT This user is from outside of this forum
                                Truscape
                                wrote last edited by
                                #31

                                3ds and DS cartridges both have a limited lifespan and are likely to experience save failure as the years pile on - have you considered hacking your 3ds and getting a flashcart for DS games?

                                (You also won't be giving money to scalpers on ebay)

                                F 1 Reply Last reply
                                3
                                • G ggtdbz@lemmy.dbzer0.com

                                  As a dedicated fan of walking simulators I can already see the amount of shovelware we need to dig through to find the good stuff multiplying by orders of magnitude.

                                  It’s been a year since I played INFRA and I’ve thought about it without fail at least once a week and it damn well isn’t because they haphazardly made boring environments.

                                  G This user is from outside of this forum
                                  G This user is from outside of this forum
                                  Goodeye8
                                  wrote last edited by
                                  #32

                                  Well that's something I didn't think about before. How would you even release an AI game? It's just a prompt and the rest is a black box.

                                  G 1 Reply Last reply
                                  1
                                  • W werecat@lemmy.world

                                    So… it’s as good as Starfield then but without load screens?

                                    G This user is from outside of this forum
                                    G This user is from outside of this forum
                                    Goodeye8
                                    wrote last edited by
                                    #33

                                    Even better, it's Starfield but your character is moving in 4D space and things pop in and out of existence depending on your position in the 4D space. And of course no loading screens.

                                    1 Reply Last reply
                                    30
                                    • G Goodeye8

                                      That’s all it does so far.

                                      Isn't that the AI hype in a nutshell? "It's all it does right now but if you add insert hopes and dreams it's going to revolutionize X".

                                      I mean, human touch will play a role but I think the tech overall just nowhere near where it should be to make games. It would actually need to understand what it is doing because there needs to be some intentionality there. Something as simple as a counter going up when you kill an enemy, but I think even that goes beyond what current models are even remotely capable. They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session? I have my doubts.

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      mrfinnbean@lemmy.world
                                      wrote last edited by
                                      #34

                                      They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session?

                                      The article was little light on the details, but if the whole game is run on ai thats what is going to happen. But if AI is creating real code and the game it creates has real files that are saved on the computer, things like point counters are not anymore tied by the limits of AI's memory.

                                      But i just dont see how AI in its current state could make large cohesive projects.

                                      Also there is no such thing as artificial intellect. AI is just nice marketing word for something that tries to mimic what real AI would be.

                                      G 1 Reply Last reply
                                      2
                                      • apeman42@lemmy.worldA apeman42@lemmy.world

                                        If this is widely adopted, I have enough emulators and classic PC games to never buy another game in my life and still be entertained the whole time. Good luck, corpo dipshits.

                                        U This user is from outside of this forum
                                        U This user is from outside of this forum
                                        UnspecificGravity
                                        wrote last edited by
                                        #35

                                        The problem with this, and most other "ai products" isn't just that they are immortal attacks in human labor and and intellectual property, they also simply don't work.

                                        1 Reply Last reply
                                        1
                                        • G Goodeye8

                                          This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

                                          A This user is from outside of this forum
                                          A This user is from outside of this forum
                                          agentTeiko
                                          wrote last edited by
                                          #36

                                          Yeah this is more investors being stupid. Hell this would be impact VFX and Architects but the logic they are using. The whole thing is a cool demo but little real world application like like with most genAI.

                                          1 Reply Last reply
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