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  3. Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

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  • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

    Genie is pretty cool as it stands from a technical standpoint, but... 1 minute of some really, really bottom tier walking simulator gameplay is not going to destroy the gaming market.

    Investors are so easily manipulated.

    J This user is from outside of this forum
    J This user is from outside of this forum
    jacksilver@lemmy.world
    wrote last edited by
    #41

    Yeah, I think a lot of people forget that Google (and AI research like this) pumps out a lot of work like this that shows amazing new advances. However, that doesn't mean any of this is near ready.

    Here is a 2018 paper about using world models (a concept where a model is developing an understanding of a "world") that used it to create an interactive Doom AI model - https://arxiv.org/abs/1803.10122 just to show that this stuff has been in the works for a long time.

    1 Reply Last reply
    10
    • ekZeppE ekZepp

      Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

      The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

      Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

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      criss_cross@lemmy.world
      wrote last edited by
      #42

      So people are idiots. Got it.

      I dunno man working on a video game as a side hobby they’re the worst things I’d use for gen ai. There’s too many things from pathing to physics and collision that require human input to make work.

      Anytime I’ve tried it’s given some absolute shit results.

      B 1 Reply Last reply
      33
      • G Goodeye8

        Well that's something I didn't think about before. How would you even release an AI game? It's just a prompt and the rest is a black box.

        G This user is from outside of this forum
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        ggtdbz@lemmy.dbzer0.com
        wrote last edited by
        #43

        The companies that market machine learning tools to investors and the masses have not been set up by people who believe art has value. Everything is content, and content exists to be aggregated alongside advertisements or displayed for a fee.

        I genuinely hate that actual artists can’t use a lot of pretty neat novel digital levers to make stuff. Because it’s synonymous with garbage. The ability to leap across the uncanny valley has lost all novelty and is downright banal now.

        But the answer to your question is the same as every desperate attempt at getting a “good” use case for slop generators. It’s for cranking out low effort trash.

        1 Reply Last reply
        3
        • G Goodeye8

          It's not generating any code. You don't even get a game out of the model, you only get a video of what you played. It's like an AI video generator except you have control over the camera and character.

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          M This user is from outside of this forum
          mrfinnbean@lemmy.world
          wrote last edited by
          #44

          So its a glorified a procedural generator that does not save anything it makes?

          What the fuck. Its like saying game devs are being replaced because people see dreams when they sleep.

          C 1 Reply Last reply
          10
          • ekZeppE ekZepp

            Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

            The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

            Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

            T This user is from outside of this forum
            T This user is from outside of this forum
            Tanis Nikana
            wrote last edited by
            #45

            We play games because they’re stories and challenges put forth by other humans that look interesting.

            Even if a slop machine put together a cohesive game involving metaphor and emotions, it’s still not human and it still won’t be played and enjoyed. It would ring hollow, just like AI sound files that try to approximate human music.

            S 1 Reply Last reply
            10
            • ekZeppE ekZepp

              Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

              The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

              Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

              R This user is from outside of this forum
              R This user is from outside of this forum
              reksas@sopuli.xyz
              wrote last edited by
              #46

              i wish i knew how to use this stupidity, but i dont know what stock would be useful to get. I dont want to buy anything from america, ubisoft is bad investment always anyway and only finnish game company i can think/find doesnt even seem affected.

              1 Reply Last reply
              0
              • ekZeppE ekZepp

                Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                BeeegScaaawyCrippleH This user is from outside of this forum
                BeeegScaaawyCrippleH This user is from outside of this forum
                BeeegScaaawyCripple
                wrote last edited by
                #47

                Hmmm. let's build something we know and take some time, and know how to modify and build off it, or! we could spitball into the shit machine and it can shit us out a shit we don't know how any of the shit in it works and then spend twelve times as long untangling its web. SHIT MACHINE AHOY!

                1 Reply Last reply
                7
                • S slazer2au

                  So what i am hearing is buy in the dip?

                  BeeegScaaawyCrippleH This user is from outside of this forum
                  BeeegScaaawyCrippleH This user is from outside of this forum
                  BeeegScaaawyCripple
                  wrote last edited by
                  #48

                  no these are a bunch of dips making it happen

                  1 Reply Last reply
                  3
                  • KronusdarkK Kronusdark

                    It’s Google, so it will last two years MAX.

                    ScrubblesS This user is from outside of this forum
                    ScrubblesS This user is from outside of this forum
                    Scrubbles
                    wrote last edited by
                    #49

                    I have no idea why people and companies still trust Google. When I did work on GCP we had mandatory maintenance every 2 months because some core service was changing. Hell I just got a notice last week that they're shutting down another API.

                    1 Reply Last reply
                    10
                    • K kronarbob@lemmy.world
                      • Step 1 : buy some shares that fell down
                      • Step 2 : Wait for the IA fuckery to collapse
                      • Step 3 :
                      • Step 4 : profit
                      ScrubblesS This user is from outside of this forum
                      ScrubblesS This user is from outside of this forum
                      Scrubbles
                      wrote last edited by
                      #50

                      Yep, gaming stocks are on sale today because of stupid investors. Happily bought a few

                      1 Reply Last reply
                      1
                      • regrettable_incident@lemmy.worldR regrettable_incident@lemmy.world

                        That's all it does so far.

                        But I doubt AI games will succeed, people are always going to want the human touch when it comes to art.

                        I This user is from outside of this forum
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                        iegod
                        wrote last edited by
                        #51

                        There will be a demand but I wouldn't bet on that demand being the most popular.

                        1 Reply Last reply
                        0
                        • apeman42@lemmy.worldA apeman42@lemmy.world

                          If this is widely adopted, I have enough emulators and classic PC games to never buy another game in my life and still be entertained the whole time. Good luck, corpo dipshits.

                          BurgerBaronB This user is from outside of this forum
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                          BurgerBaron
                          wrote last edited by
                          #52

                          I'll still buy from principled indie devs any day any year. There may be more old games than anyone could play in a single lifetime but let's be real most aren't good.

                          1 Reply Last reply
                          4
                          • G gegil@sopuli.xyz

                            Investors never played a real video game. They dont undestand the difference between video (ai generated) and a video game.

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                            brsrklf@jlai.lu
                            wrote last edited by
                            #53

                            Some of them tried to make video games, and that's how they ended up with web3 and play-to-earn bullshit. Remember those? Barely? Yeah, same.

                            1 Reply Last reply
                            3
                            • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

                              Genie is pretty cool as it stands from a technical standpoint, but... 1 minute of some really, really bottom tier walking simulator gameplay is not going to destroy the gaming market.

                              Investors are so easily manipulated.

                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              taldan@lemmy.world
                              wrote last edited by taldan@lemmy.world
                              #54

                              It's an initial proof-of-concept. It'll be developed into more complex games eventually, that's not really an issue for it

                              The main issue is that it's just a facade. It completely lacks the foundation required for a game. It's a world without hard rules, which is a terrible experience for any user. The game isn't determining cause and effect from actions. It's just guessing at what would come next

                              What's the point of decorating an in-game house if the next time you go there, the AI forgot what was supposed to be there?

                              What's the point of completing quests if the AI forgets what you've completed?

                              What's the point of getting new gear if AI hallucinates what gear you have?

                              There is no progress in an AI generated game because everything is made up as it goes. Google would need to fundamentally change their approach to allow for that


                              That being said, this and similar technologies could be used to add really cool mechanics in a game that previously weren't feasible. The ability to add a temporary dream-like or watercolor aesthetic easily would be great for small developers to tell stories

                              countvon@sh.itjust.worksC 1 Reply Last reply
                              2
                              • ekZeppE ekZepp

                                Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                                The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                                Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                                Hetare KingH This user is from outside of this forum
                                Hetare KingH This user is from outside of this forum
                                Hetare King
                                wrote last edited by
                                #55

                                I see a couple of major practical reasons why game (engine) devs are under no threat from this even if it gets better in the future:

                                1. Scale. Like all things AI, this is not going to scale well. This doesn't generate code, 3D models and textures, both making games and playing them requires running the model. So if you want a game to have a persistent environment where the world behind you doesn't get regenerated into something different after taking 8 steps, the context window is going to get real large real fast. And unlike programmed games, you can't make choices about what's worth remembering and what isn't, what can be kept on persistent storage and is only loaded when it becomes relevant etc., because it's all one big, opaque blob of context, generated by a black box; you either have it remember everything or it becomes amnesiac in a way that makes it useless. Memory availability also isn't increasing at a rate where this becomes a non-issue any time soon.

                                2. Control. Manipulating the world though a text prompt gives a lot of control, but it's also very course. It's easy enough to tell it that you want a character that can run and jump, but how fast does it run? Does it accelerate and decelerate or start and stop instantly? Does it jump in a fixed arc or based on the running speed and duration of the jump button being pressed? How far and how high? You're going to run in the limits both of what you can convey and what the language model will understand pretty quickly. And even when you can get it to do exactly what you want, it would have been faster and more practical to manipulate values directly or use a gizmo place things. But there's no way to extract and manipulate those values, because again: big, opaque blob of context.

                                G 1 Reply Last reply
                                59
                                • T taldan@lemmy.world

                                  It's an initial proof-of-concept. It'll be developed into more complex games eventually, that's not really an issue for it

                                  The main issue is that it's just a facade. It completely lacks the foundation required for a game. It's a world without hard rules, which is a terrible experience for any user. The game isn't determining cause and effect from actions. It's just guessing at what would come next

                                  What's the point of decorating an in-game house if the next time you go there, the AI forgot what was supposed to be there?

                                  What's the point of completing quests if the AI forgets what you've completed?

                                  What's the point of getting new gear if AI hallucinates what gear you have?

                                  There is no progress in an AI generated game because everything is made up as it goes. Google would need to fundamentally change their approach to allow for that


                                  That being said, this and similar technologies could be used to add really cool mechanics in a game that previously weren't feasible. The ability to add a temporary dream-like or watercolor aesthetic easily would be great for small developers to tell stories

                                  countvon@sh.itjust.worksC This user is from outside of this forum
                                  countvon@sh.itjust.worksC This user is from outside of this forum
                                  countvon@sh.itjust.works
                                  wrote last edited by
                                  #56

                                  It's an initial proof-of-concept. It'll be developed into more complex games eventually, that's not really an issue for it

                                  Except it is an issue, just one being masked by the mountains of cash these companies are burning to provide AI. To increase the depth and complexity and actually store state would require orders of magnitude more energy, compute, memory and storage. The AI bubble is causing very single one of those to become more expensive. At some point the market will call bullshit on these companies ("show us profit, or at least exponential revenue growth, or line go down"), at which point these companies will attempt to download the costs onto their users. When people see the bill and realize what these services actually cost, the whole thing is gonna collapse like a flan in a cupboard.

                                  1 Reply Last reply
                                  8
                                  • TruscapeT Truscape

                                    3ds and DS cartridges both have a limited lifespan and are likely to experience save failure as the years pile on - have you considered hacking your 3ds and getting a flashcart for DS games?

                                    (You also won't be giving money to scalpers on ebay)

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                                    fecundpossum@lemmy.world
                                    wrote last edited by
                                    #57
                                    1. Selling games from 10-20 years ago isn’t scalping.

                                    2. I have 15 Nintendo handhelds on my last count. 2 of the 3ds are modded.

                                    3. I have a pretty sizable collection and I’ve not had a game die on me yet, aside from save batteries that I’m capable of changing. I know the games can eventually die, I know it’s on the horizon, but they all still work for now, and I think even after they die I’ll enjoy the memories that the physical media provided me.

                                    TruscapeT 1 Reply Last reply
                                    2
                                    • P paradachshund@lemmy.today

                                      Welcome to the stock market: where the money's made up and the rules don't matter!

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                                      B This user is from outside of this forum
                                      ByteOnBikes
                                      wrote last edited by
                                      #58

                                      Always has been.

                                      Remember when Elon had to buy Twitter?

                                      Prior to that, he was manipulating the market through Twitter causing a lot of uncertainty.

                                      S 1 Reply Last reply
                                      32
                                      • G Goodeye8

                                        This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

                                        LimeranceL This user is from outside of this forum
                                        LimeranceL This user is from outside of this forum
                                        Limerance
                                        wrote last edited by
                                        #59

                                        It’s good enough for shovelware alredy.

                                        P 1 Reply Last reply
                                        0
                                        • F fecundpossum@lemmy.world
                                          1. Selling games from 10-20 years ago isn’t scalping.

                                          2. I have 15 Nintendo handhelds on my last count. 2 of the 3ds are modded.

                                          3. I have a pretty sizable collection and I’ve not had a game die on me yet, aside from save batteries that I’m capable of changing. I know the games can eventually die, I know it’s on the horizon, but they all still work for now, and I think even after they die I’ll enjoy the memories that the physical media provided me.

                                          TruscapeT This user is from outside of this forum
                                          TruscapeT This user is from outside of this forum
                                          Truscape
                                          wrote last edited by
                                          #60
                                          1. Retro games can totally on the market for completely unreasonable prices, look at any of the NDS pokemon games for a quick point of reference - especially insulting compared to the ease of using a flashcart.
                                          2. Damn, you're one of those hardcore collectors. I'm just the kind of person that bought a 3ds for the unique hardware layout and emulate the rest of Nintendo's handhelds on my Steam Deck, but different strokes I guess.
                                          3. The 3DS carts I believe are the most prone to failure - most of what I read comes from the Animal Crossing and Pokemon communities (probably due to their dedicated fanbases), so that'd be the primary concern. Considering you can regularly rip your carts using a modded 3DS, staying ahead of it would probably be wise (I'm not hatin' on the collection, but even diehard physical media collectors should rip their copies for safety).
                                          F 1 Reply Last reply
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