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  3. Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)

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  • apeman42@lemmy.worldA apeman42@lemmy.world

    If this is widely adopted, I have enough emulators and classic PC games to never buy another game in my life and still be entertained the whole time. Good luck, corpo dipshits.

    BurgerBaronB This user is from outside of this forum
    BurgerBaronB This user is from outside of this forum
    BurgerBaron
    wrote last edited by
    #52

    I'll still buy from principled indie devs any day any year. There may be more old games than anyone could play in a single lifetime but let's be real most aren't good.

    1 Reply Last reply
    4
    • G gegil@sopuli.xyz

      Investors never played a real video game. They dont undestand the difference between video (ai generated) and a video game.

      B This user is from outside of this forum
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      brsrklf@jlai.lu
      wrote last edited by
      #53

      Some of them tried to make video games, and that's how they ended up with web3 and play-to-earn bullshit. Remember those? Barely? Yeah, same.

      1 Reply Last reply
      3
      • bananaisaberry@lemmy.zipB bananaisaberry@lemmy.zip

        Genie is pretty cool as it stands from a technical standpoint, but... 1 minute of some really, really bottom tier walking simulator gameplay is not going to destroy the gaming market.

        Investors are so easily manipulated.

        T This user is from outside of this forum
        T This user is from outside of this forum
        taldan@lemmy.world
        wrote last edited by taldan@lemmy.world
        #54

        It's an initial proof-of-concept. It'll be developed into more complex games eventually, that's not really an issue for it

        The main issue is that it's just a facade. It completely lacks the foundation required for a game. It's a world without hard rules, which is a terrible experience for any user. The game isn't determining cause and effect from actions. It's just guessing at what would come next

        What's the point of decorating an in-game house if the next time you go there, the AI forgot what was supposed to be there?

        What's the point of completing quests if the AI forgets what you've completed?

        What's the point of getting new gear if AI hallucinates what gear you have?

        There is no progress in an AI generated game because everything is made up as it goes. Google would need to fundamentally change their approach to allow for that


        That being said, this and similar technologies could be used to add really cool mechanics in a game that previously weren't feasible. The ability to add a temporary dream-like or watercolor aesthetic easily would be great for small developers to tell stories

        countvon@sh.itjust.worksC 1 Reply Last reply
        2
        • ekZeppE ekZepp

          Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

          The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

          Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

          Hetare KingH This user is from outside of this forum
          Hetare KingH This user is from outside of this forum
          Hetare King
          wrote last edited by
          #55

          I see a couple of major practical reasons why game (engine) devs are under no threat from this even if it gets better in the future:

          1. Scale. Like all things AI, this is not going to scale well. This doesn't generate code, 3D models and textures, both making games and playing them requires running the model. So if you want a game to have a persistent environment where the world behind you doesn't get regenerated into something different after taking 8 steps, the context window is going to get real large real fast. And unlike programmed games, you can't make choices about what's worth remembering and what isn't, what can be kept on persistent storage and is only loaded when it becomes relevant etc., because it's all one big, opaque blob of context, generated by a black box; you either have it remember everything or it becomes amnesiac in a way that makes it useless. Memory availability also isn't increasing at a rate where this becomes a non-issue any time soon.

          2. Control. Manipulating the world though a text prompt gives a lot of control, but it's also very course. It's easy enough to tell it that you want a character that can run and jump, but how fast does it run? Does it accelerate and decelerate or start and stop instantly? Does it jump in a fixed arc or based on the running speed and duration of the jump button being pressed? How far and how high? You're going to run in the limits both of what you can convey and what the language model will understand pretty quickly. And even when you can get it to do exactly what you want, it would have been faster and more practical to manipulate values directly or use a gizmo place things. But there's no way to extract and manipulate those values, because again: big, opaque blob of context.

          G 1 Reply Last reply
          59
          • T taldan@lemmy.world

            It's an initial proof-of-concept. It'll be developed into more complex games eventually, that's not really an issue for it

            The main issue is that it's just a facade. It completely lacks the foundation required for a game. It's a world without hard rules, which is a terrible experience for any user. The game isn't determining cause and effect from actions. It's just guessing at what would come next

            What's the point of decorating an in-game house if the next time you go there, the AI forgot what was supposed to be there?

            What's the point of completing quests if the AI forgets what you've completed?

            What's the point of getting new gear if AI hallucinates what gear you have?

            There is no progress in an AI generated game because everything is made up as it goes. Google would need to fundamentally change their approach to allow for that


            That being said, this and similar technologies could be used to add really cool mechanics in a game that previously weren't feasible. The ability to add a temporary dream-like or watercolor aesthetic easily would be great for small developers to tell stories

            countvon@sh.itjust.worksC This user is from outside of this forum
            countvon@sh.itjust.worksC This user is from outside of this forum
            countvon@sh.itjust.works
            wrote last edited by
            #56

            It's an initial proof-of-concept. It'll be developed into more complex games eventually, that's not really an issue for it

            Except it is an issue, just one being masked by the mountains of cash these companies are burning to provide AI. To increase the depth and complexity and actually store state would require orders of magnitude more energy, compute, memory and storage. The AI bubble is causing very single one of those to become more expensive. At some point the market will call bullshit on these companies ("show us profit, or at least exponential revenue growth, or line go down"), at which point these companies will attempt to download the costs onto their users. When people see the bill and realize what these services actually cost, the whole thing is gonna collapse like a flan in a cupboard.

            1 Reply Last reply
            8
            • TruscapeT Truscape

              3ds and DS cartridges both have a limited lifespan and are likely to experience save failure as the years pile on - have you considered hacking your 3ds and getting a flashcart for DS games?

              (You also won't be giving money to scalpers on ebay)

              F This user is from outside of this forum
              F This user is from outside of this forum
              fecundpossum@lemmy.world
              wrote last edited by
              #57
              1. Selling games from 10-20 years ago isn’t scalping.

              2. I have 15 Nintendo handhelds on my last count. 2 of the 3ds are modded.

              3. I have a pretty sizable collection and I’ve not had a game die on me yet, aside from save batteries that I’m capable of changing. I know the games can eventually die, I know it’s on the horizon, but they all still work for now, and I think even after they die I’ll enjoy the memories that the physical media provided me.

              TruscapeT 1 Reply Last reply
              2
              • P paradachshund@lemmy.today

                Welcome to the stock market: where the money's made up and the rules don't matter!

                B This user is from outside of this forum
                B This user is from outside of this forum
                ByteOnBikes
                wrote last edited by
                #58

                Always has been.

                Remember when Elon had to buy Twitter?

                Prior to that, he was manipulating the market through Twitter causing a lot of uncertainty.

                S 1 Reply Last reply
                32
                • G Goodeye8

                  This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

                  LimeranceL This user is from outside of this forum
                  LimeranceL This user is from outside of this forum
                  Limerance
                  wrote last edited by
                  #59

                  It’s good enough for shovelware alredy.

                  P 1 Reply Last reply
                  0
                  • F fecundpossum@lemmy.world
                    1. Selling games from 10-20 years ago isn’t scalping.

                    2. I have 15 Nintendo handhelds on my last count. 2 of the 3ds are modded.

                    3. I have a pretty sizable collection and I’ve not had a game die on me yet, aside from save batteries that I’m capable of changing. I know the games can eventually die, I know it’s on the horizon, but they all still work for now, and I think even after they die I’ll enjoy the memories that the physical media provided me.

                    TruscapeT This user is from outside of this forum
                    TruscapeT This user is from outside of this forum
                    Truscape
                    wrote last edited by
                    #60
                    1. Retro games can totally on the market for completely unreasonable prices, look at any of the NDS pokemon games for a quick point of reference - especially insulting compared to the ease of using a flashcart.
                    2. Damn, you're one of those hardcore collectors. I'm just the kind of person that bought a 3ds for the unique hardware layout and emulate the rest of Nintendo's handhelds on my Steam Deck, but different strokes I guess.
                    3. The 3DS carts I believe are the most prone to failure - most of what I read comes from the Animal Crossing and Pokemon communities (probably due to their dedicated fanbases), so that'd be the primary concern. Considering you can regularly rip your carts using a modded 3DS, staying ahead of it would probably be wise (I'm not hatin' on the collection, but even diehard physical media collectors should rip their copies for safety).
                    F 1 Reply Last reply
                    3
                    • Hetare KingH Hetare King

                      I see a couple of major practical reasons why game (engine) devs are under no threat from this even if it gets better in the future:

                      1. Scale. Like all things AI, this is not going to scale well. This doesn't generate code, 3D models and textures, both making games and playing them requires running the model. So if you want a game to have a persistent environment where the world behind you doesn't get regenerated into something different after taking 8 steps, the context window is going to get real large real fast. And unlike programmed games, you can't make choices about what's worth remembering and what isn't, what can be kept on persistent storage and is only loaded when it becomes relevant etc., because it's all one big, opaque blob of context, generated by a black box; you either have it remember everything or it becomes amnesiac in a way that makes it useless. Memory availability also isn't increasing at a rate where this becomes a non-issue any time soon.

                      2. Control. Manipulating the world though a text prompt gives a lot of control, but it's also very course. It's easy enough to tell it that you want a character that can run and jump, but how fast does it run? Does it accelerate and decelerate or start and stop instantly? Does it jump in a fixed arc or based on the running speed and duration of the jump button being pressed? How far and how high? You're going to run in the limits both of what you can convey and what the language model will understand pretty quickly. And even when you can get it to do exactly what you want, it would have been faster and more practical to manipulate values directly or use a gizmo place things. But there's no way to extract and manipulate those values, because again: big, opaque blob of context.

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      gmac@feddit.org
                      wrote last edited by
                      #61

                      Wish I could upvote your comment more than once. Thank you for the injection of clarity.

                      P 1 Reply Last reply
                      6
                      • LimeranceL Limerance

                        It’s good enough for shovelware alredy.

                        P This user is from outside of this forum
                        P This user is from outside of this forum
                        postimo@lemmy.zip
                        wrote last edited by
                        #62

                        Examples? This article describes "a 60-second interactive world". How can this even compete with trash tier roblox games?

                        1 Reply Last reply
                        0
                        • ekZeppE ekZepp

                          Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                          The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                          Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                          R This user is from outside of this forum
                          R This user is from outside of this forum
                          rampantparanoia2365@lemmy.world
                          wrote last edited by
                          #63

                          Why does Google keep trying to make AI, when they're soooo bad at it, and pretty much everything else they do?

                          underisk@lemmy.mlU 1 Reply Last reply
                          18
                          • TruscapeT Truscape
                            1. Retro games can totally on the market for completely unreasonable prices, look at any of the NDS pokemon games for a quick point of reference - especially insulting compared to the ease of using a flashcart.
                            2. Damn, you're one of those hardcore collectors. I'm just the kind of person that bought a 3ds for the unique hardware layout and emulate the rest of Nintendo's handhelds on my Steam Deck, but different strokes I guess.
                            3. The 3DS carts I believe are the most prone to failure - most of what I read comes from the Animal Crossing and Pokemon communities (probably due to their dedicated fanbases), so that'd be the primary concern. Considering you can regularly rip your carts using a modded 3DS, staying ahead of it would probably be wise (I'm not hatin' on the collection, but even diehard physical media collectors should rip their copies for safety).
                            F This user is from outside of this forum
                            F This user is from outside of this forum
                            fecundpossum@lemmy.world
                            wrote last edited by
                            #64

                            Yeah man, the prices are unfortunate, but supply and demand is definitely a thing. Items are only worth what people are willing to pay, and I’m fortunate to be able to justify some of my expendable income on growing my collection here and there.

                            If you really want your head to hurt, look up some of those really popular games sealed and WATA/PSA graded. Old graded consoles still sealed can sell for 6 digits.

                            I definitely have several of my favorites ripped for a rainy day. It’s definitely not a hobby for everyone. I have more modern emulation machines that can easily run all of my backups, but there’s really no replacement for the real games on real hardware. Just like some people are audiophile vinyl collectors who thumb their nose at Spotify and a pair of ear buds.

                            1 Reply Last reply
                            0
                            • ekZeppE ekZepp

                              Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                              The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                              Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                              Dogiedog64D This user is from outside of this forum
                              Dogiedog64D This user is from outside of this forum
                              Dogiedog64
                              wrote last edited by
                              #65

                              The pigs oink and squeal for more slop, and the market trembles.

                              1 Reply Last reply
                              15
                              • ekZeppE ekZepp

                                Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                                The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                                Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                                LostWandererL This user is from outside of this forum
                                LostWandererL This user is from outside of this forum
                                LostWanderer
                                wrote last edited by
                                #66

                                ROFL Investors are like distracted toddlers that are so easy to sway. This is so stupid, I can't wait for the bubble to pop and we can return to some semblance of normalcy.

                                1 Reply Last reply
                                27
                                • ekZeppE ekZepp

                                  Yesterday, Google announced Project Genie, a new generative AI tool that can apparently create entire games from just prompts. It leverages the Genie 3 and Gemini models to generate a 60-second interactive world rather than a fully playable one. Despite this, many investors were scared out of their wits, imagining this as the future of game development, resulting in a massive stock sell-off that has sent the share prices of various video game companies plummeting.

                                  The firms affected by this include Rockstar owner Take-Two Interactive, developer/distributors like CD Projekt Red and Nintendo, along with even Roblox — that one actually makes sense. Most of the games you find on the platform, including the infamous "Steal a Brainrot," are not too far from AI slop, so it's poetic that the product of a neural network is what hurt its stock.

                                  Unity's share price fell the most at 20%, since it's a popular game engine. Generally speaking, that's how most games operate: they use a software framework, such as Unity or Unreal Engine, which provides basic functionality like physics, rendering, input, and sound. Studios then build their vision on top of these, and some developers even have their own custom in-house solutions, such as Rockstar's RAGE or Guerrilla's Decima.

                                  sp3ctr4l@lemmy.dbzer0.comS This user is from outside of this forum
                                  sp3ctr4l@lemmy.dbzer0.comS This user is from outside of this forum
                                  sp3ctr4l@lemmy.dbzer0.com
                                  wrote last edited by sp3ctr4l@lemmy.dbzer0.com
                                  #67

                                  Roughly an average 10% drop in major gaming stocks, because a plagiarism machine can produce one minute of 720p, 24fps 'gameplay' at an absolutely astounding compute cost.

                                  These people are all fucking idiots.

                                  Therr is no universe where this even makes sense under a 'a games are streamed' paradigm.

                                  This is like 100x to 100,000x the cost in hardware and energy, to produce a minute.

                                  Do these fucking idiots think a game can just be wholly reinstantiated every single minute?

                                  It actually would have made more sense to fine tune an LLM to interface with an API layer for Unity or something, to just... you know, produce an actual game?

                                  Call that the uh, the processed training data/output condensed into a distilled an efficient piece of software, the 'local' model, if these clowns understand nothing but jargon.

                                  I truly cannot comprehend the mind numbing level of stupidity on display here.

                                  If that much investor money can be swayed by this utterly pitiful demonstration, then all these game stocks deserve to go to near 0, because clearly the people in charge (the investors) understand literally nothing about video games.

                                  This is utterly asinine.

                                  What happens if/when all of the plagiarised games start suing Google for IP infringement?

                                  How is everyone involved at every step of this so utterly mentally impaired?

                                  T O F M 4 Replies Last reply
                                  102
                                  • T Tanis Nikana

                                    We play games because they’re stories and challenges put forth by other humans that look interesting.

                                    Even if a slop machine put together a cohesive game involving metaphor and emotions, it’s still not human and it still won’t be played and enjoyed. It would ring hollow, just like AI sound files that try to approximate human music.

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                                    saharamaleikuhm@feddit.org
                                    wrote last edited by
                                    #68

                                    Nah, I am 100% that Maga buffoons would play an ai generated concentration camp simulator and pay $20 for it too.
                                    Also do remember that some people also spent thousands on NFTs.

                                    T 1 Reply Last reply
                                    4
                                    • S saharamaleikuhm@feddit.org

                                      Nah, I am 100% that Maga buffoons would play an ai generated concentration camp simulator and pay $20 for it too.
                                      Also do remember that some people also spent thousands on NFTs.

                                      T This user is from outside of this forum
                                      T This user is from outside of this forum
                                      Tanis Nikana
                                      wrote last edited by
                                      #69

                                      Yeah, you’re right, even when people have hit rock bottom, they'll just get a more powerful subterranean speed-tunneller.

                                      1 Reply Last reply
                                      1
                                      • KronusdarkK Kronusdark

                                        It’s Google, so it will last two years MAX.

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                                        saharamaleikuhm@feddit.org
                                        wrote last edited by
                                        #70

                                        I am convinced they just push stuff to become THE dominant ai company. It doesn't matter if it's useful, they just need the publicity and also ChatGPT to crash and burn.

                                        1 Reply Last reply
                                        2
                                        • R rampantparanoia2365@lemmy.world

                                          Why does Google keep trying to make AI, when they're soooo bad at it, and pretty much everything else they do?

                                          underisk@lemmy.mlU This user is from outside of this forum
                                          underisk@lemmy.mlU This user is from outside of this forum
                                          underisk@lemmy.ml
                                          wrote last edited by
                                          #71

                                          All the executives invested heavily in AI because they're easily wowed by things that look impressive but have no substance so they thought it was the next Big Thing. They want it to pay off so they can cash out and get rich(er).

                                          1 Reply Last reply
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