Borderlands 4 for Nintendo Switch 2 likely axed, as Take-Two says it’s ‘paused’ development | VGC
-
I never even finished 3 because got seriously bored with it, and never had a whole lot of interest in 4, especially hearing how badly optimized it was. It just didn't look like anything worth the money to me, that's all. Then I literally forgot it has been out for a while because I was so disinterested.
I really enjoyed both of them. It may just not be your cup of tea, but I get the sense that the average person just plays them sort of mindlessly. For 3 and 4 especially, I found there's a really interesting layer in there when you start min/maxing around creating a feedback loop. In case you ever found yourself curious enough to give them another try. It makes them very memorable experiences.
-
I really enjoyed both of them. It may just not be your cup of tea, but I get the sense that the average person just plays them sort of mindlessly. For 3 and 4 especially, I found there's a really interesting layer in there when you start min/maxing around creating a feedback loop. In case you ever found yourself curious enough to give them another try. It makes them very memorable experiences.
I have played the original Borderlands more times than I can reasonably recall, and Borderlands 2 three or four times, but gosh I tried so hard to like BL3 and it just never landed with and felt tedious by that point.
-
Fuck Pitchford and Take2 -- sell the IP to someone who will do something cool and bring back Eddings.
-
Cool, idgaf about either!
-
Did you play it? I thought the class designs were excellent.
Is it like the other ones where it takes several hours until you start finding interesting guns and get cool powers?
-
Is it like the other ones where it takes several hours until you start finding interesting guns and get cool powers?
I think the onboarding ramp is pretty standard across the series. If you stopped at 2, I thought the active abilities and corresponding upgrades were far more interesting in 3 and 4, even from the get go.
-
Having played it on PC, if they got that running acceptably on a Switch 2, I'd be shocked.
I played and refunded after my 3080ti had a hard time getting 60 fps in 1080p.
-
Wasn’t fully on the card anyway so I wasn’t going to purchase. Fuck key cards.
-
I really enjoyed both of them. It may just not be your cup of tea, but I get the sense that the average person just plays them sort of mindlessly. For 3 and 4 especially, I found there's a really interesting layer in there when you start min/maxing around creating a feedback loop. In case you ever found yourself curious enough to give them another try. It makes them very memorable experiences.
3 was extra short, didnt feel like replaying it, just played it last year, didn't feel like buying 4 and I can afford it + have free time. It just doesn't look appealing, will def buy when it inevitably goes on sale for like 10-20$
-
3 was extra short, didnt feel like replaying it, just played it last year, didn't feel like buying 4 and I can afford it + have free time. It just doesn't look appealing, will def buy when it inevitably goes on sale for like 10-20$
Short? It was a similar length to the rest of the series.
-
Borderlands 4 was so forgettable I literally forgot it was already released.
I skipped 1, I adored 2 and played it to a harmful degree, I tried 3 and got bored after three attempts to get into it. There was a fourth??
I mean, the second game was basically setting the thing up for a MMO open-world, group-mission-running/loot extraction type game across a huge, cel-shaded world with open PvP areas and wild custom characters... and they dropped the ball on that?
-
Short? It was a similar length to the rest of the series.
No it was absolutely not. 3 was barely half the size 2 was. The first was bigger than the 2nd.
-
I never even finished 3 because got seriously bored with it, and never had a whole lot of interest in 4, especially hearing how badly optimized it was. It just didn't look like anything worth the money to me, that's all. Then I literally forgot it has been out for a while because I was so disinterested.
A former friend of mine voice acted in Borderlands 3. The moment I heard their voice I shut the game off and sold the disc back to the store, a long time ago.
In a way, they spared me a lot of boredom. I like to think I put those abruptly-refunded hours into Clair Obscur.
No, Tanis, you put them into a ton of failed Megabonk runs that you got slightly ticked off at, so the net effect emotionally was basically the same.
-
A former friend of mine voice acted in Borderlands 3. The moment I heard their voice I shut the game off and sold the disc back to the store, a long time ago.
In a way, they spared me a lot of boredom. I like to think I put those abruptly-refunded hours into Clair Obscur.
No, Tanis, you put them into a ton of failed Megabonk runs that you got slightly ticked off at, so the net effect emotionally was basically the same.
Megabonk is love, Megabonk is life.
-
Megabonk is love, Megabonk is life.
Today on Horde Kitchen I’m gonna teach you how to make hot moldy cheese while being attacked on all sides relentlessly. Now, you’re gonna need to find a microwave, and once you do, slap that rotten cheese on in there and set it to high. Don’t mind the smell, it’s killing the audience around you as fast as it’s choking you out. Now when your cheese is cooked, cook it again. You can make cheese out of anything: sunglasses, keys, bracelets, if it’s food or spelled with the same alphabet food is spelled with, you can make cheese out of it. Oops, I just got touched by a random goblin who fell off the cliff I was standing next to. Until next time, on Horde Kitchen!
-
I skipped 1, I adored 2 and played it to a harmful degree, I tried 3 and got bored after three attempts to get into it. There was a fourth??
I mean, the second game was basically setting the thing up for a MMO open-world, group-mission-running/loot extraction type game across a huge, cel-shaded world with open PvP areas and wild custom characters... and they dropped the ball on that?
Technically a 5th. There was one between two and three. Called Borderlands : The Pre-sequal. It wasnt that good either.
Borderlands had two really solid games, and theyve been running from what made it solid ever since.
-
Technically a 5th. There was one between two and three. Called Borderlands : The Pre-sequal. It wasnt that good either.
Borderlands had two really solid games, and theyve been running from what made it solid ever since.
Doesn't Tiny Tina's Wonderland count?
-
No it was absolutely not. 3 was barely half the size 2 was. The first was bigger than the 2nd.
Their How Long to Beat times are all a tight spread. Having just played through them all in the past year, I can tell you that the only thing that makes 2 longer than the rest is that it has more DLC.
-
Their How Long to Beat times are all a tight spread. Having just played through them all in the past year, I can tell you that the only thing that makes 2 longer than the rest is that it has more DLC.
Borderlands was in essence an open world game. Two was so connected you could walk from the very beginning to the very end without any use of vehicles if you so chose. Borderlands 3 was the equivalent of Final Fantasy X.
-
Borderlands was in essence an open world game. Two was so connected you could walk from the very beginning to the very end without any use of vehicles if you so chose. Borderlands 3 was the equivalent of Final Fantasy X.
If you say so. I can tell you I've been tracking my times pretty judiciously in the past year. For each of those Borderlands games, my times were:
- Borderlands 1: 23h17m
- Borderlands 2: 35h15m
- Borderlands: The Pre-Sequel: 22h21m
- Borderlands 3: 35h25m
- Borderlands 4: 28h26m
So I guess Borderlands 2 wasn't longer, like I may have remembered it. In each case for the above, I basically just did enough side missions to keep pace with the recommended level of the next main story mission, which amounted to a few hours per game. All of those times include the DLC except for Borderlands 4, and the DLC is also very similarly sized and paced across games.