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The Fedi Forum

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  3. Fatal Frame 1 Fan PC Port and reverse engineering effort in the works.

Fatal Frame 1 Fan PC Port and reverse engineering effort in the works.

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  • W This user is from outside of this forum
    W This user is from outside of this forum
    weirdbeardgame
    wrote last edited by weirdbeardgame@lemmy.world
    #1

    For a few years now, a team including myself headed by CheeseyBurrito has been working on a decompilation of Fatal Frame 1 (PS2) With the eventual goal of porting it to PC.

    Today we've got some serious progress to show: (https://www.youtube.com/watch?v=ThWa7fJACHc) We've got something starting to go in-game. Wireframe rendering, proper camera work and the basic movements all work. Next will be getting polygon fill and textures as well as the other mesh types

    Helpful Links:

    MikuPan - The actual PC port attempt itself.

    Himuro - The project that MikuPan is based on, sole aim is to be a perfect byte for byte matching de-compilation of the original PlayStation 2 source code.

    CatpuccinoC K 2 Replies Last reply
    49
    • W weirdbeardgame

      For a few years now, a team including myself headed by CheeseyBurrito has been working on a decompilation of Fatal Frame 1 (PS2) With the eventual goal of porting it to PC.

      Today we've got some serious progress to show: (https://www.youtube.com/watch?v=ThWa7fJACHc) We've got something starting to go in-game. Wireframe rendering, proper camera work and the basic movements all work. Next will be getting polygon fill and textures as well as the other mesh types

      Helpful Links:

      MikuPan - The actual PC port attempt itself.

      Himuro - The project that MikuPan is based on, sole aim is to be a perfect byte for byte matching de-compilation of the original PlayStation 2 source code.

      CatpuccinoC This user is from outside of this forum
      CatpuccinoC This user is from outside of this forum
      Catpuccino
      wrote last edited by
      #2

      That's awesome!!

      1 Reply Last reply
      2
      • W weirdbeardgame

        For a few years now, a team including myself headed by CheeseyBurrito has been working on a decompilation of Fatal Frame 1 (PS2) With the eventual goal of porting it to PC.

        Today we've got some serious progress to show: (https://www.youtube.com/watch?v=ThWa7fJACHc) We've got something starting to go in-game. Wireframe rendering, proper camera work and the basic movements all work. Next will be getting polygon fill and textures as well as the other mesh types

        Helpful Links:

        MikuPan - The actual PC port attempt itself.

        Himuro - The project that MikuPan is based on, sole aim is to be a perfect byte for byte matching de-compilation of the original PlayStation 2 source code.

        K This user is from outside of this forum
        K This user is from outside of this forum
        katana314@lemmy.world
        wrote last edited by
        #3

        As awesome as that is, I'd be excited for FF2. Much like Silent Hill, I think the sequel is where the series was at its best.

        Good news is, in this case it seems like FF1/2 weren't too far apart in basic engine/apperance.

        W 1 Reply Last reply
        0
        • K katana314@lemmy.world

          As awesome as that is, I'd be excited for FF2. Much like Silent Hill, I think the sequel is where the series was at its best.

          Good news is, in this case it seems like FF1/2 weren't too far apart in basic engine/apperance.

          W This user is from outside of this forum
          W This user is from outside of this forum
          weirdbeardgame
          wrote last edited by weirdbeardgame@lemmy.world
          #4

          No actually FF2 is a completely different engine then 1

          • 2 is written in C++, 1 is written in C

          • 2 runs at 30 FPS, 1 runs at 60

          And I could go into more technical detail from there.

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