Games you really want to play, but can't or won't?
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Clair obscur.
It looks so good, and the music is great, and story is apparently fantastic, but I just can not get the hang of the counter/block mechanic in combats, and without it the battles are pretty much impossible.
I ended up using the auto-parry/block mod, but it means you're practically invulnerable, you only need to do the jump and radiant attack counters
https://www.nexusmods.com/clairobscurexpedition33/mods/478
There's also a mod to increase the block/parry "period"
https://www.nexusmods.com/clairobscurexpedition33/mods/28
I still hope there will be a mod to have the dodge/parry based on your stats (agility/luck), to feel like it's a RPG and not a souls-like game
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Clair obscur.
It looks so good, and the music is great, and story is apparently fantastic, but I just can not get the hang of the counter/block mechanic in combats, and without it the battles are pretty much impossible.
I came to depend less on the visual cues which are often deceptive and more on the audio ones or counting in my head for dodges/parries. Also invest heavily (basically all your points) into defense/vitality which makes Dodge/Parry misses much more forgiving.
Eventually, even if you only do a smattering of side quests/areas, you'll get powerful enough to basically ignore the timing mechanics altogether.
Also set it on story mode + auto QTEs. I did that on my first playthrough and had absolutely no regrets. The mechanics of the game are definitely secondary to the experience of the story.
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I was going to say diablo4 as well. Diablo1 and 2 were some of my favorite games in my youth, but I just don't want to give blizzard any more money. Path of exile 1 and 2 are good for the same itch.
Also any console exclusives. Bloodborne? Would love to play. Not buying a console. New Zelda and Mario? Same.
You can play Bloodborne via an emulator.
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Would you mind listing some of the ones you've tried? Describing melee as spam clicking sounds like you've either only played real-time RPGs or didn't understand the tactics that come with the trade-offs on your character sheet. Fallout itself comes in a ton of different flavors across the series.
I've tried a bunch of the big ones. Fallout 1&3, Skyrim, Final Fantasy 3 and 7, Pokemon, Borderlands, a couple of different MMORPGs, and a bunch of random others. My description was a bit oversimplified, but my point was more about the general lack of care towards the primary loops that you spend 99% of the game engaging with. For example, Fallout 3 has terrible gunplay which is further limitted by the need to focus on one weapon type, and uninteresting AI which doesn't leave room for deeper tactics. Pokemon, along with a lot of other JRPGs, often boil down to finding one or two decent buffs/debuffs to use, then spamming whatever does highest damage. MMOs obviously tend to require a lot of grinding repetitive, often easy enemies.
That said, I have found some of the RPG-adjacent games better. Roguelikes are one of my favorite genres, since they tend to center around a strong gameplay loop, while still featuring the non-linearity and character builds. Same with tactics games. Honestly Dark Souls seems like it may be a good option, but I bounced off of it due to technical issues the first time and just haven't gotten around to trying it again.
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
Lots, as you said too. Blizzard lost its way a while ago, not giving them money.
Neither epic, ubi, ea. F all of them.
On the bright side there's so much games coming out and so much backlog too, I don't miss them.
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Deadlock. As a parent and full time worker I don't have time to commit to a new live service multiplayer. It would be amazing to be a teenager or student again and just grind that game as nolife.
Wow is kinda similar. Housing update seems like fun thing that they finally added but no way I have time to play wow.
Deadlock is no joke, the best game i have ever played. But i never played a maba before, so that part was completely new. Someone said that Deadlock might be the hardest game to learn, and they might be right.
Deadlock is the only game that has ever made me nervous when i start playing. I'm glad i got into the game early, but even if you don't want to learn, i think it's worth downloading and walk around in the cursed apple or play some bot matches. The design and the feel of the game is one of a kind and it plays so smooth. -
Deadlock is no joke, the best game i have ever played. But i never played a maba before, so that part was completely new. Someone said that Deadlock might be the hardest game to learn, and they might be right.
Deadlock is the only game that has ever made me nervous when i start playing. I'm glad i got into the game early, but even if you don't want to learn, i think it's worth downloading and walk around in the cursed apple or play some bot matches. The design and the feel of the game is one of a kind and it plays so smooth.I played it when it was in closed beta. And as a fan of Overwatch and previous LoL player, Deadlock was super fun to play. But combination of high mechanical requirement and knowledge requirement it is hard to enjoy the game as casual peopler. Thank god now there is light version of Deadlock as Overwatch Stadium.
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I would create ten different accounts to play a game that's the quality of rdr2.
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Similar. I played a lot of Diablo 2 back in the day, but Blizzard got a lot worse as a game publisher during the years they were focused on WoW. I'm not super interested in starting up on Diablo 3 or 4 or even Starcraft 2.
For a different direction on this -- I played Subnautica. It was terrifying. I'm not going to get the expansion or Subnautica 2 when it comes out. shudder
StarCraft 2 is the bomb, just download it and play the campaigns, it's worth it. Probably the best RTS campaign IMO.
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Heard all the good things about Disco Elysium and found it on sale for the Steam Deck... Could not stand playing a character with traumatic brain injury. I thought I did something wrong generating the character, no, fanbase assures me that's the way it's supposed to be... Refunded it in less than an hour.
I could get info that game either. It looks amazing. I'm sure the experience is great, but it never really grabbed me.
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
I've been paying for my EvE Online accounts for over 10 years without playing. Just logging in about twice a year, to play skill training online.
Maybe I'll have time to continue playing when I retire ....
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Most anything PvP.
I just can't do anything with games that don't allow me to pause (or go idle) as I just have constant interruptions.
It doesn't help that many PvP games also have sweaty tryhard metas that put you on a different level if you're not reading up on forums or discussions.
I'll straight up admit that I can't compete in most pvp titles; and I don't want to be a loot goblin for the high school kids who are going to 360 no-scope headshot me from across the map and then tea bag my corpse.
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My wife just surprised me with a 1TB microSD card, so in 3-5 business days it will be “one day” hahaha.
Great, you're in for a treat
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Similar. I played a lot of Diablo 2 back in the day, but Blizzard got a lot worse as a game publisher during the years they were focused on WoW. I'm not super interested in starting up on Diablo 3 or 4 or even Starcraft 2.
For a different direction on this -- I played Subnautica. It was terrifying. I'm not going to get the expansion or Subnautica 2 when it comes out. shudder
Might I recommend Median XL?
An OG D2 mod, adds a load of content and changes things dramatically, vibrant MP scene, and even after having spent most of a decade playing D2 back in the day it's changed enough to feel new and shiny again.
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Outer Wilds.
I very much want to play this game. It's everything I want from a detective puzzle game, but actually playing it gives me motion sickness.
same here. i can play it 30 mins max and then i get very nauseated. and you can't really get anything done in that time.
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I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.
I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.
didn't know they added kernel anticheat to gta online, thought they just disallowed linux players. i had 5k hours on it, didn't really play anything else for almost 10 years. dropped it entirely that day because it's not worth using a worse OS, and turns out single player is more fun anyway with mods. will also pirate gta 6 and play it without windblows, suck my shrimp rockstar.
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The Last of Us?
Yes! At this point I wonder how much of the show has spoiled my eventual run through the game.
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I've tried a bunch of the big ones. Fallout 1&3, Skyrim, Final Fantasy 3 and 7, Pokemon, Borderlands, a couple of different MMORPGs, and a bunch of random others. My description was a bit oversimplified, but my point was more about the general lack of care towards the primary loops that you spend 99% of the game engaging with. For example, Fallout 3 has terrible gunplay which is further limitted by the need to focus on one weapon type, and uninteresting AI which doesn't leave room for deeper tactics. Pokemon, along with a lot of other JRPGs, often boil down to finding one or two decent buffs/debuffs to use, then spamming whatever does highest damage. MMOs obviously tend to require a lot of grinding repetitive, often easy enemies.
That said, I have found some of the RPG-adjacent games better. Roguelikes are one of my favorite genres, since they tend to center around a strong gameplay loop, while still featuring the non-linearity and character builds. Same with tactics games. Honestly Dark Souls seems like it may be a good option, but I bounced off of it due to technical issues the first time and just haven't gotten around to trying it again.
I'd argue that a game like Fallout, 1 or 3, is not 99% combat, and that's probably where the disconnect is. They intend for you to do some detective work and even solve problems without combat plenty of times too, even when you have a combat-heavy build. Pokemon is a strange one here too, because that series is built around a rock paper scissors system such that you should be regularly be switching up which attacks you're using. I'd love to see if your complaints hold up to Larian's games on tactician difficulty.
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What did you think of Torchlight? I'm a bit surprised it didn't make your list.
...well, then again, I haven't played anything you listed, so I can't compare.
I'm a very recent fan of loot games, and I only briefly tried Torchlight 1 as more of an academic exercise to see how the genre evolved over time. There was some special sauce that I observed starting around Borderlands 3 or Pre-Sequel (that I suspect originated in Diablo 3) around class design that was still absent from Torchlight. Other than that, I didn't form much of an opinion on it.
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I played it when it was in closed beta. And as a fan of Overwatch and previous LoL player, Deadlock was super fun to play. But combination of high mechanical requirement and knowledge requirement it is hard to enjoy the game as casual peopler. Thank god now there is light version of Deadlock as Overwatch Stadium.
I went back to OW stadium because of deadlock, but i was sick of it pretty soon. It's just not it for me. I think you can enjoy deadlock without being a good mechanical player, depending on the hero. The rough part is other people. Because of the moba part of it, people tend to get super angry. I never get angry because of video games, but even i can feel it. I'm not angry at other players, but it is frustrating to be in a team that is really bad, while the other team is really good. It happens a lot lately, and i never cared while i was learning, because it didn't really matter. Now that i'm better at the game, or pretty good even, you just have players in your or the other team that just started playing and you usually just don't win those. People get mad and it's a whole thing.