Games you really want to play, but can't or won't?
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I would create ten different accounts to play a game that's the quality of rdr2.
Ya maybe one day. I also morally don't want to support that behaviour.
Elden ring is the gold standard for me in multiplayer. It's optional. It just requires you to be online. No account creation bullshit. And it's a quality game also.
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
I'd love to play Baldur's Gate 3 with a diverse group of real people and share an adventure together, but have no friends who enjoy games that aren't mindless slop.
Same with other slow-burn games like Project Zomboid and other survival/crafting games.
I learned to do slop to hang out with others, I even got good at slop like Rivals just to keep social contact alive. But I can't drag anyone into a game that doesn't have 2-minute matches filled with flashing lights and colors and gambling mini-games.
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Breath of the wild
God of war (ps4)
God of war (ps5)
Resident evil village
Super Mario whatever the switch one isI'm midway through all of these except the god of war sequel but life has taken over. I miss gaming.
I watched a friend beat TOTK so I just ran around and tried to 100% the game rather than beating it. Slower times too.
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Cyberpunk 2077 - it still doesn't go on steep enough sales to justify buying when I have hundreds of unplayed games on Steam. But I'm keeping an eye on its downward progress. Maybe when it reaches £10-13...
I'm also waiting for it to hit a low-enough price to justify the amount of time I will lose just trying to mod the thing into a playable, enjoyable state.
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Ya maybe one day. I also morally don't want to support that behaviour.
Elden ring is the gold standard for me in multiplayer. It's optional. It just requires you to be online. No account creation bullshit. And it's a quality game also.
@cyberpunk007 @Abundance114 that is if you play on PC. other platforms might require subscriptions of some kind in order to enable multiplayer feature(s).
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Any of the Civilization games. I used to spend 10+ hours on a single session! My ass can't handle more than 1-2 now
I keep trying Civ VI and keep uninstalling it before finishing a single game.
I can't put my finger on exactly what's changed since earlier games, but it's lost a lot of the addicting charm and intuitive flow that made me play prior versions for days. Also, the goofy-ass style and overly dramatic narrative starts to irk me.
If that's the trend of the franchise I sure won't be touching any of the later ones.
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Did you have view bobbing in 2012? That’s probably about the last time I tried playing.
I figured it were just the 2D/3D environments. Wolfenstein 3D and Doom make me nauseous as well.
I couldn't find conclusive information for Wolfenstein 3D or Doom, but it seems to point toward bobbing being present for those as well.
If it really seems like a game that might be otherwise fun, I'd recommend giving it a shot with bobbing/sway (however it is
called) turned of.This also affects my wife, she has to have it off in order to enjoy any 3d, first person game.
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I love the story of Final Fantasy XIV, but it can easily categorize as "One of the most expensive singleplayer games of all time". On top of buying the expansions, you'll need to pay for each month you play; and unless someone's really speedrunning, that will start to add up. Worse, for a first timer setting up their account, their website and payment system is really stuck in 1998, making giving them money an obtuse task. And, while the story has its great moments and excellent side content, a depressing amount of it is extensive polite dialog with just simple quests where you move to a location and right-click on someone. I've finished Dawntrail, and am glad I experienced it, but I can't blame anyone who sees it all as beyond them.
Counterpoint: Someone can play up through Stormblood without having to buy anything.
But, yeah, I agree. I don't really want to think about how much I've spent on this one game over the last 12 years. But roughly spitballing:
- ARR, Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail...I'll say that's 6 x $40 (not accurate since I bought special editions for some and moved from PS3 to Pc so that's an extra cost there, too): $240
- $13/m for 11 years (I've played ARR since launch but there have been some times where I turned off my sub for a little bit so I'll just knock off 12 months): 13 x 12 x 11 = $1,716
- Various Mogstation purchases, roughly $40?
- Total for me with this napkin math: $1,996
Woof. But, I do love the game and spent all weekend playing it just now. So there's worse things to spend money on.
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Did you have view bobbing in 2012? That’s probably about the last time I tried playing.
I figured it were just the 2D/3D environments. Wolfenstein 3D and Doom make me nauseous as well.
I know a number of people who have motion-sickness issues with games like this, it's almost entirely first-person games that cause this.
Some things to consider from my years of assisting managing it:
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You get motion sick because your eyes tell your brain that you're moving, but your inner-ear gyroscopes say you're not, so your brain assumes you must be infected with something so it starts measures to evacuate your stomach of potential poison.
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View bobbing, screen-shaking, depth-of-field, motion-blur and frame-rates have a huge impact on your sense of balance and visual processing of motion, so try to always turn those off. (Minecraft has had view bobbing since early on, it's always "step one" to turn it off for everyone.)
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Framerates also can make you sick. If you're playing an first-person game and the field of view isn't moving smoothly it will be more likely to make you start to feel nauseous. Turn graphics settings down until your frame-rates are at least 40 or so. (You would have to look up the game and/or platform to figure out how to turn on FPS display on your screen to see where you're at.)
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The brain is highly elastic for learning new things, but also learns negative associations. This means sometimes you have to train it like a toddler or puppy. Patiently and with persistence. This can take the form of only playing for 15 minutes instead of waiting until you start to get nauseous. You need to train your brain that the viewing experience isn't actually harmful by disconnecting the association with feeling sick, by getting used to the game without triggering the motion sickness. So frequent, short sessions, not letting yourself get sick. (This is the most effective method anyone I know has tried.)
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Medication. Seriously, anti-histamines work pretty effectively. Motion-sickness pills are literally just anti-allergy medication. It will make you very quite groggy though so don't plan on staying up late playing. Chewable nausea tablets also help a lot. Again, you're just trying to let your brain adapt to a new perspective/activity without getting fully sick, so think of medications as a temporary measure to get to that adaptation point.
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Field of view is also a huge factor. Try turning it up or down, most 3D games give you the option. Additionally, playing on a smaller screen can help a lot too. Play in windowed mode and gradually work on making the screen larger and larger until you've adapted.
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Engagement in the game also helps. Once you start having fun you will often forget about the negative sensations and give your brain more time to adapt. If you're not enjoying a game, don't force it. Try a different one until you find some mechanic you enjoy that hooks you.
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After adaptation, you would likely also need to periodically "refresh" it and play a 3D game for a little while every day or you will slip back into motion-sickness triggers again easily.
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I could get info that game either. It looks amazing. I'm sure the experience is great, but it never really grabbed me.
It was marketed as a game, when really it's an interactive novel. If you don't like that kind of experience, you won't like it.
(But as far as novels go, it was one of the best, the story continues to open up paths and deep-dives into lore and philosophy branching ever deeper and further, while telling a story of personal tragedy.)
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I'll straight up admit that I can't compete in most pvp titles; and I don't want to be a loot goblin for the high school kids who are going to 360 no-scope headshot me from across the map and then tea bag my corpse.
Arc Raiders took this trope and turned it on its head. The game is entirely about being a loot goblin around other people in a no-rules environment but if you don't pick fights, you will gradually get matched to servers with other people who don't pick fights, and you start to meet people and have adventures together, it happens very organically and pleasantly, and if you ever DO run into a PvPer the game doesn't really give a huge advantage to sweaty try-hards, a newb with a basic gun can defend themselves just as well as some well-equipped player hunter.
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I couldn't find conclusive information for Wolfenstein 3D or Doom, but it seems to point toward bobbing being present for those as well.
If it really seems like a game that might be otherwise fun, I'd recommend giving it a shot with bobbing/sway (however it is
called) turned of.This also affects my wife, she has to have it off in order to enjoy any 3d, first person game.
I played Wolfenstein 3D at a friend’s house as a kid. It made me sick exactly like Minecraft does.
I’ve never had any issue playing CoD, Medal of Honor or any other fps, it seems to specifically be this kind of first person in a boxy environment.
But I might try it again.
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
I've bought the Witcher 3 for two different platforms, and I have neither the time or the patience to play it to completion.
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
There's like a boatload of really classic Xbox 360/One era games that I'd love to play on PC.
Problem is they were made by Ubisoft or EA. Repurchasing them is already dubious from the get-go, but chances are the versions in Steam, if they're still there at all, are old neglected buggy builds. And things are not much rosier on the Uplay or Origin! They may have gotten a patch or two, but old shit's janky. These need the GOG treatment.
I did get the Mass Effect trilogy rerelease for a pittance. Also found out I somehow had Dragon Age Origins already. These should keep me occupied for a while, as (to paraphrase a certain video game villain) at this very moment, EA burns.
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They didn't sneak anything and they never will. Looked into it deeply. They used AI assets as placeholders during development. But everything in the shipped game is human-made. No further use of generative AI is expected, since the game awards controversy the company's management published a statement of banning AI use entirely in their company.
The whole controversy around indie game awards was also blown beyond proportions. A company used a new technology at a time when the tech was new and the debate around it's use was still inmature. Then dismissed it for it was not good enough. They failed at quality assurance and a couple of textures weren't deleted. They replaced them as soon at they found out. By all intents and purposes, this controversy does not qualify sandfall as an AI using company, and to affirm so is ignorant of the context of all that went down in reality.
I understand their reasoning, but still, it soured me on the game. GenAI models being built from non-consensually mass-scraped art was known from the very start, and yet the devs thought it was ok to put it into their game... They could have just used stock textures as placeholders like developers have been doing for decades.
But anyway, we are free to just not agree and draw the line in different places on what we consider ethical conduct

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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
Silksong. My muscle disease has progressed too much to physically play it. That really stings because Hollow Knight was one of my favorite games ever.
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I keep trying Civ VI and keep uninstalling it before finishing a single game.
I can't put my finger on exactly what's changed since earlier games, but it's lost a lot of the addicting charm and intuitive flow that made me play prior versions for days. Also, the goofy-ass style and overly dramatic narrative starts to irk me.
If that's the trend of the franchise I sure won't be touching any of the later ones.
Sometimes I think it's nostalgia talking, then I go back and play Civ II or Civ IV and confirm that no, no it is not.
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I understand their reasoning, but still, it soured me on the game. GenAI models being built from non-consensually mass-scraped art was known from the very start, and yet the devs thought it was ok to put it into their game... They could have just used stock textures as placeholders like developers have been doing for decades.
But anyway, we are free to just not agree and draw the line in different places on what we consider ethical conduct

the devs thought it was ok to put it into their game
That's the point. They didn't thought it was OK and didn't.
They could have just used stock textures as placeholders like developers have been doing for decades.
That is exactly what they did, any texture left in the first version of the game was a mistake that was promptly fixed as soon as they noticed it. We have the advantage of judging four years later with new info something they did back then and have since corrected. Ethical considerations must include intent and context, and here there was definitely no intent to harm.
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I played Wolfenstein 3D at a friend’s house as a kid. It made me sick exactly like Minecraft does.
I’ve never had any issue playing CoD, Medal of Honor or any other fps, it seems to specifically be this kind of first person in a boxy environment.
But I might try it again.
Interesting, it may be more than simply turning off bobbing then. I wish you luck!
Also, @ameancow has some great suggestions as well.
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I ended up using the auto-parry/block mod, but it means you're practically invulnerable, you only need to do the jump and radiant attack counters
https://www.nexusmods.com/clairobscurexpedition33/mods/478
There's also a mod to increase the block/parry "period"
https://www.nexusmods.com/clairobscurexpedition33/mods/28
I still hope there will be a mod to have the dodge/parry based on your stats (agility/luck), to feel like it's a RPG and not a souls-like game
I'll have to look at the mod to increase the block/parry period, to see if that is my issue.
cheers!