Games you really want to play, but can't or won't?
-
I'll straight up admit that I can't compete in most pvp titles; and I don't want to be a loot goblin for the high school kids who are going to 360 no-scope headshot me from across the map and then tea bag my corpse.
Arc Raiders took this trope and turned it on its head. The game is entirely about being a loot goblin around other people in a no-rules environment but if you don't pick fights, you will gradually get matched to servers with other people who don't pick fights, and you start to meet people and have adventures together, it happens very organically and pleasantly, and if you ever DO run into a PvPer the game doesn't really give a huge advantage to sweaty try-hards, a newb with a basic gun can defend themselves just as well as some well-equipped player hunter.
-
I couldn't find conclusive information for Wolfenstein 3D or Doom, but it seems to point toward bobbing being present for those as well.
If it really seems like a game that might be otherwise fun, I'd recommend giving it a shot with bobbing/sway (however it is
called) turned of.This also affects my wife, she has to have it off in order to enjoy any 3d, first person game.
I played Wolfenstein 3D at a friend’s house as a kid. It made me sick exactly like Minecraft does.
I’ve never had any issue playing CoD, Medal of Honor or any other fps, it seems to specifically be this kind of first person in a boxy environment.
But I might try it again.
-
Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
I've bought the Witcher 3 for two different platforms, and I have neither the time or the patience to play it to completion.
-
Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
There's like a boatload of really classic Xbox 360/One era games that I'd love to play on PC.
Problem is they were made by Ubisoft or EA. Repurchasing them is already dubious from the get-go, but chances are the versions in Steam, if they're still there at all, are old neglected buggy builds. And things are not much rosier on the Uplay or Origin! They may have gotten a patch or two, but old shit's janky. These need the GOG treatment.
I did get the Mass Effect trilogy rerelease for a pittance. Also found out I somehow had Dragon Age Origins already. These should keep me occupied for a while, as (to paraphrase a certain video game villain) at this very moment, EA burns.
-
They didn't sneak anything and they never will. Looked into it deeply. They used AI assets as placeholders during development. But everything in the shipped game is human-made. No further use of generative AI is expected, since the game awards controversy the company's management published a statement of banning AI use entirely in their company.
The whole controversy around indie game awards was also blown beyond proportions. A company used a new technology at a time when the tech was new and the debate around it's use was still inmature. Then dismissed it for it was not good enough. They failed at quality assurance and a couple of textures weren't deleted. They replaced them as soon at they found out. By all intents and purposes, this controversy does not qualify sandfall as an AI using company, and to affirm so is ignorant of the context of all that went down in reality.
I understand their reasoning, but still, it soured me on the game. GenAI models being built from non-consensually mass-scraped art was known from the very start, and yet the devs thought it was ok to put it into their game... They could have just used stock textures as placeholders like developers have been doing for decades.
But anyway, we are free to just not agree and draw the line in different places on what we consider ethical conduct

-
Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
Silksong. My muscle disease has progressed too much to physically play it. That really stings because Hollow Knight was one of my favorite games ever.
-
I keep trying Civ VI and keep uninstalling it before finishing a single game.
I can't put my finger on exactly what's changed since earlier games, but it's lost a lot of the addicting charm and intuitive flow that made me play prior versions for days. Also, the goofy-ass style and overly dramatic narrative starts to irk me.
If that's the trend of the franchise I sure won't be touching any of the later ones.
Sometimes I think it's nostalgia talking, then I go back and play Civ II or Civ IV and confirm that no, no it is not.
-
I understand their reasoning, but still, it soured me on the game. GenAI models being built from non-consensually mass-scraped art was known from the very start, and yet the devs thought it was ok to put it into their game... They could have just used stock textures as placeholders like developers have been doing for decades.
But anyway, we are free to just not agree and draw the line in different places on what we consider ethical conduct

the devs thought it was ok to put it into their game
That's the point. They didn't thought it was OK and didn't.
They could have just used stock textures as placeholders like developers have been doing for decades.
That is exactly what they did, any texture left in the first version of the game was a mistake that was promptly fixed as soon as they noticed it. We have the advantage of judging four years later with new info something they did back then and have since corrected. Ethical considerations must include intent and context, and here there was definitely no intent to harm.
-
I played Wolfenstein 3D at a friend’s house as a kid. It made me sick exactly like Minecraft does.
I’ve never had any issue playing CoD, Medal of Honor or any other fps, it seems to specifically be this kind of first person in a boxy environment.
But I might try it again.
Interesting, it may be more than simply turning off bobbing then. I wish you luck!
Also, @ameancow has some great suggestions as well.
-
I ended up using the auto-parry/block mod, but it means you're practically invulnerable, you only need to do the jump and radiant attack counters
https://www.nexusmods.com/clairobscurexpedition33/mods/478
There's also a mod to increase the block/parry "period"
https://www.nexusmods.com/clairobscurexpedition33/mods/28
I still hope there will be a mod to have the dodge/parry based on your stats (agility/luck), to feel like it's a RPG and not a souls-like game
I'll have to look at the mod to increase the block/parry period, to see if that is my issue.
cheers!
-
I'd argue that a game like Fallout, 1 or 3, is not 99% combat, and that's probably where the disconnect is. They intend for you to do some detective work and even solve problems without combat plenty of times too, even when you have a combat-heavy build. Pokemon is a strange one here too, because that series is built around a rock paper scissors system such that you should be regularly be switching up which attacks you're using. I'd love to see if your complaints hold up to Larian's games on tactician difficulty.
Fallout 1 or 3, is not 99% combat
By time spent, I wouldn't be suprised if nearing that (99%) is either going to be walking to the next location (quest or not) and fighting enemies to clear the path. Yes, you'll spend a bit of time talking to NPCs to retrieve the quest, and on some of the better designed quests, there might be some alternative routes, but traversal and combat are still usually the focus and/or the default. When you do have a reason to use other mechanics, or make meaningful story decisions, its good - but those chances are rare.
Pokemon is a strange one here too, because that series is built around a rock paper scissors system such that you should be regularly be switching up which attacks you're using.
I did oversimplify, but I still find it, and other JRPGs I've tried way too shallow. In Pokemon's case, while there is the typing, theres is still usually an one obvious best move at any given point. I do find Pokemon better than many others, in that there is much more ability and reason to customize your party on an ongoing basis, although they largely negate this benifit by making the games so easy.
I'd love to see if your complaints hold up to Larian's games on tactician difficulty.
Honestly, I would be interested too. The format with a larger party does interest me, and like I said, I do like a lot of tactics games like XCom and Fire Emblem, which are bordering on RPGs mechanically. I just don't have the money to spend on new games for the time being, so I probably won't be trying it until its price goes way down.
-
Fallout 1 or 3, is not 99% combat
By time spent, I wouldn't be suprised if nearing that (99%) is either going to be walking to the next location (quest or not) and fighting enemies to clear the path. Yes, you'll spend a bit of time talking to NPCs to retrieve the quest, and on some of the better designed quests, there might be some alternative routes, but traversal and combat are still usually the focus and/or the default. When you do have a reason to use other mechanics, or make meaningful story decisions, its good - but those chances are rare.
Pokemon is a strange one here too, because that series is built around a rock paper scissors system such that you should be regularly be switching up which attacks you're using.
I did oversimplify, but I still find it, and other JRPGs I've tried way too shallow. In Pokemon's case, while there is the typing, theres is still usually an one obvious best move at any given point. I do find Pokemon better than many others, in that there is much more ability and reason to customize your party on an ongoing basis, although they largely negate this benifit by making the games so easy.
I'd love to see if your complaints hold up to Larian's games on tactician difficulty.
Honestly, I would be interested too. The format with a larger party does interest me, and like I said, I do like a lot of tactics games like XCom and Fire Emblem, which are bordering on RPGs mechanically. I just don't have the money to spend on new games for the time being, so I probably won't be trying it until its price goes way down.
Larian's party size is only 4, so it's not much larger. Your breakdown of your spent time in Fallout sounds a lot like you're trying to speedrun it compared to how I play it (I'd be surprised if you stood much of a chance in late game Fallout without giving combat more thought), so the differences in how we play it is probably somewhere there, and I think Larian's games will probably force you to engage in more of those aspects in order to get through them. Divinity: Original Sin II regularly goes on sale for quite cheap these days, but I'd be lying if I told you it was anywhere near as good as Baldur's Gate 3 despite having a lot of the same DNA. For one, the D:OS games just about encourage the genocide of every monster on the map in a way that BG3 doesn't, but at least I'd strongly doubt your ability to play through the combat thoughtlessly.
-
Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
There are a few games that I would like to play but can't because they have awefull cellshader graphics. I really don't give anything about graphics most of the time (I play lots of retro games after all) but for some reason is cellshader problematic. I can tolerate it when it is a very light cellshader effect, but some games like Breath of the Wild and Tears of the Kingdom have such a thick cellshadering that it is unbearable for me.
Which is a shame, because I would love to play the games but can't. -
Silksong. My muscle disease has progressed too much to physically play it. That really stings because Hollow Knight was one of my favorite games ever.
That fucking suuuuuuuuucks. I wonder if there's a mod that could accommodate you somehow. I'm not trying to spawn a big debate about difficulty in games here, but I really wish you'd be able to play it for yourself, somehow.
-
I played before phantom liberty and thought it was a neat enough game. Maybe I should give it another shot.
Make sure to make a save at the appropriate point so you can do both paths.
-
I wish I could go back and never experience it before PL. It's what it should have been at release, took me ages to get around to trying it after the broken and underwhelming early versions because the main story was long and linear. I'm glad I did though, it's an entirely different experience
I think the base game is really a testament to the fact that CDPR have a lot of success with open world games, but don't really do them very well... They make really solid campaigns, and then pad them out with utter nonsense that kills the pacing stone-cold dead.
"Oh hey, here's something really urgent. We cannot stress enough how urgent it is. By the way we've also just unlocked about a hundred side quests. Enjoy!"
I'm still salty that I missed one of the ending achievements because if you follow the instructions it gives you, it will cause a fail state on that particular ending.
-
I've bought the Witcher 3 for two different platforms, and I have neither the time or the patience to play it to completion.
I was in that pit for a while, it took me years to actually sit down and play it long enough to kind of figure out what to do and how to play, when I did it was very good. I still never had the time to actually finish it, but I highly recommend just pushing through that first barrier, it's worth it for at least a few days.
-
I was going to say diablo4 as well. Diablo1 and 2 were some of my favorite games in my youth, but I just don't want to give blizzard any more money. Path of exile 1 and 2 are good for the same itch.
Also any console exclusives. Bloodborne? Would love to play. Not buying a console. New Zelda and Mario? Same.
Diablo 2 was one of the best games of its type ever, and everything after has just been desperately trying to recapture that feeling. PoE was kind of close, but got a tad grindy. I like when a game just wraps up and you don't have an endless slog at the end to do completion sub-goals.
-
My issue was, I did not feel the expected experience of "Each loop, you learn something new." It was more like, every 7 loops, I might get into the thing I was repeatedly trying to enter; and then it might just be a bunch of random ancient messages that don't teach me anything. On top of that, I really hated the ship controls, especially when they veer AWAY from the autopilot path to pull me directly into the sun. If the game had been remade without any physics system, and simple direct puzzle mechanics, I might've enjoyed it more.
Yah I keep hearing fantastic things about the game, but I can't connect with the "looping" mechanic and the weird ship/floating controls make it hard to want to keep doing the same planets or whatever again and again.
And I mean, I KEEP trying to get to a place where I'm like "Oh yah, here we go again, lets do this" like with other games and it's just not happening. I can't find the fun part. Maybe I'm too old.
-
I've bought the Witcher 3 for two different platforms, and I have neither the time or the patience to play it to completion.
People play games at their own pace. You have your own and there isn't a shred of shame in that.