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Games you really want to play, but can't or won't?

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  • S [object Object]

    BeamNG is hungry for memory, and afaik became only hungrier with some update last year or so. And it's generally not very fast, and been so for ages. I doubt it will ever be optimized, they're probably just betting on hardware outpacing it.

    The game has a bit weird architecture where every onscreen widget is a Lua script, and they all communicate with the game via the network. Scenario scripts are done the same way, from what I understand. Although Assetto Corsa has Python and Lua widgets running without any hiccups, so I guess BeamNG's engine is just heavy.

    However, it was running vaguely tolerably on my laptop from the last decade, so anything newish should handle it fine.

    regrettable_incident@lemmy.worldR This user is from outside of this forum
    regrettable_incident@lemmy.worldR This user is from outside of this forum
    regrettable_incident@lemmy.world
    wrote last edited by
    #227

    Ah, fair enough. I played it for a bit and then moved on, partly because the steam deck was struggling with it. TBF I'm impressed the steam deck could play it at all.

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    • C clasm@ttrpg.network

      The one that upped it by 30% worked for me on a Steam Deck. I can't parry everything, but i can at least hit the parry now.

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      rhotisserie@lemmy.world
      wrote last edited by rhotisserie@lemmy.world
      #228

      I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.

      I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.

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      1
      • H hperrin@lemmy.ca

        I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.

        I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.

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        trual@lemmy.world
        wrote last edited by
        #229

        I play overwatch and rivals on Linux, no issue

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        • MrScottyTayM MrScottyTay

          Metal Gear Online 2? Didn't know that was still playable

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          mrdrprof@lemmy.ca
          wrote last edited by
          #230

          Look up SaveMGO! There's still a loyal community playing games daily.

          Once I get my updating issues resolved, I'm hoping to join them

          1 Reply Last reply
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          • P pyre@lemmy.world

            that's wild. never encountered such noticeable bugs myself, I guess I was lucky.

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            redditrefugee69@lemmynsfw.com
            wrote last edited by
            #231

            It's probably a matter of framing as well.

            If you go into a game expecting a buggy mess, you're going to notice bugs more often.

            Whether or not the objective amount of bugs present meets your criteria for "buggy mess" or not is of course highly subjective, even if you noticed 100% of the ones you encountered.

            1 Reply Last reply
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            • F fyrilsol

              Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

              And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

              So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

              slippihud@lemmy.worldS This user is from outside of this forum
              slippihud@lemmy.worldS This user is from outside of this forum
              slippihud@lemmy.world
              wrote last edited by
              #232

              Factorio, I might legitimately starve to death.

              1 Reply Last reply
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              • A ameancow@lemmy.world

                Arc Raiders took this trope and turned it on its head. The game is entirely about being a loot goblin around other people in a no-rules environment but if you don't pick fights, you will gradually get matched to servers with other people who don't pick fights, and you start to meet people and have adventures together, it happens very organically and pleasantly, and if you ever DO run into a PvPer the game doesn't really give a huge advantage to sweaty try-hards, a newb with a basic gun can defend themselves just as well as some well-equipped player hunter.

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                alpha71@lemmy.world
                wrote last edited by
                #233

                That's because Arc Raiders ISN'T a PVP! It's supposed to be a PVE.

                A 1 Reply Last reply
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                • A alpha71@lemmy.world

                  That's because Arc Raiders ISN'T a PVP! It's supposed to be a PVE.

                  A This user is from outside of this forum
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                  ameancow@lemmy.world
                  wrote last edited by
                  #234

                  About 100% of shooter/survival games made with open PVP turned on all the time become kill-on-sight instantaneously, and those games usually give players a PvE mode for people too scared or annoyed with PvP, the segregation has been normal in gaming since the early days of online gaming. So it's not as simple as saying it's "supposed" to be PvE, it's that they tuned the mechanics and themes to encourage more cooperation in an unprecedented way.

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                  • D dustydata@lemmy.world

                    They didn't sneak anything and they never will. Looked into it deeply. They used AI assets as placeholders during development. But everything in the shipped game is human-made. No further use of generative AI is expected, since the game awards controversy the company's management published a statement of banning AI use entirely in their company.

                    The whole controversy around indie game awards was also blown beyond proportions. A company used a new technology at a time when the tech was new and the debate around it's use was still inmature. Then dismissed it for it was not good enough. They failed at quality assurance and a couple of textures weren't deleted. They replaced them as soon at they found out. By all intents and purposes, this controversy does not qualify sandfall as an AI using company, and to affirm so is ignorant of the context of all that went down in reality.

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                    rekorse@sh.itjust.works
                    wrote last edited by
                    #235

                    You said a whole lot of words, but the fact remains that they did use AI during development, released a game with AI textures, and told the award organization they never used AI at all.

                    They, and you, can make excuses all you want, but for some of us they simply have lost some of their good reputation. We will see what they do next though, and I'm hopeful.

                    1 Reply Last reply
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                    • A anarchyrabbit@lemmy.world

                      Sail the high seas. That way you don't support them and get to play it. I haven't pirated a game for many years but some game houses deserves what comes to them

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                      jumi@lemmy.world
                      wrote last edited by
                      #236

                      Nah, pirating is not worth the effort. I just don't play it

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                      0
                      • F fyrilsol

                        Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

                        And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

                        So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        mech@feddit.org
                        wrote last edited by
                        #237

                        Daggerfall.
                        It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
                        You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
                        First time I played it, it took all night to download the 140MB installer from Kazaa.
                        But actually playing it now, after so much development in game mechanics has happened, is a chore.
                        When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again.

                        F D 2 Replies Last reply
                        2
                        • M mech@feddit.org

                          Daggerfall.
                          It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
                          You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
                          First time I played it, it took all night to download the 140MB installer from Kazaa.
                          But actually playing it now, after so much development in game mechanics has happened, is a chore.
                          When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again.

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                          fyrilsol
                          wrote last edited by
                          #238

                          They really favored being a lycanthrope in that game. It's the most OP transformation, especially when you get a special ring that takes away some of the negatives of being a lycanthrope. All of your stats get maxed, you can instantly heal between transformations, you are immune from what the guards try hitting you with.

                          Being a vampire in Daggerfall, isn't as fun.

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                          • B bitjunkie@lemmy.world

                            The Dark Souls series takes place in a fascinating universe and I'm sure the lore is enthralling… I just refuse to play games that are made artificially hard for the sake of it. If it's single-player, the devs shouldn't have an opinion on how much time each player is comfortable wasting on it. Give me "story" difficulty, cheats, etc., and let me decide what to do with them. All you're hurting are your own sales.

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                            fyrilsol
                            wrote last edited by
                            #239

                            Agreed.

                            I love dark fantasy as a theme. But I can't enjoy the theme if the game is going to be padded like that. That's how you make games not fun and there's nothing fun when you're killed in one or two hits. There's challenge and then there's not fun and all soulslike games fall into the not fun part.

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                            • kungfuratte@feddit.orgK kungfuratte@feddit.org

                              Even if you don't mind the online only part, ignore this abomination. They botched the D4 campaign. It's too easy and almost impossible to die during the regular campaign. It takes roughly two minutes to beat a world boss on the first play through.

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                              fyrilsol
                              wrote last edited by
                              #240

                              That doesn't bother me. What made me gravitate to Diablo was how they did the story. The plot of evil vs good and angels vs demons in a eternal conflict is cliche and overdone. But I liked how Blizzard handled it and I've been glued to it for a while. Mephisto is my favorite character overall and damn they're having an expansion coming soon, that revolves around him, so my temptation will be even greater.

                              So no it doesn't bother me that it's "too easy" or "almost impossible to die", because my idea of fun is not to have a very frustrating experience.

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                              • G Godort

                                Outer Wilds.

                                I very much want to play this game. It's everything I want from a detective puzzle game, but actually playing it gives me motion sickness.

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                                mech@feddit.org
                                wrote last edited by
                                #241

                                I bought it and went in blind, just because I heard it's a really chill game with a great atmosphere.
                                But then the twist happened, and now that I know, it gives me anxiety, so I can't enjoy it anymore.
                                I simply can't play games with a time limit.
                                Without that, it would be one of my favorites.

                                1 Reply Last reply
                                1
                                • M mech@feddit.org

                                  Daggerfall.
                                  It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
                                  You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
                                  First time I played it, it took all night to download the 140MB installer from Kazaa.
                                  But actually playing it now, after so much development in game mechanics has happened, is a chore.
                                  When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again.

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  duelistsage@sh.itjust.works
                                  wrote last edited by
                                  #242

                                  When doing quests, you just go through the same loop of “talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren’t scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat” over and over again.

                                  That's pretty much all Elder Scrolls is. What's particularly impressive is that they've been releasing the same game since the 90s.

                                  1 Reply Last reply
                                  2
                                  • B bitjunkie@lemmy.world

                                    The Dark Souls series takes place in a fascinating universe and I'm sure the lore is enthralling… I just refuse to play games that are made artificially hard for the sake of it. If it's single-player, the devs shouldn't have an opinion on how much time each player is comfortable wasting on it. Give me "story" difficulty, cheats, etc., and let me decide what to do with them. All you're hurting are your own sales.

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    duelistsage@sh.itjust.works
                                    wrote last edited by
                                    #243

                                    Part of what makes Souls games fun is that you can work together with others.

                                    I pretty much only play them co-op.

                                    1 Reply Last reply
                                    1
                                    • F fyrilsol

                                      Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

                                      And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

                                      So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

                                      D This user is from outside of this forum
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                                      duelistsage@sh.itjust.works
                                      wrote last edited by
                                      #244

                                      Star Citizen

                                      Still waiting for it to release.

                                      1 Reply Last reply
                                      0
                                      • G gunvalkyrie@lemmy.world

                                        Emulating bloodborne is really good now. It is 100% playable with rare minor bugs now. Highly recommend playing it. It's the best souls orne out there. Imo

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                                        underwaterbob@sh.itjust.works
                                        wrote last edited by
                                        #245

                                        What kind of specs do you need to run it smoothly? Does any of the online stuff work?

                                        G 1 Reply Last reply
                                        0
                                        • K katana314@lemmy.world

                                          I stopped Nier Automata midway because it felt completely awful. Then I was sternly motivated by someone to give it a full go and finish it all the way, and it got EVEN WORSE.

                                          Stellar Blade, though, made the gameplay very enjoyable; and its writing, while following a very similar theme, didn't feel nearly so excessively ultra-grimdark. It kept some core reveals for close to the end (I guess unless you were paying attention to what few audio logs amounted to more than just "They're coming...! Agh! We're all dead.") but I liked the dilemma it posed.

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                                          midsizedsedan@lemmy.world
                                          wrote last edited by midsizedsedan@lemmy.world
                                          #246

                                          Shame that you didn't like Nier Automata. If I have to point a flaw, it can have "im14andThisIsDeep" vibes, but I wouldn't call it awful.

                                          100% I was (still am) biased. Shaun's was the only thoughts I had until here. Felt unfair that I hated a game so much I've never even played.

                                          Opened Steam to check the price and OH BOY. $109 AUD. Guess the demo will have to be my thoughts for the time being

                                          ((Dark Souls 3 is older, also that price, and also not reccomended at the price. But I'm not paying 109 for a "maybe I will like it" game))

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