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Pet Peeves with Games?

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  • P pyrinix

    Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

    I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

    This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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    quetzalcutlass@lemmy.world
    wrote last edited by
    #46

    Soloable games that are balanced for multiplayer. It almost always means that basic tasks take ten to a hundred times the resources they should, and arbitrary timers are added to crafting and upgrading to slow down progression.

    It's the bane of survival crafting games especially.

    1 Reply Last reply
    1
    • P pyrinix

      Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

      I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

      This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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      quetzalcutlass@lemmy.world
      wrote last edited by
      #47

      It's rare, but putting cooldowns on basic moves.

      I've been playing V Rising lately and it does this weird thing where dodging and blocking are equippable spells with (usually) 8-second cooldowns. In return they also get powerful side effects, but I'd rather have a normal dodge or block button I can use at will than have them relegated to yet another move I use whenever I notice the cooldown has expired.

      It doesn't help that your basic movement speed is glacial. Winning boss fights come down more to your character's stats than actual player skill since you can only dodge a few times a minute and bosses love throwing out a half dozen AOEs every few seconds, turning them into DPS races.

      C 1 Reply Last reply
      2
      • R ryathal@sh.itjust.works
        • Games that offer stealth as an option over combat, but have mandatory combat bosses.
        • games that have excessive grinding as part of the main gameplay.
        • Games where randomness is the primary factor in winning and losing.
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        mohab
        wrote last edited by
        #48

        I hate RNG so much šŸ˜‚ I don't get it. Life has too much RNG, I play video games because it's a predominantly skill-based controlled environment.

        It's like picking up a piano and there's a 35% chance F# is just F every time you play the damn note šŸ˜‚

        I guess it makes sense if you're role playing and want your experience to mimic real life, which is why they're mostly used in RPGs, but I also feel so immersed playing skill-based games without RNG, so I can't assess its actual value.

        ampersandrew@lemmy.worldA R 2 Replies Last reply
        2
        • rebekahwsd@lemmy.worldR rebekahwsd@lemmy.world

          Single saves. Me and husband have one computer (we're broke?) and too many games have a single save. So we can't play that game trading off cause there's only one save. Like Baldur's Gate 3? Amazing. Billion saves, hell a billion for each character even. Heaven's Vault? Wild Bastards? One save. Guh.

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          glimse@lemmy.world
          wrote last edited by
          #49

          Hey have you tried Steam Family or whatever it's called? You can make a new user and they have access to all of your game library. Only one account would be able to play at a time but it would solve your save file dilemma - games files are in the common folder but save files are in the user folder

          [EDIT] Steam Families

          When you join a Steam Family, you automatically gain access to the shareable games that your family members own and they will also be able to access the shareable titles in your library. [...]

          Best of all, when you are playing a game from your family library, you will create your own saved games, earn your own Steam achievements, have access to workshop files and more.

          borariB 1 Reply Last reply
          3
          • D deepthought42@lemmy.world

            I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don't let you use the weapons & skills/techniques that you'd used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that's contrary to what you'd used up till that point.

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            mohab
            wrote last edited by mohab@piefed.social
            #50

            Holy shit, action games and giant bosses you can't juggle… I love Bayonetta, but goddamn… Jeanne aside, some of the worst bosses in the genre.

            Assault Spy was awesome for letting you juggle literally every boss in the game.

            1 Reply Last reply
            1
            • P pogodem0n@lemmy.world

              Unpausable and unskippable cutscenes

              M This user is from outside of this forum
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              mohab
              wrote last edited by
              #51

              God, yes… it's literally an interactive medium… like, I AM the story, motherfuckers šŸ˜‚

              1 Reply Last reply
              10
              • G glimse@lemmy.world

                Hey have you tried Steam Family or whatever it's called? You can make a new user and they have access to all of your game library. Only one account would be able to play at a time but it would solve your save file dilemma - games files are in the common folder but save files are in the user folder

                [EDIT] Steam Families

                When you join a Steam Family, you automatically gain access to the shareable games that your family members own and they will also be able to access the shareable titles in your library. [...]

                Best of all, when you are playing a game from your family library, you will create your own saved games, earn your own Steam achievements, have access to workshop files and more.

                borariB This user is from outside of this forum
                borariB This user is from outside of this forum
                borari
                wrote last edited by
                #52

                Since they just have the one pc, they should be able to just make a second user on the pc then sign in to the single steam account. The new user won’t have any save files in the local user directories, so the game gets launched and you’ll only see the ā€œsecondā€ set of saves. No idea how this would work with cloud saves on the steam side though.

                rebekahwsd@lemmy.worldR G 2 Replies Last reply
                2
                • b0nk3rs@lemmy.worldB b0nk3rs@lemmy.world
                  • Games that jump straight into things without letting me see the options menu first.

                  • Not having the Playstation icons as a preset when I want to use my PS4 controller on PC.

                  borariB This user is from outside of this forum
                  borariB This user is from outside of this forum
                  borari
                  wrote last edited by
                  #53

                  I had to force the PS5 glyphs by creating a Game.ini file and inserting the appropriate lines to get the ps instead of Xbox button glyphs for my ds4 in Clair obscur the other day. It was definitely annoying.

                  Thanks to searching for a solution to that I found a mod to remove the abysmal sharpening, uncap cutscene frame rate, and remove pillar boxes on my 21:9 display though, so it all worked out.

                  1 Reply Last reply
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                  • P pyrinix

                    Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                    I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                    This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

                    E This user is from outside of this forum
                    E This user is from outside of this forum
                    Ephera
                    wrote last edited by
                    #54

                    I really don't like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.

                    I also have to say, though, that it really doesn't help my immersion when the fairy, that just told me she's from the clan Uhgaloogah, then tells me to press the X button on my controller.
                    If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn't part of the game world.

                    ampersandrew@lemmy.worldA 1 Reply Last reply
                    0
                    • Y yaroto98@lemmy.world

                      Menu -> Exit Game -> Yes

                      Scroll Down - > Exit Game -> Yes

                      Scroll Down -> Exit to Desktop -> Yes

                      Exit Launcher -> Yes

                      Jackbox is one of the worst offenders of this. Have to exit 4 times to actually exit the game.

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                      ryathal@sh.itjust.works
                      wrote last edited by
                      #55

                      I do appreciate the games that give you quit and quit to desktop in the same menu.

                      1 Reply Last reply
                      6
                      • Y yaroto98@lemmy.world

                        Menu -> Exit Game -> Yes

                        Scroll Down - > Exit Game -> Yes

                        Scroll Down -> Exit to Desktop -> Yes

                        Exit Launcher -> Yes

                        Jackbox is one of the worst offenders of this. Have to exit 4 times to actually exit the game.

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                        bungle_in_the_jungle@lemmy.world
                        wrote last edited by
                        #56

                        Alt+F4 is your friend!

                        Or on Steam Deck, quit the game using the steam menu.

                        1 Reply Last reply
                        9
                        • borariB borari

                          Since they just have the one pc, they should be able to just make a second user on the pc then sign in to the single steam account. The new user won’t have any save files in the local user directories, so the game gets launched and you’ll only see the ā€œsecondā€ set of saves. No idea how this would work with cloud saves on the steam side though.

                          rebekahwsd@lemmy.worldR This user is from outside of this forum
                          rebekahwsd@lemmy.worldR This user is from outside of this forum
                          rebekahwsd@lemmy.world
                          wrote last edited by
                          #57

                          This might have been the issue as well? All the saves were in the Cloud. But I'm not very techy. While I can follow instructions (I think), software seems to hate me. The hardware, we're friends!

                          borariB 1 Reply Last reply
                          0
                          • E Ephera

                            I really don't like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.

                            I also have to say, though, that it really doesn't help my immersion when the fairy, that just told me she's from the clan Uhgaloogah, then tells me to press the X button on my controller.
                            If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn't part of the game world.

                            ampersandrew@lemmy.worldA This user is from outside of this forum
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                            ampersandrew@lemmy.world
                            wrote last edited by
                            #58

                            Speaking for myself, the average game got way better when the industry figured out it was better to mix the tutorial with the story. Bespoke tutorials felt like homework, and a lot of people are inclined to skip them, never figure out how the game works, and then come away with a negative opinion of the game. In general, and I'm curious to hear your perspective on this, you can make it exciting by starting the story en media res, so your character is using all of their usual verbs; then you can sidestep that immersion breaking moment by having the button prompts exist in a freeze frame thing, outside of the context of the story, that highlights the action it wants you to do. Do you prefer the bespoke tutorials that we got in the likes of 90s PC games? Do you like the way Gears of War does it, where it still keeps it contextual in the course of the story, but they very clearly give you an option to say that you know what you're doing?

                            E 1 Reply Last reply
                            0
                            • Q quetzalcutlass@lemmy.world

                              It's rare, but putting cooldowns on basic moves.

                              I've been playing V Rising lately and it does this weird thing where dodging and blocking are equippable spells with (usually) 8-second cooldowns. In return they also get powerful side effects, but I'd rather have a normal dodge or block button I can use at will than have them relegated to yet another move I use whenever I notice the cooldown has expired.

                              It doesn't help that your basic movement speed is glacial. Winning boss fights come down more to your character's stats than actual player skill since you can only dodge a few times a minute and bosses love throwing out a half dozen AOEs every few seconds, turning them into DPS races.

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                              CerebralHawks
                              wrote last edited by
                              #59

                              This is why mages are hard mode in RPGs. You’re limited by mana in how many fireballs you can cast. The sword does more damage and costs nothing to swing even though fatigue is a real thing.

                              1 Reply Last reply
                              0
                              • M mohab

                                I hate RNG so much šŸ˜‚ I don't get it. Life has too much RNG, I play video games because it's a predominantly skill-based controlled environment.

                                It's like picking up a piano and there's a 35% chance F# is just F every time you play the damn note šŸ˜‚

                                I guess it makes sense if you're role playing and want your experience to mimic real life, which is why they're mostly used in RPGs, but I also feel so immersed playing skill-based games without RNG, so I can't assess its actual value.

                                ampersandrew@lemmy.worldA This user is from outside of this forum
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                                ampersandrew@lemmy.world
                                wrote last edited by
                                #60

                                The reason they're in RPGs is the same reason they're in any other genre. In a war game, you could be a tactical genius, but the RNG is there to simulate dumb luck, so the game is about forcing you to play the odds, because victory is almost never guaranteed. When the result is deterministic, there can often be a single 100% correct answer, and RNG throws a wrench in that. Something similar can be applied to loot games, where you're rolling with the punches based on what you've found.

                                M 1 Reply Last reply
                                3
                                • dual_sport_dork šŸ§šŸ—”ļøD dual_sport_dork šŸ§šŸ—”ļø

                                  These days I think my biggest gripe about games is those which through intentional design decisions either massively disrespect the player's time, intelligence, or most often both. I'm looking very hard in Nintendo's direction, here. Miyamoto says: If the player is not locked into a succession of inescapable and slowly plodding text boxes where they're offered neither choices nor agency, it must mean they're not sufficiently engaged!

                                  This was marginally acceptable when we were twelve years old and had all day to sit in front of the video game console, and arguably nobody knew any better. But now gamers are adults. We have jobs and chores to do and some of us have kids, and most people have only a very limited slice of time left in the day for gaming. That time should be spent actually playing the game, not waiting for your game to get out of the way of its own damn self.

                                  But games are now going in the wrong direction, to ever greater heights of trying to manipulate players in to make the fucking thing their full time job, either due to incompetence (in single player/traditional console games) or greed (in online/live service games).

                                  So. Also cutscenes you can't skip even after you've already seen them (this includes all the dumbass logos before the game actually starts), dialog boxes you can't skip after you've seen them the first time as well, doubly so if you can't press some button to cause them to skip their typing animation and simply display in full. Extra quadruple especially if you were too cheap to have your game voice acted — yes, Nintendo, that means you again, see me after class — because then you didn't even have the excuse of trying to keep the text synchronized to the voice lines.

                                  I'm a sight reader. I assure you, I can read your text as fast as you can put it on the screen. That's probably why I write so many words. You don't need to slowly type it out one character at a time with little scritchy bleepy bloop noises. If other people need that for accessibility purposes, fine. But let me turn it off. And if you are going to insist on forcing me to pause for several seconds at the end of each paragraph before the prompt appears and allows me to press A to receive the next text box, I'm afraid I'm going to have to hunt you down and slap clean out of your chair with this here rubber chicken.

                                  This explicitly also includes games which force the player to grind for some critical resource or progression or need some absurd amount of in-game currency to do anything, and are clearly designed around the grinding being the point. I already have that. It's called a job. If the grind can be conveniently eliminated by paying a microtransaction; in that case your game just got uninstalled. I'm also including stuff like, "You need this item to access this content, but it randomly drops and too bad for you that you need ten of them and it's a 1/1,000 chance. Go kill more spiders. No, not those spiders. Only these specific spiders, which spawn in this specific area, but only with a 1/50 chance. The other spiders that spawn here are the wrong type."

                                  No Man's Sky in particular is deeply guilty of this, forcing you to go to specific planets in specific types of systems which you often have no way of filtering or searching for to look for specific objects which may drop specific materials which you are required to have multiple of to build some object for your base/ship/suit/whatever. Let me just say, I'm glad that the item duplication bug in that one remains unpatched.

                                  Games which force you to stop progression for a completely arbitrary reason, and for no other purpose than to be annoying. One example I can name off the top of my head here is Spiritfarer. This is a game that, by and large, revolves around doing menial chores to cater hand-and-foot to ungrateful people, all of which require engaging in some manner of real-time minigame. You do this while scooting all around the world to visit areas you need to be physically present in to trigger events in which you can gather required resources. Your boat sails itself once you plot a route, leaving you free to engage in said minigames (with varying levels of tedium) while it steams away in the background. The game has a day and night cycle. Your boat stops moving at night. You have to run all the way down the length of your boat (which gets progressively larger as you play) to go to bed in the cabin at the rear, whereupon the smarmy going-to-bed jingle can't be skipped, wait for the fade to black, and then run back to where you were to pick up what you were doing before you were interrupted for absolutely no compelling gameplay reason. Fuck you very much.

                                  ::: spoiler Also,
                                  Don't even come at me with, "But realism! Everyone needs to sleep!" First of all, the other denizens of your boat don't sleep because they are all dead souls. And second of all, the game can't even hold it in until the actual ending before revealing that so are you, so it turns out Stella doesn't even need to sleep either.
                                  :::

                                  The latter complaint also includes games which insist on stopping the action dead incessantly to pop up a message box and have your mission control fairy tutorialize at you in a condescending and unskippable manner. Especially if it's not on your first playthrough. Frankly, if you can't figure out a way to teach your game's most basic mechanics to the player naturally and have to resort to unskippable popup nagging, you suck and you need to find a new career. Game development obviously isn't for you.

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                                  borariB This user is from outside of this forum
                                  borari
                                  wrote last edited by
                                  #61

                                  What games have you played that prompted the complaint you brought up regarding sight reading? I’m the same way, and sometimes I find I have to turn subtitles off because I want to actually enjoy the voice acting instead of skipping through everything. The Witcher 3 was especially hard for me in this regard, along with Baldour’s Gate 3. I just started Clair Obscur the other day, and I’m really enjoying the way they subtitle each line out into pretty short chunks because I’ve found I’m much better able to actually listen to the dialogue with their way.

                                  I’m trying to think of a game I’ve played where I have the opposite problem, the one you’re describing where you can’t skip dialogue sections, and I’m coming up blank. Not trying to say you’re wrong, I’m just really curious at this point. I mostly play RPGs and online FPS games, maybe thats part of why I can’t think of an example?

                                  dual_sport_dork šŸ§šŸ—”ļøD 1 Reply Last reply
                                  0
                                  • rebekahwsd@lemmy.worldR rebekahwsd@lemmy.world

                                    Single saves. Me and husband have one computer (we're broke?) and too many games have a single save. So we can't play that game trading off cause there's only one save. Like Baldur's Gate 3? Amazing. Billion saves, hell a billion for each character even. Heaven's Vault? Wild Bastards? One save. Guh.

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                                    CerebralHawks
                                    wrote last edited by
                                    #62

                                    Nintendo is infamous for this. Animal Crossing is a great game on the Switch, but it’s meant for one person. You can join an island, but unless the island creator has everything unlocked, you can’t progress the game. And even if they have, there are certain recipes you can’t get without cheating (treasure islands) for some reason.

                                    PokƩmon is the same way. They literally want you to buy a second Switch.

                                    rebekahwsd@lemmy.worldR B 2 Replies Last reply
                                    8
                                    • C CerebralHawks

                                      Nintendo is infamous for this. Animal Crossing is a great game on the Switch, but it’s meant for one person. You can join an island, but unless the island creator has everything unlocked, you can’t progress the game. And even if they have, there are certain recipes you can’t get without cheating (treasure islands) for some reason.

                                      PokƩmon is the same way. They literally want you to buy a second Switch.

                                      rebekahwsd@lemmy.worldR This user is from outside of this forum
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                                      rebekahwsd@lemmy.world
                                      wrote last edited by
                                      #63

                                      Oh yes, wasn't even thinking of that. Part of my twins gift to me of New Horizons was the promise they wouldn't play the game as well because it's one island and it's miiiiine. So many other games on the switch, just use a profile and bam! New game! Bah Nintendo.

                                      1 Reply Last reply
                                      0
                                      • rebekahwsd@lemmy.worldR rebekahwsd@lemmy.world

                                        This might have been the issue as well? All the saves were in the Cloud. But I'm not very techy. While I can follow instructions (I think), software seems to hate me. The hardware, we're friends!

                                        borariB This user is from outside of this forum
                                        borariB This user is from outside of this forum
                                        borari
                                        wrote last edited by
                                        #64

                                        If that was the issue then doing two separate user accounts on the PC, then having a primary steam account (the existing one with all the games) and a secondary new one, and putting them into a Steam family together just like the person I replied to said would be functionally equivalent to yall having two separate PCs with your own steam accounts when it comes to saves and steam achievements and stuff, but you only need to buy and install the game once. It’ll also let you have separate config files so if one person like controls bound one way and the other another you’re not having to rebind each time yall swap who is playing and everything.

                                        Edit - I, as an adult, took shrooms then accidentally overwrote my dad’s Skyrim save file on his PS3 back in the day and I felt terrible about it :/. I totally understand how annoying save handling can be.

                                        rebekahwsd@lemmy.worldR 1 Reply Last reply
                                        0
                                        • borariB borari

                                          If that was the issue then doing two separate user accounts on the PC, then having a primary steam account (the existing one with all the games) and a secondary new one, and putting them into a Steam family together just like the person I replied to said would be functionally equivalent to yall having two separate PCs with your own steam accounts when it comes to saves and steam achievements and stuff, but you only need to buy and install the game once. It’ll also let you have separate config files so if one person like controls bound one way and the other another you’re not having to rebind each time yall swap who is playing and everything.

                                          Edit - I, as an adult, took shrooms then accidentally overwrote my dad’s Skyrim save file on his PS3 back in the day and I felt terrible about it :/. I totally understand how annoying save handling can be.

                                          rebekahwsd@lemmy.worldR This user is from outside of this forum
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                                          rebekahwsd@lemmy.world
                                          wrote last edited by
                                          #65

                                          Rebound keys is important because husband has cerebral palsy and needs to heavily modify the layout, that's good then!

                                          So many games also don't allow that as well, multiple key maps!

                                          1 Reply Last reply
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