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Pet Peeves with Games?

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  • rebekahwsd@lemmy.worldR rebekahwsd@lemmy.world

    Single saves. Me and husband have one computer (we're broke?) and too many games have a single save. So we can't play that game trading off cause there's only one save. Like Baldur's Gate 3? Amazing. Billion saves, hell a billion for each character even. Heaven's Vault? Wild Bastards? One save. Guh.

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    CerebralHawks
    wrote last edited by
    #62

    Nintendo is infamous for this. Animal Crossing is a great game on the Switch, but it’s meant for one person. You can join an island, but unless the island creator has everything unlocked, you can’t progress the game. And even if they have, there are certain recipes you can’t get without cheating (treasure islands) for some reason.

    Pokémon is the same way. They literally want you to buy a second Switch.

    rebekahwsd@lemmy.worldR B 2 Replies Last reply
    8
    • C CerebralHawks

      Nintendo is infamous for this. Animal Crossing is a great game on the Switch, but it’s meant for one person. You can join an island, but unless the island creator has everything unlocked, you can’t progress the game. And even if they have, there are certain recipes you can’t get without cheating (treasure islands) for some reason.

      Pokémon is the same way. They literally want you to buy a second Switch.

      rebekahwsd@lemmy.worldR This user is from outside of this forum
      rebekahwsd@lemmy.worldR This user is from outside of this forum
      rebekahwsd@lemmy.world
      wrote last edited by
      #63

      Oh yes, wasn't even thinking of that. Part of my twins gift to me of New Horizons was the promise they wouldn't play the game as well because it's one island and it's miiiiine. So many other games on the switch, just use a profile and bam! New game! Bah Nintendo.

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      • rebekahwsd@lemmy.worldR rebekahwsd@lemmy.world

        This might have been the issue as well? All the saves were in the Cloud. But I'm not very techy. While I can follow instructions (I think), software seems to hate me. The hardware, we're friends!

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        borariB This user is from outside of this forum
        borari
        wrote last edited by
        #64

        If that was the issue then doing two separate user accounts on the PC, then having a primary steam account (the existing one with all the games) and a secondary new one, and putting them into a Steam family together just like the person I replied to said would be functionally equivalent to yall having two separate PCs with your own steam accounts when it comes to saves and steam achievements and stuff, but you only need to buy and install the game once. It’ll also let you have separate config files so if one person like controls bound one way and the other another you’re not having to rebind each time yall swap who is playing and everything.

        Edit - I, as an adult, took shrooms then accidentally overwrote my dad’s Skyrim save file on his PS3 back in the day and I felt terrible about it :/. I totally understand how annoying save handling can be.

        rebekahwsd@lemmy.worldR 1 Reply Last reply
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        • borariB borari

          If that was the issue then doing two separate user accounts on the PC, then having a primary steam account (the existing one with all the games) and a secondary new one, and putting them into a Steam family together just like the person I replied to said would be functionally equivalent to yall having two separate PCs with your own steam accounts when it comes to saves and steam achievements and stuff, but you only need to buy and install the game once. It’ll also let you have separate config files so if one person like controls bound one way and the other another you’re not having to rebind each time yall swap who is playing and everything.

          Edit - I, as an adult, took shrooms then accidentally overwrote my dad’s Skyrim save file on his PS3 back in the day and I felt terrible about it :/. I totally understand how annoying save handling can be.

          rebekahwsd@lemmy.worldR This user is from outside of this forum
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          rebekahwsd@lemmy.world
          wrote last edited by
          #65

          Rebound keys is important because husband has cerebral palsy and needs to heavily modify the layout, that's good then!

          So many games also don't allow that as well, multiple key maps!

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          • P pyrinix

            Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

            I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

            This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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            CerebralHawks
            wrote last edited by
            #66

            I love when a game makes me think. To figure out how to progress, or just how to beat an enemy or solve a puzzle.

            What I don’t like is when you do the thing and it doesn’t click. Like you do it a second too fast or slow. Like come on, I did the thing, now let me move onto the next thing.

            I once played a game that let you skip a mission after failing it so many times. Seriously, why should the game just end because you don’t have perfect timing? That’s not entertaining for me. Keep the thing moving, somehow.

            1 Reply Last reply
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            • VogiV Vogi

              My biggest pet peeve are collectables in games not primarily about exploration.
              I guess it can be implemented in a fun way, but I hate backtracking or not being sure I can continue without looking in every corner in a segment of a level.
              Replayed Mario Galaxy and it was pleasantly surprised being able to play it in your own way.


              ~I am aware that nothing is stopping me to do so, even with collectables. Unfortunately I hate half progress bars just as much TT.~

              serpineslair@lemmy.worldS This user is from outside of this forum
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              serpineslair@lemmy.world
              wrote last edited by
              #67

              Yeah, playing Sniper Elite 5 atm, clearly the game was designed to follow your own path, however there are collectibles/things to find and/or information key to finishing optional objectives in basically every building. Then sometimes after finishing every main objective on a map, I'm resorting to running around like a madman slaughtering small pockets of remaining nazis because I've run out of patience after a 1-2hr mission - therefore ruining my otherwise perfect stealth run -_- .

              1 Reply Last reply
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              • R ryathal@sh.itjust.works
                • Games that offer stealth as an option over combat, but have mandatory combat bosses.
                • games that have excessive grinding as part of the main gameplay.
                • Games where randomness is the primary factor in winning and losing.
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                Ech
                wrote last edited by
                #68

                Games that offer stealth as an option over combat, but have mandatory combat bosses.

                Deus Ex: Human Revolution was a great game, but this was a serious issue. The game has a (notoriously buggy) achievement for finishing the game without killing anyone, but every boss requires a loadout of lethal weapons to take down, leaving a minimum of slots for non-lethal alternatives. Very annoying.

                1 Reply Last reply
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                • borariB borari

                  Since they just have the one pc, they should be able to just make a second user on the pc then sign in to the single steam account. The new user won’t have any save files in the local user directories, so the game gets launched and you’ll only see the “second” set of saves. No idea how this would work with cloud saves on the steam side though.

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                  glimse@lemmy.world
                  wrote last edited by
                  #69

                  That would be even more work IMO

                  Unless they want to separate their non-game files, too

                  borariB 1 Reply Last reply
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                  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                    The reason they're in RPGs is the same reason they're in any other genre. In a war game, you could be a tactical genius, but the RNG is there to simulate dumb luck, so the game is about forcing you to play the odds, because victory is almost never guaranteed. When the result is deterministic, there can often be a single 100% correct answer, and RNG throws a wrench in that. Something similar can be applied to loot games, where you're rolling with the punches based on what you've found.

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                    mohab
                    wrote last edited by
                    #70

                    I'm just glad my favorite games don't have any of this and are still infinitely replayable.

                    ampersandrew@lemmy.worldA 1 Reply Last reply
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                    • P pyrinix

                      Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                      I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                      This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                      Ech
                      wrote last edited by
                      #71

                      is waiting for me at the lab" or "I think I should [y]", it starts to piss me off.

                      It's like they don't trust the player to play the game "right". Games are more than just sprinting from one objective to another. Can't even take the time to fully look over a puzzle before the game starts telling you what to do next.

                      O 1 Reply Last reply
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                      • P pyrinix

                        Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                        I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                        This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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                        kruulos@sopuli.xyz
                        wrote last edited by
                        #72

                        One of the best examples of a game that did it right was Heaven's Vault. The game was decent/mediocre (imo) but every time I opened it it summarized what I did last time and it had awesome timeline history

                        In Stardew valley no matter what you had done its so easy to just start doing something you like and the game smoothes you in. Its plot has zero time limits after all

                        Forgot to add my pet peeve: non adjustable time/turn/action/decision limits in single player games. I hate when I have to play a game with 'perfect knowledge'/wiki to get desirable outcome because I wanted to schmuck around trying things instead of focusing the main plot/whatever the game wanted me to do. Games like Homeworld, FTL, Phoenix Point and some CRPGs I made an error early into the game and instead of giving me a way to correct my mistake the game just became unwinnable at the end. "I have to live with the consequences of my actions." Some people love that but for me it ruins the feeling. Games aren't real life. I just spent 10+ hours and I can't continue anymore? Sucks.

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                        • G glimse@lemmy.world

                          That would be even more work IMO

                          Unless they want to separate their non-game files, too

                          borariB This user is from outside of this forum
                          borariB This user is from outside of this forum
                          borari
                          wrote last edited by
                          #73

                          Wait, so how does that work for games that store saves in ‘c:\users%user%\my documents’ and stuff? That’s why I assumed they’d also need a separate user account on the pc.

                          G 1 Reply Last reply
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                          • D deepthought42@lemmy.world

                            I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don't let you use the weapons & skills/techniques that you'd used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that's contrary to what you'd used up till that point.

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                            VindictiveJudge
                            wrote last edited by
                            #74

                            RPGs are absolutely terrible about giving you the ability to inflict status effects on enemies, but not giving random encounter enemies enough HP to justify inflicting statuses, and then also making the bosses immune to them.

                            1 Reply Last reply
                            13
                            • borariB borari

                              What games have you played that prompted the complaint you brought up regarding sight reading? I’m the same way, and sometimes I find I have to turn subtitles off because I want to actually enjoy the voice acting instead of skipping through everything. The Witcher 3 was especially hard for me in this regard, along with Baldour’s Gate 3. I just started Clair Obscur the other day, and I’m really enjoying the way they subtitle each line out into pretty short chunks because I’ve found I’m much better able to actually listen to the dialogue with their way.

                              I’m trying to think of a game I’ve played where I have the opposite problem, the one you’re describing where you can’t skip dialogue sections, and I’m coming up blank. Not trying to say you’re wrong, I’m just really curious at this point. I mostly play RPGs and online FPS games, maybe thats part of why I can’t think of an example?

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                              dual_sport_dork 🐧🗡️
                              wrote last edited by dual_sport_dork@lemmy.world
                              #75

                              Basically every console RPG ever. Certainly those which are not voice acted, and present characters "talking" at you by slowly ghost typing their lines out one character at a time into a text box and then awaiting your input at the end before proceeding to the next line, but inevitably with the dialog box refusing to even start listening for button presses until some seconds after I've read the text multiple times over, plus its partially completed form several times more.

                              I'm adding another dishonorable mention on this front which isn't even a text box: That fucking treasure chest opening animation in Vampire Survivors. If you know, you know.

                              B 1 Reply Last reply
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                              • menschlicher_fehler@feddit.orgM menschlicher_fehler@feddit.org

                                Games that load your audio settings only after you enter the main menu.

                                Thanks for destroying my ear drums, Dark Souls.

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                                VindictiveJudge
                                wrote last edited by
                                #76

                                I've also seen volume settings not kick in until you loaded a save file. Also, PS1 era Final Fantasy games that don't acknowledge your button mappings until the save has been loaded, so that B is select and A is cancel on the main menu, but the other way in-game.

                                1 Reply Last reply
                                1
                                • borariB borari

                                  Wait, so how does that work for games that store saves in ‘c:\users%user%\my documents’ and stuff? That’s why I assumed they’d also need a separate user account on the pc.

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                                  glimse@lemmy.world
                                  wrote last edited by
                                  #77

                                  Good question. At the very least, steam will cloud sync it regardless of where it's at on the drive so that's an option

                                  1 Reply Last reply
                                  0
                                  • P pyrinix

                                    Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

                                    I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

                                    This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

                                    R This user is from outside of this forum
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                                    righthandofikaros@lemmy.world
                                    wrote last edited by
                                    #78

                                    You should play Policenauts. Its a visual novel adventure game from Hideo Kojimas early days in 1994-1996 following a private eye investigating a disappearance on a space station.

                                    When you load a save file, the game gives you a summary screen of the events in the game that have happened so far (at least it does in the SEGA Saturn version that I played). Its the first instance I recall of this happening in video games, and I do wish it could return in more games. Its possible that other games had this before, but if there was a game that did, I dont know it or remember it.

                                    1 Reply Last reply
                                    8
                                    • M melobol@lemmy.ml

                                      I believe it is going to be a huge deal as the gamers are aging out. (And if you play on a Tv).
                                      Give me a freaking texts size option!
                                      And not just size 6 to size 8! Big effin text!
                                      It is a huge pet peeve of mine.

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                                      righthandofikaros@lemmy.world
                                      wrote last edited by
                                      #79

                                      Game developers should add text size options to be big enough or at least legible enough at small resolutions like 240p. This can help scale UI design too accomadate for potentially huge text sizes.

                                      1 Reply Last reply
                                      1
                                      • Y yaroto98@lemmy.world

                                        Menu -> Exit Game -> Yes

                                        Scroll Down - > Exit Game -> Yes

                                        Scroll Down -> Exit to Desktop -> Yes

                                        Exit Launcher -> Yes

                                        Jackbox is one of the worst offenders of this. Have to exit 4 times to actually exit the game.

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                                        righthandofikaros@lemmy.world
                                        wrote last edited by righthandofikaros@lemmy.world
                                        #80

                                        Yeah, but accidentally clicking the quit button when you meant to click options or whatever and the game just instantly dropping you at the desktop is equally as annoying. Two click exit is a good compromise. Four is way too many though.

                                        1 Reply Last reply
                                        13
                                        • M mohab

                                          I hate RNG so much 😂 I don't get it. Life has too much RNG, I play video games because it's a predominantly skill-based controlled environment.

                                          It's like picking up a piano and there's a 35% chance F# is just F every time you play the damn note 😂

                                          I guess it makes sense if you're role playing and want your experience to mimic real life, which is why they're mostly used in RPGs, but I also feel so immersed playing skill-based games without RNG, so I can't assess its actual value.

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                                          ryathal@sh.itjust.works
                                          wrote last edited by
                                          #81

                                          I don't mind RNG, I mind games that rely on it over proper design. Xcom has tons of RNG, but it's generally still possible to win most maps with proper strategy. Most roguelikes have this problem where any given run is impossible to win regardless of play.

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