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  3. One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years

One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years

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  • BeepB This user is from outside of this forum
    BeepB This user is from outside of this forum
    Beep
    wrote last edited by
    #1

    cross-posted from: https://lemmus.org/post/19769360

    The effects of recent layoffs continue to spread across the industry. Over one in four (28%) survey respondents were laid off in the past two years, increasing to one-third (33%) for those in the United States, and half said their current (or most recent) employer has conducted layoffs in the past 12 months. Those at AAA studios were highly likely to have experienced layoffs at their companies; two-thirds of respondents at AAA studios said their companies had layoffs. One-third of people working at indie studios reported the same.

    The smaller survey of students illustrates widespread pessimism among future developers and leaders eager to enter the space. Three-fourths (74%) of surveyed students said they are concerned about their future job prospects in the game industry. Students noted the lack of entry-level jobs, increased competition from laid-off workers with more experience and AI-led displacement.

    cyranoC M 2 Replies Last reply
    87
    • BeepB Beep

      cross-posted from: https://lemmus.org/post/19769360

      The effects of recent layoffs continue to spread across the industry. Over one in four (28%) survey respondents were laid off in the past two years, increasing to one-third (33%) for those in the United States, and half said their current (or most recent) employer has conducted layoffs in the past 12 months. Those at AAA studios were highly likely to have experienced layoffs at their companies; two-thirds of respondents at AAA studios said their companies had layoffs. One-third of people working at indie studios reported the same.

      The smaller survey of students illustrates widespread pessimism among future developers and leaders eager to enter the space. Three-fourths (74%) of surveyed students said they are concerned about their future job prospects in the game industry. Students noted the lack of entry-level jobs, increased competition from laid-off workers with more experience and AI-led displacement.

      cyranoC This user is from outside of this forum
      cyranoC This user is from outside of this forum
      cyrano
      wrote last edited by
      #2

      One third of survey respondents not of workers. Not saying that there is no strong layoff trend going on but title is misleading

      1 Reply Last reply
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      • BeepB Beep

        cross-posted from: https://lemmus.org/post/19769360

        The effects of recent layoffs continue to spread across the industry. Over one in four (28%) survey respondents were laid off in the past two years, increasing to one-third (33%) for those in the United States, and half said their current (or most recent) employer has conducted layoffs in the past 12 months. Those at AAA studios were highly likely to have experienced layoffs at their companies; two-thirds of respondents at AAA studios said their companies had layoffs. One-third of people working at indie studios reported the same.

        The smaller survey of students illustrates widespread pessimism among future developers and leaders eager to enter the space. Three-fourths (74%) of surveyed students said they are concerned about their future job prospects in the game industry. Students noted the lack of entry-level jobs, increased competition from laid-off workers with more experience and AI-led displacement.

        M This user is from outside of this forum
        M This user is from outside of this forum
        master167@lemmy.world
        wrote last edited by
        #3

        I'm interested to how they make their survey. Is it people who go to GDC, People with accounts with GDC, or an survey of workers?

        M 1 Reply Last reply
        1
        • M master167@lemmy.world

          I'm interested to how they make their survey. Is it people who go to GDC, People with accounts with GDC, or an survey of workers?

          M This user is from outside of this forum
          M This user is from outside of this forum
          murrayl@lemmy.world
          wrote last edited by
          #4

          Here’s an article detailing the methodology.

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