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  3. New Fable game removes feature core to franchise's DNA

New Fable game removes feature core to franchise's DNA

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  • I inclementimmigrant@lemmy.world

    TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

    C This user is from outside of this forum
    C This user is from outside of this forum
    CerebralHawks
    wrote last edited by
    #2

    I liked what Mass Effect 2 did. Scars that healed if you did good deeds and got worse if you were evil. Or you could pay to upgrade your sick bay, remove the scars, and disable the feature entirely. I roll paragon on the Normandy, but I removed the scars.

    Morality systems are easy to break anyway.

    ampersandrew@lemmy.worldA M 2 Replies Last reply
    29
    • I inclementimmigrant@lemmy.world

      TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

      B This user is from outside of this forum
      B This user is from outside of this forum
      bbbbbbbbbbb
      wrote last edited by
      #3

      Its not gone, its just more nuanced

      1 Reply Last reply
      16
      • C CerebralHawks

        I liked what Mass Effect 2 did. Scars that healed if you did good deeds and got worse if you were evil. Or you could pay to upgrade your sick bay, remove the scars, and disable the feature entirely. I roll paragon on the Normandy, but I removed the scars.

        Morality systems are easy to break anyway.

        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.world
        wrote last edited by
        #4

        One might argue that KOTOR semi-ruined a generation of video games with morality systems. I'm one. I would argue that.

        T V 2 Replies Last reply
        16
        • I inclementimmigrant@lemmy.world

          TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

          N This user is from outside of this forum
          N This user is from outside of this forum
          Nelots
          wrote last edited by
          #5

          A welcome change imo. The morality system in the Fable games were always heavily lopsided, with one side being strictly superior than the other. Though I will say that I did like the cosmetic changes it made.

          1 Reply Last reply
          55
          • I inclementimmigrant@lemmy.world

            TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

            E This user is from outside of this forum
            E This user is from outside of this forum
            Encrypt-Keeper
            wrote last edited by
            #6

            So basically like what Obsidian did with New Vegas reputation system after Fo3’s simplistic karma system.

            B 1 Reply Last reply
            21
            • I inclementimmigrant@lemmy.world

              TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

              b0nk3rs@lemmy.worldB This user is from outside of this forum
              b0nk3rs@lemmy.worldB This user is from outside of this forum
              b0nk3rs@lemmy.world
              wrote last edited by
              #7

              I'm not convinced by the trailer/gameplay we've seen so far as it just feels looks so bland to me. Hopefully I'm wrong.

              V 1 Reply Last reply
              11
              • b0nk3rs@lemmy.worldB b0nk3rs@lemmy.world

                I'm not convinced by the trailer/gameplay we've seen so far as it just feels looks so bland to me. Hopefully I'm wrong.

                V This user is from outside of this forum
                V This user is from outside of this forum
                voroxpete@sh.itjust.works
                wrote last edited by
                #8

                "looks so bland to me"

                So... It's a Fable game then?

                Seriously, when has this series ever been anything other than the unseasoned oatmeal of RPGs?

                T 1 Reply Last reply
                32
                • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                  One might argue that KOTOR semi-ruined a generation of video games with morality systems. I'm one. I would argue that.

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  talkingflower@lemmy.world
                  wrote last edited by
                  #9

                  Then Kreia came and deconstruct the entire morality of Star Wars...

                  ampersandrew@lemmy.worldA 1 Reply Last reply
                  4
                  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                    One might argue that KOTOR semi-ruined a generation of video games with morality systems. I'm one. I would argue that.

                    V This user is from outside of this forum
                    V This user is from outside of this forum
                    voroxpete@sh.itjust.works
                    wrote last edited by voroxpete@sh.itjust.works
                    #10

                    Yeah, I fucking detest the way morality systems in games work.

                    I don't think they're a fundamentally unworkable idea, but very few games have even come close to doing anything good with the concept.

                    Most just offer you two equal but different benefits, let you pick between them, and call that morality. See Bioshock. And the Mass Effect / KOTOR system always sucked because it punished you for going down the middle (ie, playing a complex character).

                    One of the only good morality systems I've ever seen is Metro 2033. For those who don't know, the game has a secret personality tracker. It gives you points for taking actions that are pro-social. You get a lot of opportunities in the game to refuse benefits or give up resources to help others. You are never directly rewarded for this. It doesn't do the bullshit where you give someone some food and they go "Here's an old gun I had lying around." Being kind costs you. It also measures the time you spend interacting with people, listening in on conversations, that kind of thing. Just generally giving a shit about other people. By the end of the game, if you've played your character like someone who cares about other people, you get an opportunity to make a better choice in a specific situation, that leads to a better outcome. If you don't, the choice is never presented to you at all, because the character you portrayed wouldn't even think there was a choice to be made in that situation. It's brilliant, and it completely solves the usual Deus Ex / Mass Effect "Three buttons" ending where nothing leading up to it matters. To be able to make the good ending choice you have to have played the kind of character who would be willing to make that choice in the first place.

                    1 Reply Last reply
                    21
                    • C CerebralHawks

                      I liked what Mass Effect 2 did. Scars that healed if you did good deeds and got worse if you were evil. Or you could pay to upgrade your sick bay, remove the scars, and disable the feature entirely. I roll paragon on the Normandy, but I removed the scars.

                      Morality systems are easy to break anyway.

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      mrfinnbean@lemmy.world
                      wrote last edited by
                      #11

                      Morality systems are easy to break anyway.

                      I would say its more that morality systems are hard to implement.

                      If you make simple system where you loose karma from stealing and gain karma from donating money for orphans player can exploit that system easy. You would need to figure some other system. One could be system where after stealing or donating a certain amount you get a status that permanently raises/lowers your karma. But it really cant be permanent either because it takes away from player agency. How would you turn those things to a points. I mean stealing last coin from beggar cant be same that stealing a coin from a millionare. Also this kind of karma system makes so the quests in the game are black and white. You cant make a quest where dooming 12 orphans to die saves thousands from a plague.

                      How to implement the karma? Everybody magically hating you for low karma is just unrealistic. Should karma effect only some random events and set story points?
                      Sounds fine, but then devs need to implement that system to the storypoints and its not easy to do so without railroading the players. Like Paragon/Renegate in mass effect 2. It made it so everytime the opportunity came to choose from the two, it took away from the real choise and it became just desition to wich stat you want to raise. Also choosing neutral choice was never good option, because in the end game you need to have one or other stat high enough to get trough gated discussions. You could roleplay and choose what ever you feel right, but then some late game options are just locked from you.

                      M 1 Reply Last reply
                      9
                      • V voroxpete@sh.itjust.works

                        "looks so bland to me"

                        So... It's a Fable game then?

                        Seriously, when has this series ever been anything other than the unseasoned oatmeal of RPGs?

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        talkingflower@lemmy.world
                        wrote last edited by
                        #12

                        Yep, the first game was ok, nothing special, didn't feel anything afterwards. I am feeling the same now.

                        1 Reply Last reply
                        6
                        • I inclementimmigrant@lemmy.world

                          TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

                          D This user is from outside of this forum
                          D This user is from outside of this forum
                          dumbadoor@lemmy.zip
                          wrote last edited by
                          #13

                          Thank good the chicken kicking is still there

                          1 Reply Last reply
                          11
                          • I inclementimmigrant@lemmy.world

                            TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

                            I This user is from outside of this forum
                            I This user is from outside of this forum
                            iamthetot
                            wrote last edited by
                            #14

                            I don't think the headline is fair at all. I think it's there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

                            B K 2 Replies Last reply
                            36
                            • T talkingflower@lemmy.world

                              Then Kreia came and deconstruct the entire morality of Star Wars...

                              ampersandrew@lemmy.worldA This user is from outside of this forum
                              ampersandrew@lemmy.worldA This user is from outside of this forum
                              ampersandrew@lemmy.world
                              wrote last edited by
                              #15

                              If only more people had heeded her message, we wouldn't have ended up with the "morality" system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

                              T 1 Reply Last reply
                              3
                              • E Encrypt-Keeper

                                So basically like what Obsidian did with New Vegas reputation system after Fo3’s simplistic karma system.

                                B This user is from outside of this forum
                                B This user is from outside of this forum
                                bigbananadealer@lemmy.world
                                wrote last edited by
                                #16

                                new vegas still had karma for some reason. really makes it hard to be evil non legion

                                1 Reply Last reply
                                4
                                • M mrfinnbean@lemmy.world

                                  Morality systems are easy to break anyway.

                                  I would say its more that morality systems are hard to implement.

                                  If you make simple system where you loose karma from stealing and gain karma from donating money for orphans player can exploit that system easy. You would need to figure some other system. One could be system where after stealing or donating a certain amount you get a status that permanently raises/lowers your karma. But it really cant be permanent either because it takes away from player agency. How would you turn those things to a points. I mean stealing last coin from beggar cant be same that stealing a coin from a millionare. Also this kind of karma system makes so the quests in the game are black and white. You cant make a quest where dooming 12 orphans to die saves thousands from a plague.

                                  How to implement the karma? Everybody magically hating you for low karma is just unrealistic. Should karma effect only some random events and set story points?
                                  Sounds fine, but then devs need to implement that system to the storypoints and its not easy to do so without railroading the players. Like Paragon/Renegate in mass effect 2. It made it so everytime the opportunity came to choose from the two, it took away from the real choise and it became just desition to wich stat you want to raise. Also choosing neutral choice was never good option, because in the end game you need to have one or other stat high enough to get trough gated discussions. You could roleplay and choose what ever you feel right, but then some late game options are just locked from you.

                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  monkdervierte@lemmy.zip
                                  wrote last edited by monkdervierte@lemmy.zip
                                  #17

                                  I think Elex did it pretty good. Subtle but visible.

                                  M 1 Reply Last reply
                                  1
                                  • M monkdervierte@lemmy.zip

                                    I think Elex did it pretty good. Subtle but visible.

                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    mrfinnbean@lemmy.world
                                    wrote last edited by
                                    #18

                                    Was it any good game? It has been sitting in my library for ever, but i heard its kind of meh, so i have been putting it of.

                                    M 1 Reply Last reply
                                    0
                                    • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                                      If only more people had heeded her message, we wouldn't have ended up with the "morality" system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

                                      T This user is from outside of this forum
                                      T This user is from outside of this forum
                                      talkingflower@lemmy.world
                                      wrote last edited by talkingflower@lemmy.world
                                      #19

                                      "We all have our heroes. And when we watch them fall, we die inside. She made a choice once… and I did not."

                                      "It is such a quiet thing, to fall. But far more terrible is to admit it."

                                      With dialogues like these binary morality system just seems dumb.

                                      Oh yes, and I put these two quotes together to mirror how both Kreia and Atris made their choices.

                                      1 Reply Last reply
                                      1
                                      • M mrfinnbean@lemmy.world

                                        Was it any good game? It has been sitting in my library for ever, but i heard its kind of meh, so i have been putting it of.

                                        M This user is from outside of this forum
                                        M This user is from outside of this forum
                                        monkdervierte@lemmy.zip
                                        wrote last edited by monkdervierte@lemmy.zip
                                        #20

                                        It's ok. With faction relations and stuff. And cobbling up a troll with a jetpack and a legensary sword has something. While the lore is ok. But you need a reshade to get rid of the "gray fog", especially in the swamps. I mean the 1., didn't play the 2. yet.

                                        1 Reply Last reply
                                        0
                                        • I iamthetot

                                          I don't think the headline is fair at all. I think it's there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

                                          B This user is from outside of this forum
                                          B This user is from outside of this forum
                                          brsrklf@jlai.lu
                                          wrote last edited by
                                          #21

                                          Well, if I get what they're doing this time, it's different.

                                          Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it's not supposed to be realistic, it's like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.

                                          You can even "boost" your evilness with stuff like eating live chicks. Nobody witnesses you doing that.

                                          There's a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you're a character among others. You're one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.

                                          It sounds like this time, they're going for something a lot more classic, i.e. scoring how people feel about your choices.

                                          I 1 Reply Last reply
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