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  3. Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

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  • I iamthetot
    This post did not contain any content.
    N This user is from outside of this forum
    N This user is from outside of this forum
    FunkyCheese
    wrote last edited by
    #2

    He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

    A P 2 Replies Last reply
    39
    • I iamthetot
      This post did not contain any content.
      P This user is from outside of this forum
      P This user is from outside of this forum
      panda_abyss@lemmy.ca
      wrote last edited by
      #3

      That’s the right policy.

      1 Reply Last reply
      88
      • I iamthetot
        This post did not contain any content.
        G This user is from outside of this forum
        G This user is from outside of this forum
        gegil@sopuli.xyz
        wrote last edited by
        #4

        Will this game support modding, like stardew?

        N K A 3 Replies Last reply
        5
        • G gegil@sopuli.xyz

          Will this game support modding, like stardew?

          N This user is from outside of this forum
          N This user is from outside of this forum
          nawor3565@lemmy.blahaj.zone
          wrote last edited by
          #5

          ConcernedApe has been very supportive of modding Stardew Valley, so I don't see why this game would be different

          1 Reply Last reply
          26
          • G gegil@sopuli.xyz

            Will this game support modding, like stardew?

            K This user is from outside of this forum
            K This user is from outside of this forum
            kayday@lemmy.world
            wrote last edited by
            #6

            I can't see why not, but it's targeting a 2030 release so it's kind of early to be thinking about that sort of thing.

            4 S 2 Replies Last reply
            9
            • I iamthetot
              This post did not contain any content.
              luci@lemmy.caL This user is from outside of this forum
              luci@lemmy.caL This user is from outside of this forum
              luci@lemmy.ca
              wrote last edited by
              #7

              I bet the music is gonna be bangin

              1 Reply Last reply
              18
              • N FunkyCheese

                He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

                A This user is from outside of this forum
                A This user is from outside of this forum
                aramis87
                wrote last edited by
                #8

                I mean, he spent 4 years of 70-hour weeks making Stardew. I'd expect Haunted Chocolatier to take equally as long - actually longer, since he's still making Stardew releases, presumably taking some time for himself these days, has to approve any official merch or related stuff like the concert series, etc.

                1 Reply Last reply
                28
                • G gegil@sopuli.xyz

                  Will this game support modding, like stardew?

                  A This user is from outside of this forum
                  A This user is from outside of this forum
                  aramis87
                  wrote last edited by
                  #9

                  I think one of the reasons Stardew has had such a long life is the modding community: it's been ten years since it's release and I can't imagine playing it that long. I can, however, bring up Passerby Cemetery, East Scarp, Ridgeside, etc, and scratch my Stardew itch with new content every couple years.

                  I'm sure Eric knows this as well, and would include modding in HC.

                  1 Reply Last reply
                  4
                  • I iamthetot
                    This post did not contain any content.
                    TruscapeT This user is from outside of this forum
                    TruscapeT This user is from outside of this forum
                    Truscape
                    wrote last edited by
                    #10

                    As they say: "Let him cook."

                    I 1 Reply Last reply
                    28
                    • TruscapeT Truscape

                      As they say: "Let him cook."

                      I This user is from outside of this forum
                      I This user is from outside of this forum
                      iamthetot
                      wrote last edited by
                      #11

                      Hm do you cook chocolate?

                      A 1 Reply Last reply
                      5
                      • K kayday@lemmy.world

                        I can't see why not, but it's targeting a 2030 release so it's kind of early to be thinking about that sort of thing.

                        4 This user is from outside of this forum
                        4 This user is from outside of this forum
                        4am@lemmy.zip
                        wrote last edited by
                        #12

                        Devs need to think about modding from the very beginning.

                        D 1 Reply Last reply
                        5
                        • I iamthetot
                          This post did not contain any content.
                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          aeronmelon@lemmy.world
                          wrote last edited by
                          #13

                          Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

                          No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

                          I D amillionmonkeys@lemmy.worldA 3 Replies Last reply
                          87
                          • I iamthetot

                            Hm do you cook chocolate?

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            aeronmelon@lemmy.world
                            wrote last edited by
                            #14

                            Yes?

                            N 1 Reply Last reply
                            15
                            • A aeronmelon@lemmy.world

                              Yes?

                              N This user is from outside of this forum
                              N This user is from outside of this forum
                              Nelots
                              wrote last edited by
                              #15

                              You're telling me chocolate isn't some natural pre-existing resource? Smh. Next you're going to tell me chocolate milk doesn't come from chocolate milk cows.

                              shaggysnacks@lemmy.myserv.oneS 1 Reply Last reply
                              3
                              • N FunkyCheese

                                He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

                                P This user is from outside of this forum
                                P This user is from outside of this forum
                                panda_abyss@lemmy.ca
                                wrote last edited by
                                #16

                                I think you just have to leave people like this to work on these projects as they feel inspired/motivated.

                                There’s no sense getting worked up about when it releases, this isn’t Winds of Winter where Stardew left us with a cliffhanger or any unresolved situation.

                                1 Reply Last reply
                                11
                                • A aeronmelon@lemmy.world

                                  Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

                                  No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

                                  I This user is from outside of this forum
                                  I This user is from outside of this forum
                                  iamthetot
                                  wrote last edited by
                                  #17

                                  That would be nice in a perfect world but bills need to be paid. I'm not defending crunch time, but not every project can afford to be "ready when it's ready". I don't think many companies would survive like that.

                                  Joanie ParkerL 1 Reply Last reply
                                  1
                                  • A aeronmelon@lemmy.world

                                    Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

                                    No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    darthelmet@lemmy.world
                                    wrote last edited by
                                    #18

                                    While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                                    But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                                    SSTFS E W N other_catO 5 Replies Last reply
                                    22
                                    • I iamthetot

                                      That would be nice in a perfect world but bills need to be paid. I'm not defending crunch time, but not every project can afford to be "ready when it's ready". I don't think many companies would survive like that.

                                      Joanie ParkerL This user is from outside of this forum
                                      Joanie ParkerL This user is from outside of this forum
                                      Joanie Parker
                                      wrote last edited by
                                      #19

                                      Concerned ape can afford to put this game out in 2035 lol.

                                      SSTFS I 2 Replies Last reply
                                      12
                                      • Joanie ParkerL Joanie Parker

                                        Concerned ape can afford to put this game out in 2035 lol.

                                        SSTFS This user is from outside of this forum
                                        SSTFS This user is from outside of this forum
                                        SSTF
                                        wrote last edited by
                                        #20

                                        The above comments were talking about how this policy should apply to every game development project. Which is a nice thought, but not realistic for every situation.

                                        J 1 Reply Last reply
                                        3
                                        • D darthelmet@lemmy.world

                                          While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                                          But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                                          SSTFS This user is from outside of this forum
                                          SSTFS This user is from outside of this forum
                                          SSTF
                                          wrote last edited by setsneedtofeed@lemmy.world
                                          #21

                                          Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it's "almost ready, just one more delay" isn't reasonable.

                                          I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.

                                          If there isn't a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.

                                          In the solo/small amateur team dev, self-publishing model that ROI pressure isn't coming externally from a separate publisher. It is means solo devs are making their first games usually on a budget of nothing, as a side project to their day jobs. In some cases like with Concerned Ape it turns out great. In many cases development comes out tediously slowly, like with Death Trash. In innumerable cases the games just die.

                                          In cases like Wasteland 2 it was a full professional team working full time using crowdfunding. An alternate model, but still limited by budget pressure. There was no publisher to pay back, but when the crowd funding money was gone, it was gone. That game did come out and it was enjoyable, but clearly it wasn't "done when it's done" levels of polish by the team since they used the profits from the game to release a "Director's Cut" which was a whole polishing pass on the game they simply couldn't afford the first time.

                                          G 1 Reply Last reply
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