"Not A Single Pixel" Of The New Ecco Game Will Be Generated By AI, Insists Series Creator
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Good to know, but sad that it has to be said.
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What if I use DLSS to upscale and add frames?
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I guess I'm an outlier, I judge games on if they are fun to play.
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What if I use DLSS to upscale and add frames?
Well it wouldn't be a single pixel then, would it?
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What if I use DLSS to upscale and add frames?
Maybe the new Ecco game will be optimized well enough to not need or include DLSS and frame generation.
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๏ธIf they use that stuff and it's still a 2D platformer, holy fucking shit.

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I guess I'm an outlier, I judge games on if they are fun to play.
I think this still matters in a long term.
Good games tend to be made by big teams. Thatโs why when you hear about some auteur recruiting his own random team for a game, it ends up being a failed venture usually.
AI is often an effort to replace large teams with small ones, churning someoneโs half-baked thoughts into code and art. The result is rarely human and inventive; and in a lot of ways, it tends to show in the end product.
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I guess I'm an outlier, I judge games on if they are fun to play.
You aren't an outlier. People judge art in a complex way including final product uniqueness and complexity. AI is just one factor. Hardcore anti AI crowd lives mostly in their own echo chamber.
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What if I use DLSS to upscale and add frames?
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What if I use DLSS to upscale and add frames?

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I guess I'm an outlier, I judge games on if they are fun to play.
"We promise not to put turds in your punch bowl."
"Uh, actually, I prefer to make my own choices. Give me a cup of the Poo-Punch and then I'll decide if its worth drinking."
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"We promise not to put turds in your punch bowl."
"Uh, actually, I prefer to make my own choices. Give me a cup of the Poo-Punch and then I'll decide if its worth drinking."
This actually made me laugh out loud.

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Work smarter, not harder.
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I guess I'm an outlier, I judge games on if they are fun to play.
There's no shortage of games that are fun to play, you can just select for studios that don't rely on the Grand Plagiarism Tool to get you to give them money
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I guess I'm an outlier, I judge games on if they are fun to play.
Same TBF, I don't really care if AI was used as long as it is an enjoyable game and the usage of it doesn't contrast from the game itself.
Being said, most the time when generative AI is used, it comes out sloppy and unenjoyable so if there is the genAI flag on the store page I will definitely give it a more thorough once over.
Procedural or structural AI though I don't even bat an eye on. It's whatever at that point we have used tools like that for years anyway and it's never been a problem.
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WorkStealsmarter, not harder. -
There's no shortage of games that are fun to play, you can just select for studios that don't rely on the Grand Plagiarism Tool to get you to give them money
It's not all plagiarism, though. For instance, Embark Studios uses AI to create in-game voice lines for characters in their games. They made their own models with actors hired specifically to train them.
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Watch... They'll make money by virtue signalling "no AI use" and then the second AI inevitably goes mainstream pivot to showing off because they use "the best AI". The trick is to make money no matter which way the wind blows.
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Not a single pixel. The code, however...
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LOL, it's not exactly niche right now, my dude.
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I think this still matters in a long term.
Good games tend to be made by big teams. Thatโs why when you hear about some auteur recruiting his own random team for a game, it ends up being a failed venture usually.
AI is often an effort to replace large teams with small ones, churning someoneโs half-baked thoughts into code and art. The result is rarely human and inventive; and in a lot of ways, it tends to show in the end product.
I'm mostly thinking of indie devs and how it can let small teams do more. I think some of these tools are a real boon to the industry, it's quickly becoming trivial to included animated cut scenes for example. I think the human and inventive part can still shine with competent devs.
I'm not advocating for shovelware here or games that are 90% AI, but a lot of teams that can't afford certain dedicated positions would probably benefit from using it in some parts of their game.
If it isn't noticable and gives us a better game, I'm more than willing to ignore the copyright companies constant wailing.