"Not A Single Pixel" Of The New Ecco Game Will Be Generated By AI, Insists Series Creator
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YESS. I'm super eager to hear the sounds they come up with here.
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I knew that "No AI used" is going to become a huge selling point for many products. And I think this is just the start.
And what's funny is we all know they're going to use it somewhere.
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"It's about saving the planet" - KeenFlame.
It isn't about saving the planet. They never said it was about saving the planet, they don't think GenAI is destroying the planet (see excerpt) The saving the planet thing came all from you.
It's about marketing, and it's working, here you are saying ecco the dolphin is saving the planet. Unless you were telling me the plot of ecco, and yeah I suppose, but that's a bit out of context. Haven't bought into the hype? What more hype is there than saving the planet.
What's the most over hyped game you know? Where were people saying it was saving the planet? Great graphics, incredible gameplay, get to watch an acorn grow into a tree in real time... But saving the planet?!
I think you just don't get the joke..?
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I think you just don't get the joke..?
Probably not. Mind explaining it?
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Ok, that was always allowed!
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Ye i just saw a vid on ecco. Wishlisting fs
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Maybe the new Ecco game will be optimized well enough to not need or include DLSS and frame generation.
โ
๏ธIf they use that stuff and it's still a 2D platformer, holy fucking shit.

I need 800fps. One of my Steam games was 800+ fps on its HUD even though it was on a 60fps monitor. My GPU was going at 100%.
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I need 800fps. One of my Steam games was 800+ fps on its HUD even though it was on a 60fps monitor. My GPU was going at 100%.
The game can run faster than the refresh rate; you just won't be seeing more frames than 60 a second.
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The game can run faster than the refresh rate; you just won't be seeing more frames than 60 a second.
I paid for whole GPU.
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The reality is software engineers will use AI or will find themselves out of work as they won't have the skills to get hired.
Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.
Using AI for music or design assets is totally different from using it for the code base and blanket statements don't improve the situation
I disagree with your statement, unfortunately.
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Genesis music is of its own genre. So good
The Yamaha chip (YM2612) really gave it a super grunge sound, perfect for games like Comix Zone.
That said, it still felt at home with new age music like Ecco's.The fact that we had a synthesizer playing live music is still mesmerizing me.
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I actually put just a single ai generated pixel in all my games
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Comix Zone
Memory unlocked haha. I could literally smell the static on my old crt monitor when I read that!
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Probably not. Mind explaining it?
The game (I only knew about the Super Nintendo one) is, but AI is bad for the environment. But it only works if someone kneejerks about the AI part and then you say something like "I meant, the game..". .. idk ok I was going to wing it. You'll have to forgive me, I'm a dad..
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The game (I only knew about the Super Nintendo one) is, but AI is bad for the environment. But it only works if someone kneejerks about the AI part and then you say something like "I meant, the game..". .. idk ok I was going to wing it. You'll have to forgive me, I'm a dad..
You'll have to forgive me too. I fell into a bit of a poe's law.
I'm not "AI bad" and "AI bad" has been acting real crazy lately, so it didn't seem out of character for an "AI bad" person to say ecco the dolphin, by virtue of having no AI, is saving the planet. The game still took power and resources to develop. Not only isn't it saving the planet, regardless of AI, it's harming it.
I am however "Corporation bad", so I was doubly overly sensitive. 1st someone was saying some perceived AI bad silliness. 2nd they were also saying that the corporation harming the planet, was saving the planet. You got your knee jerk though.
Unless you were telling me the plot of ecco, and yeah I suppose, but thatโs a bit out of context.
Sorry to preempt your punch line. Joke wasn't missed, just unappreciated. My bad. I don't wanna rehash a GenAI debate though, see here for my latest one.
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Ok sure, but how much of the game will actually be generated by dolphins?
This will probably be just another example of HUMAN appropriation when plenty of dolphin developers are struggling to even find work in this industry. Maybe when dolphins are literally the subject matter of the game we could consider inclusivity in its development?
#dolphin_life #Phins_In_Gaming #NotMyEcco
Oh come on, I see right through your posturing to be allowed to open an all-dolphin game dev sweat shop. Stop it, it's a waste of money because the whales always interfere and get the dolphins to unionize after the dolphins earn their programming degrees and then they go out and write emulators (because obviously we just close the shop). One of these days they'll get in contract with the penguins and might start pumping out Linux distros!
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Now you can't win some awards...
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The reality is software engineers will use AI or will find themselves out of work as they won't have the skills to get hired.
Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.
Using AI for music or design assets is totally different from using it for the code base and blanket statements don't improve the situation
I could see a refusal to use codegen as a potential liability, but that's not "skills". The biggest thing about codegen is you have to review it and just lower your expectations that the code comes from a technique dumber than the dumbest human intern you have ever seen and approach it with supremely thorough skepticism. It's exhausting how dumb it can be and how you have to be paranoid for every single piece of output. But it's not a "skill"
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The reality is software engineers will use AI or will find themselves out of work as they won't have the skills to get hired.
Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.
Using AI for music or design assets is totally different from using it for the code base and blanket statements don't improve the situation
While we don't do game development, my company has investigated using gen ai for code and we found that it doesn't reliably assist us in anything other than boilerplate code. I personally found that it hallucinates APIs on the regular which made it a massive waste for me as I basically had to go back and rewrite most of the code myself. Using gen ai for code reminded me of every time I've worked at a company that outsourced code; we rarely ever got what we asked for and by the time we got something usable it still wouldn't be up to our standards, which generally resulted in scrapping what was delivered and having to rewrite the whole thing internally.