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  3. "Not A Single Pixel" Of The New Ecco Game Will Be Generated By AI, Insists Series Creator

"Not A Single Pixel" Of The New Ecco Game Will Be Generated By AI, Insists Series Creator

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  • fedegenerate@lemmynsfw.comF fedegenerate@lemmynsfw.com

    Probably not. Mind explaining it?

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    keenflame@feddit.nu
    wrote last edited by
    #90

    The game (I only knew about the Super Nintendo one) is, but AI is bad for the environment. But it only works if someone kneejerks about the AI part and then you say something like "I meant, the game..". .. idk ok I was going to wing it. You'll have to forgive me, I'm a dad..

    fedegenerate@lemmynsfw.comF 1 Reply Last reply
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    • K keenflame@feddit.nu

      The game (I only knew about the Super Nintendo one) is, but AI is bad for the environment. But it only works if someone kneejerks about the AI part and then you say something like "I meant, the game..". .. idk ok I was going to wing it. You'll have to forgive me, I'm a dad..

      fedegenerate@lemmynsfw.comF This user is from outside of this forum
      fedegenerate@lemmynsfw.comF This user is from outside of this forum
      fedegenerate@lemmynsfw.com
      wrote last edited by fedegenerate@lemmynsfw.com
      #91

      You'll have to forgive me too. I fell into a bit of a poe's law.

      I'm not "AI bad" and "AI bad" has been acting real crazy lately, so it didn't seem out of character for an "AI bad" person to say ecco the dolphin, by virtue of having no AI, is saving the planet. The game still took power and resources to develop. Not only isn't it saving the planet, regardless of AI, it's harming it.

      I am however "Corporation bad", so I was doubly overly sensitive. 1st someone was saying some perceived AI bad silliness. 2nd they were also saying that the corporation harming the planet, was saving the planet. You got your knee jerk though.

      Unless you were telling me the plot of ecco, and yeah I suppose, but that’s a bit out of context.

      Sorry to preempt your punch line. Joke wasn't missed, just unappreciated. My bad. I don't wanna rehash a GenAI debate though, see here for my latest one.

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      • C cocodapuf@lemmy.world

        Ok sure, but how much of the game will actually be generated by dolphins?

        This will probably be just another example of HUMAN appropriation when plenty of dolphin developers are struggling to even find work in this industry. Maybe when dolphins are literally the subject matter of the game we could consider inclusivity in its development?

        #dolphin_life #Phins_In_Gaming #NotMyEcco

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        B This user is from outside of this forum
        buddahriffic@lemmy.world
        wrote last edited by
        #92

        Oh come on, I see right through your posturing to be allowed to open an all-dolphin game dev sweat shop. Stop it, it's a waste of money because the whales always interfere and get the dolphins to unionize after the dolphins earn their programming degrees and then they go out and write emulators (because obviously we just close the shop). One of these days they'll get in contract with the penguins and might start pumping out Linux distros!

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        • CommunistC Communist

          I actually put just a single ai generated pixel in all my games

          SundrayS This user is from outside of this forum
          SundrayS This user is from outside of this forum
          Sundray
          wrote last edited by
          #93

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          • CommunistC Communist

            I actually put just a single ai generated pixel in all my games

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            jj4211@lemmy.world
            wrote last edited by
            #94

            Now you can't win some awards...

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            • B blaiz0r@lemmy.ml

              The reality is software engineers will use AI or will find themselves out of work as they won't have the skills to get hired.

              Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.

              Using AI for music or design assets is totally different from using it for the code base and blanket statements don't improve the situation

              J This user is from outside of this forum
              J This user is from outside of this forum
              jj4211@lemmy.world
              wrote last edited by
              #95

              I could see a refusal to use codegen as a potential liability, but that's not "skills". The biggest thing about codegen is you have to review it and just lower your expectations that the code comes from a technique dumber than the dumbest human intern you have ever seen and approach it with supremely thorough skepticism. It's exhausting how dumb it can be and how you have to be paranoid for every single piece of output. But it's not a "skill"

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              • B blaiz0r@lemmy.ml

                The reality is software engineers will use AI or will find themselves out of work as they won't have the skills to get hired.

                Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.

                Using AI for music or design assets is totally different from using it for the code base and blanket statements don't improve the situation

                S This user is from outside of this forum
                S This user is from outside of this forum
                synonymousstoat@lemmy.world
                wrote last edited by
                #96

                While we don't do game development, my company has investigated using gen ai for code and we found that it doesn't reliably assist us in anything other than boilerplate code. I personally found that it hallucinates APIs on the regular which made it a massive waste for me as I basically had to go back and rewrite most of the code myself. Using gen ai for code reminded me of every time I've worked at a company that outsourced code; we rarely ever got what we asked for and by the time we got something usable it still wouldn't be up to our standards, which generally resulted in scrapping what was delivered and having to rewrite the whole thing internally.

                B 1 Reply Last reply
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                • SundrayS Sundray

                  Good to know, but sad that it has to be said.

                  MyNameIsAtticusM This user is from outside of this forum
                  MyNameIsAtticusM This user is from outside of this forum
                  MyNameIsAtticus
                  wrote last edited by
                  #97

                  I remember getting irrationally pissed off at the genesis version when i was little lol. Great game though.

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                  • S synonymousstoat@lemmy.world

                    While we don't do game development, my company has investigated using gen ai for code and we found that it doesn't reliably assist us in anything other than boilerplate code. I personally found that it hallucinates APIs on the regular which made it a massive waste for me as I basically had to go back and rewrite most of the code myself. Using gen ai for code reminded me of every time I've worked at a company that outsourced code; we rarely ever got what we asked for and by the time we got something usable it still wouldn't be up to our standards, which generally resulted in scrapping what was delivered and having to rewrite the whole thing internally.

                    B This user is from outside of this forum
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                    blaiz0r@lemmy.ml
                    wrote last edited by
                    #98

                    Using AI for code requires a high level of specificity, software houses that are getting the most out of it are not using it so much inline or vibe coding because as you say that leads to hallucinations or having to repeat yourself.

                    The common approach now is to use multiple agents with different responsibilities, the human effectively becomes a team leader and uses one chatbot to orchestrate a plan being very specific about the outcomes and the requirements and breaking the plan down into phases,

                    Another agent will be used to write the code, they will have set rules files to keep them on guard rails, they will check their work as they go and deliver a pull request at the end of it for the human to check and approve

                    The next agent will be there to write tests and check the work of the second agent.

                    It's a lot more work than writing a single prompt and expecting a good outcome or close approximation, but it is getting better results now.

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                    • P ptu@sopuli.xyz

                      In the original game I’m sure you had to be a dolphin to beat the first level

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                      C This user is from outside of this forum
                      cocodapuf@lemmy.world
                      wrote last edited by
                      #99

                      You know, I recall playing this at a friend's house decades ago and being totally, utterly, stuck on the first level for like... many hours.

                      So yeah, you may be right about that.

                      Was there like, a maze in that level? I think I remember a maze that ultimately led to a smaller area of open water, where you were just like "well fuckin' now what?"

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