lol.
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@sodiboo .. ok how hard would it be to hack shaders into niri
@49016@mastodon.catgirl.cloud honestly no idea. I've only barely touched the rendering code and I'm not very familiar with EGL.
but COSMIC has an implementation of background blur that's... in the works I think? a PR? maybe it was merged? should be a decent thing to work from since both use the same rendering primitives from Smithay. -
@49016@mastodon.catgirl.cloud honestly no idea. I've only barely touched the rendering code and I'm not very familiar with EGL.
but COSMIC has an implementation of background blur that's... in the works I think? a PR? maybe it was merged? should be a decent thing to work from since both use the same rendering primitives from Smithay.@49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it
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@49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it
@49016@mastodon.catgirl.cloud oh maybe this is the one I saw. https://github.com/Smithay/smithay/pull/1758
even better then, Smithay itself implementing it generally would be even easier to implement in nori than ripping it out of another compositor.
but it's not finished and still marked draft so I have no idea what it's like to use at this state; I haven't looked at it closely -
@49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it
@sodiboo @49016 i'm not sure there was
i do know that nferhat implemented blur in fht-compositor and then visualglitch91 ported it to a pr for niri
github.com/YaLTeR/niri/pull/1634 -
@49016@mastodon.catgirl.cloud oh maybe this is the one I saw. https://github.com/Smithay/smithay/pull/1758
even better then, Smithay itself implementing it generally would be even easier to implement in nori than ripping it out of another compositor.
but it's not finished and still marked draft so I have no idea what it's like to use at this state; I haven't looked at it closely