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  3. Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

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  • N nibodhika@lemmy.world

    That's not true, it only applies if you're selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.

    Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it's sold on steam. Which honestly sounds like common sense.

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    lfrith@lemmy.ca
    wrote last edited by lfrith@lemmy.ca
    #110

    That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.

    Even the Steam key guidelines don't explicitly state that steam keys can't be sold cheaper.

    It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

    https://partner.steamgames.com/doc/features/keys

    Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you've likely gotten most of your steam games from outside the official Steam store.

    I think some people just assume Steam sales must be the cheapest and don't look beyond it.

    I am puzzled why people believe Steam keys can't be sold cheaper outside Steam unless they never looked outside the Steam store.

    This is one example of a game that isnt too old is Silent Hill F.

    https://isthereanydeal.com/game/silent-hill-f/info/

    Historical low is $31.49 from Fanatical and Steam low is $41.99

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    • M137M M137

      They could remove that competition by making a better product, but that is somehow always the last thing they'd ever think about. It never stops being so fucking weird with all these business people who go to great lengths to do shitty stuff and always end up making it worse for everyone except a quick buck for themselves, even though they could easily make a lot more for a longer time by simply doing a good job. But no, that would require anything other than immediate greed. Absolutely vile people.

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      lfrith@lemmy.ca
      wrote last edited by
      #111

      Their approach feels like how lot of companies are currently focusing on AI to market to investors and AI data centers directly, and ignoring what consumers want assuming their opinions are of little relevance. Like how Microsoft doesn't care if people dont want copilot, and keeps talking up the corporate side with the assumption that they know people will use Microsoft no matter what.

      Which is much like Epic with them focusing more on giving money to publishers to lock up titles in the past like Final Fantasy 7 Remake from Square Enix over concerning themselves with the demographic of people buying the product.

      Its not a consumer focused business model, because the idea of consumers not buying it is impossible to comprehend. Their headlines never seem to be around how its better for the consumer and the benefits to using them over the competition.

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      • G guerillagorillas@lemmy.world

        Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.

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        sparrohawc@lemmy.zip
        wrote last edited by
        #112

        That's because they can't intimidate Bethesda with an email.

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        • F firmdistribution@lemmy.world

          Seems like buying games to remove them from your competitor is a scummier thing to do.

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          fyrilsol
          wrote last edited by
          #113

          I didn't know Fall Guys got bought out. But then again, that was a flavor-of-the-week kind of game where streamers tried to care, then moved on and Fall Guys became irrelevant.

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          • P popcar2

            Because Steam is the world's biggest games store on PC while Epic is statistically insignificant. What's the question?

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            teawrecks@sopuli.xyz
            wrote last edited by
            #114

            What if I told you that the MAU count for Fortnite alone is more than half of the total MAU count for all of steam?

            Even if the only game on epic was Fortnite, that doesn't qualify as "statistically insignificant" no matter how you look at it.

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            • L lfrith@lemmy.ca

              Epic approach is the typical venture capitalist run company approach of running at loss then once they get market share start jacking up the prices.

              Can't really trust a company until they are actually profitable with a functioning sustainable business model. We've seen it time and time again where even Facebook launched without ads and look at it now.

              SternS This user is from outside of this forum
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              Stern
              wrote last edited by
              #115

              If they didn't have fortnite and unreal engine money propping them up it would have closed by now. Hasn't been profitable since it opened in 2018.

              S 1 Reply Last reply
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              • F firmdistribution@lemmy.world

                Seems like buying games to remove them from your competitor is a scummier thing to do.

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                skisnow@lemmy.ca
                wrote last edited by
                #116

                I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

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                • L lfrith@lemmy.ca

                  That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.

                  Even the Steam key guidelines don't explicitly state that steam keys can't be sold cheaper.

                  It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

                  https://partner.steamgames.com/doc/features/keys

                  Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you've likely gotten most of your steam games from outside the official Steam store.

                  I think some people just assume Steam sales must be the cheapest and don't look beyond it.

                  I am puzzled why people believe Steam keys can't be sold cheaper outside Steam unless they never looked outside the Steam store.

                  This is one example of a game that isnt too old is Silent Hill F.

                  https://isthereanydeal.com/game/silent-hill-f/info/

                  Historical low is $31.49 from Fanatical and Steam low is $41.99

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                  nibodhika@lemmy.world
                  wrote last edited by
                  #117

                  Sure, but that's more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what's in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn't enforced it always), but if it is about selling something they provide then it's not abusive even if they do enforced it always.

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                  • Y yeahiknow3@lemmy.dbzer0.com

                    “Gaming community.”

                    Steam and Epic are both malware.

                    Agent_KaryoA This user is from outside of this forum
                    Agent_KaryoA This user is from outside of this forum
                    Agent_Karyo
                    wrote last edited by
                    #118

                    I wouldn't call them malware, but both Valve and Epic are not your friends and they have done a lot of bad shit (Valve was huge in enabling lootbox gameplay).

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                    • F firmdistribution@lemmy.world

                      Seems like buying games to remove them from your competitor is a scummier thing to do.

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                      tollana1234567@lemmy.today
                      wrote last edited by
                      #119

                      they probably have a legal team protecting thats why, or they are paying of some judges/politicans.

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                        squaresinger@lemmy.world
                        wrote last edited by
                        #120

                        You have to differentiate between a monopoly in economics and a monopoly in law.

                        In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.

                        In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn't really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.

                        (Ok, the analogy isn't perfect, but you get it, I hope. Basically the "excess market power" thing you talked about is the legal definition of a monopoly.)

                        Customers don't necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)

                        So the question is: If I don't release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.

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                        • SternS Stern

                          If they didn't have fortnite and unreal engine money propping them up it would have closed by now. Hasn't been profitable since it opened in 2018.

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                          skunkworkz@lemmy.world
                          wrote last edited by
                          #121

                          If they didn’t have Fortnite they probably wouldn’t even have the money to dump into Unreal Engine to make it where it is today. They probably would ask Tencent for more money and Tencent would have bought the rest of the company. The game engine business is just not as profitable as Fortnite, just look at Unity.

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                          • S squaresinger@lemmy.world

                            You have to differentiate between a monopoly in economics and a monopoly in law.

                            In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.

                            In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn't really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.

                            (Ok, the analogy isn't perfect, but you get it, I hope. Basically the "excess market power" thing you talked about is the legal definition of a monopoly.)

                            Customers don't necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)

                            So the question is: If I don't release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.

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                            bryndos
                            wrote last edited by bryndos@fedia.io
                            #122

                            UK law basically doesn't use the term.

                            My point was that proving dominance and abuse is rarely objective fact. It sure isn't showing market share and that some games companies go out of business. They have to show the things that valve does to restrict competition - being popular isn't enough alone.

                            Your last question is quite a good example of how hard it is to prove because it includes counterfactual comparisons.

                            This might be why it seems (if the journo is to be believed) that they're going down the tie-ins angle for the DLC, not necessarily headline pricing. Thou the latter would probably a worse outcome for valve if guilty.

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                              cavemanfreak@programming.dev
                              wrote last edited by
                              #123

                              They were mentioned in a recent Youtube video by Bellular News. I haven't read more about it myself.

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                              • S skisnow@lemmy.ca

                                I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

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                                aljernon@lemmy.today
                                wrote last edited by
                                #124

                                Did they explain why moving to another country ment anything?

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                                • S skisnow@lemmy.ca

                                  I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

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                                  aljernon@lemmy.today
                                  wrote last edited by
                                  #125

                                  Did they explain why moving to another country ment anything?

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                                  • F firmdistribution@lemmy.world

                                    Seems like buying games to remove them from your competitor is a scummier thing to do.

                                    A This user is from outside of this forum
                                    A This user is from outside of this forum
                                    aljernon@lemmy.today
                                    wrote last edited by
                                    #126

                                    I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

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                                    • F firmdistribution@lemmy.world

                                      Seems like buying games to remove them from your competitor is a scummier thing to do.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      aljernon@lemmy.today
                                      wrote last edited by
                                      #127

                                      I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

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                                      • T teawrecks@sopuli.xyz

                                        What if I told you that the MAU count for Fortnite alone is more than half of the total MAU count for all of steam?

                                        Even if the only game on epic was Fortnite, that doesn't qualify as "statistically insignificant" no matter how you look at it.

                                        P This user is from outside of this forum
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                                        popcar2
                                        wrote last edited by
                                        #128

                                        Isn't most of that from consoles and mobile?

                                        T 1 Reply Last reply
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                                        • L lfrith@lemmy.ca

                                          Epic approach is the typical venture capitalist run company approach of running at loss then once they get market share start jacking up the prices.

                                          Can't really trust a company until they are actually profitable with a functioning sustainable business model. We've seen it time and time again where even Facebook launched without ads and look at it now.

                                          B This user is from outside of this forum
                                          B This user is from outside of this forum
                                          bilbobargains@lemmy.world
                                          wrote last edited by
                                          #129

                                          There's an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

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