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  3. Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

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  • F firmdistribution@lemmy.world

    Seems like buying games to remove them from your competitor is a scummier thing to do.

    S This user is from outside of this forum
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    skisnow@lemmy.ca
    wrote last edited by
    #116

    I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

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    • L lfrith@lemmy.ca

      That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.

      Even the Steam key guidelines don't explicitly state that steam keys can't be sold cheaper.

      It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

      https://partner.steamgames.com/doc/features/keys

      Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you've likely gotten most of your steam games from outside the official Steam store.

      I think some people just assume Steam sales must be the cheapest and don't look beyond it.

      I am puzzled why people believe Steam keys can't be sold cheaper outside Steam unless they never looked outside the Steam store.

      This is one example of a game that isnt too old is Silent Hill F.

      https://isthereanydeal.com/game/silent-hill-f/info/

      Historical low is $31.49 from Fanatical and Steam low is $41.99

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      nibodhika@lemmy.world
      wrote last edited by
      #117

      Sure, but that's more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what's in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn't enforced it always), but if it is about selling something they provide then it's not abusive even if they do enforced it always.

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      • Y yeahiknow3@lemmy.dbzer0.com

        “Gaming community.”

        Steam and Epic are both malware.

        Agent_KaryoA This user is from outside of this forum
        Agent_KaryoA This user is from outside of this forum
        Agent_Karyo
        wrote last edited by
        #118

        I wouldn't call them malware, but both Valve and Epic are not your friends and they have done a lot of bad shit (Valve was huge in enabling lootbox gameplay).

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        • F firmdistribution@lemmy.world

          Seems like buying games to remove them from your competitor is a scummier thing to do.

          T This user is from outside of this forum
          T This user is from outside of this forum
          tollana1234567@lemmy.today
          wrote last edited by
          #119

          they probably have a legal team protecting thats why, or they are paying of some judges/politicans.

          1 Reply Last reply
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          • S This user is from outside of this forum
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            squaresinger@lemmy.world
            wrote last edited by
            #120

            You have to differentiate between a monopoly in economics and a monopoly in law.

            In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.

            In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn't really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.

            (Ok, the analogy isn't perfect, but you get it, I hope. Basically the "excess market power" thing you talked about is the legal definition of a monopoly.)

            Customers don't necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)

            So the question is: If I don't release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.

            B 1 Reply Last reply
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            • SternS Stern

              If they didn't have fortnite and unreal engine money propping them up it would have closed by now. Hasn't been profitable since it opened in 2018.

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              skunkworkz@lemmy.world
              wrote last edited by
              #121

              If they didn’t have Fortnite they probably wouldn’t even have the money to dump into Unreal Engine to make it where it is today. They probably would ask Tencent for more money and Tencent would have bought the rest of the company. The game engine business is just not as profitable as Fortnite, just look at Unity.

              1 Reply Last reply
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              • S squaresinger@lemmy.world

                You have to differentiate between a monopoly in economics and a monopoly in law.

                In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.

                In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn't really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.

                (Ok, the analogy isn't perfect, but you get it, I hope. Basically the "excess market power" thing you talked about is the legal definition of a monopoly.)

                Customers don't necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)

                So the question is: If I don't release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.

                B This user is from outside of this forum
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                bryndos
                wrote last edited by bryndos@fedia.io
                #122

                UK law basically doesn't use the term.

                My point was that proving dominance and abuse is rarely objective fact. It sure isn't showing market share and that some games companies go out of business. They have to show the things that valve does to restrict competition - being popular isn't enough alone.

                Your last question is quite a good example of how hard it is to prove because it includes counterfactual comparisons.

                This might be why it seems (if the journo is to be believed) that they're going down the tie-ins angle for the DLC, not necessarily headline pricing. Thou the latter would probably a worse outcome for valve if guilty.

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                  cavemanfreak@programming.dev
                  wrote last edited by
                  #123

                  They were mentioned in a recent Youtube video by Bellular News. I haven't read more about it myself.

                  S 1 Reply Last reply
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                  • S skisnow@lemmy.ca

                    I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    aljernon@lemmy.today
                    wrote last edited by
                    #124

                    Did they explain why moving to another country ment anything?

                    N F 2 Replies Last reply
                    6
                    • S skisnow@lemmy.ca

                      I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      aljernon@lemmy.today
                      wrote last edited by
                      #125

                      Did they explain why moving to another country ment anything?

                      1 Reply Last reply
                      0
                      • F firmdistribution@lemmy.world

                        Seems like buying games to remove them from your competitor is a scummier thing to do.

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        aljernon@lemmy.today
                        wrote last edited by
                        #126

                        I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

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                        • F firmdistribution@lemmy.world

                          Seems like buying games to remove them from your competitor is a scummier thing to do.

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          aljernon@lemmy.today
                          wrote last edited by
                          #127

                          I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

                          T 1 Reply Last reply
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                          • T teawrecks@sopuli.xyz

                            What if I told you that the MAU count for Fortnite alone is more than half of the total MAU count for all of steam?

                            Even if the only game on epic was Fortnite, that doesn't qualify as "statistically insignificant" no matter how you look at it.

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                            popcar2
                            wrote last edited by
                            #128

                            Isn't most of that from consoles and mobile?

                            T 1 Reply Last reply
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                            • L lfrith@lemmy.ca

                              Epic approach is the typical venture capitalist run company approach of running at loss then once they get market share start jacking up the prices.

                              Can't really trust a company until they are actually profitable with a functioning sustainable business model. We've seen it time and time again where even Facebook launched without ads and look at it now.

                              B This user is from outside of this forum
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                              bilbobargains@lemmy.world
                              wrote last edited by
                              #129

                              There's an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

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                              • A aljernon@lemmy.today

                                I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

                                A This user is from outside of this forum
                                A This user is from outside of this forum
                                asparagus0098@sh.itjust.works
                                wrote last edited by
                                #130

                                Just letting you know that you commented the same thing twice.

                                1 Reply Last reply
                                4
                                • A aljernon@lemmy.today

                                  Did they explain why moving to another country ment anything?

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                                  N This user is from outside of this forum
                                  nugscree@lemmy.world
                                  wrote last edited by
                                  #131

                                  There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

                                  D ohshit604@sh.itjust.worksO 2 Replies Last reply
                                  6
                                  • B bilbobargains@lemmy.world

                                    There's an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

                                    N This user is from outside of this forum
                                    N This user is from outside of this forum
                                    nugscree@lemmy.world
                                    wrote last edited by nugscree@lemmy.world
                                    #132

                                    Even worse, it's costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

                                    -edit-

                                    Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com

                                    tattorack@lemmy.worldT D 2 Replies Last reply
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                                    • A aljernon@lemmy.today

                                      I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

                                      B This user is from outside of this forum
                                      B This user is from outside of this forum
                                      Bakkoda
                                      wrote last edited by
                                      #133

                                      That's what Apple charges devs in their "ecosystem" correct?

                                      P R 2 Replies Last reply
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                                      • A atrielienz@lemmy.world

                                        Why is Epic insignificant?

                                        They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

                                        In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

                                        They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

                                        They offer a user review system.

                                        They also added cloud saves in July of 2025.

                                        The thing is, they offer none of the other features Steam offers:

                                        • In-Home Streaming
                                        • Remote Play with Friends
                                        • Family Accounts
                                        • Achievements
                                        • Price Adjusted Bundles
                                        • Gifting Games
                                        • Shopping Cart
                                        • TV/Big Screen Mode

                                        Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

                                        What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

                                        So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                                        It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

                                        Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

                                        Edit
                                        This is a sanity check because I wasn't correct with my numbers by mistake.

                                        So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                                        These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

                                        I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

                                        What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

                                        https://gamalytic.com/blog/steam-revenue-infographic

                                        https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say

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                                        theoaktree@lemmy.zip
                                        wrote last edited by
                                        #134

                                        I'm being annoying, but why do you keep opening parentheses without closing them 😭

                                        A 1 Reply Last reply
                                        5
                                        • F firmdistribution@lemmy.world

                                          Seems like buying games to remove them from your competitor is a scummier thing to do.

                                          Y This user is from outside of this forum
                                          Y This user is from outside of this forum
                                          yopp@infosec.pub
                                          wrote last edited by
                                          #135

                                          Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

                                          Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

                                          Fuck him, fuck Epic

                                          https://appleinsider.com/articles/26/01/23/epic-hypocrisy----google-gets-800-million-in-fortnite-antitrust-settlement

                                          daggermoon@lemmy.worldD 1 Reply Last reply
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