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  3. Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

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  • S skisnow@lemmy.ca

    I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

    A This user is from outside of this forum
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    aljernon@lemmy.today
    wrote last edited by
    #125

    Did they explain why moving to another country ment anything?

    1 Reply Last reply
    0
    • F firmdistribution@lemmy.world

      Seems like buying games to remove them from your competitor is a scummier thing to do.

      A This user is from outside of this forum
      A This user is from outside of this forum
      aljernon@lemmy.today
      wrote last edited by
      #126

      I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

      A B G B 4 Replies Last reply
      35
      • F firmdistribution@lemmy.world

        Seems like buying games to remove them from your competitor is a scummier thing to do.

        A This user is from outside of this forum
        A This user is from outside of this forum
        aljernon@lemmy.today
        wrote last edited by
        #127

        I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

        T 1 Reply Last reply
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        • T teawrecks@sopuli.xyz

          What if I told you that the MAU count for Fortnite alone is more than half of the total MAU count for all of steam?

          Even if the only game on epic was Fortnite, that doesn't qualify as "statistically insignificant" no matter how you look at it.

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          popcar2
          wrote last edited by
          #128

          Isn't most of that from consoles and mobile?

          T 1 Reply Last reply
          1
          • L lfrith@lemmy.ca

            Epic approach is the typical venture capitalist run company approach of running at loss then once they get market share start jacking up the prices.

            Can't really trust a company until they are actually profitable with a functioning sustainable business model. We've seen it time and time again where even Facebook launched without ads and look at it now.

            B This user is from outside of this forum
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            bilbobargains@lemmy.world
            wrote last edited by
            #129

            There's an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

            N 1 Reply Last reply
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            • A aljernon@lemmy.today

              I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

              A This user is from outside of this forum
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              asparagus0098@sh.itjust.works
              wrote last edited by
              #130

              Just letting you know that you commented the same thing twice.

              1 Reply Last reply
              4
              • A aljernon@lemmy.today

                Did they explain why moving to another country ment anything?

                N This user is from outside of this forum
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                nugscree@lemmy.world
                wrote last edited by
                #131

                There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

                D ohshit604@sh.itjust.worksO 2 Replies Last reply
                6
                • B bilbobargains@lemmy.world

                  There's an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

                  N This user is from outside of this forum
                  N This user is from outside of this forum
                  nugscree@lemmy.world
                  wrote last edited by nugscree@lemmy.world
                  #132

                  Even worse, it's costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

                  -edit-

                  Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com

                  tattorack@lemmy.worldT D 2 Replies Last reply
                  4
                  • A aljernon@lemmy.today

                    I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

                    B This user is from outside of this forum
                    B This user is from outside of this forum
                    Bakkoda
                    wrote last edited by
                    #133

                    That's what Apple charges devs in their "ecosystem" correct?

                    P R 2 Replies Last reply
                    14
                    • A atrielienz@lemmy.world

                      Why is Epic insignificant?

                      They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

                      In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

                      They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

                      They offer a user review system.

                      They also added cloud saves in July of 2025.

                      The thing is, they offer none of the other features Steam offers:

                      • In-Home Streaming
                      • Remote Play with Friends
                      • Family Accounts
                      • Achievements
                      • Price Adjusted Bundles
                      • Gifting Games
                      • Shopping Cart
                      • TV/Big Screen Mode

                      Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

                      What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

                      So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                      It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

                      Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

                      Edit
                      This is a sanity check because I wasn't correct with my numbers by mistake.

                      So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                      These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

                      I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

                      What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

                      https://gamalytic.com/blog/steam-revenue-infographic

                      https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say

                      T This user is from outside of this forum
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                      theoaktree@lemmy.zip
                      wrote last edited by
                      #134

                      I'm being annoying, but why do you keep opening parentheses without closing them 😭

                      A 1 Reply Last reply
                      5
                      • F firmdistribution@lemmy.world

                        Seems like buying games to remove them from your competitor is a scummier thing to do.

                        Y This user is from outside of this forum
                        Y This user is from outside of this forum
                        yopp@infosec.pub
                        wrote last edited by
                        #135

                        Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

                        Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

                        Fuck him, fuck Epic

                        https://appleinsider.com/articles/26/01/23/epic-hypocrisy----google-gets-800-million-in-fortnite-antitrust-settlement

                        daggermoon@lemmy.worldD 1 Reply Last reply
                        43
                        • N nugscree@lemmy.world

                          Even worse, it's costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

                          -edit-

                          Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com

                          tattorack@lemmy.worldT This user is from outside of this forum
                          tattorack@lemmy.worldT This user is from outside of this forum
                          tattorack@lemmy.world
                          wrote last edited by
                          #136

                          As of late 2025, Just Eat now belongs to Prosus.

                          1 Reply Last reply
                          0
                          • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                            To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we'll probably be better off for it. But yeah, they've done a terrible job of competing with Steam.

                            tattorack@lemmy.worldT This user is from outside of this forum
                            tattorack@lemmy.worldT This user is from outside of this forum
                            tattorack@lemmy.world
                            wrote last edited by
                            #137

                            They're doing that because they want their own walled garden.

                            1 Reply Last reply
                            3
                            • F firmdistribution@lemmy.world

                              Seems like buying games to remove them from your competitor is a scummier thing to do.

                              I Cast FistI This user is from outside of this forum
                              I Cast FistI This user is from outside of this forum
                              I Cast Fist
                              wrote last edited by
                              #138

                              Same reason nobody, not even Sony, sued M$ for buying Activision-King and Bethesda.

                              MrScottyTayM 1 Reply Last reply
                              4
                              • A atrielienz@lemmy.world

                                Why is Epic insignificant?

                                They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

                                In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

                                They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

                                They offer a user review system.

                                They also added cloud saves in July of 2025.

                                The thing is, they offer none of the other features Steam offers:

                                • In-Home Streaming
                                • Remote Play with Friends
                                • Family Accounts
                                • Achievements
                                • Price Adjusted Bundles
                                • Gifting Games
                                • Shopping Cart
                                • TV/Big Screen Mode

                                Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

                                What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

                                So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                                It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

                                Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

                                Edit
                                This is a sanity check because I wasn't correct with my numbers by mistake.

                                So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                                These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

                                I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

                                What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

                                https://gamalytic.com/blog/steam-revenue-infographic

                                https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say

                                tattorack@lemmy.worldT This user is from outside of this forum
                                tattorack@lemmy.worldT This user is from outside of this forum
                                tattorack@lemmy.world
                                wrote last edited by
                                #139

                                Shopping kart

                                Yes. The shopping kart feature. Something online stores and webshops came with when the Internet looked like MS Paint.

                                Somehow absent on a modern platform...

                                1 Reply Last reply
                                2
                                • N nugscree@lemmy.world

                                  There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  🦄🦄🦄
                                  wrote last edited by
                                  #140

                                  That only made it so that you couldn't buy games with symbols like the swastika. I used to live abroad and moved back to germany and kept all my games.

                                  S 1 Reply Last reply
                                  4
                                  • G grimy@lemmy.world

                                    Steams revenue was 16b (edit: it's 4b) in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.

                                    The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

                                    That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

                                    For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there's a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren't going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.

                                    Your list of pros and cons doesn't matter, every player being compared is bad. It's just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn't change because you like their product, even though it's clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.

                                    Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.

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                                    lad
                                    wrote last edited by
                                    #141

                                    I expect that no cap on storefront share of the price will be set as a result of this lawsuit or any other.

                                    I also expect that even if Steam reduce their cut to 3%, prices will not get lower, and bankruptcies and lay-offs will go on as usual

                                    Maybe I'm just pessimistic, don't know

                                    1 Reply Last reply
                                    2
                                    • I Cast FistI I Cast Fist

                                      Same reason nobody, not even Sony, sued M$ for buying Activision-King and Bethesda.

                                      MrScottyTayM This user is from outside of this forum
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                                      MrScottyTay
                                      wrote last edited by mrscottytay@sh.itjust.works
                                      #142

                                      Actually sony tried to fight it because of the COD franchise mainly but didn't get into suing them, but they were a big part of the opposition when it came to governments giving approval of such a huge merger

                                      1 Reply Last reply
                                      7
                                      • B Bakkoda

                                        That's what Apple charges devs in their "ecosystem" correct?

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                                        P This user is from outside of this forum
                                        furry toaster
                                        wrote last edited by
                                        #143

                                        thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik

                                        1 Reply Last reply
                                        6
                                        • N nibodhika@lemmy.world

                                          Sure, but that's more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what's in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn't enforced it always), but if it is about selling something they provide then it's not abusive even if they do enforced it always.

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                                          lfrith@lemmy.ca
                                          wrote last edited by lfrith@lemmy.ca
                                          #144

                                          I just keep hearing claims, but nothing actually definitive when it comes to sources. Do you have any actual evidence that price is not supposed to be lower, because I don't see clear language stating that in the steam key documentation.

                                          And then when it comes to real world price tracking it doesn't fit with the claims that devs aren't allowed to sell steam keys cheaper.

                                          That's what makes it unclear. What is the definition of not worse or comparable? It could be interrupted as $41 vs $31 meeting the definition while selling for $10 but going no lower than $41 would be considered a breech. There's no clear language of it has to be equal or can't be lower. It's language with a lot of flexibility.

                                          That's why I don't feel like claims of people saying Steam keys can't be lower with such confidence is appropriate. The sources we have at hand isn't cut and dry and actual prices don't fit those claims either to state it as a fact.

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