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  3. Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

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  • A aljernon@lemmy.today

    I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

    B This user is from outside of this forum
    B This user is from outside of this forum
    Bakkoda
    wrote last edited by
    #133

    That's what Apple charges devs in their "ecosystem" correct?

    P R 2 Replies Last reply
    14
    • A atrielienz@lemmy.world

      Why is Epic insignificant?

      They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

      In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

      They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

      They offer a user review system.

      They also added cloud saves in July of 2025.

      The thing is, they offer none of the other features Steam offers:

      • In-Home Streaming
      • Remote Play with Friends
      • Family Accounts
      • Achievements
      • Price Adjusted Bundles
      • Gifting Games
      • Shopping Cart
      • TV/Big Screen Mode

      Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

      What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

      So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

      It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

      Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

      Edit
      This is a sanity check because I wasn't correct with my numbers by mistake.

      So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

      These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

      I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

      What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

      https://gamalytic.com/blog/steam-revenue-infographic

      https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say

      T This user is from outside of this forum
      T This user is from outside of this forum
      theoaktree@lemmy.zip
      wrote last edited by
      #134

      I'm being annoying, but why do you keep opening parentheses without closing them 😭

      A 1 Reply Last reply
      5
      • F firmdistribution@lemmy.world

        Seems like buying games to remove them from your competitor is a scummier thing to do.

        Y This user is from outside of this forum
        Y This user is from outside of this forum
        yopp@infosec.pub
        wrote last edited by
        #135

        Because sweeney is greedy lying piece of shit, who’s using ā€œthink of poor developers being robbed by app storesā€ to cut himself bigger market share by suing fuck out of competitors

        Like they won over google and guess what? He fucked over ā€œall the poor developersā€ and cut himself a juicy deal to settle antitrust case

        Fuck him, fuck Epic

        https://appleinsider.com/articles/26/01/23/epic-hypocrisy----google-gets-800-million-in-fortnite-antitrust-settlement

        daggermoon@lemmy.worldD 1 Reply Last reply
        43
        • N nugscree@lemmy.world

          Even worse, it's costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

          -edit-

          Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com

          tattorack@lemmy.worldT This user is from outside of this forum
          tattorack@lemmy.worldT This user is from outside of this forum
          tattorack@lemmy.world
          wrote last edited by
          #136

          As of late 2025, Just Eat now belongs to Prosus.

          1 Reply Last reply
          0
          • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

            To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we'll probably be better off for it. But yeah, they've done a terrible job of competing with Steam.

            tattorack@lemmy.worldT This user is from outside of this forum
            tattorack@lemmy.worldT This user is from outside of this forum
            tattorack@lemmy.world
            wrote last edited by
            #137

            They're doing that because they want their own walled garden.

            1 Reply Last reply
            3
            • F firmdistribution@lemmy.world

              Seems like buying games to remove them from your competitor is a scummier thing to do.

              I Cast FistI This user is from outside of this forum
              I Cast FistI This user is from outside of this forum
              I Cast Fist
              wrote last edited by
              #138

              Same reason nobody, not even Sony, sued M$ for buying Activision-King and Bethesda.

              MrScottyTayM 1 Reply Last reply
              4
              • A atrielienz@lemmy.world

                Why is Epic insignificant?

                They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

                In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

                They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

                They offer a user review system.

                They also added cloud saves in July of 2025.

                The thing is, they offer none of the other features Steam offers:

                • In-Home Streaming
                • Remote Play with Friends
                • Family Accounts
                • Achievements
                • Price Adjusted Bundles
                • Gifting Games
                • Shopping Cart
                • TV/Big Screen Mode

                Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

                What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

                So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

                Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

                Edit
                This is a sanity check because I wasn't correct with my numbers by mistake.

                So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

                These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

                I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

                What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

                https://gamalytic.com/blog/steam-revenue-infographic

                https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say

                tattorack@lemmy.worldT This user is from outside of this forum
                tattorack@lemmy.worldT This user is from outside of this forum
                tattorack@lemmy.world
                wrote last edited by
                #139

                Shopping kart

                Yes. The shopping kart feature. Something online stores and webshops came with when the Internet looked like MS Paint.

                Somehow absent on a modern platform...

                1 Reply Last reply
                2
                • N nugscree@lemmy.world

                  There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

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                  šŸ¦„šŸ¦„šŸ¦„
                  wrote last edited by
                  #140

                  That only made it so that you couldn't buy games with symbols like the swastika. I used to live abroad and moved back to germany and kept all my games.

                  S 1 Reply Last reply
                  5
                  • G grimy@lemmy.world

                    Steams revenue was 16b (edit: it's 4b) in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.

                    The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

                    That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

                    For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there's a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren't going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.

                    Your list of pros and cons doesn't matter, every player being compared is bad. It's just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn't change because you like their product, even though it's clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.

                    Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.

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                    S This user is from outside of this forum
                    lad
                    wrote last edited by
                    #141

                    I expect that no cap on storefront share of the price will be set as a result of this lawsuit or any other.

                    I also expect that even if Steam reduce their cut to 3%, prices will not get lower, and bankruptcies and lay-offs will go on as usual

                    Maybe I'm just pessimistic, don't know

                    1 Reply Last reply
                    2
                    • I Cast FistI I Cast Fist

                      Same reason nobody, not even Sony, sued M$ for buying Activision-King and Bethesda.

                      MrScottyTayM This user is from outside of this forum
                      MrScottyTayM This user is from outside of this forum
                      MrScottyTay
                      wrote last edited by mrscottytay@sh.itjust.works
                      #142

                      Actually sony tried to fight it because of the COD franchise mainly but didn't get into suing them, but they were a big part of the opposition when it came to governments giving approval of such a huge merger

                      1 Reply Last reply
                      7
                      • B Bakkoda

                        That's what Apple charges devs in their "ecosystem" correct?

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                        P This user is from outside of this forum
                        furry toaster
                        wrote last edited by
                        #143

                        thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik

                        1 Reply Last reply
                        6
                        • N nibodhika@lemmy.world

                          Sure, but that's more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what's in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn't enforced it always), but if it is about selling something they provide then it's not abusive even if they do enforced it always.

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                          lfrith@lemmy.ca
                          wrote last edited by lfrith@lemmy.ca
                          #144

                          I just keep hearing claims, but nothing actually definitive when it comes to sources. Do you have any actual evidence that price is not supposed to be lower, because I don't see clear language stating that in the steam key documentation.

                          And then when it comes to real world price tracking it doesn't fit with the claims that devs aren't allowed to sell steam keys cheaper.

                          That's what makes it unclear. What is the definition of not worse or comparable? It could be interrupted as $41 vs $31 meeting the definition while selling for $10 but going no lower than $41 would be considered a breech. There's no clear language of it has to be equal or can't be lower. It's language with a lot of flexibility.

                          That's why I don't feel like claims of people saying Steam keys can't be lower with such confidence is appropriate. The sources we have at hand isn't cut and dry and actual prices don't fit those claims either to state it as a fact.

                          1 Reply Last reply
                          2
                          • D šŸ¦„šŸ¦„šŸ¦„

                            That only made it so that you couldn't buy games with symbols like the swastika. I used to live abroad and moved back to germany and kept all my games.

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                            lad
                            wrote last edited by
                            #145

                            Some games are region-locked because the localisation is done by building another binary, Fallouts were like that, and some other I can't remember, maybe it was this

                            I too am afraid to change region because Valve is very opaque in how they change availability, and there definitely were precedents of games not just being delisted but still available if you have them, but also disappearing completely from you library

                            1 Reply Last reply
                            2
                            • C cavemanfreak@programming.dev

                              They were mentioned in a recent Youtube video by Bellular News. I haven't read more about it myself.

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                              lad
                              wrote last edited by
                              #146

                              I guess whether this is true or not will be a defining point of the whole lawsuit

                              C 1 Reply Last reply
                              1
                              • L lofuw@sh.itjust.works

                                Valve isn't forcing anyone to use their platform.

                                If Steam's terms aren't satisfactory for developers, then they don't have to use Steam.

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                mushroomman_toad@lemmy.dbzer0.com
                                wrote last edited by
                                #147

                                I could see Valve controlling a bit of a monopoly in the game launcher and gaming social media markets.

                                A pro-consumer change that the EU could impose would be to split up the game marketplace from the game launcher and gaming social media markets through intercompatible APIs.

                                Maybe you could download games from steam in GOG or Lutris, and the steam overlay works on GOG or Lutris too. Maybe your discord friends could show up in the Steam friend list.

                                1 Reply Last reply
                                0
                                • F false@lemmy.world

                                  They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.

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                                  lad
                                  wrote last edited by
                                  #148

                                  Which ones?

                                  1 Reply Last reply
                                  1
                                  • A aljernon@lemmy.today

                                    I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

                                    G This user is from outside of this forum
                                    G This user is from outside of this forum
                                    grimy@lemmy.world
                                    wrote last edited by
                                    #149

                                    Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn't sell or even sells slowly.

                                    Huge difference imo.

                                    wraithgear@lemmy.worldW 1 Reply Last reply
                                    5
                                    • A aljernon@lemmy.today

                                      Did they explain why moving to another country ment anything?

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                                      fishy@lemmy.today
                                      wrote last edited by
                                      #150

                                      Some countries have huge taxes on entertainment while others have nearly none. I'd guess he moved to a county with a higher tax rate and Valve can't just have people using a VPN to circumvent their local taxes. Valve is left without a way to determine where you were when you'd purchased the game so they geo lock the titles to where you purchased them.

                                      1 Reply Last reply
                                      3
                                      • G grimy@lemmy.world

                                        Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn't sell or even sells slowly.

                                        Huge difference imo.

                                        wraithgear@lemmy.worldW This user is from outside of this forum
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                                        wraithgear@lemmy.world
                                        wrote last edited by
                                        #151

                                        and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them

                                        G 1 Reply Last reply
                                        9
                                        • N nugscree@lemmy.world

                                          Even worse, it's costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

                                          -edit-

                                          Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com

                                          D This user is from outside of this forum
                                          D This user is from outside of this forum
                                          dreamkeeper@literature.cafe
                                          wrote last edited by
                                          #152

                                          Why would a restaurant allow delivery services if it causes them to lose money?

                                          H 1 Reply Last reply
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