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  3. Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

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  • N nugscree@lemmy.world

    Even worse, it's costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

    -edit-

    Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com

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    dreamkeeper@literature.cafe
    wrote last edited by
    #152

    Why would a restaurant allow delivery services if it causes them to lose money?

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    • F firmdistribution@lemmy.world

      Seems like buying games to remove them from your competitor is a scummier thing to do.

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      dreadbeef@lemmy.dbzer0.com
      wrote last edited by dreadbeef@lemmy.dbzer0.com
      #153

      Why is Valve being sued for almost $900 million

      "The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt"

      Vicki is a leading campaigner for children’s digital rights, with over 20 years of senior leadership experience in national charities. She is the founder and CEO of Parent Zone, an organisation that works with families and global brands to improve the lives of children in today’s digital world.

      (Source: https://steamyouoweus.co.uk/about-us/)

      That is why Valve is being sued for 900 million. Because Vicki Shotbolt wanted to. Why did she want to? Here is her claim (in her own words, not mine):

      But Steam’s prices appear to be the lowest?

      Steam can offer the lowest prices because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys. This allows Valve to maintain the monopoly position it has for PC Games as there is not real incentive for gamers to go elsewhere where a game may be cheaper (which would then in turn enable those other platforms to improve).

      It is also not possible to offer add-on content on other distribution platforms for cheaper or at an earlier time: this limits the ability of rivals to compete on price and enables Valve to charge the consumer higher prices in the absence of competition. The claim argues that the add-on content is a separate product, and that through the price restrictions and inability to purchase add-on content from another distribution platform or the developer itself Valve has illegally tied these products and limited consumer choice. Consumers must then purchase via Steam and pay its commission charge.

      In the UK, dominant companies are not allowed to charge excessive prices. The claim argues that Valve’s commission rate of up to 30% is excessive given: competitors lower commission rates; the way the platform operates for the consumer; and the high level of profit that Valve is making absent a viable competitor (which its behaviour directly restricts as developers are not permitted to list games at lower prices on competing platforms). This unfair commission charge is paid for by the consumer.

      "[...] but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

      Steam has a much easier claim to be considered a monopoly. It's a little like (note: I never said it's exactly like or it is very much like—I only said it's a little like) Chrome being a monopoly for web browsers—everyone chooses to install chrome on their computers when they install a PC and prefer not to use the pre-installed Edge or Safari. Very few people install Epic games, much like very few people install Firefox. If you want to game on PC, you pretty much have to install Steam to play with your friends you know? Otherwise you're kinda lame and don't have friends.

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      • L lfrith@lemmy.ca

        Their approach feels like how lot of companies are currently focusing on AI to market to investors and AI data centers directly, and ignoring what consumers want assuming their opinions are of little relevance. Like how Microsoft doesn't care if people dont want copilot, and keeps talking up the corporate side with the assumption that they know people will use Microsoft no matter what.

        Which is much like Epic with them focusing more on giving money to publishers to lock up titles in the past like Final Fantasy 7 Remake from Square Enix over concerning themselves with the demographic of people buying the product.

        Its not a consumer focused business model, because the idea of consumers not buying it is impossible to comprehend. Their headlines never seem to be around how its better for the consumer and the benefits to using them over the competition.

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        reksas@sopuli.xyz
        wrote last edited by
        #154

        we are products and cattle for them, not customers. Their customers are other rich people they associate with and exchange favors and assets with.

        I wonder if this is how it would be to live in world dominated by vampires.

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        • wraithgear@lemmy.worldW wraithgear@lemmy.world

          and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them

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          grimy@lemmy.world
          wrote last edited by
          #155

          We don't know how much it costs for their servers but I doubt it's anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

          The biggest problem is that it isn't up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market..

          wraithgear@lemmy.worldW 1 Reply Last reply
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          • koboldcoterie@pawb.socialK koboldcoterie@pawb.social

            I think devs actually get quite a bit for that 30%. Let's present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they'd only take a 10% cut, but the tradeoff is, they won't promote your game at all? Like, it won't show up in any Steam storefront advertisements, can't participate in sales, etc. - it's still there if it's linked to from off-Steam or if someone searches for it, but it won't be promoted, period.

            How do you think that would work out for developers? I'd argue not well, especially for small studios.

            The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren't getting a cut of the sales?

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            alsimoneau@lemmy.ca
            wrote last edited by
            #156

            Plus you get the download servers, payment processing, customer support, reviews, ...

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            • A aljernon@lemmy.today

              I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

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              taldan@lemmy.world
              wrote last edited by
              #157

              30% is the standard retail markup for many things

              It most certainly is not standard in retail. Most retail stores have a margin of a couple percentage points. Walmart, for example, is ~3% net margin most years

              Unless you're trying to compare wholesale price to final consumer price. In which case I would say that's a silly and pointless thing to compare, but even then it's far smaller than 30% across retail and varies wildly based on the individual item being sold

              A 30% cut is only really common in the tech sector where the underlying economics make it feasible

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              • D dreamkeeper@literature.cafe

                Why would a restaurant allow delivery services if it causes them to lose money?

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                holytimes@sh.itjust.works
                wrote last edited by
                #158

                They don't get a choice.

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                • Y yopp@infosec.pub

                  Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

                  Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

                  Fuck him, fuck Epic

                  https://appleinsider.com/articles/26/01/23/epic-hypocrisy----google-gets-800-million-in-fortnite-antitrust-settlement

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                  daggermoon@lemmy.world
                  wrote last edited by
                  #159

                  Epic customer support is also garbage. I've sworn off the company.

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                  • S lad

                    I guess whether this is true or not will be a defining point of the whole lawsuit

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                    cavemanfreak@programming.dev
                    wrote last edited by
                    #160

                    Yeah, that seems to one of the few things here that might actually be relevant.

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                    • H holytimes@sh.itjust.works

                      They don't get a choice.

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                      dreamkeeper@literature.cafe
                      wrote last edited by
                      #161

                      For real? I don't know how any of this works from the restaurant side. I thought they had to "join" something like GrubHub, that's not the case?

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                      • T theoaktree@lemmy.zip

                        I'm being annoying, but why do you keep opening parentheses without closing them 😭

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                        atrielienz@lemmy.world
                        wrote last edited by
                        #162

                        You're not being annoying. It's probably because I lost track and for what it's worth I am sorry, I'll try to fix it but probably won't catch all of them.

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                        • L lfrith@lemmy.ca

                          They do not allow steam keys (free to generate steam licenses of games) to be sold cheaper anywhere else for less than the game is sold for on steam.

                          That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.

                          Even the Steam key guidelines don't explicitly state that steam keys can't be sold cheaper.

                          It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

                          https://partner.steamgames.com/doc/features/keys

                          Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you've likely gotten most of your steam games from outside the official Steam store.

                          I think some people just assume Steam sales must be the cheapest and don't look beyond it.

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                          atrielienz@lemmy.world
                          wrote last edited by
                          #163

                          By sold cheaper I meant MSRP price, not sale price.

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                          • P popcar2

                            Isn't most of that from consoles and mobile?

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                            teawrecks@sopuli.xyz
                            wrote last edited by
                            #164

                            Yes, almost certainly. A gaming device is a gaming device, what matters is how many users you have.

                            If we're concerned about distinguishing between platform, then steam is statistically insignificant on the vast majority of platforms people game on.

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                            • N nugscree@lemmy.world

                              There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

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                              ohshit604@sh.itjust.works
                              wrote last edited by ohshit604@sh.itjust.works
                              #165

                              I suspect Germany was the reason Kane and Lynch 1/2 was so heavily censored. They even got a bright orange bulletin on the Steam store page claiming that German citizens were unable to purchase or play the game.

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                              • F firmdistribution@lemmy.world

                                Seems like buying games to remove them from your competitor is a scummier thing to do.

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                                rizzrustbolt@lemmy.world
                                wrote last edited by
                                #166

                                Because Epic and Tencent should have first pick from the IP farm.

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                                • G grimy@lemmy.world

                                  We don't know how much it costs for their servers but I doubt it's anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

                                  The biggest problem is that it isn't up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market..

                                  wraithgear@lemmy.worldW This user is from outside of this forum
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                                  wraithgear@lemmy.world
                                  wrote last edited by
                                  #167

                                  market dominance is not a monopoly. market dominance is a label given to the most successful product. and the product is successful because they offer a service that none else seems to be able to or wish to fulfill.

                                  devs can choose to sell their game on steam, or windows live, or gog, epic game store, playstation, nintendo online, android app store, ios app store, on their own site, eb games, or the back of their car, what ever.

                                  are all of these equally effective? nope. when you put your game on steam you get, the vast user base cultivated by valve, server space to host your game, massive server upload speeds, a built in store front, the discussion boards, steam game cloud, the stream overlays and stream input, steam workshop, community hubs, steam achievements, global money processing, themed sales, two special discovery windows. blah blah blah.

                                  again, it’s up to the dev to decide if they want to pay 30% for these things.

                                  to put it in perspective, when epic game store has a sale, steam makes a profit.

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                                  3
                                  • F firmdistribution@lemmy.world

                                    Seems like buying games to remove them from your competitor is a scummier thing to do.

                                    ultragigagigantic@lemmy.mlU This user is from outside of this forum
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                                    ultragigagigantic@lemmy.ml
                                    wrote last edited by
                                    #168

                                    Im just a caveman, but wouldnt keeping the same price as steam mean the developers get more money from Epic Games Store at the same price point because of the lower fees?

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                                    • G grimy@lemmy.world

                                      Ya, I misread it and I'm way off. It's 4bn. Epic also made a lot less, my stats are not for gross revenue but generated revenue before they split it with the devs. Amateur hour over here (me, not you).

                                      I went off in my other comment and was a bit of a dick throughout the convo. It just feels like someone is being robbed here. 4bn is a lot of money and, from the wolffire lawsuit leak, they have less than 100 people working on steam full time.

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                                      atrielienz@lemmy.world
                                      wrote last edited by atrielienz@lemmy.world
                                      #169

                                      From what I read, that $4BN number could be taken two ways. I don't know if that analyst excluded the games Valve developed, and that $4BN is games sales of everything else, or if that's what they made from their own titles. I didn't want to go through the rigamarole of Xitter to see the direct quote and I haven't had a chance to find it in the internet archive.

                                      I also kind of want a good run down of what steam offers to developers that makes their platform so attractive because my understanding is it's more than just e-shop services and that's one of the reasons I have seen touted as why people feel the service fee is reasonable.

                                      I didn't want to leave you on read, but I also am still looking up all kinds of random information to put together.

                                      Also, my confusion is because there are two different lawsuits involving the 30% cut of game sales.

                                      There's a class action lawsuit in the UK involving all of steams consumers there, predicated on the idea that the 30% service fee makes games more expensive to the detriment if those consumers.

                                      And there's a different class action lawsuit brought by developers Wolfire and Dark Catt representing every developer who uses Steam as an E-Shop platform, also over the 30% service fee and alleged anti-competitve practices (Wolfire say that Steam told them they couldn't sell their game anywhere else for less than it was available on Steam (even if they didn't use steams license keys)).

                                      I know I can come off as really terse, and tone is hard via text anyway. But thank you for addressing it.

                                      Sorry about yet another wall of text.

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                                      2
                                      • A atrielienz@lemmy.world

                                        You're not being annoying. It's probably because I lost track and for what it's worth I am sorry, I'll try to fix it but probably won't catch all of them.

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                                        theoaktree@lemmy.zip
                                        wrote last edited by
                                        #170

                                        No worries, I still knew where you meant to end them, it just took me a second pass.

                                        1 Reply Last reply
                                        1
                                        • F firmdistribution@lemmy.world

                                          Seems like buying games to remove them from your competitor is a scummier thing to do.

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                                          Magnum, P.I.
                                          wrote last edited by
                                          #171

                                          I am still playing Fall Guys via Steam

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