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  3. Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

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  • D dreamkeeper@literature.cafe

    Why would a restaurant allow delivery services if it causes them to lose money?

    H This user is from outside of this forum
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    holytimes@sh.itjust.works
    wrote last edited by
    #158

    They don't get a choice.

    D 1 Reply Last reply
    1
    • Y yopp@infosec.pub

      Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

      Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

      Fuck him, fuck Epic

      https://appleinsider.com/articles/26/01/23/epic-hypocrisy----google-gets-800-million-in-fortnite-antitrust-settlement

      daggermoon@lemmy.worldD This user is from outside of this forum
      daggermoon@lemmy.worldD This user is from outside of this forum
      daggermoon@lemmy.world
      wrote last edited by
      #159

      Epic customer support is also garbage. I've sworn off the company.

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      • S lad

        I guess whether this is true or not will be a defining point of the whole lawsuit

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        cavemanfreak@programming.dev
        wrote last edited by
        #160

        Yeah, that seems to one of the few things here that might actually be relevant.

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        • H holytimes@sh.itjust.works

          They don't get a choice.

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          dreamkeeper@literature.cafe
          wrote last edited by
          #161

          For real? I don't know how any of this works from the restaurant side. I thought they had to "join" something like GrubHub, that's not the case?

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          • T theoaktree@lemmy.zip

            I'm being annoying, but why do you keep opening parentheses without closing them 😭

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            atrielienz@lemmy.world
            wrote last edited by
            #162

            You're not being annoying. It's probably because I lost track and for what it's worth I am sorry, I'll try to fix it but probably won't catch all of them.

            T 1 Reply Last reply
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            • L lfrith@lemmy.ca

              They do not allow steam keys (free to generate steam licenses of games) to be sold cheaper anywhere else for less than the game is sold for on steam.

              That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.

              Even the Steam key guidelines don't explicitly state that steam keys can't be sold cheaper.

              It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

              https://partner.steamgames.com/doc/features/keys

              Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you've likely gotten most of your steam games from outside the official Steam store.

              I think some people just assume Steam sales must be the cheapest and don't look beyond it.

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              atrielienz@lemmy.world
              wrote last edited by
              #163

              By sold cheaper I meant MSRP price, not sale price.

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              • P popcar2

                Isn't most of that from consoles and mobile?

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                teawrecks@sopuli.xyz
                wrote last edited by
                #164

                Yes, almost certainly. A gaming device is a gaming device, what matters is how many users you have.

                If we're concerned about distinguishing between platform, then steam is statistically insignificant on the vast majority of platforms people game on.

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                • N nugscree@lemmy.world

                  There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

                  ohshit604@sh.itjust.worksO This user is from outside of this forum
                  ohshit604@sh.itjust.worksO This user is from outside of this forum
                  ohshit604@sh.itjust.works
                  wrote last edited by ohshit604@sh.itjust.works
                  #165

                  I suspect Germany was the reason Kane and Lynch 1/2 was so heavily censored. They even got a bright orange bulletin on the Steam store page claiming that German citizens were unable to purchase or play the game.

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                  • F firmdistribution@lemmy.world

                    Seems like buying games to remove them from your competitor is a scummier thing to do.

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                    rizzrustbolt@lemmy.world
                    wrote last edited by
                    #166

                    Because Epic and Tencent should have first pick from the IP farm.

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                    • G grimy@lemmy.world

                      We don't know how much it costs for their servers but I doubt it's anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

                      The biggest problem is that it isn't up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market..

                      wraithgear@lemmy.worldW This user is from outside of this forum
                      wraithgear@lemmy.worldW This user is from outside of this forum
                      wraithgear@lemmy.world
                      wrote last edited by
                      #167

                      market dominance is not a monopoly. market dominance is a label given to the most successful product. and the product is successful because they offer a service that none else seems to be able to or wish to fulfill.

                      devs can choose to sell their game on steam, or windows live, or gog, epic game store, playstation, nintendo online, android app store, ios app store, on their own site, eb games, or the back of their car, what ever.

                      are all of these equally effective? nope. when you put your game on steam you get, the vast user base cultivated by valve, server space to host your game, massive server upload speeds, a built in store front, the discussion boards, steam game cloud, the stream overlays and stream input, steam workshop, community hubs, steam achievements, global money processing, themed sales, two special discovery windows. blah blah blah.

                      again, it’s up to the dev to decide if they want to pay 30% for these things.

                      to put it in perspective, when epic game store has a sale, steam makes a profit.

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                      • F firmdistribution@lemmy.world

                        Seems like buying games to remove them from your competitor is a scummier thing to do.

                        ultragigagigantic@lemmy.mlU This user is from outside of this forum
                        ultragigagigantic@lemmy.mlU This user is from outside of this forum
                        ultragigagigantic@lemmy.ml
                        wrote last edited by
                        #168

                        Im just a caveman, but wouldnt keeping the same price as steam mean the developers get more money from Epic Games Store at the same price point because of the lower fees?

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                        • G grimy@lemmy.world

                          Ya, I misread it and I'm way off. It's 4bn. Epic also made a lot less, my stats are not for gross revenue but generated revenue before they split it with the devs. Amateur hour over here (me, not you).

                          I went off in my other comment and was a bit of a dick throughout the convo. It just feels like someone is being robbed here. 4bn is a lot of money and, from the wolffire lawsuit leak, they have less than 100 people working on steam full time.

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                          atrielienz@lemmy.world
                          wrote last edited by atrielienz@lemmy.world
                          #169

                          From what I read, that $4BN number could be taken two ways. I don't know if that analyst excluded the games Valve developed, and that $4BN is games sales of everything else, or if that's what they made from their own titles. I didn't want to go through the rigamarole of Xitter to see the direct quote and I haven't had a chance to find it in the internet archive.

                          I also kind of want a good run down of what steam offers to developers that makes their platform so attractive because my understanding is it's more than just e-shop services and that's one of the reasons I have seen touted as why people feel the service fee is reasonable.

                          I didn't want to leave you on read, but I also am still looking up all kinds of random information to put together.

                          Also, my confusion is because there are two different lawsuits involving the 30% cut of game sales.

                          There's a class action lawsuit in the UK involving all of steams consumers there, predicated on the idea that the 30% service fee makes games more expensive to the detriment if those consumers.

                          And there's a different class action lawsuit brought by developers Wolfire and Dark Catt representing every developer who uses Steam as an E-Shop platform, also over the 30% service fee and alleged anti-competitve practices (Wolfire say that Steam told them they couldn't sell their game anywhere else for less than it was available on Steam (even if they didn't use steams license keys)).

                          I know I can come off as really terse, and tone is hard via text anyway. But thank you for addressing it.

                          Sorry about yet another wall of text.

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                          • A atrielienz@lemmy.world

                            You're not being annoying. It's probably because I lost track and for what it's worth I am sorry, I'll try to fix it but probably won't catch all of them.

                            T This user is from outside of this forum
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                            theoaktree@lemmy.zip
                            wrote last edited by
                            #170

                            No worries, I still knew where you meant to end them, it just took me a second pass.

                            1 Reply Last reply
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                            • F firmdistribution@lemmy.world

                              Seems like buying games to remove them from your competitor is a scummier thing to do.

                              Magnum, P.I.M This user is from outside of this forum
                              Magnum, P.I.M This user is from outside of this forum
                              Magnum, P.I.
                              wrote last edited by
                              #171

                              I am still playing Fall Guys via Steam

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                              • B Bakkoda

                                That's what Apple charges devs in their "ecosystem" correct?

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                                redacted@infosec.pub
                                wrote last edited by redacted@infosec.pub
                                #172

                                Depends if you're a big developer or some indie one. Big developers commonly don't pay fees or have special deals (Uber, etc.). Smaller ones pay 15% up to 1 million downloads, then it's 30%. So if you want to pay less, get really rich first.

                                That being said, this is on top of the VAT, not part of it. Still charging 30% in 2026 feels criminal and greedy. This applies to nearly all big corporations, including Valve Corporation with Gabe's fleet of yachts and company making more money per employee than any other company. It made more sense to take 30% cut when 100Gb of HDD costed thousand dollars, internet was metered in megabytes and the whole infrastructure was just not there yet, but this "industry standart" tax never changed even tho for them distributing apps has become far, far cheaper than it used to.

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                                • F firmdistribution@lemmy.world

                                  Seems like buying games to remove them from your competitor is a scummier thing to do.

                                  R This user is from outside of this forum
                                  R This user is from outside of this forum
                                  redacted@infosec.pub
                                  wrote last edited by
                                  #173

                                  because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys

                                  Textbook anti-trust lawsuit. Different from what Epic does, I doubt they impose such rules on developers.

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                                  • F firmdistribution@lemmy.world

                                    Seems like buying games to remove them from your competitor is a scummier thing to do.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    stoly@lemmy.world
                                    wrote last edited by
                                    #174

                                    It is a scummy thing to do but the leaders of the gaming industry, Gabe aside, have always been psychopaths.

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                                    • A aljernon@lemmy.today

                                      I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

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                                      bronzebeard@lemmy.zip
                                      wrote last edited by
                                      #175

                                      For brick and mortar, which has significantly more costs to make up than digital. Which is the entire point of this suit. And steam's policy requires that no game can be regularly priced cheaper than on their platform - artificially raising prices across the board.

                                      It's bizarre seeing everyone here defend steam here just because they don't like who's saying it.

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                                      • B bronzebeard@lemmy.zip

                                        For brick and mortar, which has significantly more costs to make up than digital. Which is the entire point of this suit. And steam's policy requires that no game can be regularly priced cheaper than on their platform - artificially raising prices across the board.

                                        It's bizarre seeing everyone here defend steam here just because they don't like who's saying it.

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                                        aljernon@lemmy.today
                                        wrote last edited by
                                        #176

                                        Steam provides more than just a one time exchange of download for money, so I wouldn't exactly compare it to a store where you walk out the door and your exchange is completed. As a leftists, I think Steam makes too much money and should charge less and pay more but in a capitalist nation i don't see Epic having a successful case

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                                        • T taldan@lemmy.world

                                          30% is the standard retail markup for many things

                                          It most certainly is not standard in retail. Most retail stores have a margin of a couple percentage points. Walmart, for example, is ~3% net margin most years

                                          Unless you're trying to compare wholesale price to final consumer price. In which case I would say that's a silly and pointless thing to compare, but even then it's far smaller than 30% across retail and varies wildly based on the individual item being sold

                                          A 30% cut is only really common in the tech sector where the underlying economics make it feasible

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                                          aljernon@lemmy.today
                                          wrote last edited by
                                          #177

                                          I just did a cursory search online and the only markup I could fine below 30% was cellphones at about 8-10% and groceries at 5-25%. Now, I wouldn't make a wager on the precise accuracy of a cursory glance but it's telling that even in a Capitalist society, no ones denying their huge markups. Most sources list the markup on cloths to be 50-400%

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