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  3. Over 19,000 games have released on Steam in 2025, with nearly half seeing fewer than 10 reviews

Over 19,000 games have released on Steam in 2025, with nearly half seeing fewer than 10 reviews

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steamgamingindustry
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  • Agent_KaryoA Agent_Karyo

    I don't know if it's true or not, but I've heard a rough proxy for modest success "above breakeven" in the indie sphere is 1,000+ reviews.

    The chart doesn't break out the 1,000+ review count band, but it looks like under 5% of the 19,000 games released in 2025 on Steam were even able to go above 500 review count.

    The 1,000+ review count band as a measure of success does make sense in a back of the napkin kind of way.

    Assuming 5% of buyers leave a review, that would be 20,000 in sales. At a net unit revenue of $10 (after Steam's cut and the payment processor), that would be $200 K net revenue.

    J This user is from outside of this forum
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    justdaveisfine
    wrote on last edited by
    #7

    An unfortunate 'secret' for most indie titles is that the vast majority of their sales are on discount, usually during launch or one of the big week long sales. Not a lot of people buy indie games at full sticker price unless its a pretty high quality title.

    So your $200K net revenue would be at absolute max, but is realistically ~50-80% of that.

    Agent_KaryoA 1 Reply Last reply
    0
    • LeonD Leon

      This was my initial reaction too. I am making the assumption that less than ten still means not zero.

      I rarely leave reviews so I’m surprised that 50% of all releases even see a single one.

      U This user is from outside of this forum
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      unexposedhazard@discuss.tchncs.de
      wrote on last edited by
      #8

      10 reviews means like 500-1000 sales. The vast majority of people dont leave reviews. Not much, especially for low priced games, but also not nothing. As long as you enjoyed the game making process and didnt invest anything except for time its not really an issue.

      J 1 Reply Last reply
      0
      • Agent_KaryoA Agent_Karyo

        I don't know if it's true or not, but I've heard a rough proxy for modest success "above breakeven" in the indie sphere is 1,000+ reviews.

        The chart doesn't break out the 1,000+ review count band, but it looks like under 5% of the 19,000 games released in 2025 on Steam were even able to go above 500 review count.

        The 1,000+ review count band as a measure of success does make sense in a back of the napkin kind of way.

        Assuming 5% of buyers leave a review, that would be 20,000 in sales. At a net unit revenue of $10 (after Steam's cut and the payment processor), that would be $200 K net revenue.

        P This user is from outside of this forum
        P This user is from outside of this forum
        passerby6497@lemmy.world
        wrote on last edited by
        #9

        Assuming 5% of buyers leave a review, that would be 20,000 in sales. At a net unit revenue of $10 (after Steam's cut and the payment processor), that would be $200 K net revenue.

        A unit revenue of $10 means your product is going for ~15 base price. I don't know about you, but I rarely buy stuff above $10 anymore. So like the other guy said, you're looking at like half of that based on people buying during sales.

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        • Agent_KaryoA Agent_Karyo
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          atrielienz@lemmy.world
          wrote on last edited by
          #10

          Haven't you heard. Indie games have to launch on steam or they fail miserably.

          Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games. Humble bundle? Runs sales events where these games get showcased. Itch.io's whole schtick is selling indie games.

          It's nice that Valve gives studios a platform to help market their games and all that, and yes, by dint of being one of the largest gaming sale platforms out there launching on steam helps their chances. But most of them weren't ever gonna reach the success of AAA titles regardless and we pretend that that's Valve's fault for reasons I have never understood.

          It's the same problem with each of the online stores including the Nintendo E-Shop. Your game still has to be decent and be marketed to the people who want to play it.

          Additionally they have to have time to play it. Which means you're fighting every other game in the category in order to claim each players time.

          There's a whole lot to making and marketing a successful game at literally every level and not every studio can be a Team Cherry.

          J ampersandrew@lemmy.worldA 2 Replies Last reply
          0
          • Agent_KaryoA Agent_Karyo
            This post did not contain any content.
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            eleijeep
            wrote on last edited by
            #11

            I think this statistic would be more interesting if it filtered out all of the blatant cash-grab, asset-flip, AI generated shit that makes up a large portion of new releases.

            Is it 19,000 releases with 10,000 actual sincere efforts at making a game, or 19,000 releases with 1,000 actual games.

            And what's the average number of reviews for actual games versus garbage?

            A 1 Reply Last reply
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            • Agent_KaryoA Agent_Karyo
              This post did not contain any content.
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              the_riviera_kid@lemmy.world
              wrote on last edited by
              #12

              "game" is a big stretch for a lot of the asset flip or AI trash that is currently on steam.

              T P C 3 Replies Last reply
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              • T the_riviera_kid@lemmy.world

                "game" is a big stretch for a lot of the asset flip or AI trash that is currently on steam.

                T This user is from outside of this forum
                T This user is from outside of this forum
                tordenflesk@lemmy.world
                wrote on last edited by
                #13

                Anyone doing a uBlock for Steam?

                F I F 3 Replies Last reply
                0
                • M mohab

                  How often do people leave reviews? I rarely see a profile with +100 reviews.

                  I only leave reviews after 100% completion or a lot of time (hundreds of hours) in case of fighting games where sometimes 100% is ridiculously difficult to attain (oh hi, Plus R)

                  I think the average time between my picking up a game and leaving a review is like 3~12 months. Definitely even more if I'm not vibing with the game.

                  kazerniel@lemmy.worldK This user is from outside of this forum
                  kazerniel@lemmy.worldK This user is from outside of this forum
                  kazerniel@lemmy.world
                  wrote on last edited by
                  #14

                  I recall an estimation that about 1/20 players leave a review, but this probably depends a lot on genre and other factors.

                  1 Reply Last reply
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                  • Agent_KaryoA Agent_Karyo
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                    Assassassin
                    wrote on last edited by
                    #15

                    Other people have mentioned removing asset flips and AI slop. I'm wondering what this dataset looks like if you remove all of the shitty NSFW games that get shoveled out en masse.

                    1 Reply Last reply
                    0
                    • M mohab

                      How often do people leave reviews? I rarely see a profile with +100 reviews.

                      I only leave reviews after 100% completion or a lot of time (hundreds of hours) in case of fighting games where sometimes 100% is ridiculously difficult to attain (oh hi, Plus R)

                      I think the average time between my picking up a game and leaving a review is like 3~12 months. Definitely even more if I'm not vibing with the game.

                      J This user is from outside of this forum
                      J This user is from outside of this forum
                      jjjalljs@ttrpg.network
                      wrote on last edited by
                      #16

                      I leave reviews when the game does something exceptional (good or bad). Or sometimes when steam nags me to leave a review.

                      It's funny: if you leave a negative review and keep playing it asks you if you want to change your review.

                      1 Reply Last reply
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                      • A atrielienz@lemmy.world

                        Haven't you heard. Indie games have to launch on steam or they fail miserably.

                        Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games. Humble bundle? Runs sales events where these games get showcased. Itch.io's whole schtick is selling indie games.

                        It's nice that Valve gives studios a platform to help market their games and all that, and yes, by dint of being one of the largest gaming sale platforms out there launching on steam helps their chances. But most of them weren't ever gonna reach the success of AAA titles regardless and we pretend that that's Valve's fault for reasons I have never understood.

                        It's the same problem with each of the online stores including the Nintendo E-Shop. Your game still has to be decent and be marketed to the people who want to play it.

                        Additionally they have to have time to play it. Which means you're fighting every other game in the category in order to claim each players time.

                        There's a whole lot to making and marketing a successful game at literally every level and not every studio can be a Team Cherry.

                        J This user is from outside of this forum
                        J This user is from outside of this forum
                        jjjalljs@ttrpg.network
                        wrote on last edited by
                        #17

                        Additionally they have to have time to play it.

                        And money to buy it! Wages are down. I was unemployed for a while so I just didn't buy any games (or much else)

                        A 1 Reply Last reply
                        0
                        • J jjjalljs@ttrpg.network

                          Additionally they have to have time to play it.

                          And money to buy it! Wages are down. I was unemployed for a while so I just didn't buy any games (or much else)

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                          atrielienz@lemmy.world
                          wrote on last edited by
                          #18

                          Absolutely true.

                          1 Reply Last reply
                          0
                          • J justdaveisfine

                            An unfortunate 'secret' for most indie titles is that the vast majority of their sales are on discount, usually during launch or one of the big week long sales. Not a lot of people buy indie games at full sticker price unless its a pretty high quality title.

                            So your $200K net revenue would be at absolute max, but is realistically ~50-80% of that.

                            Agent_KaryoA This user is from outside of this forum
                            Agent_KaryoA This user is from outside of this forum
                            Agent_Karyo
                            wrote on last edited by
                            #19

                            That's fair. A blended net revenue per unit figure of $10 might actually be high.

                            1 Reply Last reply
                            0
                            • M mohab

                              How often do people leave reviews? I rarely see a profile with +100 reviews.

                              I only leave reviews after 100% completion or a lot of time (hundreds of hours) in case of fighting games where sometimes 100% is ridiculously difficult to attain (oh hi, Plus R)

                              I think the average time between my picking up a game and leaving a review is like 3~12 months. Definitely even more if I'm not vibing with the game.

                              SabataS This user is from outside of this forum
                              SabataS This user is from outside of this forum
                              Sabata
                              wrote on last edited by
                              #20

                              I'll click the thumbs up button then get intimidated by the text box that pops up. I'm not mentally prepared to give out a useful review.

                              M 1 Reply Last reply
                              0
                              • SabataS Sabata

                                I'll click the thumbs up button then get intimidated by the text box that pops up. I'm not mentally prepared to give out a useful review.

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                mohab
                                wrote on last edited by
                                #21

                                Same. I'm often in the process of breaking down why I like/dislike the game, what works about it, and what doesn't as I'm playing. I can't give honest feedback with incomplete thoughts.

                                P 1 Reply Last reply
                                0
                                • E eleijeep

                                  I think this statistic would be more interesting if it filtered out all of the blatant cash-grab, asset-flip, AI generated shit that makes up a large portion of new releases.

                                  Is it 19,000 releases with 10,000 actual sincere efforts at making a game, or 19,000 releases with 1,000 actual games.

                                  And what's the average number of reviews for actual games versus garbage?

                                  A This user is from outside of this forum
                                  A This user is from outside of this forum
                                  anyhow2503@lemmy.world
                                  wrote on last edited by
                                  #22

                                  I don't think that's trivial to filter.

                                  E 1 Reply Last reply
                                  0
                                  • T tordenflesk@lemmy.world

                                    Anyone doing a uBlock for Steam?

                                    F This user is from outside of this forum
                                    F This user is from outside of this forum
                                    fartsparkles@lemmy.world
                                    wrote on last edited by
                                    #23

                                    Steamdb lets you filter out games with less than x reviews which I’ve made liberal use of over the years.

                                    1 Reply Last reply
                                    0
                                    • A atrielienz@lemmy.world

                                      Haven't you heard. Indie games have to launch on steam or they fail miserably.

                                      Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games. Humble bundle? Runs sales events where these games get showcased. Itch.io's whole schtick is selling indie games.

                                      It's nice that Valve gives studios a platform to help market their games and all that, and yes, by dint of being one of the largest gaming sale platforms out there launching on steam helps their chances. But most of them weren't ever gonna reach the success of AAA titles regardless and we pretend that that's Valve's fault for reasons I have never understood.

                                      It's the same problem with each of the online stores including the Nintendo E-Shop. Your game still has to be decent and be marketed to the people who want to play it.

                                      Additionally they have to have time to play it. Which means you're fighting every other game in the category in order to claim each players time.

                                      There's a whole lot to making and marketing a successful game at literally every level and not every studio can be a Team Cherry.

                                      ampersandrew@lemmy.worldA This user is from outside of this forum
                                      ampersandrew@lemmy.worldA This user is from outside of this forum
                                      ampersandrew@lemmy.world
                                      wrote on last edited by
                                      #24

                                      Indie games have to launch on steam or they fail miserably. Seriously though. This is why I roll my eyes at people who claim steam makes it breaks these games.

                                      Those two things aren't opposed though. Launching on Steam doesn't guarantee success, but I believe what they're claiming is that not launching on Steam more or less guarantees its failure.

                                      A 1 Reply Last reply
                                      0
                                      • U unexposedhazard@discuss.tchncs.de

                                        10 reviews means like 500-1000 sales. The vast majority of people dont leave reviews. Not much, especially for low priced games, but also not nothing. As long as you enjoyed the game making process and didnt invest anything except for time its not really an issue.

                                        J This user is from outside of this forum
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                                        jaaake@lemmy.world
                                        wrote on last edited by
                                        #25

                                        10 reviews means the developer has some combination of the following:

                                        • friends/family/classmates
                                        • developers on the actual game
                                        • multiple Steam accounts with the same owner

                                        10 is essentially 0 and cannot be extrapolated into sales.

                                        I agree that if game development is a hobby and not a career, this isn't a problem for those developers.

                                        I also submit that if you are attempting to make money from your efforts and don't yet have a following, and can't afford a marketing budget, and have actually made something unique, interesting, or otherwise worthwhile, it is more difficult to stand out in a market whose signal to noise ratio is continuously and exponentially growing noisier.

                                        S 1 Reply Last reply
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                                        • Agent_KaryoA Agent_Karyo
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                                          stupidcasey@lemmy.world
                                          wrote on last edited by
                                          #26

                                          Oh, no! Competition in the games industry causing the slop to fall to the bottom! We better ban steam immediately put everything behind a walled guardian and have "AAA" companies be the only ones allowed to publish! What if the plebs start making money? Then what?

                                          C Y 2 Replies Last reply
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