Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

The Fedi Forum

  1. Home
  2. Games
  3. Why adding modern controls to 1996's Tomb Raider simply doesn't work

Why adding modern controls to 1996's Tomb Raider simply doesn't work

Scheduled Pinned Locked Moved Games
retrotombraider
12 Posts 8 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Agent_KaryoA Agent_Karyo
    This post did not contain any content.
    A This user is from outside of this forum
    A This user is from outside of this forum
    arcane2077@sh.itjust.works
    wrote last edited by
    #2

    TLDNR: Combat feels a lot better, the rest of the game (namely the platforming) breaks because of the grid system of the originals

    J 1 Reply Last reply
    36
    • Agent_KaryoA Agent_Karyo
      This post did not contain any content.
      S This user is from outside of this forum
      S This user is from outside of this forum
      SatansMaggotyCumFart
      wrote last edited by
      #3

      Is it because she falls over with proper physics?

      1 Reply Last reply
      7
      • Agent_KaryoA Agent_Karyo
        This post did not contain any content.
        K This user is from outside of this forum
        K This user is from outside of this forum
        katana314@lemmy.world
        wrote last edited by
        #4

        I’ve found the same thing with survival games camera controls. The originals were made with odd camera angles in mind for scenic purposes for better or worse. Tank controls mean that your direction doesn’t change when the camera suddenly shifts.

        Fatal Frame had a median scheme that was tricky to work out but useful. You move relative to the camera. If the camera changed, but you didn’t change your thumbstick direction past a few degrees, your character would keep moving in a straight line.

        MaiqM 1 Reply Last reply
        7
        • A arcane2077@sh.itjust.works

          TLDNR: Combat feels a lot better, the rest of the game (namely the platforming) breaks because of the grid system of the originals

          J This user is from outside of this forum
          J This user is from outside of this forum
          unalivejoy
          wrote last edited by
          #5

          Too long; do not recesitate?

          1 Reply Last reply
          23
          • K katana314@lemmy.world

            I’ve found the same thing with survival games camera controls. The originals were made with odd camera angles in mind for scenic purposes for better or worse. Tank controls mean that your direction doesn’t change when the camera suddenly shifts.

            Fatal Frame had a median scheme that was tricky to work out but useful. You move relative to the camera. If the camera changed, but you didn’t change your thumbstick direction past a few degrees, your character would keep moving in a straight line.

            MaiqM This user is from outside of this forum
            MaiqM This user is from outside of this forum
            Maiq
            wrote last edited by
            #6

            Tried playing Goldeneye and Turok a while back on the steamdeck. The controls were so bad I couldn't get any nostalgic satisfaction at all. Some games were meant for awesomely weird controllers.

            0 R 2 Replies Last reply
            4
            • MaiqM Maiq

              Tried playing Goldeneye and Turok a while back on the steamdeck. The controls were so bad I couldn't get any nostalgic satisfaction at all. Some games were meant for awesomely weird controllers.

              0 This user is from outside of this forum
              0 This user is from outside of this forum
              0li0li
              wrote last edited by
              #7

              Godhand and it's tank controls. It's just painful to play, but it has one of the best combat.

              1 Reply Last reply
              4
              • MaiqM Maiq

                Tried playing Goldeneye and Turok a while back on the steamdeck. The controls were so bad I couldn't get any nostalgic satisfaction at all. Some games were meant for awesomely weird controllers.

                R This user is from outside of this forum
                R This user is from outside of this forum
                rafoix@lemmy.zip
                wrote last edited by
                #8

                Gondeneye always has a dual analog gameplay option just like modern games. It requires the use of 2 N64 controllers. It also let you turn off all the auto-aim if you really wanted to flex your analog skills.

                MaiqM 1 Reply Last reply
                4
                • R rafoix@lemmy.zip

                  Gondeneye always has a dual analog gameplay option just like modern games. It requires the use of 2 N64 controllers. It also let you turn off all the auto-aim if you really wanted to flex your analog skills.

                  MaiqM This user is from outside of this forum
                  MaiqM This user is from outside of this forum
                  Maiq
                  wrote last edited by
                  #9

                  There is a setting that will allow for dual joystick? Looks like I'll have to take another look in the controller settings then.

                  R 1 Reply Last reply
                  2
                  • MaiqM Maiq

                    There is a setting that will allow for dual joystick? Looks like I'll have to take another look in the controller settings then.

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    rafoix@lemmy.zip
                    wrote last edited by
                    #10

                    It uses 1.1 through 1.4 for a single controller and 2.1 through 2.4 for dual controller setup.

                    Also, a the main reason why it feels like crap is because emulators do not translate the analog feel of the N64 correctly making a lot of those games feel super twitchy and very inaccurate.

                    I highly recommend trying out the decompiled version of Goldeneye and Perfect Dark.

                    https://github.com/n64decomp/007

                    MaiqM 1 Reply Last reply
                    8
                    • R rafoix@lemmy.zip

                      It uses 1.1 through 1.4 for a single controller and 2.1 through 2.4 for dual controller setup.

                      Also, a the main reason why it feels like crap is because emulators do not translate the analog feel of the N64 correctly making a lot of those games feel super twitchy and very inaccurate.

                      I highly recommend trying out the decompiled version of Goldeneye and Perfect Dark.

                      https://github.com/n64decomp/007

                      MaiqM This user is from outside of this forum
                      MaiqM This user is from outside of this forum
                      Maiq
                      wrote last edited by
                      #11

                      Thanks, I'll check it out!

                      1 Reply Last reply
                      2
                      • Agent_KaryoA Agent_Karyo
                        This post did not contain any content.
                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        rafoix@lemmy.zip
                        wrote last edited by
                        #12

                        I feel like a modern Tomb Raider could copy a lot of Death Stranding traversal gameplay.

                        I want a TR game that allows the player to choose Lara’s loadout of weapons, clothes, rope, harness, climbing equipment, etc.

                        It should be challenging to raid a Tomb but players must get whatever was raided out safely.

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        Powered by NodeBB Contributors
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • World