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  3. What challenge from a game isn't worth completing and what challenge from a game is worth completing?

What challenge from a game isn't worth completing and what challenge from a game is worth completing?

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  • F fyrilsol

    Either one or both works.

    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

    I This user is from outside of this forum
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    Ice
    wrote last edited by iceblade02@lemmy.world
    #28

    Most collecting achievements are just game filler really. The ones I find interesting are ones that, in a more free-form game, create an interesting goal to work towards.

    For some of my favourites I've on occasion gone through the list and been like 'Yeah that sounds like an interesting objective.'

    The key for decent ones is usually that they are an achievable goal for one playthrough that act as a 'guiding star'.

    1 Reply Last reply
    5
    • F fyrilsol

      Either one or both works.

      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

      Dr. BobD This user is from outside of this forum
      Dr. BobD This user is from outside of this forum
      Dr. Bob
      wrote last edited by
      #29

      I cleared all the question marks in Skellige in Witcher 3. I expected...something...anything?

      ? K 2 Replies Last reply
      11
      • F fyrilsol

        Either one or both works.

        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

        N This user is from outside of this forum
        N This user is from outside of this forum
        Nelots
        wrote last edited by
        #30

        As someone who has in fact completed both the original Gen 1 and the full Gen 2 Pokedex (including Mew and MissingNo.), I genuinely can't imagine playing through a Pokemon game without at least completing the regional pokedex. Collecting the creatures is what I play those types of games for.

        And the reward isn't the little completion diploma Oak gives you to print out. It's the self satisfaction that comes with finishing your goal. Like getting all the achievements in a game; I don't get anything whatsoever for that, but I still like to do it. Because I'm a completionist.

        1 Reply Last reply
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        • 7112@lemmy.world7 7112@lemmy.world

          Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?

          D This user is from outside of this forum
          D This user is from outside of this forum
          darkenfolk@sh.itjust.works
          wrote last edited by
          #31

          There is sadistic satisfaction to be had from absolutely nuking enemies who gave you trouble before.

          I also like collecting shiny things.

          1 Reply Last reply
          5
          • F fyrilsol

            Either one or both works.

            Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

            Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

            But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

            T This user is from outside of this forum
            T This user is from outside of this forum
            taiyang@lemmy.world
            wrote last edited by
            #32

            Beg to differ on the Pokemon example, but then again I am a completionist so that type of challenge gives me lots of self satisfaction (plus now I have achievements through RetroAchevements so a little bragging rights). Frankly, things like that should have internal motivation, so literally no reward is fine by me. I'm literally doing a professor oak challenge right now, which is significantly worse, lol.

            Where I draw the line is mostly challenges that I just don't see myself being able to accomplish in a given lifetime. Like the Balatro golden chip on every joker is way too RNG and time consuming for me. I also generally prefer not to have to do a speed run, but that's mostly because I have kids now and setting something down without worrying about time is ideal.

            N 1 Reply Last reply
            10
            • F fyrilsol

              Either one or both works.

              Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

              Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

              But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

              D This user is from outside of this forum
              D This user is from outside of this forum
              🦄🦄🦄
              wrote last edited by
              #33

              I got one character to lvl 60 in Classic WoW Hardcore. When I got that last level up, I cried a bit. Very emotional journey.

              𝓒𝓪𝓷𝓭𝓲𝓬𝓮 𝓽𝓱𝓮 𝓮𝓵𝓮𝓹𝓱𝓪𝓷𝓽C F 2 Replies Last reply
              5
              • 7112@lemmy.world7 7112@lemmy.world

                Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?

                Q This user is from outside of this forum
                Q This user is from outside of this forum
                quetzalcutlass@lemmy.world
                wrote last edited by
                #34

                You killed the ultimate boss; now with their drop you are the setting's ultimate boss. You just need to wait for another plucky young upstart to rise and take you down.

                G SharkAttakS 2 Replies Last reply
                7
                • Y yesman@lemmy.world

                  On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                  Q This user is from outside of this forum
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                  quetzalcutlass@lemmy.world
                  wrote last edited by quetzalcutlass@lemmy.world
                  #35

                  After someone on Lemmy recommended Dwarf Eats Mountain (it's okay), I checked out the idle game genre for the first time.

                  On one extreme, Magic Archery was completed in under an hour and all seven achievements were earned during normal gameplay.

                  But most other idle games, ho boy. They tend to have several hundred achievements, many of which would take literal weeks if not months to achieve, and often require resetting the game back to the start dozens of times due to prestige mechanics that are necessary for late-game progression.

                  1 Reply Last reply
                  2
                  • thingsiplay@lemmy.mlT thingsiplay@lemmy.ml

                    Oh BTW I am currently waiting to complete a "challenge" (its an achievement) for a special game, with a special achievement. All I have to do is, not to play the game. No seriously, "The Stanley Parable" has a famous achievement, that you get if you don't launch the game for 5 years. The fun story is, I purchased the game just to get this achievement. Really. I purchased it and waited 5 years, then installed it and run it.

                    But wait, why don't I get the achievement? After an investigation I came to realize that the game has to run at least once, so the timer starts counting. Well, since then I played the game and wait another 5 years. I almost reached the fifth year. So to complete everything (which I did not honestly) you would need to do not to play the game. Is it worth it? I say absolutely!

                    EarMasterE This user is from outside of this forum
                    EarMasterE This user is from outside of this forum
                    EarMaster
                    wrote last edited by
                    #36

                    The Stanley Parable is a meta game - a game about playing and making games. And there you are having fun not playing a game…

                    1 Reply Last reply
                    4
                    • Z zahille7@lemmy.world

                      I fucking hate how if certain animals come at you at a particular angle, there's literally nothing you can do. Sure they give you the button-mash prompt, but it does literally nothing, and you still get mailed to death. Every. Single. Time.

                      C This user is from outside of this forum
                      C This user is from outside of this forum
                      c8r9vwdutey3zufqryvq@sopuli.xyz
                      wrote last edited by c8r9vwdutey3zufqryvq@sopuli.xyz
                      #37

                      I know you meant mauled, but the image of a giant cat sticking you in a box and mailing you to the reaper was just too funny 🤣

                      1 Reply Last reply
                      4
                      • Dr. BobD Dr. Bob

                        I cleared all the question marks in Skellige in Witcher 3. I expected...something...anything?

                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #38

                        i broke the boat in the middle of the water and then quit the game for few months

                        1 Reply Last reply
                        2
                        • brobot9000@lemmy.worldB brobot9000@lemmy.world

                          Trophies can be very fun when they incentivize the player to interact with the game in ways that you normally don’t do during a regular play through.

                          Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing. They fucking suck!

                          Ratchet and Clank did it right back in the day before trophies with their Skill Point system. Little fun challenges that you wouldn’t normally do. Gave you points to unlock some skins and cheats.

                          Is that really so much to ask for… yeah I already know the answer.

                          N This user is from outside of this forum
                          N This user is from outside of this forum
                          nogooduser@lemmy.world
                          wrote last edited by
                          #39

                          They weren’t trophies but I liked the challenges for Titanfall 1 that allowed you to ascend to the next level.

                          They were mainly using different weapons that I probably wouldn’t have tried because they didn’t seem as good as the easier to use weapons.

                          1 Reply Last reply
                          1
                          • F fyrilsol

                            Either one or both works.

                            Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                            Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                            But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                            T This user is from outside of this forum
                            T This user is from outside of this forum
                            tab@sh.itjust.works
                            wrote last edited by
                            #40

                            That one insane hour-long-wait shape trace in The Witness. Respect if you completed that one, not worth it for me..

                            1 Reply Last reply
                            0
                            • I Ice

                              My first full Factorio playthrough was a Lazy Bastard run. The game is a lot more chill when turning off biter expansions & turning up trees slightly in the map gen.

                              Granted I think I racked up like 200hrs in that run, largely because I could leave the game running in the background whilst going off to study or do other stuff. Once you're past the intial stage & have a mall set up, hand-crafting really doesn't matter much.

                              There is no spoon was alright as a goal, but it also ends up being a definitive end to that playthrough (which, arguably, can be both good and bad).

                              A This user is from outside of this forum
                              A This user is from outside of this forum
                              auth@lemmy.world
                              wrote last edited by
                              #41

                              I also play with no biters. I just dont see the point in having them enabled since i get past the rocket stag quickly and then end up working on a megabase for a few hundred hours and biters are just annoying.

                              1 Reply Last reply
                              0
                              • F fyrilsol

                                Either one or both works.

                                Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                mohab
                                wrote last edited by
                                #42

                                Challenges in action games are worth completing most of the time because they're typically designed to either drive home the intended purpose of individual combat mechanics, or outright reveal mechanics too advanced to cover by basic tutorials—e.g. dodge counter in Hi-Fi Rush.

                                1 Reply Last reply
                                2
                                • T taiyang@lemmy.world

                                  Beg to differ on the Pokemon example, but then again I am a completionist so that type of challenge gives me lots of self satisfaction (plus now I have achievements through RetroAchevements so a little bragging rights). Frankly, things like that should have internal motivation, so literally no reward is fine by me. I'm literally doing a professor oak challenge right now, which is significantly worse, lol.

                                  Where I draw the line is mostly challenges that I just don't see myself being able to accomplish in a given lifetime. Like the Balatro golden chip on every joker is way too RNG and time consuming for me. I also generally prefer not to have to do a speed run, but that's mostly because I have kids now and setting something down without worrying about time is ideal.

                                  N This user is from outside of this forum
                                  N This user is from outside of this forum
                                  Nelots
                                  wrote last edited by
                                  #43

                                  The professor oak challenge is rough lol. I tried it out on Pokemon Silver and must have spent well over 10 hours grinding to get my Feraligatr.

                                  T 1 Reply Last reply
                                  3
                                  • helterskeletor@lemmy.worldH helterskeletor@lemmy.world

                                    I was going to say Soul Level 1 playthrough of Dark Souls is one of my favorite gaming experiences. Absolutely worth it for me. Helped me through some depression. Do not recommend to anyone however.

                                    addie@feddit.ukA This user is from outside of this forum
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                                    addie@feddit.uk
                                    wrote last edited by
                                    #44

                                    Dark Souls 3 is a great game to play at SL1. You've got quite a selection of weapons and armour that you can equip, plus one spell, so it's a bit of a puzzler to find optimum combinations of stuff to beat all the bosses.

                                    Dark Souls 1 is okay to play at SL1. You're limited to being a pyromancer and have a good selection of flame spells that you can cast, but you're limited to weapons with fairly boring movesets, and you'll be doing a lot of running back to Blightown to get pyromancies and level up your flame.

                                    Dark Souls 2 is goddamned brutal to play at SL1. Your dodging is tied to your agility, which means you're a sitting duck until you get some stat boosting gear. Start the game by murdering Cale for his hat of +3 dexterity, grab the work hook and the ladle to swap out in your off-hand for their small stat boosts, and get yourself to Tseldora to grind the peasant set for its small adaptability bonus. I hope you're good at beating end-game bosses with a rapier, no shield, and bad rolls - maximum four in a row due to your low stamina, which makes throne watcher / defender hellish.

                                    Scholar obviously has all of the pain of 2, plus you can't rush into the DLC areas for their high-powered rings. By the time you get the ring of the embedded for its massive SL1 stat boost, you'll have most certainly earned it.

                                    Yes, I did play through all four at SL1 in preparation for the release of Elden Ring. DS3 is fun at SL1, but I also do not recommend the others to anyone. Elden Ring is quite good at RL1 - it still allows some quite varied builds, and it forces you to learn the bosses rather than just "DPS race" them like you do normally.

                                    1 Reply Last reply
                                    3
                                    • Y yesman@lemmy.world

                                      On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      mohab
                                      wrote last edited by
                                      #45

                                      Action games, for the most part, have well-thought achievements, TBH. If designed well, they can nudge you towards the intended way to play the game and by the time you're done, you will have mastered the gameplay or got really close.

                                      In Hi-Fi Rush, for example, some achievements encourage you to parry, parry counter, air juggle… etc.

                                      1 Reply Last reply
                                      2
                                      • brobot9000@lemmy.worldB brobot9000@lemmy.world

                                        Trophies can be very fun when they incentivize the player to interact with the game in ways that you normally don’t do during a regular play through.

                                        Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing. They fucking suck!

                                        Ratchet and Clank did it right back in the day before trophies with their Skill Point system. Little fun challenges that you wouldn’t normally do. Gave you points to unlock some skins and cheats.

                                        Is that really so much to ask for… yeah I already know the answer.

                                        e0qdk@reddthat.comE This user is from outside of this forum
                                        e0qdk@reddthat.comE This user is from outside of this forum
                                        e0qdk@reddthat.com
                                        wrote last edited by
                                        #46

                                        Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing.

                                        Those are basically just publicly accessible analytics for how far people typically get in a game.

                                        1 Reply Last reply
                                        3
                                        • F fyrilsol

                                          Either one or both works.

                                          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                          Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                          But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          soupbreaker@lemmy.world
                                          wrote last edited by
                                          #47

                                          I enjoy seeing the little achievement pop-ups, especially when it's a rare one, but I almost never go out of my way to get any. Don't see the point, tbh. I'm not interested in playing the game in a way that's less fun for me, just to check an utterly meaningless box. I guess you could reasonably argue that every goal in a game (quests, completion, exploration, what-have-you) is meaningless, but achievements have always struck me as particularly hollow.

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