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  3. What challenge from a game isn't worth completing and what challenge from a game is worth completing?

What challenge from a game isn't worth completing and what challenge from a game is worth completing?

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  • F fyrilsol

    Either one or both works.

    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

    M This user is from outside of this forum
    M This user is from outside of this forum
    mika_mika@lemmy.world
    wrote last edited by
    #81

    I'll only answer the first one.

    Achievement systems full stop. People who value completion through achievement systems are fucking uncreative persons who need to find a different hobby or reconsider why they enjoy theirs. From a dev standpoint it's just a way of lazily padding a game.

    I'm not talking about completionists of actual game content like collecting all the stars in a Mario game, or catching the 151 pokemon, but moreso the "silver trophy" for killing 2000 grunts or whatever bs achievement ideas they decided to arbitrarily create. You're diluting the art form.

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    • G glytch@lemmy.world

      Breath of the Wild: getting all 900 or whatever Korok seeds. The reward is a golden Korok seed whose shape makes it very obvious that you've been cleaning up Korok poop this whole time. Pretty funny prank for Nintendo to pull tbh.

      M This user is from outside of this forum
      M This user is from outside of this forum
      mika_mika@lemmy.world
      wrote last edited by
      #82

      I'm glad Nintendo did that. Almost all completionist achievements are shit compared to actual substance in a game especially one as rich as BotW. Give the achievement hunter their dessert.

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      • F fyrilsol

        Either one or both works.

        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

        J This user is from outside of this forum
        J This user is from outside of this forum
        jjjalljs@ttrpg.network
        wrote last edited by
        #83

        I didn't do all the optional bosses in expedition 33. I finished the plot and was so powered up the story bosses didn't even get a turn. But fighting the billion hp "dodge 13 hits in a row or die" just wasn't fun for me.

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        • F fyrilsol

          Either one or both works.

          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

          Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

          But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

          T This user is from outside of this forum
          T This user is from outside of this forum
          termaxima@slrpnk.net
          wrote last edited by
          #84

          I do challenges for the fun of doing them, not for the reward.

          Dark Souls at level 1 is absolutely worth doing if you're replaying the game. It's a lot of fun, and much easier than you'd think during your first time playthrough.

          Surprisingly enough, playing Getting Over It 50 times over for the achievement is one of the most fun experiences I've ever had. The skill curve is just awesome to experience, my time dropped from 18h all the way down to 10 minutes.

          Challenge not worth doing : all achievements on Rayman Legends. The game itself is amazing, but to get the last achievement you need to play daily procedural levels for MONTHS unless you're a god at the game (and I'm pretty sure the top times are always cheated anyway, so you're never getting the highest point reward anytime ever)

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          • F fyrilsol

            Either one or both works.

            Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

            Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

            But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

            J This user is from outside of this forum
            J This user is from outside of this forum
            jacksilver@lemmy.world
            wrote last edited by
            #85

            I think the jump rope and volleyball moons in Mario Odyssey were pretty bad. They didn't really connect to the gameplay and just felt tedious to get.

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